Dogs Of War Vu
Sim/Strategy/War => Games Discussion => Virtual Battlespace (V.B.S.) => Topic started by: Asid on July 08, 2015, 08:33:47 PM
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Below is the current Changelog file for 3.7, as it has not been released as of yet this Changelog could change.
**** VBS3 3.7.0 Release *****
This package will install VBS3 v3.7.0.
Please ensure you regularly re-read the End User Licence Agreement for VBS3 to ensure you remain familiar with its provisons which may be changed or updated from time to time.
REQUIRED:
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This is a completely fresh installation of VBS3 3.7.0. No previous installation is required.
HOW TO INSTALL:
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Run the setup file, follow the prompts. If VBS3 3.0 has been previously installed, you will be given an option to uninstall it prior to installing the 3.7.0 version.
You must install the 3.7.0 version to an empty directory.
Major Changes in 3.7.0, from version 3.6:
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VBS-31186 ADDED: Unit Path Recording feature has been added.
VBS-15988 ADDED: VBS3 now supports the Oculus Rift kits for VR stereo rendering and head tracking.
VBS-34076 ADDED: Helicopters now feature toggleable brakes.
VBS-35508 ADDED: It is now possible to set azimuth during placing objects, units and vehicles using a "Set Azimuth" button in Object Properties window.
VBS-32333 ADDED: Bearing has been added to measuring distance tool.
VBS-18553 ADDED: New concussion effects module has been added under Module editor object.
VBS-31561 ADDED: An option to turn grid and scale on/off for Terrain Topographical maps has been added.
VBS-25803 ADDED: Simulation Option to scale fatigue realism has been added.
VBS-31018 ADDED: Ground clutter can now be disabled or enabled with a new setting in video options.
VBS-31746 ADDED: Added support for package based installers.
VBS-31748 ADDED: VBS3 now supports use of specific content package separation system.
VBS-34228 ADDED: Reviving all units is now possible from RTE.
VBS-31272 ADDED: South Korean variant of a KM9 ACE vehicle has been added.
VBS-31275 ADDED: South Korean variant of a UH-1H helicopter has been added
VBS-31260 ADDED: South Korean variant of a KKAV7A1 has been introduced.
VBS-31269 ADDED: South Korean variant of an M270 vehicle has been added.
VBS-31680 ADDED: South Korean variant of a CH-47 helicopter has been added.
VBS-31278 ADDED: South Korean variant of a UH-60 helicopter has been added.
VBS-30801 ADDED: South Korean variant of a KM900 armored vehicle has been added.
VBS-31226 ADDED: North Korean variant of an Su-25K jet has been added.
VBS-31215 ADDED: North Korean variant of a T-55 vehicle has been added.
VBS-31218 ADDED: North Korean variant of a T-62 vehicle has been added.
VBS-31284 ADDED: South Korean variant of an F-15 jet has been added.
VBS-31224 ADDED: North Korean variant of a ZSU-23-4 vehicle has been added.
VBS-31675 ADDED: North Korean variant of a BTR-80 vehicle has been added.
VBS-31241 ADDED: North Korean variant of a UAZ-469 vehicle has been added.
VBS-31248 ADDED: North Korean variant of an MAZ-7310 vehicle has been added.
VBS-31238 ADDED: North Korean variant of a BTR-40 vehicle has been added.
VBS-31233 ADDED: North Korean variant of a BTR-60 vehicle has been added.
VBS-30507 ADDED: North Korean civilian units have been added.
VBS-30498 ADDED: North Korean soldier models and vehicle crews have been added.
VBS-30504 ADDED: Ten South Korean Marine - Woodland soldier models have been added.
VBS-30501 ADDED: Ten South Korean Army - Woodland soldier models were added.
VBS-33439 ADDED: New YPR765 KMAR vehicle variant with a dozer blade has been added.
VBS-34095 ADDED: Four variants of USArmy UH-60L and CH-47 helicopters armed with a M240 machine guns were added.
VBS-33923 ADDED: New covered variant of M1083 vehicle has been introduced.
VBS-30725 ADDED: NL RNLAF Air F-16C M61A1 variant with droptanks has been added.
VBS-25495 ADDED: US Army Helicopters have been updated with a new high definition pilot model.
VBS-34907 ADDED: New non-RWS versions of M1133 Stryker MEV has been added.
VBS-33410 ADDED: New unarmed version of the Viking ambulance has been added.
VBS-33564 ADDED: New MI171s helicopter has been added.
VBS-33565 ADDED: CZ Army T-72M4CZ vehicle has been added.
VBS-33562 ADDED: CZ Army Dingo 2 vehicle has been added
VBS-33563 ADDED: CZ Army Tatra T-810 vehicle has been introduced.
VBS-33561 ADDED: CZ Army Pandur II vehicle has been added.
VBS-33558 ADDED: CZ Army Woodland/Desert soldier models have been added.
VBS-33567 ADDED: Variants of the CZ805 assault rifle have been added.
VBS-33566 ADDED: CZ75 pistol has been added.
VBS-31627 ADDED: Working convoy lights for NL vehicles have been added.
VBS-33529 ADDED: Visible rank system for the NL Military Police and NL Navy units has been added.
VBSIII-562 ADDED: Support for timed mines has been introduced.
VBS-32215 ADDED: Support for "elseif" statement has been introduced.
VBS-33013 ADDED: Added support for script driven collision detection.
VBS-31950 ADDED: Support for ash layer technology has been introduced along with the "-enableAsh" startup parameter.
VBS-32472 ADDED: Viewclient readiness indication has been added into the briefing screen.
VBS-31906 ADDED: Zoom levels for the M1A2 vehicle and a new thermal crosshair have been added and updated as per customer specification.
VBS-32426 ADDED: New configuration parameter (tooltipDelay) has been added in order to set a delay in seconds, after which tooltips are displayed.
VBS-34115 ADDED: New function "fn_vbs_aar_recordStart" has been introduced.
VBS-33217 ADDED: New config parameters in CfgWorlds "roadNetSegments" and "roadNetNodes" have been introduced.
VBS-32866 ADDED: New event handler "Moved" has been created.
VBS-32106 ADDED: "InvalidateArea" function which forces the engine to reload objects in a designated area has been introduced.
VBS-31199 ADDED: New script command "hostScriptedMission" that allows hosting of a multiplayer game without having a pre-build mission has been added.
VBS-25806 ADDED: New script commands "setFatigueScaling" and "getFatigueScaling" have been added.
VBS-33890 ADDED: New script command "getMaterialComposition" which returns material composition of specific building has been introduced.
VBS-28076 ADDED: New script command "configParent" has been created. It returns the hierarchical parent config of a config path.
VBS-31424 ADDED: New script command "drawOpticsOverlay" which enables/disables the optics overlay for any optics camera and NVGoggles has been added.
VBS-30490 ADDED: New script command "camSetFrustum" that works similar to "setCamFrustum" except the frustum is set for a specific camera instead of being a global effect has been added.
VBS-34427 ADDED: New script command "privateAll" has been added. Disables implicit access to local variables from parent scopes.
VBS-27455 ADDED: New script command "executeWhereLocal" has been added. Passed code is executed only where given object is local.
VBS-34427 ADDED: New script command "import" has been added. Imports one or multiple variables from parent scope into the current scope, if implicit variable inheritance has been disabled via the privateAll command.
VBS-33988 ADDED: New script command "getSurfaceMaterial" has been introduced.
VBS-33768 ADDED: "cloudsAltitudes" config parameter has been added to allow for configuration of the cloud level height.
VBS-32150 ADDED: Added "fn_vbs_createVehicle" function which allows for creation of crewed vehicles.
VBS-34743 ADDED: There are three new parameters for the "artilleryStrike" function which are specifying a plane delivery delay, type of the plane delivering the ordnance and its inbound vector.
VBS-32337 ADDED: New "fn_vbs_displacedSnowDepth" function has been introduced, returning the depth in meters unit will sink in the snow.
VBS-33614 ADDED: New script commands have been added: setTimezoneOffset, getTimezoneOffset, getTimezoneOffsetApplyDST, setDaylightSavingTime, getDaylightSavingTime.
VBS-29947 ADDED: Implemented time-based fps measurement with configurable sampling time. New scripting commands "startCaptureFPS" and "stopCaptureFPS" have been added.
VBS-33997 ADDED: AAR now features an icon for access to digital chalkboard.
VBS-34247 ADDED: VBS Launcher now features additional startup options such as: cfgProfile, cfgNoSave, ttl, forceSceneManager, epeScnSegmentSize, epeScnManBorderSize, mirror, norpt and avatar.
VBS-31174 ADDED: Weapons can be deployed in the sniper holes.
VBS-31690 ADDED: A new heads up display for AN/PED1 optics has been added.
VBS-31392 ADDED: IZLID device support for control through specialized external HW has been added.
VBS-31661 ADDED: Indicator of free VRAM has been added to video options screen.
VBS-31661 ADDED: New startup parameter "-maxVRAM" that limits max VRAM has been introduced.
VBS-30693 ADDED: Support for functional traffic lights have been added.
VBS-30074 ADDED: Fusion now supports Sensor API.
VBS-32945 ADDED: Multiweapon support for planes has been added.
VBS-31484 ADDED: A parameter has been added to the "interop_detonationData" input to set the detonation effect.
VBS-33280 CHNGD: Animation for throwing grenade out of a trench has been improved.
VBS-31584 CHNGD: Simulation options screen tooltips have been improved.
VBS-25898 CHNGD: Field for name of the profile has been resized to contain more letters.
VBS-29045 CHNGD: New parameter for command "setFormation" has been added, if it is true, units will be immediately teleported into ordered formation.
VBS-33457 CHNGD: Tow jaw and towing capabilities have been introduced to all the 290 GD vehicles.
VBS-33433 CHNGD: CV9035NL variants no longer feature convoy light cross.
VBS-33052 CHNGD: Fuse delay of a VS-50 Anti-Personnel Mine has been reduced from 10 seconds to 2 seconds.
VBS-33215 CHNGD: Startup parameter "-noroads" is now automatically enabled when VBS detects roadnet which could be originating from a shape file.
VBS-35241 CHNGD: Satchel demolition charge has been changed to M112 demolition charge with reduced blast effect.
VBS-34822 CHNGD: Vehicle driver now has the option to detonate an IED that is attached to the vehicle via the OME/RTE or placed into the vehicle's trunk using inventory screen.
VBS-29276 CHNGD: Return to Formation subordinate command is now available even if a subordinate group has waypoints.
VBS-33407 CHNGD: CV9035NL vehicle now features 7 cargo seats.
VBS-33462 CHNGD: LSV Anti Tank vehicle is now carrying 4 rounds of MRAT.
VBS-27593 CHNGD: Animation configuration has been restructured.
VBS-33469 CHNGD: Rear windows of the 290 GD (10 kN) vehicle are now tinted.
VBS-33403 CHNGD: All NL vehicles now feature support for chemlights.
VBS-32154 CHNGD: A sniper hole has been added to the OD28 building as per customer request.
VBS-29396 CHNGD: Weapon transition animations over LVC have been improved.
VBS-33490 CHNGD: Camouflage of the Land Rover 110 XD WW has been updated.
VBS-32504 CHNGD: Function "fn_vbs_visual_arrowH" now returns object reference after call.
VBS-30553 CHNGD: Radio triggers in C2 are now only available to group leaders.
VBS-33413 CHNGD: Correct camouflage is now being used by all NL vehicles.
VBS-34843 CHNGD: Commander of Stryker MGS vehicle can now use the Commander Override feature.
VBS-32030 CHNGD: Raycast wheels behavior on UGVs has been improved.
VBS-35327 CHNGD: In-game help for "setUnitPos" script command has been improved.
VBS-35236 CHNGD: Scope magnification values of M110 rifle have been changed to 3.5x and 10x.
VBS-32497 CHNGD: "AttachTo" script command behavior used to attach objects to animated body parts has been reverted to its original state present in all previous versions of VBS3.
VBS-30594 CHNGD: Additional seat has been added to the Bv206 vehicle as per customer request.
VBS-35239 CHNGD: Ammo distribution among the members of a USArmy Machine Gun Team has been adjusted.
VBS-32253 CHNGD: Rotating a vehicle on a hillside has been improved, the vehicle no longer sinks into the ground.
VBS-32323 CHNGD: AI pathplanning in deep snow has been improved.
VBS-35282 CHNGD: NL LCU ship now features destructible glass.
VBS-34844 CHNGD: US Army vehicles with mounted M2 now feature weapon safety (safety is engaged by default).
VBS-33496 CHNGD: NH-90 Navy and NH-90 RNLAF helicopters now feature door mounted machine guns.
VBS-9653 CHNGD: Player can now enter the cargo area of the MV-22 Osprey while being prevented from walking into the pilot’s cabin.
VBS-33430 CHNGD: Positions of antennas on the CV9035NL family of vehicles have been updated.
VBS-33491 CHNGD: Top soft cover of an LSV Ambulance vehicle is now single color.
VBS-33434 CHNGD: Red / white warning markings and amber beacons were removed from all NL vehicles.
VBS-33162 CHNGD: Side colors in editor and network menus are now consistent.
VBS-11931 CHNGD: Script commands "setParticleParams", "setParticleRandom", "setDropInterval", "setParticleLongRange" and "setParticleCircle" are now global (when called on local network particle source).
VBS-31960 CHNGD: Floating zone is now disabled by default.
VBS-32318 CHNGD: AI pilots in a helicopter can now fly upwards without any directional movement.
VBS-30041 CHNGD: "setDrawMode" script command has been extended. It can now force drawing of different view LODs.
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VBS-28409 CHNGD: Iveco LMV-unarmed no longer has a RWS console inside.
VBS-31214 CHNGD: The hardcoded "lvc_" prefix from interop names has been removed.
VBS-33477 CHNGD: Wire cutter on the Boxer Command vehicle has been removed.
VBS-31566 CHNGD: Groups in logistic report are displayed in order based on their ORBAT hierarchy.
VBS-31326 CHNGD: Groups in exported CSV are displayed in order based on their ORBAT hierarchy.
VBS-33493 CHNGD: Two torpedoes without any advanced functionality have been added to the NH-90 Navy helicopter.
VBS-33471 CHNGD: 290 GD (12 kN) Ambulance now has rear windows tinted.
VBS-35298 CHNGD: Red cross on ambulances is now togglable using the via IWV screen.
VBS-35276 CHNGD: Buffalo with SPARK II roller has been removed.
VBS-31924 CHNGD: Transition gestures animations have been improved.
VBS-33241 CHNGD: Surface texture of berms and shooting positions has been changed to better match the terrain.
VBS-35296 CHNGD: Distracting interior glass reflections have been removed from vehicle windows.
VBS-34062 CHNGD: Unnecessary viewports are no longer rendered for driver of BMD-3 vehicle, thus improving the performance greatly.
VBS-35275 CHNGD: M1 Assault Breacher has been renamed to M1150 Assault Breacher.
VBS-33473 CHNGD: Bull bar from the front of 290 GD vehicles has been removed.
VBS-33647 CHNGD: Cargo positions have been added to the BMD-2 and BMD-3 vehciles.
VBS-29315 CHNGD: Second antenna has been added to LAV-R vehicle.
VBS-30564 CHNGD: Rftgb 10t and Bv209 Ambulance side mirrors have been adjusted as per customer request.
VBS-34885 CHNGD: Stryker MGS gunner now has access to following magnification levels – 3.30x, 10x and 20x.
VBS-30563 CHNGD: RTT viewports alignment in Epbv 90, Strf 9040, Lvkv 9040 and Patgb 203 has been improved.
VBS-34915 CHNGD: Crew of GMV vehicles has been updated with new SOCOM units.
VBS-33144 CHNGD: LAV-R, LAV-C2, LAV-M, LAV-L and LAV-AT vehicles can now provide fire support.
VBS-31892 CHNGD: Commands captured in ScriptDebugger from the engine have camel case style.
VBS-34136 CHNGD: Inventory representation of 100rnd magazine for M249 SAW has been corrected.
VBS-33492 CHNGD: Kangaroo emblems were removed from NL Bushmasters.
VBS-32490 CHNGD: "setAction" script command now works on remote units.
VBS-33164 CHNGD: MEDEVAC editor object can no longer be linked to unsupported vehicles / objects.
VBS-24293 CHNGD: Changes done via script command "setUnitPos" now take effect immediately.
VBS-33414 CHNGD: All Leopard 2 variants now have a crew of 4 people.
VBS-33404 CHNGD: All vehicles with mounted weapon systems should be now able to provide the fire support.
VBS-32225 CHNGD: AI is now able to land Mv-22B Osprey correctly on the Land Waypoint.
VBS-32764 CHNGD: Unwanted NVG capability for the NL Viking vehicles mounted machine gun operator has been removed.
VBS-32791 CHNGD: NL Boxer Ambulance vehicles now have the option to launch smoke screen.
VBS-31296 CHNGD: Bridge segments can now be promoted and deleted properly.
VBS-34572 CHNGD: Name of the M1083 vehicle has been changed.
VBS-32121 CHNGD: Intel dialog and advanced treatment dialog can now be controlled by keyboard.
VBS-29805 CHNGD: "supportInfo" script command has been updated and it can now return results in camel case.
VBS-34890 CHNGD: Servo sounds (turrets, ramps) now have audible distance set.
VBS-31661 CHNGD: The Video Memory list-box has been removed from the Video Options.
VBS-32452 CHNGD: Contents of variable "_this" are now displayed in script debugger call stack, script log and virtual machine tab.
VBS-33325 CHNGD: NL ground vehicles now have convoy lights.
VBS-25361 CHNGD: MOPP Suit user actions are no longer available when the unit is in water or in the air.
VBS-33353 CHNGD: The M9 chemical detection paper now responds to "Liquid Chem Agent" and not "Sarin Gas".
VBS-32629 CHNGD: In LVC gamer players now enter the 1st available cargo position of an external vehicle when double tapping the "U" key.
VBS-33485 CHNGD: XA-188 GVV vehicle no longer features extra cargo position.
VBS-34048 CHNGD: "Friendly tag" simulation setting is now disabled by default.
VBS-33189 CHNGD: Magnification level is now displayed for all optics.
VBS-32524 CHNGD: Tooltips are available for both labels and combo boxes in advanced video options.
VBS-34465 CHNGD: Edit inventory dialog is now featuring a close button.
VBS-32390 CHNGD: Orbit camera can now be controlled even behind a dialog.
VBS-16175 CHNGD: AI drivers no longer turn the lights off when using NVGs.
VBS-32237 CHNGD: Library text of the Strb90 now explains a mechanics limitation as per customer request: "The Strb90 has 2 forward facing M2 HMG controlled by the driver, which are fired simultaneously. Due to Game mechanics the ammo of only one of the 2 M2 HMGs is shown in the HUD."
VBS-33785 CHNGD: Rifle holding animations were improved.
VBS-34730 CHNGD: Unwanted green color has been removed from the NL Army Boxer vehicles in winter camouflage.
VBS-32604 CHNGD: VBS3 now automatically uses the Nvidia GPU on laptops with two graphic adapters.
VBS-29563 CHNGD: Issue with dead units staying as a part of the group on a dedicated server has been resolved.
VBS-33278 CHNGD: Breaching windows is now possible with a hooligan tool.
VBS-34256 CHNGD: All Stryker vehicles (except for MGS) now have CREW device attach points closer to the escape hatch.
VBS-33428 CHNGD: Leopard 1–AEV model has been readjusted as per customer feedback.
VBS-15313 CHNGD: 5.1 sound systems are now fully supported.
VBS-34357 CHNGD: Amputated limbs now appear warm when observed using the TI sensor.
VBS-33466 CHNGD: NL Army 280CDI vehicle is now equipped with both .50BMG M2 and 7.62 Mag58 machineguns.
VBS-29999 CHNGD: AAR event log data is now separated with semicolons in the exported *.csv file.
VBS-33479 CHNGD: Two additional crew members have been added to the XA-188 GVV – Ambulance.
VBS-33475 CHNGD: Camouflage of the YTV 2300 vehicle has been updated.
VBS-34463 CHNGD: Paused mission state is no longer transitioning to the next mission.
VBS-30560 CHNGD: SE Army units’ loadout has been updated as per customer specification.
VBS-33536 CHNGD: Missing commander of an NL Navy Ship - Landing Craft Utility has been added.
VBS-22427 CHNGD: It is now possible to add breakpoints in scriptDebugger into init file of a mission.
VBS-23498 CHNGD: Script debugger now marks file as dirty (adding "*" to it) also when deleting characters.
VBS-33452 CHNGD: Boxer Engineer vehicle now has an RWS armed with an M2 machinegun.
VBS-24202 CHNGD: Multiple animations can now be played while switching weapons.
VBS-32311 CHNGD: Attic hatch in building OD35 can now be opened.
VBS-34084 CHNGD: 2D RTE performance in missions featuring large number of entities has been improved.
VBS-31587 CHNGD: Turning animation of an AI linked to EO Intelligence Reports can now be optionally disabled.
VBS-32172 CHNGD: "Dina" font in VBS3 has been replaced with new "DejaVu Sans Mono" font.
VBS-34032 CHNGD: Preloading larger maps during a network game is now faster.
VBS-19740 CHNGD: VBS3 now uses direct write fonts as a default and can be switched back to rasterized fonts by using the "-forceRasterFonts" comand line parameter.
VBS-34115 CHNGD: Upon saving an AAR, mission name is now offered as default name for the AAR.
VBS-33427 CHNGD: Visual representation of the dozer blade on the Leopard 1 – AEV has been improved.
VBS-33884 CHNGD: Fishing Boats now allow player to walk on the deck.
VBS-20058 CHNGD: FSMs, execVM, compile, user actions and event handlers are now cached. A new startup parameter "-compileCacheSize" has been introduced.
VBS-30487 CHNGD: Weapon safety indicator is now red with the safety off and white with the safety on.
VBS-32376 CHNGD: Debug Console now uses an easier to read monospace font, new config parameter "paddingTop" has been introduced.
VBS-30534 CHNGD: Changing the username in a network lobby no longer creates a new profile.
VBS-22354 CHNGD: After inserting characters into developer path in Script Debugger and reopening the dialog, it always ends with backslash when no character was inserted it displays "p:\" by default after reopening.
VBS-32332 CHNGD: Redundant "Reset Rotation" contextual option in AAR has been removed.
VBS-33460 CHNGD: Commander position has been added to the NL Boxer Ambulance.
VBS-35087 CHNGD: Command "generateComRef" now exports to <Documents\VBS3\export> folder.
VBS-11152 CHNGD: All planes now support PhysX simulation.
VBS-34888 CHNGD: Restrictions for file access interface have been removed.
VBS-32185 CHNGD: Pressing "Back" in video options when nothing was changed now results in getting straight back to options without any loading screen.
VBS-34611 CHNGD: Jumping animation has been improved.
VBS-19274 CHNGD: Scripts for creating smoke particles have been optimized.
VBS-19884 CHNGD: AI pathplanning on a pier has been improved.
VBS-35243 CHNGD: Weight of USArmy personal weapons has been re-adjusted.
VBS-30540 CHNGD: Navigation error is now more random. (PTR #7)
VBS-36632 CHNGD: Object aggregation has been optimized to allow for drawing of dense biotopes.
VBS-20831 CHNGD: Performance of land shadow aggregation has been improved
VBS-30591 CHNGD: Bv410 Logistic vehicle now has a repair capability. (PTR #61)
VBS-34273 CHNGD: User action for dropping and picking up the APOBS launcher has been introduced.
VBS-31878 CHNGD: Water rendering in TI mode has been improved.
VBS-30590 CHNGD: Bv410's turret now has no turn limits as per customer request.
VBS-35862 CHNGD: Rotor wash particles were improved. In addition rotor wash now draws circles from inside out.
VBS-31132 CHNGD: OD24 collision geometry and textures have been improved.
VBS-30562 CHNGD: Patgb 360 commander viewports have been adjusted.
VBS-33647 CHNGD: Additional cargo positions have been added to BMD-2 and BMD-3 vehicles.
VBS-34912 CHNGD: SA-19 vehicle now features a lock on option for 9M311 launcher.
VBS-34266 CHNGD: M1A1 tank now features a safety on M2 Browning machinegun which you can only toggle only while turned out
VBS-31144 CHNGD: Tree crowns and bushes no longer give fire protection and vehicles can now drive through them.
VBS-35159 CHNGD: APOBS now clears razorwire and wooden fences.
VBS-26496 CHNGD: Control options are now sorted properly, there are no uncategorized controls.
VBS-31462 CHNGD: The time when breathing sounds start playing has been adjusted.
VBS-33188 CHNGD: Only vehicles capable of providing fire support now display the "Order fire support" option.
VBS-27896 CHNGD: Performance with many externally controlled units has been improved.
VBS-35098 CHNGD: PhysX vehicles can now board PhysX planes.
VBS-33806 CHNGD: Unit capabilities are now working more reliably.
VBS-34659 CHNGD: Additional description has been added to Complex Animation module.
VBS-34903 CHNGD: Smoke cloud from 105mm Howitzer - Liquid Chem Agent strike now disperses and flows with the wind
VBS-28402 CHNGD: Command line arguments "-cfg" and "-cfgProfile" now support relative path.
VBS-32388 CHNGD: Respawned units now remain part of their original group structure.
VBS-31009 CHNGD: Line of sight area can now be calculated from any arbitrary position coordinates ("calculateLineOfSight" script command can now pass AGL position as a parameter).
VBS-34155 CHNGD: Iraqi civilians are now using more diverse faces.
VBS-34073 CHNGD: External entities are no longer saved as a part of the branch point saving.
VBS-28902 CHNGD: Fatigue scaling default has been changed to 0.5.
VBS-36678 CHNGD: EPENET is now enabled by default in VBS Launcher.
VBS-30992 CHNGD: Adding interop crew into interop vehicles is now possible.
VBS-28167 CHNGD: Waypoint error area is no longer calculated from the original position of the unit.
VBS-32057 CHNGD: Bike riding animation has been improved.
VBS-28150 CHNGD: Cobra MK 2 and Exponent MarcBot UGVs had their armor values tuned to allow for more realistic behavior.
VBS-30131 CHNGD: Orange square icon for position in formation changes to a white arrow icon when the position is off screen.
VBS-24162 CHNGD: Laser aim behavior in sewers has been improved.
VBS-37018 CHNGD: Loading times of long AARs have been improved.
VBS-30394 CHNGD: Buildings with houseSimple simulation type now recognize TI parameters.
VBS-30551 CHNGD: "Countermeasures" control option has been renamed to "Systems Menu".
VBS-24230 CHNGD: Visual appearance of snow has been improved.
VBS-24598 CHNGD: Name change in the network lobby is now more user friendly
VBS-35766 CHNGD: New parameter has been added to the “animate” script command to allow for control of engine driven animations.
VBS-30580 CHNGD: Damping cylinder has been removed from all Strf 9040B vehicles as per customer request.
VBS-18631 CHNGD: EPENET is now always enabled when multicast is used.
VBS-31399 CHNGD: External entities are now marked in object tree list by “(Ext)” prefix and different color.
VBS-30596 CHNGD: Iron sights have been removed from Bv206's Ksp58 optics as per customer request.
VBS-24943 CHNGD: Occupants inside of an armored vehicle can no longer be injured by small arms fire.
VBS-30390 CHNGD: M4A1 weapon system variants with UGL/MASS have full auto fire mode now.
VBS-35918 CHNGD: Interop unit simulations have been optimized.
VBS-30583 CHNGD: Bgbv90 crane has been lowered as per customer request.
VBS-34103 CHNGD: Connecting simulation client to a dedicated server is no longer considered to be a port scan.
VBS-28723 CHNGD: AI pathplanning on snow has been improved.
VBS-30584 CHNGD: Ladder from a Bgbv90 has been removed as per customer request.
VBS-35257 CHNGD: Destructible buildings functionality has been optimized to allow for structure collapse.
VBS-36019 CHNGD: Seagull sounds have been removed from various maps.
VBS-36056 CHNGD: Deprecated US Army group has been removed.
VBS-33547 CHNGD: LCVP vehicle now has chemlights attached to front right antenna.
VBS-31851 CHNGD: "colorOutsideSatellite" config parameter has been added in order to differ between borders of a classic and satellite map.
VBS-23739 CHNGD: Pathplanning for vehicles that don't prefer roads has been improved.
VBS-21133 CHNGD: Astronomical sky is now realistic, showing correct movements of stars based on the time and geographical position.
VBS-31377 CHNGD: Unused Xbox style UI has been removed.
VBS-29644 CHNGD: Vehicle and unit behavior on ice has been improved.
VBS-31740 CHNGD: Interop created ammo types now pass parameters to "ammoExplode" event handler.
VBS-35290 CHNGD: Spare wheel of Leopard 1 ARV has been moved to a correct place on the top of the vehicle.
VBS-34636 CHNGD: NL static weapons can now be carried by soldiers.
VBS-33486 CHNGD: NL Military Police - Sprinter 315 CDI MP vehicle now features correct siren sounds and lights
VBS-33476 CHNGD: NL Army Wheeled - Boxer Ambulance vehicle now features correct siren sounds and lights.
VBS-31602 CHNGD: EPENET now works without multicast.
VBS-33539 CHNGD: Two M2HB .50cal machineguns were added to front of NL LCU ship.
VBS-33507 CHNGD: Middle row seats have been added to the RNLAF C-130H aircraft.
VBS-33419 CHNGD: Leopard 2 AEV now has an RWS system.
VBS-35321 CHNGD: Simple building models no longer cut terrain to save performance.
VBS-31033 CHNGD: AI driven tracked vehicles can now pass each other on bridges correctly.
VBS-30586 CHNGD: Turrets on Swedish vehicles can now be traversed faster as per customer request. (PTR #54)
VBS-33502 CHNGD: NL RNLAF Air CH-47D helicopter now features door gunners.
VBS-30381 CHNGD: Stability and behavior of vehicles with raycasted wheels has been improved.
VBS-33515 CHNGD: Brandt MO-60-V 60mm mortar weight has been changed to 15kg and can now be carried around by the player.
VBS-33550 CHNGD: Four additional positions have been added to RV160, RV161 and RV162 ships.
VBS-31792 CHNGD: Effect of command "setCustomFormation" (without specifying certain units) is now global.
VBS-31478 CHNGD: Tracer information has been added to "interop_FireWeaponData" structure.
VBS-34728 CHNGD: M113A3 Ambulance now has a proper commander position featuring an optics view.
VBS-31803 CHNGD: "setCustomFormation" script command can now be specified for certain subordinate units.
VBS-35865 CHNGD: The African destructible building has been optimized to use the better damage model.
VBS-32372 CHNGD: Script command "createMessageBox" has been updated with a new syntax.
VBS-28194 FIXED: Exiting VBS3 while loading an AAR no longer causes a crash to desktop.
VBS-31463 FIXED: Possibility of creating custom groups has been reintroduced.
VBS-35344 FIXED: Locality changes when camera is zoomed in are no longer causing a crash to desktop.
VBS-36381 FIXED: On rare occasions VBS3 is no longer freezing after loading a mission from a branch point save.
VBS-33703 FIXED: Personal weapons are now held muzzle down when inside of a vehicle.
VBS-32528 FIXED: Loading an AAR through "AARload" script command on a dedicated server no longer causes a pop-up error or a crash to desktop.
VBS-32500 FIXED: Locked server no longer crashes to desktop when someone connects to it.
VBS-30556 FIXED: A crash to desktop after rendering command buffer exceeded maximum value has been resolved.
VBS-34464 FIXED: VBS3 is no longer crashing to desktop when loading Silvador project files or files without a biotope component.
VBS-30962 FIXED: A crash to desktop after laser designator was used has been resolved.
VBS-30696 FIXED: Crash to desktop caused by the Hatchback cars has been resolved.
VBS-31603 FIXED: Loading failure of an edited AAR no longer causes a crash to desktop.
VBS-33595 FIXED: Executing "hostScriptedMission" command from console no longer causes VBS3 to crash to desktop.
VBS-35471 FIXED: Tilia tree is no longer causing VBS3 to crash to desktop when rendered.
VBS-31337 FIXED: On rare occasions crater creation caused by firing an SMAW round is no longer leading to a crash to desktop.
VBS-32474 FIXED: A rare crash to desktop caused by creation of entities has been resolved.
VBS-32398 FIXED: Retrying missions on a dedicated server no longer causes VBS3 to crash to desktop in rare cases.
VBS-34836 FIXED: Weapon scope designation for USArmy UCP/OCP Scout grenadier has been changed from RCO to CCO.
VBS-35382 FIXED: Ambient helicopter sounds are no longer playing once the helicopter is removed.
VBS-33068 FIXED: VBS3 no longer crashes to desktop when using litters on a dedicated server.
VBS-32506 FIXED: VBS3 no longer crashes to desktop when a bad network message is received on a dedicated server.
VBS-31785 FIXED: "hostScriptedMission" script command executed in AAR no longer causes a crash to desktop.
-
VBS-31362 FIXED: VBS3 no longer crashes to desktop when a long AAR (~1h) is replayed.
VBS-30516 FIXED: Changing seats in trailer no longer causes a crash to desktop.
VBS-34250 FIXED: VBS3 is no longer crashing when incorrect startup parameter syntax is used.
VBS-27544 FIXED: Significant performance drop affecting multiple flying PhysX aircraft has been resolved.
VBS-30475 FIXED: VBS3 no longer stops responding after video recording is started in full screen mode.
VBS-29611 FIXED: Loading a Branch Point Save on a dedicated server no longer causes a crash to desktop.
VBS-30476 FIXED: Crash to desktop caused by texture header has been resolved.
VBS-33636 FIXED: Placing an Engineering Roller is no longer causing a crash to desktop.
VBS-37019 FIXED: Rare crash to desktop caused by rewinding the AAR has been fixed.
VBS-32362 FIXED: Crash to desktop caused by an SE BV410 Logistic vehicle has been resolved.
VBS-32359 FIXED: Placing an NL F-16 jet no longer causes a crash to desktop.
VBS-34112 FIXED: AI can no longer see through various objects on a dedicated server.
VBS-30471 FIXED: VBS3 no longer crashes to desktop when switching to a 30mm cannon after a Branch Point Save.
VBS-34049 FIXED: Non-local vehicles no longer jump during locality changes when EPENET is enabled.
VBS-22097 FIXED: You are now able to pick-up and carry the bodies on the deck of the LCM-8 and LCAC ships.
VBS-33442 FIXED: Barrel of the coax machinegun is no longer missing from the YPR765 PRI vehicle.
VBS-35959 FIXED: Illumination flares now correctly affect night vision devices.
VBS-30924 FIXED: Make Group Leader action is no longer causing a script error when used on a vehicle.
VBS-36675 FIXED: Using vehicle call "UPD_RTE" is no longer removing "URN_DIS" variable.
VBS-33274 FIXED: Player is no longer getting stuck when crawling / crouching in trenches or underground bunkers.
VBS-32895 FIXED: Player can now see properly out of the NL XA-188 GVV vehicle.
VBS-33553 FIXED: Red light on NL MP RV-180 ship is no longer absent.
VBS-34110 FIXED: Driver dismount is no longer delayed on a non-local vehicle when EPENET is enabled.
VBS-33482 FIXED: XA-188 GVV is no longer missing a mounted machine gun.
VBS-30463 FIXED: Implemented in-game help for "setTimeLine" script commands.
VBS-34358 FIXED: Unhandled exception error message is no longer missing string.
VBS-30273 FIXED: Stern deck stairs on a Huon Class ship can now be used by a player.
VBS-33549 FIXED: Vehicles on board of the LCVP mk5c - Vehicle Carrier are now displayed correctly when viewed from inside the cabin.
VBS-33270 FIXED: OD36 building now has additional 2 doors and a roof hatch with ladder. (PTR #005)
VBS-33506 FIXED: MFDs on CH-47D helicopters are no longer misaligned.
VBS-31434 FIXED: Chunks of destructible buildings are now properly aligned on the ground when snow is present.
VBS-33801 FIXED: Radio protocol is no longer flooded after respawning from a vehicle.
VBS-34691 FIXED: NL Viking's Uparmored armor cage is now visible regardless of the distance the vehicle is observed from.
VBS-34183 FIXED: Direct write fonts now work properly when used along with the "-cpucount=1" starting parameter.
VBS-22258 FIXED: Sounds of footsteps are now properly synchronized with walking animation.
VBS-30139 FIXED: Dropped objects are no longer editable in the After Action Review.
VBS-31412 FIXED: Proper level of detail is now displayed when viewing the motorcycle models from external view.
VBS-34625 FIXED: Get out points for Land Rover 110 XD WW were readjusted.
VBS-29163 FIXED: MEDEVAC can now be requested again after a previous failed request.
VBS-34447 FIXED: Using two tactical peek animations in a row is now longer causing diver to end up stuck in the seabed.
VBS-36965 FIXED: Saving the mission while in the IWV screen is no longer preventing the player from performing any actions upon loading.
VBS-37079 FIXED: Using the "Get Up" action inside of a plane is no longer causing damage to the player.
VBS-37037 FIXED: Mission name is now displayed properly in the Notepad.
VBS-34624 FIXED: Antenna of the Land Rover 110 XD WW is now drawn correctly when viewed from the inside.
VBS-36027 FIXED: Displaying logistic reports in AAR is no longer causing script errors.
VBS-35354 FIXED: Turret of FV510 Warrior APC is no longer turning on its own and switching weapons will no longer prevent the turret from being able to traverse.
VBS-33378 FIXED: Entering a vehicle no longer leads to viewClients getting desynchronized.
VBS-33745 FIXED: "hostScriptedMission" script command now works correctly from the OME.
VBS-33802 FIXED: LAV-R vehicle is no longer tilted to the left when swimming.
VBS-36873 FIXED: External entities no longer disappear after executing a branch point save.
VBS-29841 FIXED: Using "setVectorUp" script command on a helicopter no longer resets its velocity.
VBS-34552 FIXED: Revive now also works with vehicles.
VBS-36715 FIXED: Windows on M1083 vehicle are now placed correctly and can be destroyed by small arms fire.
VBS-36750 FIXED: Firing a mounted machinegun is no longer causing XBOX controllers to vibrate indefinitely.
VBS-36693 FIXED: Using "invalidateArea" script command is no longer causing VBS3 to crash to desktop.
VBS-36610 FIXED: Reviving units in vehicles is now removing the black "You are dead" screen properly.
VBS-33487 FIXED: NL Military Police - Hilux 2.4D vehicle now features correct siren sounds and lights.
VBS-36763 FIXED: Voice can now be heard through direct communication VON channel.
VBS-33351 FIXED: Fixed crash to desktop when using "exportMapSHP" script command.
VBS-36809 FIXED: Saving and loading a mission in a paused state is now working correctly.
VBS-33000 FIXED: BTR-60 turret now heats up correctly when viewed through the TI device and can be damaged as a separate vehicle segment.
VBS-36533 FIXED: Manual settings for NV / TI contrast are no longer swapped.
VBS-34255 FIXED: C-4 bomb timer is now called "time fuse".
VBS-36596 FIXED: Freelook is no longer limited when the player is starting the mission in a flying vehicle on a dedicated server.
VBS-33005 FIXED: M49 Obs Telescope can now be properly carried in the inventory and in a carry slot.
VBS-36654 FIXED: Vehicle optics are now displayed properly in viewClients environment.
VBS-36936 FIXED: Moving a vehicle with trailer attached is no longer causing the trailer to collide with the ground.
VBS-33634 FIXED: Commander position is now present in M577A3 Vehicles
VBS-31932 FIXED: VBS3 now runs correctly in window mode on machines with integrated card readers.
VBS-1419 FIXED: Changing the camera mode is no longer possible when in AAR’s Crew Optics view.
VBS-35891 FIXED: Fire Support no longer excludes vehicles without a gunner where a commander has access to mounted weapons.
VBS-33724 FIXED: The simulation starts simultaneously across all clients during a network game.
VBS-33489 FIXED: Co-driver's weapon in a Land Rover 110 XD WW vehicle no longer sticks through a window.
VBS-31825 FIXED: VBS3 now works correctly even when running on a single core setup.
VBS-35154 FIXED: URNs on D7 Bulldozer, D9 Bulldozer M2 and D9 Bulldozer Mk19 are now visible on both sides of the vehicle and front dozer blade.
VBS-33480 FIXED: Functional smoke launcher has been added to the XA-188 GVV - Command vehicle.
VBS-36607 FIXED: Using user defined actions as Buffalo commander is no longer causing script errors.
VBS-36405 FIXED: Rear parts of amphibious vehicles are no longer sunk too deep into the water when afloat.
VBS-36907 FIXED: A rare crash to desktop in the PhysX simulation has been resolved.
VBS-35813 FIXED: Korean destructible buildings can now be damaged correctly.
VBS-29491 FIXED: Placing Independent echelon is no longer preventing admin from inserting additional different groups.
VBS-36820 FIXED: Turrets of remote entities are no longer twitching when stationary.
VBS-36802 FIXED: LR-3 Tigershark UAV is no longer sunk into the ground.
VBS-33898 FIXED: M1078 vehicles are now featuring animated doors.
VBS-36690 FIXED: Helicopters are no longer falling through the deck of Wasp and Canberra Class LHD ships.
VBS-35314 FIXED: "switchCamera" command has been fixed.
VBS-35187 FIXED: AU Army M978 HEMMT model is no longer disappearing when viewed from a greater distance.
VBS-33369 FIXED: Ink-spot size is now working in accordance to the maximum ink-spot size setting used.
VBS-35139 FIXED: Destructible windows were added to M977A2/M977A4 HEMMTT vehicle variants.
VBS-35222 FIXED: Extended surfaces are now working correctly on multimaps.
VBS-35852 FIXED: YTV 2300 windows are now destructible.
VBS-35153 FIXED: Tail lights on all M1977A4 HEMTT vehicles have been fixed.
VBS-34606 FIXED: ViewClients are now working correctly with dedicated servers.
VBS-34918 FIXED: An issue where the user was unable to use the IWV to turn on lights and engine has been resolved.
VBS-35185 FIXED: Military YPR765 - main gun now produces smoke and coax machinegun no longer shows muzzle flash when main gun is fired.
VBS-34692 FIXED: Player commanding a non-local vehicle now gains locality.
VBS-33250 FIXED: Objects no longer appear white when looking out from the CH-47 helicopter.
VBS-31340 FIXED: MGRS grid lines are no longer disappearing from the minimap.
VBS-29403 FIXED: Independent groups now have correct markers when attached to a higher echelon.
VBS-32164 FIXED: Weapon systems of Bv206, Bv309 and Bv410 are now casting shadows properly.
VBS-34800 FIXED: Antennas are now attached to Bushmaster vehicles correctly.
VBS-29182 FIXED: Aborting a mission when turned out from a Stryker FSV is no longer causing a script error.
VBS-34402 FIXED: Editor listboxes now scroll properly.
VBS-33807 FIXED: Windows on M983A4 were updated to be destructible.
VBS-35118 FIXED: Unwanted white spots are no longer present on certain configurations when rendering trees and foliage.
VBS-34561 FIXED: GB Merlin HC3 GPMG helicopter ramp is shown correctly as opened / closed when viewed from inside of the helicopter.
VBS-35221 FIXED: Glass on NL Landing Craft Utility vehicle is now destructible.
VBS-34093 FIXED: Weight and color of VS-17 panels has been adjusted.
VBS-34080 FIXED: URNs were added to F-16C plane.
VBS-34282 FIXED: Iron sights on M109A6 Paladin machine gun are now properly aligned.
VBS-35164 FIXED: ACATS ARH - Anti Tank's 30mm cannon is no longer missing during AAR playback.
VBS-34913 FIXED: Driver in an SA-15 vehicle is now positioned in such way that his head is no longer sticking out of the hatch while turned in.
VBS-35322 FIXED: M142 HIMARS no longer disappears when viewed from a distance.
VBS-30968 FIXED: "You are dead" screen is now showing correctly for all players on a dedicated server.
VBS-30918 FIXED: Fixed missing preview pictures for multiple objects in editor.
VBS-35734 FIXED: Length of rear door hinges on Lvkv 9040, Strf 9040B and Strf 9040C has been adjusted.
VBS-31332 FIXED: Interop entities now properly return weapon ID.
VBS-32985 FIXED: Parachute model is now deleted correctly from the back of the paratrooper when the object is removed from the inventory.
VBS-34773 FIXED: Model textures no longer appear white while being viewed through the M1087 vehicle’s window.
VBS-34496 FIXED: Textures of wheels on Bv 309 vehicle are now rendered correctly.
VBS-33643 FIXED: Multiple minor fixes have been done to the M1120A4 HEMMTT vehicle.
VBS-35284 FIXED: M113A Ambulance can now deploy smoke screen.
VBS-33998 FIXED: M978A2 / A4 vehicles now have destructible windows.
VBS-33524 FIXED: Spike MR now has laser range finder.
VBS-35601 FIXED: "setInterpolation" script command now works correctly.
VBS-31410 FIXED: Yetipro V-800 vehicle now behaves more realistically, not flipping over or falling to sides during simple maneuvers.
VBS-34042 FIXED: Multiple minor fixes have been done to the M1070 HET vehicle.
VBS-34673 FIXED: Trench bunkers no longer appear dark green when viewed from afar.
VBS-35347 FIXED: Visual representation of the M2 machinegun is no longer missing when turned out from the M983A4 HEMTT vehicle.
VBS-35749 FIXED: Turret of BV410 vehicle is no longer missing a shadow.
VBS-34929 FIXED: Small clutter rocks are no longer flickering during camera flyovers.
VBS-33737 FIXED: Lights on interop aircraft are now working correctly.
VBS-33828 FIXED: Several features of M984A4 HEMTT vehicles have been fixed (CREW device attachment points, windows destructibility and lights).
VBS-33799 FIXED: Several features of M1 Assault Breacher vehicles have been fixed (URN is no longer missing and commander is now able to turn out and use personal weapons).
VBS-31541 FIXED: AARstats plugin can now be used correctly even when activated multiple times.
VBS-29994 FIXED: Mountain bike is now using a bell instead of a vehicle horn.
VBS-35196 FIXED: Killed crew members of M1087 Uparmored vehicle are no longer clipping through the chassis.
VBS-35520 FIXED: Head of Bgbv 90 driver is no longer clipping through the hatch.
VBS-35198 FIXED: Multicast now works correctly when using "-connect=<ComputerName>" startup parameter.
VBS-34044 FIXED: Missing URN added for the USMC UH-1Y helicopter.
VBS-33619 FIXED: Orientation arrows in Training Scenarios are no longer misplaced.
VBS-28778 FIXED: Litters now work correctly when used on the snow.
VBS-34252 FIXED: View out of the M1A1 hatches no longer overlaps.
VBS-32316 FIXED: Rotation speed now works correctly with interop entities.
VBS-33711 FIXED: Doors of the M1157 Dump Truck can now be opened and closed.
VBS-34106 FIXED: Objects now rotate in a correct direction when rotated using the mouse.
VBS-34562 FIXED: Shoulder of a passenger is no longer clipping through the door of the 290GD (10kN) vehicle.
-
VBS-35457 FIXED: Proxy animations now animate correctly over network.
VBS-33460 FIXED: Units can board the NL LCVP ship much easier via the ramp.
VBS-34637 FIXED: Doors are no longer absent when viewing 280CDI vehicle from a distance.
VBS-35099 FIXED: Text displayed in UAV HUD is no longer being cut off on smaller screens.
VBS-31869 FIXED: Brightness and contrast sliders now show the values correctly.
VBS-34912 FIXED: Turn out/in feature on SA-19 vehicle has been fixed for all positions.
VBS-34317 FIXED: M1087 vehicle windows now have various damage states.
VBS-34317 FIXED: CREW devices are now visible when attached to the M1087 vehicle.
VBS-35948 FIXED: AI no longer walks though walls and objects on various maps.
VBS-3901 FIXED: All weapons now heat up when fired.
VBS-34317 FIXED: Tires of M1087 vehicle can now be damaged.
VBS-29594 FIXED: Civilian dock workers and reporters are no longer considered to have highest level of body armor.
VBS-26542 FIXED: Explosion of IED attached to an individual no longer originates from the position of the unit rather than from the position of the IED.
VBS-34837 FIXEd: Commander of M109A6 Paladin now has NV mode available.
VBS-34445 FIXED: Bv410 is no longer turning on its own when reversing.
VBS-33545 FIXED: Iron sights of machine guns mounted on LCVP ship have been aligned properly.
VBS-34471 FIXED: Rendering of units is no longer broken when standing on the top of the sewer.
VBS-32840 FIXED: Military working dogs are now more efficient in listening to commands, pathplanning and IED detection.
VBS-23823 FIXED: Bodies are not falling through the deck when dropped on LCAL and LCM-8 ships.
VBS-31450 FIXED: Vehicles are now following waypoints properly when external camera is used.
VBS-34676 FIXED: Periscope views from NL Boxer vehicle are now aligned correctly.
VBS-35108 FIXED: M1975 - DSB Launch Vehicle now has correct shadows.
VBS-34786 FIXED: Missions from mycontent folder can now be loaded properly on a dedicated server.
VBS-35283 FIXED: Multiple smaller issues related to the M1977A4 vehicle have been fixed.
VBS-34271 FIXED: AI controlled aircraft no longer take off without valid orders or appropriate waypoints.
VBS-34377 FIXED: LAV-R vehicle no longer turns invisible when observed from a certain distance.
VBS-35242 FIXED: Position and size of MH-60 MFD has been fixed.
VBS-33865 FIXED: Grenades can now be properly thrown out of trenches.
VBS-33342 FIXED: Animation of interop entity is now properly set when movement direction is changed.
VBS-34660 FIXED: 3D icon for complex animation editor module is now shown properly
VBS-34638 FIXED: XA-188 GVV vehicle is no longer missing gunner position.
VBS-34273 FIXED: Issue with APOBS rocket not launching has been resolved.
VBS-34847 FIXED: Black overlay is no longer present when looking left in optics of a M220 TOW.
VBS-34370 FIXED: Convoy lights on Dutch Bushmaster CIED and Bushmaster RWS vehicles are now fully operable.
VBS-33730 FIXED: Smoke screen is no longer causing a massive performance drop.
VBS-35364 FIXED: LCVP Vehicle & Troop carrier no longer has indestructible glass.
VBS-31659 FIXED: Running more than one network session at once is now possible on the same network.
VBS-27517 FIXED: Copy pasted player unit is now always showing as playable.
VBS-33797 FIXED: Entering a locked vehicle position as an admin is no longer leading to player being stuck in the black screen dialog.
VBS-30410 FIXED: OME/RTE minimap is no longer offset.
VBS-34741 FIXED: Sea states script commands are now properly transmitted over network.
VBS-34433 FIXED: M9 chemical paper is now working even when attached to a dead unit.
VBS-33905 FIXED: Several features of M1083 vehicles have been fixed (CREW device attachment points, doors animation and windows destructibility).
VBS-35270 FIXED: US Army radio operator now carries the correct equipment.
VBS-30364 FIXED: Chunks of destructible buildings are no longer floating in the air.
VBS-35291 FIXED: Several features of M997 Ambulance vehicles have been fixed (URN is no longer missing and passenger is now able to turn out and shoot from the window).
VBS-34179 FIXED: Dead gunners are no longer clipping through most of the vehicle turrets.
VBS-27623 FIXED: Fatigue commands are now synchronized during network play.
VBS-26252 FIXED: UAV control link interface no longer appears in 3D OME.
VBS-30449 FIXED: Group names now update properly in AAR if they are changed during a recording on a dedicated server.
VBS-30484 FIXED: Mines are now moved correctly when manipulated with in OME/RTE.
VBS-31318 FIXED: ORBAT is now working for C2 as well. As a user you can only see your subordinates.
VBS-21124 FIXED: Awareness Indicator tooltips in simulation options are now correct.
VBS-29759 FIXED: Dropped inventory objects are now placed on top of the snow layer.
VBS-30694 FIXED: Attaching a vehicle to an object no longer causes a script error.
VBS-31023 FIXED: Animation of interop units is smooth whether deadReckoning is enabled or disabled.
VBS-31135 FIXED: Building OD24 is now fully accessible even when partially damaged.
VBS-31319 FIXED: Navigation error circles are no longer bigger on a dedicated server.
VBS-31063 FIXED: Completely demolished state of building OD02A is now present.
VBS-31123 FIXED: All breach holes on building OD20 can now be breached.
VBS-31084 FIXED: Windows on building OD08 can now be climbed through correctly.
VBS-31060 FIXED: Missing door on building OD02A is now present and the texture on a breaching hole has been improved.
VBS-31054 FIXED: Building OD1 can now be entered/exited through the lower window frames.
VBS-30220 FIXED: Sarin gas effects persistence after respawn has been resolved.
VBS-31364 FIXED: Issue with user actions not working in many Oostdorp buildings has been resolved.
VBS-31165 FIXED: Building OD35 amount of floor hatches has been adjusted as per customer specifications.
VBS-30184 FIXED: Radio signals can now be executed repeatedly after respawn.
VBS-31108 FIXED: Building OD17 collisions and textures have been improved.
VBS-30000 FIXED: LVC units equipped with a pistol are no longer sliding on the ground when running.
VBS-29289 FIXED: Micro air vehicle presence and movement is now correctly visible over LVC.
VBS-31171 FIXED: All breaching holes of building OD36 can now be crawled through both ways when breached.
VBS-31093 FIXED: Building OD12 textures have been improved.
VBS-31014 FIXED: Issue with wheeled amphibious vehicles not being able to get into the water has been resolved.
VBS-29696 FIXED: AI controlled units on a dedicated server no longer try to move away when being treated.
VBS-31081 FIXED: Walking down the stairs in OD08 building no longer causes unwanted collisions.
VBS-31078 FIXED: Issue with Breach holes on house OD07A being unusable has been resolved.
VBS-31347 FIXED: NumEnter key no longer needs to be pressed twice in order to switch view to 3rd person on some tracked vehicles (M1 Assault Breacher Vehicle, M2A3, M3A3, M7A3, M9 ACE,..).
VBS-31150 FIXED: Attic doors on building OD28 now open correctly.
VBS-30847 FIXED: Wheel and particle animations are now displayed correctly for a remote vehicles on a dedicated server.
VBS-31099 FIXED: Doors on OD14 building now open correctly.
VBS-31153 FIXED: Doors on building OD30 are now positioned in accordance with the blueprints.
VBS-31129 FIXED: OD23 building can be entered as well when partially damaged or completely destroyed
VBS-30849 FIXED: Trailers no longer generate dust particles when they stop moving and become non-local to the observer with EPENET technology enabled.
VBS-29672 FIXED: "setExternalControl" script command no longer causes units to turn in a wrong direction.
VBS-31102 FIXED: Doors on OD16 building now open correctly.
VBS-29382 FIXED: Parts of destructible buildings are no longer moving around.
VBS-21924 FIXED: Freefalling units no longer jitter in the air during AAR replay.
VBS-29301 FIXED: Trees generated in Silvador are no longer invisible in VBS3.
VBS-30943 FIXED: Remote LVC entities armed with a launcher no longer switch to unwanted stances.
VBS-31846 FIXED: Editor F1-F8 hotkeys now work correctly.
VBS-31844 FIXED: Issue with backwards compatibility when objects were spawned above ground on older missions has been resolved.
VBS-31733 FIXED: Shimmering of vehicles is no longer present when the camera is close to some objects or terrain.
VBS-30939 FIXED: Drowning disorienting effects are no longer projected into 3D RTE.
VBS-31674 FIXED: Animation for "operate machinery" of the MHT7140L Forklift now works correctly.
VBS-24019 FIXED: Clouds are now present upon mission start. Setting Overcast changes clouds correctly.
VBS-30153 FIXED: Vehicles with physically animated components no longer roll over.
VBS-13411 FIXED: Boat engine sounds now turn on/off correctly with the engine.
VBS-31774 FIXED: Pop-up error in AAR caused by new items in Interop structures has been resolved.
VBS-31938 FIXED: Server command "#shutdown" now works correctly again.
VBS-30578 FIXED: Gaps on the floor in the Strf9040B vehicle interior have been resolved.
VBS-30250 FIXED: Active CREW area is now visible in both 2D and 3D RTE.
VBS-31886 FIXED: Issue with "UseLVCMarking" configuration parameter not working correctly has been resolved.
VBS-29397 FIXED: Remote entities over LVC no longer get stuck in an endless animation loop.
VBS-32020 FIXED: Elevation and azimuth applied via turret update no longer reset on a fusion created vehicle.
VBS-30588 FIXED: Stretcher handles no longer stick out of the Bv309 ambulance.
VBS-31798 FIXED: Attached objects for vehicles created by interop script now get updated immediately and move with the vehicle.
VBS-31467 FIXED: Empty control classes are no longer shown in controls menu (Helicopter RTD).
VBS-31529 FIXED: Trees no longer flicker between LODs with custom camera frustum values set.
VBS-31141 FIXED: Visual errors inside house OD26 have been resolved.
VBS-31521 FIXED: Function "fn_vbs_isKindOf" no longer causes a script error and shows correct values.
VBS-31090 FIXED: Building OD11 light leaks have been removed and missing shadows added.
VBS-31168 FIXED: Small light leak on building OD35 was removed.
VBS-27842 FIXED: Player no longer drowns when swimming in Training Mission 07.
VBS-31114 FIXED: OD17 no longer collapses when all breach holes are breached.
VBS-31147 FIXED: Missing sniper hole in building OD28 has been added.
VBS-30934 FIXED: Interop units now change primary/secondary postures correctly.
VBS-11689 FIXED: Bad tiling texture outside of map extents has been resolved.
VBS-6896 FIXED: Chat now no longer persist after a session restart.
VBS-31542 FIXED: The custom marking fields (URN Marking LVC/ URN Callsign) set in VBS3 are transferred correctly and visible via LVC again.
VBS-30950 FIXED: All of the UI classes now have an IDC parameter.
VBS-31660 FIXED: The Environmental Modifier option in scenario settings now gets properly updated upon biome change.
VBS-31368 FIXED: Dropping a parachute as a paratrooper no longer causes a script error.
VBS-31560 FIXED: Script error when a unit is equipped with a CREW device on a dedicated server has been resolved.
VBS-30884 FIXED: Parachute backpack object is no longer duplicated for each LVC instance.
VBS-26737 FIXED: Editor selection box is now drawn correctly in 16:9 aspect ratio.
VBS-25401 FIXED: Issue with internal walls of destructible buildings not being destructible has been resolved.
VBS-30569 FIXED: Incorrect reticle in commander's optics of an Strf122B has been removed.
VBS-30568 FIXED: Thermal camera of an Strv122B commander optics is now correctly black/hot, white/hot.
VBS-30765 FIXED: "update of nonlocal object" flood has been resolved.
VBS-30376 FIXED: Swedish vehicles no longer gain speed indefinitely when reversing.
VBS-30582 FIXED: Issue with clipping grass visible from the gunner position of an Epbv90 has been resolved.
VBS-30567 FIXED: Driver of the Strf122B now has access to NVG optic mode.
VBS-30571 FIXED: Commanders and gunners of the Epbv90 and Bgbv90 vehicles can now use their smoke launcher properly.
VBS-30585 FIXED: Issue with a missing texture on an Llvkv90's driver's hatch has been resolved.
VBS-30595 FIXED: Missing right side door on rear wagon of a Bv206 has been added.
VBS-30997 FIXED: Issue with rotors of non-pX vehicles not animating over interop has been resolved.
VBS-30796 FIXED: Static objects placed on snow are now positioned correctly.
VBS-30541 FIXED: Missing ground shadows on Takistan map have been restored.
VBS-31006 FIXED: Prone and crouch stances with a raised weapon now work correctly over interop.
VBS-30682 FIXED: Issue with snow caps not being correctly displayed on some of the buildings has been resolved.
VBS-28806 FIXED: US flags on US uniforms now face the correct direction.
VBS-30293 FIXED: Issue with diver water entry/exit animations not playing correctly over network has been resolved.
VBS-30994 FIXED: "setAction" script command has been fixed for interop vehicles.
VBS-25664 FIXED: Weather changes made in the Real Time Editor are now reset correctly upon mission restart.
VBS-30921 FIXED: Issue with Yetipro V800 vehicle not moving at all has been resolved.
VBS-27030 FIXED: Posture animation is now played at correct speed.
VBS-16810 FIXED: Sunset/sunrise is no longer visible in underground structures.
VBS-19523 FIXED: A rendering artifact - bright line visible on the horizon under the water surface has been removed.
VBS-28163 FIXED: Unit navigation skill is no longer reset after a branch point save load.
VBS-29444 FIXED: URN markings no longer overlap UN and redcross signs.
VBS-23974 FIXED: Camera issues occurring when driving a car through a tunnel have been resolved.
VBS-30442 FIXED: Animation delay issue in networking session has been resolved.
VBS-561 FIXED: Bounding box no longer disappears when hovering with the mouse over a mine.
VBS-24974 FIXED: Editor selection box now works correctly in all the aspect rations.
VBS-29988 FIXED: Height changes on terrain no longer cause shading issues.
VBS-30339 FIXED: Minor issues with LAV textures and shadows have been resolved.
VBS-30297 FIXED: Snow height is properly reset everywhere when "setSnowHeightArea" script command is used.
VBS-30795 FIXED: PRF and launch mode is now shown correctly for the ARH gunner.
VBS-30110 FIXED: Laser designator now shows correct range when used on snow.
VBS-30119 FIXED: Issue with water clipping over an ice layer has been resolved.
VBS-30394 FIXED: Issue with thermal imaging not displaying correctly on some buildings has been resolved.
VBS-26970 FIXED: Errors when deleting static map objects have been resolved.
VBS-27007 FIXED: Persistence errors when loading older maps have been resolved.
VBS-25971 FIXED: Jump animation is now correctly displayed over LVC.
VBS-28780 FIXED: Several issues with view clients and branch point saving have been resolved. Issues fixed: ViewServer and ViewClients crashing to desktop, ViewClients view glitching, script error on ViewServer after loading a mission.
VBS-30877 FIXED: Script error caused by a missing base class has been resolved.
VBS-12464 FIXED: Incorrect interior view of a LCU-2000 ship has been resolved.
VBS-25405 FIXED: Destructible buildings now have indestructible foundations.
VBS-31036 FIXED: Issue with helicopters not properly reaching their waypoints has been fixed.
VBS-30334 FIXED: Baton animation issues have been resolved.
VBS-31105 FIXED: Issue with breach holes on house OD16 being unusable has been resolved.
VBS-30616 FIXED: Wheels on UN vehicles now have the correct color.
VBS-30907 FIXED: Moving tank geometry no longer exceeds the bounding box.
VBS-31351 FIXED: Waypoint speed setting is now propagated to lower echelons. (PTR #11)
VBS-30284 FIXED: An AAR played from another folder than the default one, does no longer stutter.
VBS-31304 FIXED: Objects are now correctly placed on the snow surface upon mission start.
VBS-31418 FIXED: Bounding spheres are no longer drawn 30% larger.
VBS-30333 FIXED: Dedicated server is no longer flooding the network with multicast packets.
VBS-30953 FIXED: External based biotope is no longer being deleted along with the deletion of Scenario setting EO.
VBS-30996 FIXED: Issue with tracks of non-PhysX interop vehicles not moving has been resolved.
VBS-30434 FIXED: Previewing a mission created in networking no longer clears the scenario. Player is now correctly moved to player selection in lobby.
VBS-30154 FIXED: An issue with View Clients not connecting to a View Server every time upon retry of a mission has been resolved.
VBS-30881 FIXED: Entering a remote LVC vehicle no longer causes the player's screen to turn black.
VBS-30933 FIXED: Setting a unit's GPS coordinates upon placement now positions the unit correctly.
VBS-30566 FIXED: Strb90 driver and navigator hatches are now covered as per customer request.
VBS-30998 FIXED: Roads or terrain are no longer flashing when complex biotope is used.
VBS-29462 FIXED: Shading on Tgb 141 vehicle has been improved.
VBS-30565 FIXED: Gunner position has been raised for all versions of the Patgb 360 vehicles.
VBS-30561 FIXED: Prism has been added for driver of all versions of the Patgb 360 vehicles.
VBS-29416 FIXED: The Tgb 20 vehicle side mirrors now move with the vehicle doors.
VBS-31075 FIXED: Issue with Breach holes on house OD07 being unusable has been resolved.
VBS-29338 FIXED: Bv309's rear window can now be shot through.
VBS-31066 FIXED: Issue with Breach holes on house OD03 being unusable has been resolved.
VBS-31069 FIXED: Issue with Breach holes on house OD05 being unusable has been resolved.
VBS-30577 FIXED: Issue with a missing texture on an Strf940B's driver's hatch has been resolved.
VBS-30592 FIXED: The gunner's panel is now correctly positioned in front of the gunner's seat.
VBS-31302 FIXED: AI driven Patgb 203 vehicle no longer tips over while braking.
VBS-31003 FIXED: Issue with dust particles not being generated for interop non-pX vehicles has been resolved.
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VBS-30593 FIXED: Issue with Bv206 inverted reverse steering has been resolved.
VBS-30961 FIXED: Script command "setTIMode" now works correctly for cameras.
VBS-30230 FIXED: Issue with an extra waypoint being created on a dedicated server has been resolved.
VBS-30885 FIXED: Missing C8 rifle variants have been added.
VBS-29267 FIXED: Script error when placing a static ANZAC has been resolved.
VBS-30404 FIXED: Incorrect snow height around editor-added buildings on a dedicated server has been resolved.
VBS-33231 FIXED: Redundant numbering have been removed from the sewer lids.
VBS-33296 FIXED: The sewer lid can now be closed from the inside.
VBS-33324 FIXED: Missing subordinate icon of Iraqi Police Ford has been fixed.
VBS-12229 FIXED: Issue with alpha of objects being seen in NV/TI fusion on 3D OME/RTE has been resolved.
VBS-30259 FIXED: Blending method used for multiple terrain surfaces has been optimized and no longer causes a performance drop.
VBS-26722 FIXED: Camera no longer loses its centering point after "ctrlMapAnimAdd" script command is used.
VBS-32548 FIXED: Attach to object editor functionality has been restored.
VBS-32144 FIXED: Vehicle sounds in the AAR are now replayed correctly.
VBS-30589 FIXED: Position of a hatch in BV309 has been corrected.
VBS-31941 FIXED: Strv 122B driver night vision is now correctly visible on viewClients.
VBS-31201 FIXED: Player damage is now displayed correctly while inside of a vehicle.
VBS-33112 FIXED: APOBS can now clear wire obstacles as well.
VBS-33016 FIXED: APOBS now has correct 15 seconds launch and detonation delays and correct detonation distance of 25 meters.
VBS-32994 FIXED: M252 81mm Mortar now has night vision mode and is reassembled with the ammunition correctly.
VBS-31416 FIXED: TI textures of M113A4, M88A2, Buffalo, BMPs. YBZ 3300, NL Vikings and Fennek SWP vehicles have been improved.
VBS-32070 FIXED: Issue with texture duplication for bandages and tourniquets has been resolved.
VBS-29609 FIXED: Issue with ARH Helicopters being sometimes uncontrollable after take-off has been resolved.
VBS-33286 FIXED: The Oostdorp post box has been resized to better match customer reference.
VBS-33372 FIXED: Function "fn_vbs_findEmptyLocation" no longer ends up in a loop.
VBS-32533 FIXED: Difference in text height between D3D font and force Raster font has been fixed.
VBS-32971 FIXED: Visual and configuration fixes for the M270 MLRS have been done.
VBS-32523 FIXED: Tooltips no longer appear on items of unfolded combo boxes.
VBS-33120 FIXED: Heat signature for Korean SCUD-B has been improved.
VBS-24492 FIXED: Library filtering via keyboard is working again.
VBS-29381 FIXED: Changing playability of a vehicle no longer causes its group name to be changed.
VBS-32605 FIXED: Parachute backpack object is no longer sent via LVC as a separate object unless it is dropped on the ground.
VBS-30869 FIXED: An issue where player in a trailer towed by a player in another vehicle might have experienced a few seconds of lag has been resolved.
VBS-32354 FIXED: Interop entities are now clamped to the ground correctly at all times.
VBS-31979 FIXED: "eyeAccomCut" command now works as intended in a multichannel setup.
VBS-33000 FIXED: Heat signature for Korean BTR-60 has been improved.
VBS-32344 FIXED: Placing a vehicle with a trailer in the editor no longer causes a script error.
VBS-33173 FIXED: Local variables can now be used in "createMessageBox" script command.
VBS-32345 FIXED: Pointer position and Position GPS are once again displayed correctly.
VBS-30555 FIXED: An issue where a horn sound of a non-local entity was being duplicated has been resolved.
VBS-32947 FIXED: A hole visible in the turret interior of an Strf9040 vehicle is no longer present.
VBS-32984 FIXED: Camouflage colors of Korean UH-60 helicopter have been adjusted to be more realistic.
VBS-33210 FIXED: "KR Marines - Woodland -> Machine Gunner - M240" unit now carries correct ammunition.
VBS-32678 FIXED: Issues with units clipping through the back of an SjtpTgb 1314 vehicle have been resolved.
VBS-33076 FIXED: Heat signature for Korean ZSU-23-4 has been improved.
VBS-33982 FIXED: Numeric representation of the zoom value is no longer placed over the PRF code in the UAV control UI.
VBS-31813 FIXED: Ships no longer stay in the air after simulation starts.
VBS-34028 FIXED: Textures are no longer missing on Ford Crown Victoria Generic Police Car vehicles.
VBS-33978 FIXED: URNs have been added to the M997A2 Ambulances.
VBS-28006 FIXED: Terrain is now streamed even outside of the terrain borders thus preventing vehicles from falling through the map.
VBS-33725 FIXED: All scripts are now terminated properly when units are killed during the AAR playback.
VBS-32419 FIXED: Assertion failed error is no longer present during AAR playback during unit creation.
VBS-33446 FIXED: Co-driver of the 280 CDI – Mag 58 vehicle is now correctly equipped with mounted machinegun.
VBS-33474 FIXED: Editor preview icon of 290 GD (7,5 kN) - Hard Top vehicle has been fixed.
VBS-33886 FIXED: Drivers of Stryker vehicles are now equipped with B&W TI vision screen.
VBS-34341 FIXED: Hull alignment no longer lowers accuracy of the turret targeting.
VBS-33203 FIXED: IZLID beam is now visible on all network clients when observed through an NV device.
VBS-34309 FIXED: Snow is no longer absent from surface above tunnels.
VBS-31867 FIXED: TI AutoBC is no longer broken during the day or when looking at a water surface.
VBS-33710 FIXED: It is now possible to fire a lowered pistol.
VBS-33366 FIXED: Bv410 vehicles are no longer missing rear door when viewed from a distance.
VBS-32210 FIXED: Changing the voice pitch in player profile settings now works correctly.
VBS-33415 FIXED: Periscopes / prisms in CV9035NL vehicle have been realigned.
VBS-33610 FIXED: NL Marine Viking vehicles now feature a different camouflage pattern than NL Army ones.
VBS-32457 FIXED: Revived units are now correctly broadcasted over the LVC game.
VBS-33784 FIXED: "hostScriptedMission" script command now changes terrain database correctly.
VBS-32226 FIXED: Changing the brush size of a terrain editing tool no longer causes script errors.
VBS-32806 FIXED: Roads under the vehicle are no longer flickering when player is switching positions.
VBS-704 FIXED: AAR Statistics are now showing correct values for units in vehicles.
VBS-33202 FIXED: Resolved issue when near clip plane is too far out on side monitors.
VBS-33576 FIXED: CZ Army Land Rover vehicle has been added.
VBS-30879 FIXED: Towbar towing is now functional even when EPENET is enabled.
VBS-33833 FIXED: 2D icon of the XM25 weapon system is no longer missing.
VBS-33776 FIXED: Script error caused by legacy loadout of units has been fixed.
VBS-33258 FIXED: Light leak on OD26 building model has been fixed.
VBS-32466 FIXED: Placing a new unit on host machine is no longer causing an error message on non-local client.
VBS-28389 FIXED: "damageAllowed" script command now works correctly even after multiple retries.
VBS-32431 FIXED: The camera position no longer gets displaced by free look.
VBS-33720 FIXED: "setCamFrustumOffsets" script command now works correctly with cameraEffect.
VBS-33740 FIXED: In rare cases turning out from the vehicle is no longer causing camera changes on other clients.
VBS-13196 FIXED: NVG brightness settings are now kept even when switching between views / cameras.
VBS-33822 FIXED: Breach hole breaching now works correctly.
VBS-31975 FIXED: Xvid window no longer pops-up when video recording is started in fullscreen mode.
VBS-33472 FIXED: Crew’s personal weapons are no longer sticking out of the NL 290GD vehicles.
VBS-32449 FIXED: Biotopes set up in map config now load correctly.
VBS-32261 FIXED: Firing mode set by the player now persists after weapon switch or entering/exiting vehicle.
VBS-31717 FIXED: Issue with snow disappearing over ice during AAR playback has been resolved.
VBS-30513 FIXED: Editor placed Sound source objects now work correctly after a branch point save load.
VBS-30518 FIXED: Black screen issue upon selecting a seat in a vehicle trailer has been resolved.
VBS-30684 FIXED: An issue with unwanted snow patches being created on roads has been resolved.
VBS-27449 FIXED: The "Y Axis" inversion controller option is no longer incorrectly labeled as "X Axis".
VBS-27042 FIXED: Author name of a received form on a dedicated server is now correct.
VBS-32083 FIXED: VBS3 no longer crashes to desktop when an aircraft approaches the ground in a network scenario.
VBS-31912 FIXED: Incorrectly configured OPFOR vehicles such as the AF Taliban vehicles Toyota and Land Rover that were in Civilan category now belong under the OPFOR units.
VBS-32302 FIXED: Issue with a performance decrease when holding the (ESC) key in the main menu has been resolved.
VBS-30127 FIXED: Unit icon in RTE is now correctly updated in case the player is disconnected because of a VBS3 crash to desktop.
VBS-31713 FIXED: Issue where opposing forces could see radio chat messages of their enemies has been resolved.
VBS-32188 FIXED: Object level of detail is no longer being switched too soon for complex scenes.
VBS-32179 FIXED: Issue with missing grid and labels on exported maps has been resolved.
VBS-31713 FIXED: Issue where radio chat messages were duplicated by every connected client in network scenarios has been resolved.
VBS-31300 FIXED: Issue with units repeating the "Evasive loop" animation in networking and on a dedicated server has been resolved.
VBS-31299 FIXED: "setTowParent" scripting command now works with Branch Point Saving again.
VBS-30386 FIXED: Admin can now move trailers with vehicles attached to them properly in RTE.
VBS-30380 FIXED: Correct weapon selection of the ARH helicopter is now visible from the first person camera in AAR.
VBS-31696 FIXED: Hitlines can no longer be seen in C2.
VBS-31565 FIXED: Radio conditions are no longer being ignored in the editor radio.
VBS-27391 FIXED: Long names are no longer cut off in the network session lobby.
VBS-30587 FIXED: Missing textures on the rear door of a Bv 309 Ambulance have been added.
VBS-31738 FIXED: "getEditorType" returns the type of currently opened editor correctly.
VBS-30856 FIXED: "vbs_screenshot" script command with custom resolution set now captures the screen correctly.
VBS-32017 FIXED: Issue with "terrainIntersectASL" script command floating-point imprecision has been resolved.
VBS-31421 FIXED: Connect/Disconnect Debugger and Enable/Disable Script Log now work both from the toolbar and Debug menu of ScriptDebugger.
VBS-31765 FIXED: Bullet impact and ricochet sounds are no longer ambient.
VBS-31854 FIXED: Tracks sound is not stuttering any more for interop created tracked vehicles.
VBS-32013 FIXED: Script command "interop_setPosASL" functionality has been restored.
VBS-31993 FIXED: Issue with booms of some vehicles such as the Atlas 2, P359 and 7140L not being attached to the vehicle correctly on a Dedicated Server has been resolved.
VBS-29230 FIXED: Player color is no longer displayed below the rest of the UI instead of on the top of it.
VBS-31327 FIXED: Articulated vehicles are now able to tow a vehicle behind the trailer.
VBS-26569 FIXED: External entities now have working animations if their loadout changes.
VBS-21899 FIXED: RTE icon of a vehicle refreshes correctly when the occupant of said vehicle disconnects from the server.
VBS-22117 FIXED: VBS Launcher no longer exits after clicking cancel while saving a preset.
VBS-29166 FIXED: Spawning a large number of units via Interop plugin no longer causes performance and animation issues.
VBS-32041 FIXED: Time given to time manager is now calculated correctly when VSync is enabled.
VBS-11675 FIXED: Issue with MGRS and UTM grids around zone boundaries has been resolved.
VBS-32752 FIXED: URNs are now visible on all versions of the KingQuad 750AXI vehicle.
VBS-32756 FIXED: Issue with NL Viking vehicles being unable to launch a smoke screen has been resolved.
VBS-32767 FIXED: Convoy lights are no longer turned on by default on the LSV vehicle when viewed from the distance.
VBS-32799 FIXED: Missing texture in lower LODs on Boxer Ambulance vehicles has been resolved.
VBS-30557 FIXED: Rendering issues with "Alpha to Coverage" and "Postprocessing AA" video settings have been resolved.
VBS-27074 FIXED: HMDs in ARH helicopters has now all aspects visible when leaning forward.
VBS-31313 FIXED: Issue with firing mode being reset in ACATS helicopters upon a Branch Point Save load has been resolved.
VBS-24431 FIXED: Multiple assertion errors have been fixed.
VBS-30574 FIXED: Woodland and winter camouflage on swedish vehicles has been changed as per customer request.
VBS-32800 FIXED: Missing textures of an XA-188 GVV vehicle have been resolved.
VBS-22223 FIXED: Incorrect labelling of LAV-L rear doors in the IWA has been resolved.
VBS-32807 FIXED: Missing part of turret a cover has been fixed in all Fenek vehicles.
VBS-26420 FIXED: MOPP suit user actions now fade away correctly if nothing is selected.
VBS-32798 FIXED: Issue with wooden logs, barbed wire and training targets not being destroyed properly has been resolved.
VBS-32805 FIXED: All soldiers in Fennek vehicles are now properly visible from the outside.
VBS-32775 FIXED: An issue with unwanted shadows on ruin versions of the OD23 and OD24 buildings has been resolved.
VBS-31973 FIXED: Issue with turrets turning indefinitely after using command "setOpticsOffset" has been resolved.
VBS-32808 FIXED: An issue with a soldier and a weapon clipping through the rooftop of an NL Bushmaster has been resolved.
VBS-32773 FIXED: Ruin version of the OD11 building now has a correct texture.
VBS-32543 FIXED: Gap between the weapon info and stance in the heads up display has been resized.
VBS-32080 FIXED: User is no longer able to see tactical markers of all sides on the briefing map.
VBS-28129 FIXED: URN placement on a Bv410 vehicle has been improved.
VBS-32495 FIXED: Issue with a C-17 airplane disappearing at a certain distance has been resolved.
VBS-30221 FIXED: Effect of sarin gas on a unit after respawn or while in vehicle has been improved.
VBS-32473 FIXED: Pop-up error no longer appears when placing M983A4 vehicle.
VBS-31978 FIXED: ViewClients no longer respond to weapon recoil..
VBS-30256 FIXED: Additional HUDs are no longer shown for empty positions in a vehicle.
VBS-32475 FIXED: Pop-up error message when placing a SE sniper in Ghillie suit has been resolved.
VBS-32037 FIXED: Unwanted semi-transparent square texture on a Bv410 Ambulance has been removed.
VBS-31711 FIXED: The turrets of empty vehicles no longer point north at all times and now remain in their default position.
VBS-30327 FIXED: Vehicles now retain their transmission control setting on a dedicated server with EPENET technology.
VBS-32195 FIXED: AI no longer keeps looking at you after an Intelligence report conversation is over.
VBS-31564 FIXED: Buildings are no longer missing when "cameraOrthography" script command is used.
VBS-31826 FIXED: Physical watch and "dayTime" command no longer get reset upon entering a vehicle.
VBS-31776 FIXED: Wheels of moving external entities are now turning again.
VBS-31586 FIXED: "setDifficulty" script command now works on a dedicated server correctly.
VBS-29562 FIXED: ORBAT group that has only one unit is no longer disbanded upon mission load.
VBS-22354 FIXED: Issue with Script Debugger breaking on non-existent breakpoint after reloading a file has been resolved.