Dogs Of War Vu

Sim/Strategy/War => Flight Simulation => FSX/P3D/X-Plane => Topic started by: Asid on June 01, 2018, 11:38:25 PM

Title: SODE updated to Version 1.6.3
Post by: Asid on June 01, 2018, 11:38:25 PM
SODE updated to Version 1.6.3

(https://sode.12bpilot.ch/wp/wp-content/uploads/sode_webHeader-3.png)


Download (5.06MB):  Here (https://sode.12bpilot.ch/?wpdmpro=sode-v1-6-3&wpdmdl=2565)


Change Log

Version 1.6.3

•   General
o   Fixed bug where sound could not be found due to the case-sensitive SimTitle
o   Fixed bug where GSX created SODE jetway would not move under certain circumstances
o   Fixed bug where an environmental data probe would not be reloaded and its associated client objects were lost
o   Fixed bug where negative AirTemp values were not properly read
o   Fixed some bugs where sound was not stopped from external app (GSX) for reset or premature removal cases

•   Jetway Control System
o   Fixed bug where in certain situations, the jetway is not properly initialized
o   Fixed bug where AI object placement data was not updated
o   Added support for VOXATC driven AI aircraft
o   Improved AI-to-Jetway assignment logic in case of multiple jetways and multiple doors
o   Improved jetway detection routine for AI aircraft using stand data
o   Added support for multi-jetway/multi-door operations for AI objects
o   Added support for automatic docking and undocking of jetways for the user aircraft. Two ways to trigger:
      o   Manually via the SODE text-menu
      o   Automatically using aircraft state variables (Parking brake set, all engines off, beacon off for docking; beacon on for un-docking)
o   Added check for crossing jetways when using auto-dock feature
o   Refactored and improved the entire jetway logic code

•   VDGS
o   Added MD-80 series and Concorde to list of supported aircraft
o   Fixed VDGS activation logic when aircraft is already parked at stand