Dogs Of War Vu
Sim/Strategy/War => Flight Simulation => FSX/P3D/X-Plane => Topic started by: Asid on June 01, 2018, 11:38:25 PM
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SODE updated to Version 1.6.3
(https://sode.12bpilot.ch/wp/wp-content/uploads/sode_webHeader-3.png)
Download (5.06MB): Here (https://sode.12bpilot.ch/?wpdmpro=sode-v1-6-3&wpdmdl=2565)
Change Log
Version 1.6.3
• General
o Fixed bug where sound could not be found due to the case-sensitive SimTitle
o Fixed bug where GSX created SODE jetway would not move under certain circumstances
o Fixed bug where an environmental data probe would not be reloaded and its associated client objects were lost
o Fixed bug where negative AirTemp values were not properly read
o Fixed some bugs where sound was not stopped from external app (GSX) for reset or premature removal cases
• Jetway Control System
o Fixed bug where in certain situations, the jetway is not properly initialized
o Fixed bug where AI object placement data was not updated
o Added support for VOXATC driven AI aircraft
o Improved AI-to-Jetway assignment logic in case of multiple jetways and multiple doors
o Improved jetway detection routine for AI aircraft using stand data
o Added support for multi-jetway/multi-door operations for AI objects
o Added support for automatic docking and undocking of jetways for the user aircraft. Two ways to trigger:
o Manually via the SODE text-menu
o Automatically using aircraft state variables (Parking brake set, all engines off, beacon off for docking; beacon on for un-docking)
o Added check for crossing jetways when using auto-dock feature
o Refactored and improved the entire jetway logic code
• VDGS
o Added MD-80 series and Concorde to list of supported aircraft
o Fixed VDGS activation logic when aircraft is already parked at stand