Dogs Of War Vu

Sim/Strategy/War => Scourge Of War => Multiplayer games & AAR's => Topic started by: Asid on July 21, 2017, 02:43:20 AM

Title: SOW Waterloo Multiplayer Friday 21/07/17 + AAR
Post by: Asid on July 21, 2017, 02:43:20 AM
(http://i.imgur.com/1Es1u0o.jpg)

SOW Waterloo Multiplayer Friday 21/07/17 @ 20:00GMT


(http://i.imgur.com/jQeAMOP.png?1)

Immersive, friendly session.


Played with full fog of war.




All information to follow

Map:

Excerpts of the Commanders orders (D.O.W.)

1) SITUATION:


a) Enemy:


b) Own:


c) Attachments and detachments:


2) MISSION:


3) EXECUTION:

To follow.

4) Service and Support:


c) Additional assets:


Extra Notes:
•   TIME LIMIT: 150 minutes
•   The room will be open @ 19:00GMT  for planning etc
•   House rules: Click here (http://dogsofwarvu.com/forum/index.php/topic,3632.0.html)
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar: This will be provided.

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by: Biondo
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Friday 21/07/17
Time: 20:00GMT
Time (local): Click here (https://www.timeanddate.com/worldclock/fixedtime.html?msg=SOW+Waterloo+Multiplayer&iso=20170721T20&p1=1440&ah=2&am=30)
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


You must apply in advance

Manning List:
Biondo
Col.Colbert
Asid
Praetoria
JasonPrat
Berthier
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Colbert on July 21, 2017, 06:00:55 AM
presente.  :howdy ::Civil war arty :Lancer
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Biondo on July 21, 2017, 06:19:54 AM
Me too
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Asid on July 21, 2017, 03:10:14 PM
I prepare for battle  :oldman2
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Praetoria on July 21, 2017, 04:23:15 PM
Probably i'll be in
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Asid on July 21, 2017, 04:49:32 PM
Probably i'll be in

Let me know as soon as you can so I can add you to list  :thumbsup
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Praetoria on July 21, 2017, 08:41:28 PM
I'm in boys
 
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Berthier on July 21, 2017, 09:11:20 PM
In  :thumbsup
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Asid on July 21, 2017, 09:16:43 PM
Berthier & Preatoria preparing to march  :thumbsup
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: JasonPratt on July 22, 2017, 05:25:21 PM
> Be me.
> Get off early from work, due to summer schedule.
> Yay, I can be in time for the Euro Scourge game!
> 3 vs 3, teamed with Biondo and Asid as the Prussians.
> We're going to be corps commanders this time (team leader being army).
> I've got an infantry and a cavalry division.
> I might be the only one (on our side) with a cav division?
> I'm a pretty good brigade commander.
> I'm very mediocre as a division commander, and better when I can grab some regiments and form my own ad hoc brigade.
> Now I'm a corps commander. You can see where this is going.
> Nice new map, not sure where it's from (original game or expansions), but whoever made the minimap more accurately functional THANK YOU!
> Team Prussia starts five or six sectors south of the target city.
> Don't know where Team France is starting, but probably closer.
> Turns out later, they start two or three sectors away, and can just walk to the city.
> My mission: run the cav division and its artillery up the road network at breakneck pace to see if we can get the city first.
> Hope my infantry division can plod up later in time to be useful.
> Race up the road network. My cav division general must be painted red, because he turbos up ahead of everyone. (Not a problem just funny.)
> Arrive near town with cav blowed out.
> See french flags already arriving in town.
> Dangit.
> Okay, I'll just go take that wooded hill and shoot on the town from there.
> Or not: a French corps walks up onto the wooded hill before my arty even catches up to our position.
> Screw this.
> I'm going to just plop my cannons in this open field and open fire on everything. Muahahahaha.
> Screened by my resting cav. Anything cav gets near me I blast it. Any infantry gets near me, cav scares them, I blast them.
> Basically I'm a giant aggro bluff until the other two corps (and my infantry division) arrive.
> Oh God we're all going to die.
> French arty arrives, starts a bit of dueling.
> I wonder where my infantry division is?
> Ride back up along the road (nicely screened by my cav generals, good job AI).
> Is that my div? No that's Asid's elements.
> Learn from a bit of gaming with my orders interface that my infantry div general accidentally got ordered to park himself somewhere.
> We are now all definitely going to die. But maybe he's close enough to arrive in time to take position on the road as a backstop for us to retreat into before we're overrun.
> Spoiler: he is not.
> Give orders to get moving, park on the road when he gets here, send the courier.
> Amazingly, in hindsight, courier is not intercepted.
> Team France leader took his cav division and tried a deep flank around us.
> Tied up Asid on the Neu Goldberg hill.
> Asid can shoot as many horses as he wants, but he won't be moving any time soon.
> My AI infantry div general somehow realizes he'd be marching into this mess.
> Decides to cut cross country against my road orders instead.
> This is a good plan.
> Marches his division through a lake.
> I learn about this later.
> But at least he arrives at the road safely.
> Better trot my general back to my arty park, see how they're doing.
> CHRIST ALL THE HORSES ARE CHARGING US!
> Can't shoot all the horses fast enough.
> Lose all my arty. Some captured.
> My cav aren't doing so great either.
> Biondo, Team Prussia leader, arrives in person just in time to see me overrun.
> Fortunately, my infantry division finishes swimming across the lake, downridge, and is now arriving.
> Also Biondo's corps on my right flank.
> So the whole enemy army stops curbstomping me for a little while.
> This is around the time I accidentally detect French cav flags coming around us (toward Asid) on our left flank.
> Great. Just great.
> I order the infantry div arty to get up here on my little wooded hill pronto and set up to shoot.
> They're still swimming the lake, unbeknownst to me.
> Detach three regiments to help me secure my little forest hill from cav flanking down the road.
> Basically tell my infantry div commander to start advancing with Biondo's corps, then ignore them because I have no way to keep track of enough in this game (since there isn't really headquarters and stuff to help the general keep track of things. And the AI can be squirrely.)
> But as long as my infantry is helping Biondo's push, that's about the best I can expect.
> Meanwhile, back to being a brigade commander.
> First infantry reg arrives just in time to repulse horses trying to advance down thru forest road.
> I AM THE GREATEST BRIGADE COMMANDER EVER!
> Other regiments arrive in time to form three sides of a box with the tree guarders.
> Arty finally arrives on my little knoll north of the forest hill. Inside the infantry box, slightly down hill.
> I am invincible. Come at me.
> They do.
> They all do.
> They punch me around for an hour and a half.
> The rest of my infantry division dies, more or less.
> I rescue a few reserves and call them over to help me hold the forest hill road.
> Who even knows where the remnants of my cav division are.
> Good luck in the cataclysm.
> Can I get three or four regiments inside my little tree fortress?
> I CAN!
> Eventually it doesn't matter.
> How can cavalry charge me in my tree fortress and drive me out?
> Note to self, square them up in the trees next time.
> This works a little longer.
> Eventually three infantry regiments flee back to tiny forest knoll.
> I rescue exactly one cannon from being overrun, just in time.
> It joins the wooded knoll.
> The AI running the cannon puts it on the right flank of a knoll defense regiment.
> A dang good idea.
> I spend thirty minutes trying to chivvy a regiment that's supposed to be good morale, back into the trees.
> It keeps being panicked by cav regiments nearby.
> But I succeed.
> Eventually.
> I'm just going to chill here and run out the clock.
> Great Lord Above, my net score is now -2000.
> Obviously we're being crushed.
> We should just quit.
> And now my little ad hoc brigade is being overrun by some corps again.
> This is the end.
> Ten minutes left in the game.
> Someone on the other team suggests we quit.
> THANK GOD THE NIGHTMARE IS OVER ACCEPT HIS OFFER!
> We do.
> ... ...... wait, what?
> We basically tied at around 740 points?
> In fact we're around 50 points ahead??
> The other team scored 1000 points easy on the objective. I lost two thousand points. That's a three thousand point deficit right there.
> We still basically tied.
> Asid's final score, net 30.
> Math suggests Biondo steamrolled somebody.
> Three or four somebodies.
> My men were glad to be annihilated defending Prussia from the Antichrist.
> At least we weren't defeated!
> Note to self: stick with divisional command.
> At most.
> Great game though!  :howdy
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Asid on July 22, 2017, 05:48:01 PM
 :laughing4

Brilliant aar Jason :thumbsup
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Biondo on July 22, 2017, 05:56:15 PM
I love the way you describe battles!!!! 8)

You were facing at least double your forces and a third of them were guards so great job.

You held our centre and your sacrifice permits me to attack hard towards the objective.

I asked Asid a couple of time if he could move to help you but was impossible for him due to the big French cavalry corp between your forces.

Usually the trick to command big forces is to commit them piece by piece. Doing this,  you can act as a brigade commander with artillery and cavalry attached but yesterday I know was quite impossible to have reserve because otherwise you would be quickly surrounded.
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Colbert on July 22, 2017, 06:37:30 PM
 :D :howdy good game  :thumbsup :howdy :notworthy :sifone
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: JasonPratt on July 22, 2017, 07:57:25 PM
In a way I did have reserves -- my cav division general did keep back some cav regiments, I just wasn't in any position to use them after my arty park was overrun. And my infantry division arrived as a reserve, though too late to help give my arty park somewhere to kick back to.

Yes, Asid was pinned down very nicely by... was it Colbert who was leading the French as Napoleon? From what I recall of the afterchat, no human was even strictly leading the French cav division; whoever was in charge simply used the map commands to route it around our flank, and ended up pinning Asid at the city on the hill. Not Asid's fault at all he couldn't move any farther, he did all he could from where he was (also largely tying up the enemy cav division).

The rest of the French army sort of tired itself out putting their boots on my rear, so I served a fine sacrificial purpose!  8)
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Asid on July 22, 2017, 07:57:35 PM
I faced a whole corps of horses

(https://media.giphy.com/media/idjM0CbXt5kru/giphy.gif)
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17
Post by: Asid on July 24, 2017, 06:44:12 PM
The results.

(https://www.biography.com/.image/c_fill,cs_srgb,dpr_1.0,g_face,h_300,q_80,w_300/MTIwNjA4NjMzMjIxNzExMzcy/napoleon-i-9420291-2-402.jpg)    (https://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Bl%C3%BCcher_%28nach_Gebauer%29.jpg/220px-Bl%C3%BCcher_%28nach_Gebauer%29.jpg)

Napoléon Bonaparte Empereur des Français v Feldmarshall Prinz Blücher Wahlstadt

Army v Army

Take and hold the town

Played with full fog of war.


French (blue) 3 players
Praetoria (CIC): Napoléon Bonaparte Empereur des Français: Army Commander

1.   Subordinate controlled by Praetoria: lieutenant-général comte Drouot Antoine Alexandre: Corps commander: 2 x Divisions

2.   Subordinate controlled by Praetoria: Lieutenant-Général  Comte Francois Etienne Kellerman: Corps commander: 2 x Divisions

3.   Berthier: lieutenant-général Dominique Joseph René Vandamme comte d'Unsebourg: Corps Commander: 3 x Divisions

4.   Col.Colbert: Lieutenant-général Jean-Baptiste Drouet Comte D'Erlon: Corps commander: 3 x Divisions


Prussians/Allies (red) AI
Biondo (CIC): Feldmarshall Prinz Blücher Wahlstadt: Army commander

1.   Subordinate controlled by Biondo: Generalleutnant Hans Ernst Karl Graf von Ziethen: Corps commander: 2 x Divisions

2.   Jason Prattt: General major Georg Dubislav Ludwig von Pirch I: Corps commander: 2 x Divisions

3.   Asid: General leutnant Johann Adolf Freiherr Von Thielemann: Corps commander: 3 x Divisions



Settings:
•   HITS
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game.
•   Meckel map 5x5 miles(now part of the DOW toolbar)


The objective was to take and hold the town of Wildungen, Germany

(http://i.imgur.com/cTuXxiw.png)


The objective was in the north. It was approximately 4 miles away through the German countryside.
(http://i.imgur.com/HYwHmIZ.png)


Jason got separated from much of his forces. This was not a good situation as he was facing overwhelming odds
(http://i.imgur.com/GlTjvVJ.png)
(http://i.imgur.com/CiJg9Hu.png)


Jason deployed his cavalry while his troops were rushing to the field of battle. Would his cavalry be able to hold? Should he withdraw to a safe distance?
(http://i.imgur.com/IdFKjme.png)


In the north, Berthier (enemy) came out of the town. Was this a good move? Would he have been better to stay in the town and defend? Meanwhile SW of the objective, I, Asid have contact with the enemy. I can see a lot of cavalry across the river. I do not have my forces in number to halt them!
(http://i.imgur.com/fbVdAfa.png)

Berthiers view in front of the objective. Biondo approaches.
(http://i.imgur.com/Br9ZkTa.png)

I am on the ridge looking at the approaching horde!
(http://i.imgur.com/UpLhjOp.png)
(http://i.imgur.com/z1dwlJG.png)


The battle is in full swing.We, The Prussians are deployed well. I do not like the gap on my right. The enemy could exploit it! I am pinned though by relentless enemy cavalry. Some of my corps has still to arrive.
(http://i.imgur.com/TTHOCZ7.png)


The enemy exploited the gap! I was asked to help Jason on my right but I could not. The enemy cavalry were relentless. When would they tire. Square formations were the order of the day.
(http://i.imgur.com/o2G9f55.png)



The battle turned in our favour. We kept our heads. The enemy cavalry to my front were starting to tire. I was wearing them down. Jason has suffered great losses. He had been up against it from the start. Biondo in the north had punished Berthier for leaving the safety of the town. The French losses were greater. We felt confident. We were prepared to crush the remainder of the French army.

The French played well. They were quite aggressive. There were times when Jason and I were really up against it.

The battle ended because the French commander withdrew. The hard limit of 2.5 hours was nearly reached as well.



Results
Notice the % casualties!
(http://i.imgur.com/4Rh6cx1.png)


Statistics

French
Number engaged: 31616
Killed: 3030
Wounded: 5537
Missing: 1880
Total: 10447
% casualties: 33

Allies
Number engaged: 33064
Killed: 2486
Wounded: 4544
Missing: 1543
Total: 8574
% casualties: 25.9


Download Replay file Click here (https://www.dropbox.com/s/igpgc0mak9zor80/DOW%20MP%2021%2007%2017..rep.zip?dl=0)

To play the file. Download and extract it to the C:\Users\Username\Documents\SowWL\Saved Games\Replay folder. Only place the ".rep"

file in the folder.

Single player > Load Replay > Select file > Press "Load replay"


Download Battle stats  Click here (https://www.dropbox.com/s/hbzhkg9jr7l437c/Battle%20Calc%2021%2007%2017.zip?dl=0)

To play the file.
Download and extract it anywhere.
Double click: SOW Outcome Calculator.exe
Click " Calculate overall score" at the top of the screen.
Selecting each named person on the left or right will reflect specific results.

Title: Re: SOW Waterloo Multiplayer Friday 21/07/17 + AAR
Post by: Colbert on July 24, 2017, 08:08:42 PM
 :D :deadhorse :deadhorse :clap2 :bacondance :Bananezorro :bacondance :Bananezorro :fight :duel :clap
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17 + AAR
Post by: Biondo on July 24, 2017, 09:41:53 PM
I had a quite wrong idea of where Praetoria cavalry corps was. I thought it was on the left bank of the river instead it was between you and Jason.

I think probably the French would have wait for us especially Berthier against me because I was on better ground
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17 + AAR
Post by: JasonPratt on July 25, 2017, 02:22:15 AM
Notes for snapshots:

#3 -- I intentionally rushed my cavalry division and its artillery to the town, so I intentionally separated from my infantry div. However, at some point I sent them a miscue and they not only parked for a while, but marched backward along the road (where circled)! Also, my infantry's arty had gotten off the road altogether at some point and so were lagging behind even farther, I see: the snapshot shows them just now getting back onto the road.

#4 -- this was where, not knowing how far behind everyone else was, and not really knowing how much of ALL THE ENEMY ARMY was arrayed against me, I just set up an arty park on the plain and opened fire on everyone in sight. I would have preferred to get up onto that hill where the French are arrayed on the upper left of the snapshot. Eventually I'd get into a smaller forest on another hill. (And then into an even smaller copse on a knoll near that.)

#5 -- by this time there was no minimum safe distance for me to withdraw, because the enemy was rushing me with all their combined cavalry (except for the dedicated cav division molesting Asid by now.) The snapshot doesn't show me being overrun, but it's thundering toward me. Meanwhile my infantry division has started swimming across that lake, bless their hearts. (But they avoided getting entangled with Asid's problem!)

#6 -- the French have overrun my artillery, and scattered my cav elements, although they look on the map shot more puissant than they actually were by now on the field. My infantry have mostly finished swimming the river and are climbing up onto the road, where they will give pause soon to the French advance. The lead elements are passing next to and through the forest road on the hill where I'll be making my final stands once most of these infants have been evaporated.

It occurs to me now, looking at the map, that there may have been a pathing problem due to two branches of a road leading down to the lake. My infantry were clearly not following on the road exactly, but do seem to have followed the road generally down to the lake ad then across it to the next road branch (generally), where they finally got onto a 'road' and stayed there as originally instructed.

#10 (Asid's "gap" snapshot) -- he's not kidding about being worried there: some of that cavalry is only a minute or less from zipping north along the road to flank me (exploiting the gap in my direction, which naturally I was more worried about. ;) ) I had just gotten a regiment in place among the trees to blunt this. Some of my regiments, being stupid, are down among the French giving them target practice, but I'm collecting a few together for my final ad hoc brigade while prepping the others to support Biondo's push toward the town. The field between us shall be known as THE FIELD WHERE ALL OF JASON'S INFANTRY SHALL DIE! But since I wasn't in direct command, I accept no blame for this.  :dunno

#11 -- there are no clocks on the maps (for some reason), but you may notice a distinct lack of my infantry. This is related to my score diving from -819 to less than -1900.  :'( My only surviving regiments of any size are forted up in those little woods, although I may still have more than one active artillery piece retreating back to Austria by recoil. They'll die soon.

I am at least tying up a ludicrous number of French foes in the field between me and the town while Biondo mows down all who dare to stand before him. (Also I'm tying up a few French cav regiments from Asid's side of the gap who keep trying to sortie over to his Biondo from the side and running into me.)

That isn't entirely the end, since I know I cracked -2000, but it's close.


A fine illustration of the battle, Asid!
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17 + AAR
Post by: Asid on July 25, 2017, 02:52:06 AM
SOW Waterloo is very immersive. It highlights the problems generals of the era faced. The fog of war is excellent using the HITS system of play.
Title: Re: SOW Waterloo Multiplayer Friday 21/07/17 + AAR
Post by: Colbert on July 25, 2017, 10:17:24 AM
 :thumbsup