(http://i.imgur.com/1Es1u0o.jpg)
SOW Waterloo Multiplayer Saturday 11/03/17 @ 21:00GMT
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Avatars-Sigs/DoW_Test_sm_zps9phluyxi.png)
Immersive, friendly session. Prussians vs Germans by Miko
MISSION Summary:To follow.
CIC: To follow.
Hanoverians, Brunswickers and KGL
Map:To follow.
Excerpts of the Commanders orders (D.O.W.) More to follow....
1) SITUATION:
To follow.
a) Enemy:
To follow.
b) Own:
To follow.
c) Attachments and detachments:
To follow.
2) MISSION:
To follow.
3) EXECUTION:
To follow.
4) Service and Support:
To follow.
c) Additional assets:
To follow.
Extra Notes:
• TIME LIMIT: 150 minutes
• The room will be open @ 20:30GMT for planning etc
• House rules: Click here (http://dogsofwarvu.com/forum/index.php/topic,3632.0.html)
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)
Mods required:
• HITS mod: Click here (http://dogsofwarvu.com/forum/index.php/topic,3657.0.html)
• New pointer mod: Click here (http://dogsofwarvu.com/forum/index.php/topic,3577.0.html)
• Multiplayer mod : Click here (http://dogsofwarvu.com/forum/index.php/topic,3658.0.html)
• Expanded Toolbar V - Grog (Updated as of 16/02/17): Click here (http://dogsofwarvu.com/forum/index.php/topic,3539.0.html)
Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI
********************************
** Notes **
********************************
SOW Version: Waterloo 1.01
Mission Name: Prussians vs Germans
Created by: Miko
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Saturday 11/03/17
Time: 21:00GMT
Time (local): Click here (https://www.timeanddate.com/worldclock/fixedtime.html?msg=SOW+Waterloo+Multiplayer&iso=20170311T21&p1=1440&ah=2&am=30)
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War
You must apply in advance
Manning List:
Asid
Scauispo
Miko
Fabian
Ivaldi
Beef
I am in :duel
I'm game
List updated
Wish I could plan on this, but am on-call for work this whole weekend. Daughter has a gymnastics meet Saturday morning as well.
Quote from: Beef on March 10, 2017, 04:43:28 PM
Wish I could plan on this, but am on-call for work this whole weekend. Daughter has a gymnastics meet Saturday morning as well.
Family first :grouphugg
If you can make it then you will be made welcome as usual.
I'm making scenario Prussians vs Germans(Hanoverians, Brunswickers and KGL) :)
I play!! :chg
Updated :thumbsup
Ivaldi is playing
I can play!
:bonaparte
Thanks for a good game! I enjoyed it very much. Quite the slug-fest at Chateau Timpko with Asid.
:shooting-two-guns
:director "Chateu was not an objective!"
but you both guys decided to fight for it... well, as long as you've enjoyed :smileyyea
I'll make the "story continued" scenario based on the outcome - with Brunshwick division coming to an aid...
On Wednesdey, I hope, we'll play the Orange Attack without any problems... I've changed cavalry to big units already - I think this works fine, but maybe the range is too high... we'll see it in the battle.
so currently I've set the range from 250 to 500 horsemen... but I'm considering 200-400...
Quote from: Miko on March 12, 2017, 12:51:55 PM
:director "Chateu was not an objective!"
I knew all along Timpko was not the objective, but I did receive a courier order to take it if possible. Once there, I thought I was pinning down enemy forces while everyone else to the north of me continued west. After watching the replay I see the northern division became engaged as well.
I received an order to send a brigade to the objective and a message that Timpko was not the objective. Miko went to help with the northern battle. I disengaged from Timpko and went to the objective and found it un-occupied and began deploying my units there.
On a side-note (technical issue): my artillery unit behaved badly from the beginning. Even before the crash. I tried TC'ing and neither that nor the AI would cooperate with me. The artillery would not limber up initially and they pushed the cannon all the way to Timpko. Only some of the guns would fire while the others remained limbered, pointing down at the ground and away from the enemy.
At the end I left it behind at Timpko for Asid to play with :fight
Quote from: Miko on March 12, 2017, 12:51:55 PM
:director "Chateu was not an objective!"
We both knew....We didn't want the other to take it :bitchslap
Quote from: Beef on March 12, 2017, 04:18:38 PM
On a side-note (technical issue): my artillery unit behaved badly from the beginning. Even before the crash. I tried TC'ing and neither that nor the AI would cooperate with me. The artillery would not limber up initially and they pushed the cannon all the way to Timpko. Only some of the guns would fire while the others remained limbered, pointing down at the ground and away from the enemy.
Paranoid about screwy artillery behavior, am I? :whistle
(To be fair, the explanation I've been given does fit the evidence, so I'm actually reserving judgment on that until I can experiment more. Still. Can't help but feel a
tad vindicated.)
QuoteParanoid about screwy artillery behavior, am I?
you'll make it work eventually - maybe not 100% of the time, but I hope you'll keep trying :shots