Dogs Of War Vu
Sim/Strategy/War => Games Discussion => ArmA => Topic started by: Asid on February 05, 2017, 04:07:57 PM
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We have dropped in and out of Arma3 many times. The reasons are several. It is a great game which has given us a lot of fun in the past. I would take over basic administration to ensure some kind of continuity.
The question is: Would you support Arma3 play with DOW?
Support means to try and attend mission/training sessions.
We do not need a dedicated server.
Mods would be minimal.
The setup and running of the sessions would be basic.
What day?
Saturday @ 19:00GMT?
Feel free to discuss
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I will support and play when #1, I fix my commo problems, and #2, my job allows it. I have yet to play this game online.
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I would do my best to attend this. If your ok with a total noob joining
Still getting this all patched up to be rdy tho
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I would do my best to attend this. If your ok with a total noob joining
Still getting this all patched up to be rdy tho
You are always welcome Pipe :)
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Hey can I get these mods off of steam?
Sent from my SM-G920W8 using Tapatalk
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Hey can I get these mods off of steam?
Sent from my SM-G920W8 using Tapatalk
Pop onto TS brah
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I love A3, but my limitations apply just like every other cool title
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I would be up for it so long as timing worked out.
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Saturday @19:00GMT?
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Whoops missed that.. Yes most Saturdays that should work just fine.
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Should work for me. I can support through hosting, and playing at different positions.
Sent from my XT1080 using Tapatalk
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Should work for me. I can support through hosting, and playing at different positions.
Would be good to have you play with us :)
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I have been missing out on these sessions and I gladly give up my saturday session if we start to play Arma with the DoW again. My availability is limited to what I have left as spare time after my saturday work though... (sometimes I will not be able to make it if work takes longer than expected, saturdays I work on my own boat and if the job is not done we continue till we nearly fall asleep...)
Right now I have some experience with the GameMaster mode (AKA Zeus) and I know how to make an immersive mission with it. We should make a ruleset for the GM what he can do and what not but since GM can take control of AI it will feel more dynamic and realistic.
Mods I suggest and why:
CORE:
CBA: >3mb basic compatibility and extra functionality in arma
Ace: >200mb Before I was against this but now I know how to switch of modules. The advanced balistics and the medic system is way more cooler and combined with the ace medic we can ditch the entire squad revive and get back dead is dead.
TFAR or ACRE2:, both are good and have their disadvantages. What we need is proximity chat and radio coms. Previously I had issues with TFAR which where related to some corrupted DLL files and those have been fixed, we should not have issues with that again and if someone has issues send them to me I know what to do...
Real armor mod: >10mb Usefull for stock vehicles...
To concider:
Werth Headless Module: >100mb To reduce load on the host or server and spread it out over clients
aLive: For server and host data and some features, to be tested as it seems to cause problems with other mods for some people
UWV: (Units, Weapons and Vehicles) Roulating
Burnes Armouries: >500mb Tanks with interior and systems and a few interesting vehicles
FFAA mod: >1.8gb Spanish units, very detailed
RHS ESCALATION and GREF: >5gb We have used this before, US, russian and former soviet country's UWV
To concider for roulation:
Cup pack: >25gb Loads of weapons and vehicles from the US, British, Russian and former soviet country's This is a massive mod containing all the content from previous arma versions and DLC's and maybe too big for this community
BAF mod: >1.5gb British armed forces, to be used together with Burnes Armories for more vehicles
BWmod: >1gb Bundeswehr aka the German forces. this one lacks vehicles
NIArsenal: >500mb Variety of weapons
VSM: >100mb Uniforms, Helmet's and Vests
MAP mods to concider for roulation: (these may depend on other mods so the size may be bigger than I put down)
CHzone: >1.2gb Map of the area around the CHNNP, this map contains all the enterable buildings from the stalker series but some baricades removed and positioned in their real positions in Pripyat. (I am working on a 50/50 scripted/gamemaster mission on this map)
Unsung: >4.5gb Vietnam mod, I concider it beeing to big, -also needs APEX DLC so a NONO for DOW missions- in case the size was not limmiting enough...
Trung Si: >800mb Map based of Apocalypse Now (the movie)
Xcam Taunus: >1.8gb Mao based of Taunus area in Germany, This is a map which is heavy which means Flying over AI is impossible and AI is limited in amount, though for us as smaller group should not be an issue.
Bornholm: >2gb Norwegian based map
Kunduz, afgan: 1gb
Bozcaada: >200mb
Gorgona: >100mb
Isla Duala: >400mb
Lingor island: >500mb
CUP terrains: >8gb All the terrains from previous versions of Arma. I concider this mod beeing to big. This mod can be broken up with seperate terains:
- Afghan: >200mb
- Bohemia: >150mb
- Chernarus: >400mb
- Sharani: >400mb
- Shapbur: >50mb
- Takistan: >400mb
- Utes: >50mb
- Zargabad 200mb
We can not have all of this, not by a long shot and not all mods can be used together due to incompatibilitys and those are known by me
If you have the room spare and are new to arma, download these and check them out.
We are to use a small modset, that means that most of the times uptill now we often used this combination:
CBA
TFAR
and sometimes FFAA keeping the modset under 2GB
This means that it is pick and place with the mods and most listed here won't be used.
The Sessions here are limited by the smallest space available by a member. This will be the limiting factor.
For that I request all people who are interested to give an estimate of how much space they are willing to dedicate to arma mods and make that a dynamic number, example: 2gb to 8gb temporarily or as in my case 50gb to 120gb temporarily (requiring me to move other games and mods temporarily to an external hdd)
For the missions around the units:
You can search missions on the internet, test them yourself before submitting them as idea for a session. If you send them to me I will see if I can open them up and take a look at what is inside and see if I can chance some stuff to fix the balance for the playeramount we have for the session or can modify it to do it on the fly in game master mode.
For missions in Game master mode:
Missions in Game Master mode do not require any preparation. I will make a template so we can work with that and then we can just make a mission on the fly.
I as a Game Master or anyone taking that role will need about 15 minutes or more time in advance setting up the mission, (if it is a long drive that will do aswell). To organise these missions I will need a general idea with an attack plan and some idea of where you expect units. Also tell which nation and units and assets you want to use.
As a Game Master you are not allowed to place units down close to players and placing them in cleared areas is instant no GM for you in my oppinion. Players far away... you can place them... players close, move them in from far away.
In a GM game all assets are available so there will be no such thing as a mod not beeing used...
I forgot the rest so lucky you guys this will be ennough to concider...
Don
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I have been missing out on these sessions and I gladly give up my saturday session if we start to play Arma with the DoW again. My availability is limited to what I have left as spare time after my saturday work though... (sometimes I will not be able to make it if work takes longer than expected, saturdays I work on my own boat and if the job is not done we continue till we nearly fall asleep...)
Right now I have some experience with the GameMaster mode (AKA Zeus) and I know how to make an immersive mission with it. We should make a ruleset for the GM what he can do and what not but since GM can take control of AI it will feel more dynamic and realistic.
Mods I suggest and why:
CORE:
CBA: >3mb basic compatibility and extra functionality in arma
Ace: >200mb Before I was against this but now I know how to switch of modules. The advanced balistics and the medic system is way more cooler and combined with the ace medic we can ditch the entire squad revive and get back dead is dead.
TFAR or ACRE2:, both are good and have their disadvantages. What we need is proximity chat and radio coms. Previously I had issues with TFAR which where related to some corrupted DLL files and those have been fixed, we should not have issues with that again and if someone has issues send them to me I know what to do...
Real armor mod: >10mb Usefull for stock vehicles...
To concider:
Werth Headless Module: >100mb To reduce load on the host or server and spread it out over clients
aLive: For server and host data and some features, to be tested as it seems to cause problems with other mods for some people
UWV: (Units, Weapons and Vehicles) Roulating
Burnes Armouries: >500mb Tanks with interior and systems and a few interesting vehicles
FFAA mod: >1.8gb Spanish units, very detailed
RHS ESCALATION and GREF: >5gb We have used this before, US, russian and former soviet country's UWV
To concider for roulation:
Cup pack: >25gb Loads of weapons and vehicles from the US, British, Russian and former soviet country's This is a massive mod containing all the content from previous arma versions and DLC's and maybe too big for this community
BAF mod: >1.5gb British armed forces, to be used together with Burnes Armories for more vehicles
BWmod: >1gb Bundeswehr aka the German forces. this one lacks vehicles
NIArsenal: >500mb Variety of weapons
VSM: >100mb Uniforms, Helmet's and Vests
MAP mods to concider for roulation: (these may depend on other mods so the size may be bigger than I put down)
CHzone: >1.2gb Map of the area around the CHNNP, this map contains all the enterable buildings from the stalker series but some baricades removed and positioned in their real positions in Pripyat. (I am working on a 50/50 scripted/gamemaster mission on this map)
Unsung: >4.5gb Vietnam mod, I concider it beeing to big
Trung Si: >800mb Map based of Apocalypse Now (the movie)
Xcam Taunus: >1.8gb Mao based of Taunus area in Germany, This is a map which is heavy which means Flying over AI is impossible and AI is limited in amount, though for us as smaller group should not be an issue.
Bornholm: >2gb Norwegian based map
Kunduz, afgan: 1gb
Bozcaada: >200mb
Gorgona: >100mb
Isla Duala: >400mb
Lingor island: >500mb
CUP terrains: >8gb All the terrains from previous versions of Arma. I concider this mod beeing to big. This mod can be broken up with seperate terains:
- Afghan: >200mb
- Bohemia: >150mb
- Chernarus: >400mb
- Sharani: >400mb
- Shapbur: >50mb
- Takistan: >400mb
- Utes: >50mb
- Zargabad 200mb
We can not have all of this, not by a long shot and not all mods can be used together due to incompatibilitys and those are known by me
If you have the room spare and are new to arma, download these and check them out.
We are to use a small modset, that means that most of the times uptill now we often used this combination:
CBA
TFAR
and sometimes FFAA keeping the modset under 2GB
This means that it is pick and place with the mods and most listed here won't be used.
The Sessions here are limited by the smallest space available by a member. This will be the limiting factor.
For that I request all people who are interested to give an estimate of how much space they are willing to dedicate to arma mods and make that a dynamic number, example: 2gb to 8gb temporarily or as in my case 50gb to 120gb temporarily (requiring me to move other games and mods temporarily to an external hdd)
For the missions around the units:
You can search missions on the internet, test them yourself before submitting them as idea for a session. If you send them to me I will see if I can open them up and take a look at what is inside and see if I can chance some stuff to fix the balance for the playeramount we have for the session or can modify it to do it on the fly in game master mode.
For missions in Game master mode:
Missions in Game Master mode do not require any preparation. I will make a template so we can work with that and then we can just make a mission on the fly.
I as a Game Master or anyone taking that role will need about 15 minutes or more time in advance setting up the mission, (if it is a long drive that will do aswell). To organise these missions I will need a general idea with an attack plan and some idea of where you expect units. Also tell which nation and units and assets you want to use.
As a Game Master you are not allowed to place units down close to players and placing them in cleared areas is instant no GM for you in my oppinion. Players far away... you can place them... players close, move them in from far away.
In a GM game all assets are available so there will be no such thing as a mod not beeing used...
I forgot the rest so lucky you guys this will be ennough to concider...
Don
Not gonna happen
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CBA, ACE, FFAA, TFR as ACRE Requires the previous version of TS to work as ACRE have refused to upgrade.
I do agrea with CUP for terrian but not RHS as these mods are to large and most of our members will not entertain large mods. I for one am sceptical as we have been here before and if the mods are to big then guys lose interest
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The problem is one of sustainability. We need to keep it simple.
Everyone can look for missions but they must pay attention to the mods that the missions rely on.
Mods:
All mods should be available via Steam. This way it is easier to have the same version as everyone.
Missions:
We will download the pre-made missions from Steam.
These are the must have mods (2):
1. CBA_A3
Size: 1.611 MB
URL: http://steamcommunity.com/sharedfiles/filedetails/?id=450814997&searchtext=cba
(http://images.akamai.steamusercontent.com/ugc/28491624657167164/89E79833077EDF09E4C3F603122C153F02D7020B/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|200:200&composite-to%3D%2A%2C%2A%7C200%3A200&background-color=black)
2. Task Force Radio
Size: 151.417 MB
URL: http://steamcommunity.com/sharedfiles/filedetails/?id=620019431&searchtext=taskforceradio
(http://images.akamai.steamusercontent.com/ugc/547554819046444497/A671EC9C7550AC9FEC7D640E5073AFBB3C95540E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|200:200&composite-to%3D%2A%2C%2A%7C200%3A200&background-color=black)
Possible Mods
FFAA MOD
Size: 1,387.470 MB
URL: http://steamcommunity.com/sharedfiles/filedetails/?id=820994401&searchtext=ffaa
(http://images.akamai.steamusercontent.com/ugc/200805689913389198/18D5B6FBC23E9E023C63745D63759238C06BB5BB/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to%3D%2A%2C%2A%7C268%3A268&background-color=black)
FFAA MOD ACE3 Compatibility Addon
Size: 0.119 MB
URL: http://steamcommunity.com/sharedfiles/filedetails/?id=792383905&searchtext=FFAA+MOD
(http://images.akamai.steamusercontent.com/ugc/200804344084072832/8906CC24296319F373AF1BD6411F2AD91D27A99E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|200:200&composite-to%3D%2A%2C%2A%7C200%3A200&background-color=black)
ACE3
Size: 133.964 MB
URL: http://steamcommunity.com/sharedfiles/filedetails/?id=463939057&searchtext=ace
(http://images.akamai.steamusercontent.com/ugc/702911250748851069/F464147AFF678D7FCBCA17743933D970ED533B2D/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|200:200&composite-to%3D%2A%2C%2A%7C200%3A200&background-color=black)
RHSAFRF Russian Federation armed forces
Size: 4,088.767 MB
URL: http://steamcommunity.com/sharedfiles/filedetails/?id=843425103
(http://images.akamai.steamusercontent.com/ugc/102855335758741064/8272557959E8F579C527F0359C8A09B087591095/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to%3D%2A%2C%2A%7C268%3A268&background-color=black)
RHSUSAF United States armed forces
Size: 3,935.723 MB
URL: http://steamcommunity.com/sharedfiles/filedetails/?id=843577117
(http://images.akamai.steamusercontent.com/ugc/102855335758873524/67BDF794CFE3FAEDE64CBA13FF001C5F32B5F8D8/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to%3D%2A%2C%2A%7C268%3A268&background-color=black)
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On mods i do hate the future stuff in arma 3 but to play things like vietnam you need apex and im not paying for that at this time
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Well I for one am going to make room to install the mods Asid laid out for us originally
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Thank you asid,
Those mods are the core of what I put down the rest I should have listed as interesting...
Only one thing I am wondering about and that is the Burnes M1A1 and the Challenger, since most of us like tanks those are the best we can have there... these combined are less than 200mb...
Though it is easy to recoginise that this can become to much of a hassle.
Cup terrains I would wish... Cup terrains require Cup Core which is a bit under 8GB. I can keep it just over 8GB by only putting down chernarus or something but 8GB is a lot (I have it 5 times in differend repo's)...
RHS is kind of a necesity if you want some non futuristic opfor... Though RHS has grown as asid pointed out, while a 5 months ago it was 5gb it is now 8gb aswell...
This would make a repo of almost 9gb (or 5gb by only using one of the RHS mods) ... with only RHS and the core
Unsung needs apex which makes it an instant nono. It was more listed as interesting to check out. the other map does not.
Lets see who else is interested and as we have a few people new to Arma we can poke around with the basics.
I like to showcase a GM mission by me sometimes so we can see how that workes out. To be honnest I like GM Missions more than scripted ones and scripted ones tend to be more of a hassle with errors and other stuff...
@Pipe take a look at those first, if missions take of here again those are the ones you want on standby...
If you are going to like gameplay a lot and am getting the hang of it look down my list of things if you have room spare, though I am warning you, that list is around 500gb worth...
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Thank you asid,
Those mods are the core of what I put down the rest I should have listed as interesting...
We have used them from the start.
Mods will not be added just for the sake of it.
Arma usually fizzles out like most other things here due to lack of support.
I have played a few missions over the last couple of months and it has worked well.
I will post a mission for this Saturday @19:00GMT. The post will have the mod details.
Taskforce radio can be confusing so pm me if you need help with setup (DOW members).
Pipe, keep it simple and follow the posts :)
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If you are going to like gameplay a lot and am getting the hang of it look down my list of things if you have room spare, though I am warning you, that list is around 500gb worth...
(https://media.giphy.com/media/3oxRmGXbquXKz6DNPq/giphy.gif)
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I played a 3 player mission last night with Beef and Wilso. I played a 2 player mission today with Beef. All the sessions used just CBA + TFR. We had a great time. 8)
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While I love all the cool new stuff if we going to do this MP we need to KISS. To many mods just going to create compatibility problems & that's nothing but a headache.
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Agreed Longknife.
We have TFR + CBS. We will look at others along the way.
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Hey guys, all modded up..just not quite sure if TFR is configured correctly
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not quite sure if TFR is configured correctly
Ditto. Never used TFR so going to have a learning curve there I guess.
Also on your listing of possible mods. I already have all them installed. Should I deactivate them for the 1st game?
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Prolly better to ask on ts about it though I will post this for better aid:
https://youtu.be/b3i5UCE9Orw?t=1m45s
Only the mod part is of interest, there only select the mods Asid will list for the mission the first time...
Next TFAR:
https://youtu.be/ZEaEZBJbeTA?t=1m49s
The DLL needs to be moved into the showed spot and then activated by teamspeak as showed, the rest does not matter
Though with the new teamspeak the procedure has changed and it is probably better to ask us on TS about it... for that reason I am on an older build of teamspeak...
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If any of our group need help with TFR then pm me.
The required mods will be listed in the mission post.
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I watch i wait thats what i do
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I watch i wait thats what i do
Said the spider to the fly? :)
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I did a quick setup and test with Don and Attila today. Both have TFR working.
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I did a quick setup and test with Don and Attila today. Both have TFR working.
Tested out the new teamspeak and the new plugin... New way is easyer...
Session was cool, once again proven that I am horrible at playing infantry...
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Hopefully have a mission for this Saturday @19:00 GMT. With manning list
You must all be prepared in advance with working TFR and installed CBA_A3. Also other mods if listed.
Not prepared? Then you won't be able to play.
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I will get on this week to make sure TFR is working
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I will get on this week to make sure TFR is working
It only takes 5 minutes Pipe :)
I won't be able to do it on the day.
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I plan on attending this event. :)
As a side-note to those who don't have Apex: it is a worthwhile investment.
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I am sure the predator was in there....Watching us Beef...
(http://digitalspyuk.cdnds.net/16/11/480x240/landscape-1457975377-deforestation.gif)
(https://s-media-cache-ak0.pinimg.com/originals/2f/16/e4/2f16e40522bbd7a19e2c28d314431d00.gif)
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OK what is apex...
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OK what is apex...
http://store.steampowered.com/app/395180
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Its in my agenda aswell...
I also bought apex... enjoying the new foilage a lot...
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May look at Apex later...does it ever go on sale?
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There are sales, especially during the steam summer sale. Just add the DLC to your wishlist on steam and you'l be notified. And of course the forums here will have a post as well.
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Thx Beef already added to wish list