Dogs Of War Vu
Sim/Strategy/War => Games Discussion => Topic started by: Asid on February 03, 2017, 12:11:04 AM
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Wednesday, February 1, 2017
By: JC
Combat Mission Game Engine 4: Withdraw Zones in the Scenario Editor
One of the cool features in the new game engine is the possibility to have the computer opponent to withdraw its forces towards a destination.
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Pull back! According to the manual: "By shift-left-clicking on the map, AI Groups can be ordered to Withdraw while moving towards their movement destination. Vehicles will move in Reverse to the destination ..."
This computer-controlled US tank destroyer has been assigned a move zone back away from the screenshot. The US vehicle pulls back in reverse while throwing a smoke screen hiding him from a specific point in the map (the distant gap in the treeline) called a withdraw zone.
From the manual:
"Withdraw Zones are a single tile that the AI Group will face towards. For example, a vehicle given a Withdraw Zone will reverse towards the Movement Zone, while keeping its front pointed towards the Withdraw Zone."
As seen above, for vehicles is a simple outcome that the scenario designer should expect. However, for infantry, there are some nuances.
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A US platoon programmed to withdraw via the scenario editor. In this screenshot the second squad (selected, foreground) orients itself toward the single terrain tile that has been assigned as the withdraw zone (that bridge in the background). The rest of the platoon (three men of it visible in the background) moves to the rear.
Read on: Click Here (http://kriegsimulation.blogspot.co.uk/2017/02/combat-mission-game-engine-4-withdraw.html)