(http://i.imgur.com/enRuIU1.jpg)
As we continue to ramp up playing of various Steelbeasts missions and sessions, some members including my self have expressed the desire to add or make changes to the current game play, platforms, scripting...etc
This is where we can post about any changes for future game play we would like to implement.
-IFVs Carring AT troops e.g. Javelin
-BRDM
Various different
Scout role vehicles carrying normal rifle team with RPG. But as well micro UAV. - machine gun team changed to FO team.
Add artillery to outside of map to unknown location. That becomes available after 3 min of gameplay time.
Deployable Fascam minefield / s
-
Alternative gameplay mode where other defends and other side attacks with help of routed AI ( would need tuning)
The mission will get a refresh.
Lots of new vehicles. triggers, surprises and more fun 8)
A micro UAV in the current version do not work if I'm not mistaken.
One of each vehicle as long as it has Fighting capability
Russian only vehicle game play as a mode
IFV only mode
The ability to use an emp that temp for 2mins max distrupts GPS.
Blind tank mode only
Would be nice to have early Friday or Saturday mission
Quote from: wilso845 on January 21, 2017, 05:09:00 PM
One of each vehicle as long as it has Fighting capability
Russian only vehicle game play as a mode
IFV only mode
The ability to use an emp that temp for 2mins max distrusts GPS.
Blind tank mode only
+1
Quote from: Lumituisku on January 21, 2017, 05:12:51 PM
Would be nice to have early Friday or Saturday mission
We are looking at that but as I end up doing this stuff mostly on my own, I am hesitant. I like time to enjoy myself doing other things as well.
Quote from: Oleg on January 21, 2017, 05:05:42 PM
A micro UAV in the current version do not work if I'm not mistaken.
I tested micro UAV. It works to me with no trouble.
I believe trouble still exist if
-> unit is spawned with micro UAV.
-> A-team is something else than regular rifle team
*This because on other infantry types player can control weapon or view position from F3 view and this interferes with micro UAV that needs this view.*
We can use micro UAV if there is dedicated vehicle (always same unfortunately) to carry it. And
this vehicle would have to exist in the map from the beginning.
Team operating micro UAV has to be regular riffle teamAlso. If vehicle would carry FO team, then perhaps it could be Patria AMV, BRDM Or Humvee without antitank weapon?
Quote from: Asid on January 21, 2017, 05:17:02 PM
Quote from: Lumituisku on January 21, 2017, 05:12:51 PM
Would be nice to have early Friday or Saturday mission
We are looking at that but as I end up doing this stuff mostly on my own, I am hesitant. I like time to enjoy myself doing other things as well.
Let it be up to others Asid. You enjoy your life and gaming, please do not take what I succes as any kind burden.
It was just a succestion.
A version with machine gun equipped vehicles only. This would force much closer engagements.
Quote from: Lumituisku on January 21, 2017, 06:06:46 PM
Quote from: Oleg on January 21, 2017, 05:05:42 PM
A micro UAV in the current version do not work if I'm not mistaken.
I tested micro UAV. It works to me with no trouble.
I believe trouble still exist if
-> unit is spawned with micro UAV.
-> A-team is something else than regular rifle team
*This because on other infantry types player can control weapon or view position from F3 view and this interferes with micro UAV that needs this view.*
Thank you, all right, micro UAV works. Last year I did a mission, there was a problem, it is possible in the version 4.00
Work is under way.
Get ready for some crazy fun
(http://3.bp.blogspot.com/-hd7Zp34yyo8/T1K4P2DJ7QI/AAAAAAAAAKs/2HIL3C3f_D0/s1600/Crazy+and+Funny+Animal+pictures-funny-primate-pic.jpg)
There are lots of very good changes.
This should be ready for Friday Vendetta @ 22:00GMT
Update:
• I fixed all broken triggers
• Increased duration of UAV
• Increased penetration of T55 ammo.
Thanks. I enjoy this new Vendetta. It's much more unpredictable although I would test limiting the deployment zones for each side at some point. But leave it as its is for now. :)
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