Graviteam Tactics: Mius Front Unreleased.
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/mius_kv_fan_art_zpst392gso9.jpg)
Description:
Realistic wargame with advanced elements of a simulator covering the Eastern Front in summer 1942/1943.
Large, precisely recreated battlefield near the Mius river in southern Ukraine.
Carefully modelled vehicles that took part in the battles.
Detailed and realistic simulation of a battlefield, realistic ballistics, and armor simulation.
Many advanced tactical features, like smoke shields, night flares, tactical diagrams, and advanced orders.
Operational and tactical modes including a dynamic campaign.
Interactive vehicle encyclopedia.
Official site: http://graviteam.com/games/GT_Mius_Front.html
Official Forum: http://graviteam.com/forum/index.php?board=15.0
Manual Version 2016.03.09: Click Here (http://cdn.akamai.steamstatic.com/steam/apps/312980/manuals/GTMF_Manual_eng_03.pdf?t=1457549961)
Official YouTube Channel: https://www.youtube.com/results?search_query=Graviteam+Tactics%3A+Mius-Front
Graviteam Tactics: Mius-Front Preview 01 Published on Nov 28, 2013
http://youtu.be/a_3QrZLXtTg?list=PLCgkhOKOvUA0izEPiyRmSy7YOrtmNt8t3
In the Mud http://youtu.be/HbvjgWqPBis
Further InfoORIGINAL posted by: Krabb
Known bits of new features:
- organization of units depends on season and year in quick battles (source (https://www.facebook.com/Graviteam/posts/627531763972768))
- updates to captured and collected enemy equipment system (source (https://www.facebook.com/Graviteam/posts/622160604509884))
- quick missions (source (https://www.facebook.com/Graviteam/posts/618151274910817))
- revised algorithm of equipment repair (source (https://www.facebook.com/Graviteam/posts/611613608897917))
- new troop management system (source 1 (https://www.facebook.com/Graviteam/posts/608386969220581) and 2 (https://www.facebook.com/Graviteam/posts/610427445683200))
- renewed interface (source (https://www.facebook.com/media/set/?set=a.603456079713670.1073741831.590904460968832&type=1))
- global air strikes in operations, controlled by Main Command, not relative to player (source (https://www.facebook.com/Graviteam/posts/592335174159094))
- Main Command Reserve pool - units from it can be moved to any active platoon (source (https://www.facebook.com/Graviteam/posts/592335174159094))
- simple control (and selection) for heavy weapons in squads (source (https://www.facebook.com/Graviteam/posts/592335174159094))
- improved sound system with sound waves relative to objects (projectiles) speeds (source (https://www.facebook.com/Graviteam/posts/592335174159094))
- automatically selected battle place in operations is default behavior (source (https://www.facebook.com/Graviteam/posts/592335174159094))
Artificial intelligence versus human!
https://www.facebook.com/notes/graviteam/artificial-intelligence-versus-human/651129698279641
[/quote]
Graviteam Tactics: Mius-Front Preview 01 (http://youtu.be/a_3QrZLXtTg) on YouTube.
Constantly updated screenshots (https://www.facebook.com/media/set/?set=a.590970197628925.1073741828.590904460968832&type=1).
Graviteam (http://graviteam.ua/)
Forums (http://graviteam.com/forum/index.php)
Facebook (https://www.facebook.com/Graviteam)
Twitter (https://twitter.com/graviteam)
Update posted on Graviteams FB page 09 March
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10995678_880932171966058_6394939166845823171_n.jpg?oh=322cbe79c0b0161ba599b1a662c7b836&oe=5577D2A4&__gda__=1433938638_1acdd5591b4b248bafe4b848ce3abf3e)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11008802_880932165299392_6628147933741897441_n.jpg?oh=1db82cab3a52182cd833fbb76c33cb58&oe=557443BF&__gda__=1435071701_1958c9d9194f63ac96fce6d461953e19)
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The graphics are getting better and better. Very crisp. Almost photo-realistic.
Is this their newest tank sim?
Then what is currently most new one that is out already? One that you play? That Kharkow one?
The newest is actually is Graviteam Tactics Operation Star. (You can NOT enter tanks!)
However Steel Armor Blaze Of War (SABOW... You can enter tanks only 2 though) has just been updated to the new engine of Op Star.
Steel Fury is older 2008-9 . Very immersive ww2 tank sim with lots of mods that let you in the tanks.
Check the explanations on this forum about the differences between the products.
Hope this has helped.
Regards
Updated post 1 with "Further info"
Mius-Front Features Part 1
http://youtu.be/ZPQA5-VWVXU
Mius-Front Features Part 2
http://youtu.be/-eCET3VCztU
Mius-Front Features Part 3
http://youtu.be/6w7DpE9Ou9I
Advance without contact
http://youtu.be/tGv5QYmQT0c
Smoke, Smoke and Smoke
http://youtu.be/jbZIzjy6vEk
Wet and Dry
https://youtu.be/EiSbVJTX8Ak
In the Mud
https://youtu.be/HbvjgWqPBis
Upcoming Mius-Front game preliminary screenshots. Do you have battle plans already set?
02 July 2015
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11234052_945841052141836_586149099249909805_n.jpg?oh=0e0cfe4291774e13263a9869919eab1a&oe=5626C552)
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(http://i.imgur.com/R8hgbB3.jpg)
Pak-36 (r) and its "mother"
(http://i.imgur.com/jehGNlW.jpg)
(http://i.imgur.com/aztyzb3.jpg)
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Front Smashed SU-152
Released 20 Dec 2014
(https://pbs.twimg.com/media/B5TjDalCAAAcfnL.jpg:large)
Fantastic damage modelling. I wish we had something like that in Steel Beasts.
Quote from: Lusik on December 18, 2015, 10:02:23 AM
Fantastic damage modelling. I wish we had something like that in Steel Beasts.
GT have a great eye for detail. Every tank enthusiast should take a close look at GT sims.
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Latest Mius Front Screenshots
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(http://i.imgur.com/zKUbkmg.jpg)
(http://i.imgur.com/7eYQI6O.jpg)
Mius Front
(http://i.imgur.com/KGq5L9L.jpg)
Mius Front
(http://i.imgur.com/GyRWzDO.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12640479_1054445421281398_2104825314649265944_o.jpg)
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Update on progress
Graviteam are working full time on this title.
They are currently working on the operations and operation phase.
Regards
I'm looking forward to feeding my bad habit when this comes out.
Quote from: Beef on February 08, 2016, 05:47:28 PM
I'm looking forward to feeding my bad habit when this comes out.
I hear ya :)
More Mius Front
(http://i.imgur.com/DYuVkOE.jpg)
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Mius%20Front_zps0ptreshg.jpg)
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(http://i.imgur.com/SHe8Pkb.jpg)
(http://i.imgur.com/UAdArbI.jpg)
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(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Mius%20Front_zps3ldmiplw.jpg)
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/mf2_zpss3pxlrak.jpg)
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/MF1_zpsin50r7gf.jpg)
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(http://i.imgur.com/6qs3nyu.jpg)
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/mius_zpsaqumouyf.jpg)
(http://i.imgur.com/ZbJngo1.jpg)
Update
MF is still a wargame with simulation elements, on the Eastern front in 1943. But the action takes place in the summer on the Mius Front.
Engine changes:
• There are some changes in the engine architecture, for example:
• A shorter way to start a "Quick Battle" and auto-battles in the operation phase (this feature was previously only available in SABOW).
• The interface and advanced physics have been moved to separate dynamic libraries.
• At this point both the operation editor and mod-utility have been removed as it did not meet expectations.
• Added the ability to save and run the missions
• Ability to change the game appearance. Removed lot of game options which that are not required.
Steay tuned for more.....
Panzer MkIV From left to right: G, G early, F2, F
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/mius_zpso3ftifhj.jpg)
Smoking
(http://i.imgur.com/2T5zDpF.jpg)
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/mf_zpskn7xoo9l.jpg)
(http://i.imgur.com/ZxELa7u.jpg)
(http://i.imgur.com/3e2aFBf.jpg)
(http://i.imgur.com/VEssJ91.jpg)
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Graviteam Tactics: Mius-Front Teaser Trailer
Published on 22 Feb 2016
https://youtu.be/a_F6zSBnFbA
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Brace%20MF%20is%20coming_zpsuesr9rds.jpg)
No surrender!
Battered and bruised but still in the fight!
(http://i.imgur.com/MdS0cWt.jpg)
Mius-Front Stukas bombing run
https://pbs.twimg.com/tweet_video/CcEtc6cW8AE8kzI.mp4
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Release date?
March 9th 2016. According to this page: http://www.graviteam.ua/tactics/57-gt-mius-front.html
Will confirm
I confirmed yesterday with the devs that the March 9th date is NOT correct.
I will let you know as soon as i do.
Regards
(http://cdn.akamai.steamstatic.com/steam/apps/312980/header.jpg?t=1456764325)
Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.
Release Date: Coming soon
Steam page: http://store.steampowered.com/app/312980/?snr=1_5_1100__1100About This GameGraviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.
Game is comprised of two modes: • Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
• Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
• New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
• Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
• High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
• Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
• Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
• Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
• Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
• Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
• Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
• Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
• Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
• Advanced control of the off-map artillery, featuring various fuse settings and shell types.
• Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
• Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
• Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.
Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.
Graviteam Tactics: Mius-Front Teaser 1
https://youtu.be/X8LLb_JSU6A
Published on Feb 29, 2016
Interface in a tactical battle
tactical map
(http://i.imgur.com/nBuDJPr.jpg)
3D view
(http://i.imgur.com/8zCJQC7.jpg)
(http://i.imgur.com/3qtAXns.jpg)
Available: 5 March
$34.99
http://store.steampowered.com/app/312980
Graviteam Tactics: Mius-Front Teaser 2
https://youtu.be/Dt50SDXMwiE
Published on 2 Mar 2016
(http://2.bp.blogspot.com/_CjFQem7UIVI/SmZ5ezk2JAI/AAAAAAAAAc0/0lmBgSiYSNg/S1600-R/Real+and+Simulated+Wars+1Reducido.jpg)
Graviteam Tactics Mius Front - Screenshots
(https://1.bp.blogspot.com/--a_po3Xcw2w/VteR31t-NwI/AAAAAAAAURI/Uosm3Z5Qpyg/s640/2016-03-01_00009.jpg)
Read on: Click Here (http://kriegsimulation.blogspot.co.uk/2016/03/graviteam-tactics-mius-front-screenshots.html)
Mius Front
T34 mod 1942
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/d0834023-cb95-4360-8406-0f67895cb893_zpsewqyai4q.jpg)
It has been unleashed
AI is working now?, last time I played Operation Start IA was unable to drive in a straight line following a road,yeah like in SB ;D
Quote from: Colebrook on March 09, 2016, 01:08:02 PM
AI is working now?, last time I played Operation Start IA was unable to drive in a straight line following a road,yeah like in SB ;D
Good AI and good path finding