Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Life Is Feudal => Topic started by: Asid on September 30, 2016, 09:01:58 PM

Title: The trees are alive
Post by: Asid on September 30, 2016, 09:01:58 PM
30/09/2016 Weekly Dev News Update "The trees are alive!"
Hey everyone, welcome to this week's development news!

We’ve been working on a new maintenance algorithm for trees.

Forests: they aren’t just a supply of firewood and construction materials at your disposal - they’re living organisms; they need particular weather conditions, and thrive in certain locations.

(http://images.akamai.steamusercontent.com/ugc/258219525685506511/74A1168C7D58C30E4101914D042BEBF913DE48D2/)

Just like any living entity, the trees can bloom, wither or even perish.

We’ve made a number of adjustments, including the tree models, and are looking forward to presenting you with a new, living forest!

(http://images.akamai.steamusercontent.com/ugc/258219525685510800/212A7DE8ED341779E3F7F5000E05F4262634E427/)

We are also so pleased to let you all know that we've managed to defeat a number of issues that were bugging some of our users mentioned below.


•   We found, and fixed, a particular bug that caused some tanning tubs, drying racks, campfires and other similar objects to work incorrectly.
•   We also fixed an exploit, which allowed the player to log out under a wall and log back in on top of it.
•   Finally, we’ve stopped grass from growing through your building's floor or above tunnel entrances.


We hope you’ve enjoyed this insight into some of what we’ve been up to!


The team