Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: wilso845 on August 28, 2016, 08:01:32 PM

Title: Rising Storm 2:Vietnam
Post by: wilso845 on August 28, 2016, 08:01:32 PM
 Boots on the Ground, reveals the very first in-game footage for Rising Storm 2: Vietnam. The realistic gameplay footage will pull players directly into intense authentic gunplay and visceral first-person action in this brutal recreation of the Vietnam War. Through the lush, but dangerous jungles, to firefights in the streets, across the rolling hills, entrenched deep in the rice fields and even into US Firebases, the environments are as treacherous as they are massive. Choosing sides as either the US forces or the Vietnamese resistance forces, players will experience intense tactical action with up to 64 players in battles, with each force having their own unique abilities and tactical advantages such as Napalm Strikes, Artillery Barrages, surface-to-air missile strikes, traps, ambushes and more.

Rising Storm 2: Vietnam is developed by Antimatter Games and published by Tripwire Interactive for PC and is slated for release in 2016. This title has not yet been rated by the ESRB, but Tripwire Interactive anticipates a rating of “M” for Mature.

 https://youtu.be/12S1gk9sImc
Title: Re: Rising Storm 2:Vietnam
Post by: Stormin Norman on August 29, 2016, 01:29:26 PM
OMG Napalm falling from the sky!  :P
Title: Re: Rising Storm 2:Vietnam
Post by: wilso845 on August 29, 2016, 03:17:48 PM
Follow the link below and sign up for the closed beta.

All you are asked to do is confirm your email address and put the rising storm 2 Vietnam in your steam wish list

http://tripwireinteractive.us2.list-manage.com/subscribe/post?u=0b638f09c7c45666e46052ede&id=57b4e6d4e9
Title: Re: Rising Storm 2:Vietnam
Post by: Longknife on August 29, 2016, 03:54:27 PM
WOW I will definitely have to get this! Vietnam is one era that is regrettably largely ignored in sims.

ROF was way to high for that M3 though  ;D
Title: Re: Rising Storm 2:Vietnam
Post by: Stardog765 on August 29, 2016, 10:23:26 PM
All of the Red Orchestra games are on sale today on Steam, FYI.

Title: Re: Rising Storm 2:Vietnam
Post by: wilso845 on August 31, 2016, 06:02:03 AM
New reveal of the helicopters enjoy

 https://m.youtube.com/watch?v=JP1I1eg9Wmk
Title: Re: Rising Storm 2:Vietnam
Post by: wilso845 on September 11, 2016, 02:09:04 PM
Weapons and commander abiliities

 https://youtu.be/D9PCHNTXCoU
Title: Re: Rising Storm 2:Vietnam
Post by: Stardog765 on September 11, 2016, 04:30:57 PM
Ya brah! Looks good
Title: Rising Storm 2:Vietnam Beta TEST Wave 5
Post by: wilso845 on February 24, 2017, 09:04:53 PM
FINALLY!!! i got my invitation to test this bad boy.... keep an eye on your emails if you have applied

We are setting live Closed Beta Wave 5 today shortly (with many new invites going out as well!). Below you can find the changelog:


New Major Audio Feature
Included in CB5 is a brand-new audio engine (Wwise)! Not only will you hear greatly improved sounds across the board… performance has also been improved. Weapon sounds are ‘beefier’ along with improved sound distance. Helicopter sounds have been updated. Ambience has been updated. As you move through the jungle you’ll hear ambient creatures calling out all around you, branches snapping and mosquitoes buzzing. Lastly, be sure to also turn on the music, as we have introduced brand new music tracks for both factions.

As this is a large audio update, we have created specific survey questions to gauge your feedback. Remember to click the survey from the right side of the main menu!

Gameplay
There have been many refinements to the Vote Kicking system
The name of the player who initiates the vote is now shown
Players cannot quit and re-join a server to vote multiple times
There is a cooldown on starting multiple votes
The overall voting time has been shortened

Customization
(For BETA Wave 5 only) We have unlocked all character customization items for this beta phase. Once we have the server ranking system ready to publish in a future update, the character customization items will once again be locked behind player ranks that you will acquire through leveling in-game.


Weapons
The MoA on some guns has been adjusted to be more in line with real-world values
Tweaked damage values for torso zones. Overall, large-caliber guns will be more lethal
Any central torso hit now has the capacity to kill if enough damage is dealt.
Pistols are now limited to specific classes and not every class has one now. This will cause the pistols to become more scarce on the battlefield. Looting bodies for pistols should now be a more useful mechanic. In the sake of authenticity, pistols were removed from all Rifleman based classes (Grunt, Rifleman, Guerrilla)
Adjusted the damage for RPD to more accurately match SKS/AK weapon family damage

Art
Fixed DX11 Anti-aliasing issues that some testers were experiencing
Massively improved first person weapon shadows on gun and hands
PBR reflections have been adjusted to work better indoors
Adjusted rearward travel fire animations for M16 and DP28 downwards to be more realistic
Increased rearward travel fire animations for shotguns
Increased the speed of deploy animations for LMGs
Added missing bipod fold animations for the DP28

GUI
The launch ‘splash’ image has been updated
Various tweaks to the Overhead Map such as objective icons, Supremacy UI elements, and size and zoom
Supremacy UI now dynamically illustrates links between objectives
Players will now be presented with a ‘First-Time Explanation’ of the role select menu.
Increased max friendly player icon distance to 150m
The Settings Menu has been adjusted to present a more natural flow
Added an option to remove framerate smoothing to the video settings menu. This is intended for 120hz & 144hz monitors, where you were previously locked at 60FPS
A ‘progress bar’ has been added for items such as bandaging, tunnelling, destroying tunnels, etc. Note, this is a first pass. More work on the visual elements will be coming in a future BETA wave
Added a ‘Borderless Windowed’ setting to the video settings menu
Helicopter UI elements that were previously transparent are now more readable
Fonts have been improved and tweaked throughout the game, for easier legibility
Removed a few unsupported 4:3 resolutions from the video settings menu
Added an option to quiet the announcer voice separately from other audio elements. The Announcer Volume slider can be found in the audio settings menu
Removed confusing chevron symbols from the Territories game mode UI
Removed the ‘auto spawn’ checkbox from spawn menu
The overhead map has been adjusted to no longer include extraneous information

Performance
Helicopter networking code has been optimized for better performance
Audio performance has been streamlined

Bug Fixes
Gameplay
Fixed a bug where ‘Force Respawn’ would sometimes not spawn all dead players on a team
Fixed a bug where mantling could fail on slanted terrain
Fixed a bug where the F4 could ‘miss’ targets with high elevation, such as An Lao Valley.
Fixed a bug where player bodies would fling high in the air on death from underground locations. This may still occur in some undiscovered places as the fix is location-specific. Please be sure to report any cases you still see this occur

Maps
Various bugfixes and improvements to the below maps. Improvements include optimization, additional art passes, collision fixes and miscellaneous adjustments based on previous wave tester feedback
TE-Hill937
TE-Hue City
TE-Cuchi
SU-SongBe
TE-Firebase
TE-Compound

Audio
Fixed a bug where some audio files were not adjusted by the correct sliders in the menu

Art
Various red barrels will no longer appear bright red so as not to confuse players who thought they could shoot the barrels to make them explode
Fixed a bug where 3p Punji shovelling had no animations
Fixed a bug where the ‘spinner’ animation for commander ability cooldowns would not show
Fixed a bug with the VC Radioman backpack not ‘rag dolling’ correctly
Fixed bugs with 3P LMG iron sight animations
Fixed bugs with hip fire hit detection not working properly in some corner cases
Fixed several collision issues where players would previously bounce back or become stuck
Fixed character customisation rooms on Firebase, Song Be, and other maps
The Claymore and C4 now bring up the ‘clacker’ (trigger) much more quickly

GUI
Fixed the Match Report screen showing both teams as ‘red’ when using homogenized colours
The credits section has been updated

Miscellaneous Fixes & Updates
The game executable has been changed. It has been renamed to VNGame.exe. You may need to change custom shortcuts
The Bink video player has been updated which will provide better fidelity on video files such as menus and loading screens
Adjusted the speed hack detection system to be a bit more forgiving for players on Wi-Fi or with bad connections
Title: Rising Storm 2:Vietnam SCREENS
Post by: wilso845 on February 25, 2017, 12:49:01 AM
(http://images.akamai.steamusercontent.com/ugc/84844418396390671/262735960E31353A69B12BE85AA1E9CA7314B4A0/)
Title: Re: Rising Storm 2:Vietnam
Post by: wilso845 on February 26, 2017, 05:40:03 PM
Menu screen

(http://images.akamai.steamusercontent.com/ugc/84844418396390835/EB7A67FD8D577357024000F1E7724484BBD41FA8/)

Role Screen and Equipment US side.

(http://images.akamai.steamusercontent.com/ugc/84844418396390967/A7F7D206D03F08631A43616DA3614BA1529AFB91/)
(http://images.akamai.steamusercontent.com/ugc/84844418396391095/54A0817A10E62783CBE3A277954FCD0ADF499D90/)
(http://images.akamai.steamusercontent.com/ugc/84844418396391095/54A0817A10E62783CBE3A277954FCD0ADF499D90/)
(http://images.akamai.steamusercontent.com/ugc/84844418396391340/41BA306C1DC2146889B34672BBB9BBCF9BD4B1D4/)
(http://images.akamai.steamusercontent.com/ugc/84844418396391479/15E3F5EEB96ED2F1C1C5E79F5BA1CA2619EFA650/)
(http://images.akamai.steamusercontent.com/ugc/84844418396391601/F547651336B1B2D922B8C73D6CA926C61F48DAB6/)
(http://images.akamai.steamusercontent.com/ugc/84844418396391716/06A861F0AFB35CCECA8608AF47B3F9B70DB68E05/)

In game footage

(http://images.akamai.steamusercontent.com/ugc/84844418396392093/19FFF5A340788C5E6B6FFB127366200200FD6AED/)
(http://images.akamai.steamusercontent.com/ugc/84844418396392193/F7B3FD230FD8DB2CC9BFD43AE4818B28C29638AB/)
(http://images.akamai.steamusercontent.com/ugc/84844418396392310/F57B7FE52C012B1A3817931F9DC19928A0683F06/)
(http://images.akamai.steamusercontent.com/ugc/84844418396392416/E7435906E08EE7E1AF2ADD84D7F243401109D650/)
(http://images.akamai.steamusercontent.com/ugc/84844418396392535/9CFA3D03826C3C97FE4F20DE0526023DF7B0107F/)
(http://images.akamai.steamusercontent.com/ugc/84844418396392651/6015860B957008FC54AB4559EF5BE69B460683EB/)
(http://images.akamai.steamusercontent.com/ugc/84844418396392775/8BCF8DE1426597D24C7FF6D0F83C79127A2CC0A2/)
(http://images.akamai.steamusercontent.com/ugc/84844418396392881/BE315B6D22846BD5AEBA830095DB3C2AFE9018F1/)
(http://images.akamai.steamusercontent.com/ugc/84844418396392996/7979AFE9832AEE123D813485369BDF2A28C8C6E2/)
Title: Re: Rising Storm 2:Vietnam
Post by: Asid on February 26, 2017, 09:25:03 PM
Looks good. How is it as a casual shooter?

I wonder if you can have good team work or if it's COD style.

Thx for the pics  8)
Title: Re: Rising Storm 2:Vietnam
Post by: wilso845 on March 16, 2017, 02:43:37 PM
Guys if you have registered for testing keep an eye on your emails....it took me until beta 5 to get an invite

Rising Storm
CLOSED BETA WAVE 6 HIGHLIGHTS

We received and reviewed a lot of terrific feedback from the testing community, for Closed Beta Wave 5. Thanks again to the testing community! With that said, we wanted to take a moment to showcase some of the highlights you can expect in Closed Beta Wave 6.
 
Easy Anti Cheat – With this Beta wave we are introducing EAC (Easy Anti Cheat). This highly supported and successful system will co-exist with Valve Anti-Cheat (VAC) and will provide a stronger defense against 3rd party cheat software. Upon first load of the game, you will be required to install this software. Failure to install this software will not allow you to load the game.
 
Player Progression - Player progression and ranking up is now active. While there are known issues with this system, ranking up and unlocking character customization options is now implemented in RS2. Please continue to provide feedback and report bugs on this system, so we can look to address ASAP.
 
Client and Server Crash Fixes – We’ve addressed several client and server crash issues since CB5. Please continue to let us know on the forums if you still experience crash issues and what occurred right before the crash. We have logging in-house as well, but it never hurts to have that extra info!
 
Performance Optimization – Performance is key in any game and it’s at the top of the list for Vietnam. We’ve made some big strides in performance on several maps, including Hue City in particular. Performance optimization will continue to be an on-going effort but we’d love to hear back from the community on how their performance is in CB6. Remember to fill out that survey from the main menu!
 
Environment Collision – We’ve made sweeping environment collision fixes on various maps such as Hue City, An Lao Valley and Hill 937. These fixes were for when the character would experience getting stuck or blocked by collision. Please continue to report in the forums on locations you are still getting stuck or blocked by collision. Updates to collision will continue for all maps in future updates.
 
First Time Set-up – We’ve added a ‘first time prompt’ that will display on the first time you run the game. This screen will show you the default keyboard layout (Rising Storm Inspired) but will also allow you to seamlessly change to the (Classic RO2 inspired) layout.
 


Continued UI Updates – With another Beta wave comes another round of UI updates. The team selection screen and the scoreboard have received UI treatment. We’d love to hear your feedback on the forums for these 2 updates.
Continued Audio Updates – Several weapons and Helicopters have received updated audio treatment. We have also addressed several bugs and feedback from Closed Beta Wave 5.
 
Social Media – We want to make sure our news and updates are reaching all of the critical outlets and media platforms. As such, please be sure to visit and follow the following:
Twitter - @rs2vietnam
Facebook - facebook.com/RS2Vietnam/
Official TW Vietnam Forums - forums.tripwireinteractive.com/forum/rising-storm-2-vietnam
Steam Vietnam Forums - steamcommunity.com/app/418460/discussions/0/
Reddit Vietnam Forums - www.reddit.com/r/rs2vietnam
 
There is a lot more that has been addressed which will be covered in the full patch notes, but these are some of the highlights. As always, please continue to post feedback through the main menu survey, forums and social media platforms. We look forward to seeing you in-game!
 


Title: Re: Rising Storm 2:Vietnam
Post by: Asid on March 16, 2017, 03:59:50 PM
Thanks for the update Wilso  :thumbsup
Title: Re: Rising Storm 2:Vietnam
Post by: Asid on May 30, 2017, 08:52:41 PM
Rising Storm 2: Vietnam Launch Trailer (Full Length)


https://youtu.be/YqyeNcNKxXs

Published on May 30, 2017
Title: Re: Rising Storm 2:Vietnam
Post by: Asid on May 31, 2017, 09:40:43 PM
No joystick support!

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSe5EYohMC9JM83AOxQtTQRpc_cYYbbLaI-SPCyO4wRvi3mQqkL)
Title: Re: Rising Storm 2:Vietnam
Post by: Stardog765 on June 01, 2017, 02:37:40 AM
I will be holding off after some of the stuff I read.  We will see :(

Title: Re: Rising Storm 2:Vietnam
Post by: Asid on June 01, 2017, 09:36:29 AM
No joystick to fly helos. You need to use mouse  :bullshit
Title: Re: Rising Storm 2:Vietnam
Post by: Stardog765 on June 01, 2017, 01:27:37 PM
Ya thats uncool!  Dont they know thats the only reason you bought the game?  Bastards!
Title: Re: Rising Storm 2:Vietnam
Post by: Asid on June 01, 2017, 02:26:28 PM
 

:helicopter
Title: Re: Rising Storm 2:Vietnam
Post by: Asid on July 28, 2017, 03:16:21 PM
Map Variants Beta Update

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/56501c5bcc2690e4634e4df9d58ca500d84b8af8.jpg)

Hello Everyone,

While the teams at Tripwire Interactive and Antimatter Games continue to work towards the next major update (1.02) and future content (more on that as we continue to move ahead!), today we have the first iteration of existing map variants to share with you and we want to hear your feedback!

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/4be90346c0b0d774d7c960cf2dd46ef87ff586d6.jpg)

Introducing SU-HueCity, TE-AnLaoValley and TE-SongBe! These map variants not only bring the existing maps to the other game mode they offer new gameplay experiences and new lighting/time of day. PLEASE NOTE: these maps are currently in a BETA state. This means there are known bugs that are present, but we are at a stage where we are ready to provide these maps to you and receive your feedback.

Players can test these maps by joining our official test server located here in Atlanta (Tripwire Official ATL Test Server IP: 64.94.238.82:7787). Server admins can opt into an optional download to brings these maps to their own servers via SteamCMD.

Once you’ve had an opportunity to test these maps be sure to drop by http://rs2vietnam.com/mapsurvey and let us know your feedback. Keep in mind, you may not see any significant (or any changes) to these maps between now and the 1.02 update which is well under way.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/da7cb00335c9e2aba82625dc38f8d16bcee61dc7.jpg)

Speaking of update 1.02, we’d like to provide you with just some of the key updates that will soon be coming your way over the next few weeks:

•   Several performance and visual improvements
o   Fixed several gameplay hitch conditions
o   Fixed several cases where audio could drop out or not be played at all. Players of the Supremacy 64 player mode should notice these adjustments the most

•   Weapon Changes
o   Separate sensitivity slider for iron sights and sniper optics
o   Tactical view (default: T) no longer needs to be toggled back to ‘on’ after death
o   Reduced recoil of AK-47 weapons by around 25%
o   Increased suppression caused by machine guns by 33%
o   Reduced weapon sway on the SVD and Mosin sniper rifles
o   Reduced PPSH-41 drum ammo count from 71 to 65 rounds simulating underloading the drum for reliability.

•   Quality of Life
o   Added vehicle-specific keybinds to separate movement keys when playing as infantry vs pilots
o   Added decals to indicate to players exactly where fire damage will occur when napalm has hit, preventing ‘Invisible Napalm’ deaths - if these continue to persist, please continue to report them at our official support forums: https://forums.tripwireinteractive.com/
o   Added the ability to rotate claymores before planting
o   Added an icon to indicate when the player’s gun’s muzzle is blocked by cover when aiming over cover
o   The ambush/force deployment audio now only broadcasts to the commander, and players who spawn as a result of the ability
o   Tweaked the volume of footstep sounds to make them more audible
o   Added a toggle sprint option to settings
o   Many objects that were being culled out too soon, have been addressed

•   Easy Anti Cheat Update
o   The EAC team have tracked down the issues that some of the community have reported, such as communication errors between the clients and servers

•   SDK and Workshop Improvements
o   Config and Localization Support
o   Extra files to help modders (such as animation rigs and other assets they may find useful)
o   Ability for modders to create their own uniform options for new factions

•   And much more (9 pages of patch notes on the way!)


As always, scheduled content is subject to movement or other changes.
Title: Re: Rising Storm 2:Vietnam
Post by: Asid on August 08, 2017, 04:00:13 PM
1.02 Full Changelog And Shake and Bake Week Announcement
8 August

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/55cbd20831cdf887ae5c021603661f79f38b3146.jpg)



Big list: HERE (http://steamcommunity.com/games/418460/announcements/detail/1452827317622218334)
Title: Re: Rising Storm 2:Vietnam
Post by: Asid on August 11, 2017, 02:54:04 AM
Events

Shake and Bake Double XP
As a ‘thank you’ for being patient and supportive of the 1.02 hotfixes, we have extended the ‘Shake and Bake’ double XP event by 2 days. The event will now come to a close on August 17th.
Title: Re: Rising Storm 2:Vietnam
Post by: Asid on August 29, 2017, 04:38:11 PM
1.03 Update Changelog
29 August

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/6a57884f4bccd4df947c822f8522b046ccf23acf.png)

New Additions

New Tech: Instanced Rendering
Back in June, we announced that our engineering team was hard at work on a ‘prototype rendering system’. At that time, it was not yet ready to be delivered in a live build. We’re now at a stage of development with this new technology that we’d like to introduce it with update 1.03.

Before further explanation on what this new technology will provide to you, there are two important items that need to be stated:

•   This new system will be OFF by default. Should you wish to enable this system, go to the VIDEO options and select the “Instanced Rendering” option, as seen in the below image:

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/252d05a2e13fa9cf72decf95861d3453f2fa5037.jpg)


Read the full long changelog here (http://steamcommunity.com/games/418460/announcements/detail/1453955548934828399)


Title: Re: Rising Storm 2:Vietnam
Post by: Asid on September 26, 2017, 05:35:39 PM
Rising Storm 2: Vietnam Update 1.04 Live


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/6a57884f4bccd4df947c822f8522b046ccf23acf.png)

We have just pushed live a required update for Rising Storm 2: Vietnam. It includes the following changes:

New Additions

Video - Instanced Rendering
•   After positive community feedback, instanced rendering has been set to ‘on’ by default on compatible graphics cards. You may still disable this setting through the video options if you experience any issues


On medium and lower graphics settings, various art assets may display incorrectly - if you are planning on using the experimental ‘Instanced Rendering’ mode, it is highly recommended that you do so on High graphics settings or above.

Please remember to continue reporting your feedback at the following location: http://steamcommunity.com/app/418460/discussions/6/

Server
•   Removed Server Side Hit Detection as an available option. Server Side Hit Detection was causing inconsistent gameplay experiences compared to servers running the default Client Side Hit Detection. We recommend server admins use a generous ping limit on their server if there is concern about high-ping players.

Gameplay
•   Refined MAT-49 recoil and handling: Decreased 9mm variant recoil by 40%, Increased 7.62 MAT-49 recoil by 15%
•   Increased the ‘match end’ bonus from 35 points to 100 - these points will be added to your score regardless of whether or not you won, as long as you finished the match
•   Added a 3-second delay to lowering your weapon when first entering spawn protection
•   Increased the duration of 'pain' effects to 5 seconds

Maps
•   Standardized the ammo resupply timer to 60 seconds for all Resupply Points across all maps

Art
•   Added a directional indicator to the Claymore preview mesh
•   Changed the blood splatter/obliteration gore decal to translucent rather than opaque
•   Replaced the ripped trousers on the ‘vest and pants’ character customization option to distinguish it from the ‘torn pants’ option
•   Tweaked the flat-surface detection for foot placement on animations. This should prevent characters from ‘popping up’ inappropriately on uneven terrain

User Interface
•   Added squad spawn tunnels to the tactical view of the Squad Leader who created them
•   Re-scaled all objective icons to make objective fills smoother
•   When cycling between spectators, the camera now interpolates between players when using the fixed-third person viewing mode


Bugfixes

Gameplay
•   Fix for iron sight sway jumping around and glitching on PCs with below average performance
•   Fixed an exploit where Huey pilots could spawn as a co-pilot infinitely until the Huey itself was destroyed
•   Fixed an issue where players were able to hold up to 18 rounds for the M79
•   Fixed an issue where newly promoted Northern Squad Leaders would receive an additional pick mattock upon visiting an ammo resupply point
•   Fixed several issues which could cause squad leaders to spawn with multiple pairs of binoculars, or multiple pick mattocks
•   Fixed an issue where changing weapons while aiming down sights would not change the FOV to adjust to the new weapon
•   Fixed an issue where changing to a weapon that is already in ‘iron sights’ would permit the user to ‘jog’ while aiming down sights
•   Fixed an issue where the ‘disarm trap’ prompt would become stuck on the screen, allowing players to disarm traps from inappropriate distances
•   Fixed a legacy issue where players would pull out a second grenade while cooking the first one while running
•   Corrected an issue where players could sometimes switch to the wrong equipment
•   Wounding friendly players no longer causes a team kill penalty when that wounded player disconnects
•   Fixed an issue where the Suppressed XM21 would fire without cycling the ‘bolt’ after reloading the weapon


Maps

Song Be
•   Fixed an issue on Territories Song Be where after capping objectives attackers would receive an incorrect warning that they had entered enemy territory

Hue City
•   Fixed an issue where players could become stuck in a broken sidewalk tile on Hue City
•   Added missing out-of-bounds walls and trees on Hue City
•   Players can no longer walk up the tree/bush collision at objective C on Hue City
•   Added a missing street mesh to an out of bounds area on Hue City
•   Fixed an area of stretched texture on the wall of objective C of Hue
•   Fixed an issue on Hue City where pillars at objective F used the wrong material
•   Removed an impassable ‘invisible wall’ from initial US spawn on Hue City

Cu Chi
•   Fixed an issue on Cu Chi where objects previously missing textures on Cu Chi would appear overly shadowed with instanced rendering enabled
•   Fixed an area on Cu Chi where players could mantle through a window in the factory onto a tall blocking volume

Compound
•   Removed a blocking volume causing ‘invisible collision’ between objective C and B on Compound

Song Be
•   Fixed a light bleed issue on the ammo hut at objective G on Supremacy Song Be
•   Fixed an issue on Territory Song Be where spawn tunnels and punji traps would appear overly bright
•   Fixed an issue on Territory Song Be where some patches of terrain appeared overly dark

Art
•   Fixed an issue where large black decals would be left when obliterating bodies with instanced rendering turned on
•   Fixed an issue where players in trenches would appear as a floating head and ‘broken’ arms
•   Fixed an issue where picking up a dropped M60 could occasionally cause two weapons to appear in the player’s first-person hands
•   Fixed an issue where the left hand holding the foregrip of the Type 56-I would not reset properly following the spotting animation
•   Fixed an issue where during the spotting animation the Grease Gun’s stock would ‘teleport’ to the folded-out position when using the weapon with the stock collapsed
•   Fixed an issue where C4 would still appear in the player’s hand after throwing, allowing players to detonate C4 without using the clacker
•   Fixed an issue where players’ arms would become ‘stuck’ when throwing a second grenade after throwing the first

Audio
•   Fixed an issue where players could be ‘spammed’ with impact sound effects during ‘fade to black’ slow death if other players shot their body
•   Fixed an issue where the announcer used the wrong VO when objectives H and I came under attack

User Interface
•   Fixed an issue where the "Mantle" prompt on the HUD appeared as "Key Not Bound", despite the key actually being bound correctly
•   Fixed an issue where Spawn Queue names would overlap the squad members & Squad Leader list
•   Fixed an issue where player icons would not show on the overhead map
•   Prevented a tool-tip pertaining to US infantry from displaying to NLF and NVA Squad Leaders
•   Fixed an issue where spotted tunnels would persist on the tactical view for up to a minute after the tunnel’s destruction
•   Fixed an issue on the Server Browser where Tooltips overlapped other UI elements
•   Fixed an issue where some tool-tips would appear blank
•   Fixed an issue where the Squad Leader 1 icon would be stuck on the overhead map for the Northern team

EAC
•   Improved the game server-side performance in registering new game clients with higher simultaneous player counts
•   EAC Setup: Fixed an UI issue causing the setup window to become blank in certain cases
•   Fixed an extremely rare edge-case that could cause the anti-cheat authentication to timeout for a client under packet loss at specific authentication state
•   Fixed an internal issue affecting the processing of few anti-cheat heuristics
•   Peer-to-Peer: Fixed an issue causing the back-end connection to fail internally at times

Misc. Fixes and Additions
•   Due to an error on our end, there was an issue with stat tracking for ‘shots fired’ with the M1917 revolver. Starting with update 1.04, the ‘shots fired’ count will start tracking correctly. Please note, your 'total' may be unusually high due to shots tracked before the fix. We apologize for any inconvenience this may have caused

SDK
•   Fixed an issue where modders would be unable to add their own character customisation

Localization
•   Fixed an issue where the Server Browser would display text rather than icons when playing with Russian localization
•   Fixed an issue where some server browser icons were inconsistent with icons displayed for other languages when playing with Russian localization

Title: Re: Rising Storm 2:Vietnam
Post by: Asid on November 23, 2017, 02:32:45 PM
Bushranger Content Update - Release Date Announcement
Rising Storm 2: Vietnam - [TW]Yoshiro

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/6a57884f4bccd4df947c822f8522b046ccf23acf.png)

Hello everyone,

While many of you have been keeping watch (or even helping us out on the Community Test Branch - our continued thanks for your input and feedback) on the upcoming Bushranger Content Update, today we wanted to do a quick summary of what it is, as well as new details (such as when it will release!)

The Bushranger Content Update brings you a new faction, the Australian army along with its:
•   5 New Weapons: The L1A1 Battle Rifle, L2A1 LMG, Owens SMG, F1 SMG, and the Browning Hi Power pistol
•   New Helicopter - The Bushranger Huey Gunship
•   New Commander Ability - Canberra Bomber

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/b6530def0a99f7ff415a73d3389e7c0def904606.jpg)

Australian Forces will be fighting it out in 3 new official maps
•   TE-Rung Sac - a new landscape to learn and conquer
•   SU-Operation Forrest - the largest stock map to date
•   TE-Long Tan - bringing darkness and the rain as new factors players will need to consider

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11536098/2487175650dca47bc5512e6a43ddb495409e2ae0.jpg)


And the United States Army faction are also picking up a new weapon to add to their arsenal, the XM177E1 carbine. All this along with new features such as 3D positional VOIP, new quality of life improvements, and bug fixes should be coming to you next week! The current plan has this update rolling out next week on Tuesday, November 28th.

For those that may not know, this update and all of the previously mentioned content are free for all players.

If players want to help provide for future free content updates such as the Bushranger Content Update, one of the new features is an in-game store where players can purchase the Digital Deluxe upgrade as well as unlocking some new cosmetic items (with one exclusive item) for the Australian forces. This cosmetic unlock package will be priced at $7.99. And, just be very clear - these are cosmetic items only - and they can be earned simply through gameplay, so long as you play enough (except for one item)!

We look forward to seeing you in game next week as we head back into the jungles! And if you want to join us earlier, you can find us playing on our Community Map Server in Frankfurt later today! Details can be found here:
http://steamcommunity.com/games/418460/events/3213744694723520534