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Halfway to the weekend? It's time for...Midweek Madness.
Open to all. Friendly Head 2 HeadD.O.W. Vu & Red Alert Vu
Wednesday Mission 24/08/16 @ GMT17:00Defence of Losevo By
Red Alert VUThis scenario is a simulation and does not have any political message.
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Information:Dog's of war will be attacking to Village Losevo
Map(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Steel%20Beasts%20Pro/Midweek%20Madness/Defence%20of%20Losevo%2024%2008%2016/Defence%20of%20Losevo_zpsrem80mwa.jpg)
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Steel%20Beasts%20Pro/Midweek%20Madness/Defence%20of%20Losevo%2024%2008%2016/Defence%20of%20Losevo%202_zps2hgzjleu.jpg)
Mission Summary:We must take the town of Lenovo. At all costs! The enemy is entrenched. They have other ideas....
Excerpts of the battalion commander's orders for...1) SITUATION: a) Enemy:
Enemy forces:
5 T72b1(2012)
4 BMP-2 with troops
4 ATGM Spigot
1 Ural(supply)
b) Own:
2 Leopard 2A5
2 Leopard 2A4
2 Leopard AS1
3 CV9030 (fin)
4 Unimogs with troops (only RPGs)
c) Attachments and detachments: 2 Unimog supply trucks and 1 artillery battery of 6 tubes (
HE 30rds, Smoke 6rds) each.
2) MISSION:Our mission is to take Losevo village.
3) EXECUTION: Intent: Dow force will proceed and capture village Losevo
a) Concept of Operation:
Designed by player.
i) Maneuver:
Designed by player.
ii) Fires:
1 artillery battery of 6 tubes (
HE 30rds, Smoke 6rds) each.
iii) Additional assets:
2 Unimog Suply trucks
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Information: Victory:1) All enemy AFV will be destroyed or 2) 5 of our AFV's take green zone in the village.
Defeat:2) We lose all AFV or 2) mission time is 60 min.
Starting positions of our troops will be randomized(NW,NE,SW or SE from Losevo village).
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********************************
** Notes **********************************
SB Version: v4
Session Name: Defence of Losevo
Created by: Red Alert
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60 mins
Head 2 Head / CO-OP: H2H
Date: Wednesday 24-08-16
Time: 17:00 GMT
Location: DOW TeamSpeak
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Midweek+Madness&iso=20160824T17&p1=1440&ah=2)
TeamSpeak IP: dow.ts.nfoservers.com
Room: Dogs of War
Minimum Skill level: Beginner
Who can play?: Open to all
Dogs Of War Vehicles : (in mission)
Leo2A5DK within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)
CV 90/30-FI within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)
You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.Required:
Teamspeak Download (windows): Click here (http://www.teamspeak.com/downloads)
Teamspeak IP: dow.ts.nfoservers.com wait in lobby for access to other areas.
All WelcomeManning List• Red Alert Vu (possibly 6 players)
• Lumi
• Wilso (work permitting)
• Stormin Norman (work permitting)
• Wolfakov
• Asid
• Major duck
• Swordsmandk
• Gopher
• Rotar
• Colebrook
• Tantal
• Lusik
• 3+ others players
I'm in
I am in but may be a little late depending on traffic on a good day im in by 1720hrs local
I'll be there. :)
I have to work also, so I might make it if I can get home in time.
It would be great if more of our friends could play but the time is an issue. There is not much we can do for the weekday missions.
Ill play
I have some Missions, need updating
I'm in, I'll take some trucks.
Updated first post with manning list. The list is from here and SB.com
Manning List
• Red Alert Vu (possibly 6 players)
• Lumi
• Wilso (work permitting)
• Stormin Norman (work permitting)
• Wolfakov
• Asid
• Major duck
• Swordsmandk
• Gopher
• Rotar
Sorry guys but suply trucks not available for attacker team. Did you edit this mission?
Quote from: Oleg on August 23, 2016, 05:32:24 PM
Sorry guys but suply trucks not available for attacker team. Did you edit this mission?
Rotar means "4 Unimogs with troops (only RPGs)"
I won't be able to join unfortunately. Have fun. It seems that you'll be getting lots of it. 8)
Chees this is starting to look like crowded. :)
Please. Can you set graphic settings to "low" because one of our guys has low end computer?
I think that should be no problem. Consider it done ^^
I will be there,but you should change the mission:
1- is to small for the number of players
2-is totally unbalanced,is going to be boring
Quote from: Colebrook on August 23, 2016, 10:38:38 PM
I will be there,but you should change the mission:
1- is to small for the number of players
2-is totally unbalanced,is going to be boring
1. It wasn't to small when our friends, Red Alert, designed it. Maybe we can add some units. That is their choice.
2. The mission was made by Red Alert. It was their turn. How do you know if it is boring? We each take turns to make the missions. Next week it is our turn.
This is a casual fun session. Anyone can play. No matter the skill level :)
Regards
Look at the units, 5 t72 against 4 leo2 +2 leos 1, and 4 bmps against 3 cv90, you know the result of this battle before is played.
We need 6 operational afv to capture. We are attacking. And they have as well 4 missile teams. And those t72 are never ones. I think it will be very difficult for us to win.
Though you are correct. Thermals make a lot difference... Even to point of unfair advantage.
Don't underestimate our Russian cousins, they know the lay of the land...I might drop by TS to listen for a while. It's 1:00am my time.
Can i still join the mission ??.
CV9030 if possible.
We have quite a few people coming.
If you can then come early.
We will reduce graphics settings in game to allow for our friends with lower spec computers.
The mission has also been updated by Red alert
I will listen in
Good time had by all.
Thank you to everyone who showed up.
We intend to continue with these.
All welcome :)
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Sounds great - hope I can get some time this Autumn to get to one of these. Real life keeps getting in the way.
Hi guys, thank you for a good game.!
We are waiting for a new scenario for cooperative play. We can use not only the techniques of the USSR.
Quote from: Oleg on August 25, 2016, 08:44:41 AM
Hi guys, thank you for a good game.!
We are waiting for a new scenario for cooperative play. We can use not only the techniques of the USSR.
We are already looking at missions for next time. Let us know what equipment you like :)
Also do you want co-op or head to head. And do you guys want to use Russian equipment or something else would be good as well?
Also, I was thinking that what if we would ask others and maybe 911 if they are interested of joining into weekly Wednesday mission rotation?
Any thoughts guys?
https://youtu.be/8zJErTu60Lg
Quote from: Lumituisku on August 25, 2016, 01:49:34 PM
Also do you want co-op or head to head. And do you guys want to use Russian equipment or something else would be good as well?
Hey guys, let's cooperative game. For us tanks-type LEO, BMP-type CV or Pizarro.
So co-op, same equipment. Chees... need to think this.
I'm not going to script AI so i think I will simply play on enemy side alone making it little more smart. Though now question is of what kind of mission... and thus cause it's AI controlled vehicles opfor will need quite large number... unless it's against modern ones such as m1a2s hmm... and it's total mystery of how many players we will get so... hmm chees
Also it likely should be something simple so that potentially large numbers of players with likely communication trouble would be able to keep up on what's supposed to happen.
Erm good ideas anyone?
I'm guessing it will be attack of different companies. RA, DoW and reserve
Hi Lumi,
is it possible to spawn or desactivate units from the menu triggers ?
Maybe something you can do if you are unsure about participant count, is to make one mission with a few companies per side. Then with triggers you just spawn/desactivate some of them so you can scale the OOB depending on the number of players. :)
That way, you have a mission ready, if you have extra people, or if some people are missing, you manage the unit count at mission start !
That's what i do sometime in DCS, but i'm not very familiar with steelbeast.
Quote from: Wolfakov on August 26, 2016, 04:54:01 PM
is it possible to spawn or desactivate units from the menu triggers ?
Yes
We do that in some of our set missions already.
Quote from: Wolfakov on August 26, 2016, 04:54:01 PM
Hi Lumi,
is it possible to spawn or desactivate units from the menu triggers ?
Maybe something you can do if you are unsure about participant count, is to make one mission with a few companies per side. Then with triggers you just spawn/desactivate some of them so you can scale the OOB depending on the number of players. :)
That way, you have a mission ready, if you have extra people, or if some people are missing, you manage the unit count at mission start !
That's what i do sometime in DCS, but i'm not very familiar with steelbeast.
In steelbeast adding is easy. Taking away.... is not possible unless unit is spawned "dump" unit that will disappear when it hits exit zone.
Only way in steelbeast are to disable or destroy.
But thats not really what I'm troubled of. I'm more troubled of what kind... what type mission and what kind of story would make it interesting and immersive. B that it would be something else. Than just a shooting range.
Also trying to think terrain / environment... and eny tactics. Well... regardless I'm going to make enemy do something surprising anyways... but what... is yet mystery
Quote from: Lumituisku on August 26, 2016, 04:07:59 PM
So co-op, same equipment. Chees... need to think this.
I'm not going to script AI so i think I will simply play on enemy side alone making it little more smart. Though now question is of what kind of mission... and thus cause it's AI controlled vehicles opfor will need quite large number... unless it's against modern ones such as m1a2s hmm... and it's total mystery of how many players we will get so... hmm chees
Also it likely should be something simple so that potentially large numbers of players with likely communication trouble would be able to keep up on what's supposed to happen.
Erm good ideas anyone?
I'm guessing it will be attack of different companies. RA, DoW and reserve
Hi Lumi, there is another option, you wanted to teach Russian language? No problem, I'll help you on the side of OPFOR ;D!
Dessert, rebels, joint coalition....
Just ideas
Quote from: Lumituisku on August 26, 2016, 04:07:59 PM
I'm not going to script AI so i think I will simply play on enemy side alone making it little more smart. Though now question is of what kind of mission... and thus cause it's AI controlled vehicles opfor will need quite large number... unless it's against modern ones such as m1a2s hmm... and it's total mystery of how many players we will get so... hmm chees
And I 'm going to play on the side of the United States!