Dogs Of War Vu
Sim/Strategy/War => Games Discussion => Squad => Topic started by: Asid on August 10, 2016, 05:48:11 PM
-
Hotfix Release: Alpha 7.1
10 AUGUST - MERLIN
We are now pushing a version 7.1 hotfix release, which contains:
• Fix for a crash that can occur when a player is removed from a vehicle.
• Fixed invalid physical materials in the landscape, causing physics crashes.
• Resaved a number of maps to mitigate landscape related physics crashes.
• Fixed a crash related to remote vehicle claiming.
• Added a new collision trace channel to fix issues relating to complex vehicle collisions.
• Updated & improved physics collision trace channel settings.
• Fix related to vehicle penetration caused by some incorrect physical material settings.
• Update to the loading screen guide.
• Fix for ambient sounds not playing.
• Fix for razor wires only doing damage when half built.
• Various effects optimization.
• Fix to an incorrect configuration in the Chora AASv1 lattice.
• Set unique soldier mesh for the Militia Scout.
• Renamed Insurgent RPG Gunner to "Light Anti-Tank" for consistency purposes.
• Fixed line width on the Kit Role tooltips being too short.
• Fix for FOB radios cutting out.
• Added a missing vehicle physics collision asset to the m2_vehicle_base_woodland.
NOTE: One of the crash fixes has broken wheel effects (it is a known issue), but we have decided to ship with the issue to get crash fixes out sooner. We are planning to add them back in via another minor hotfix.