Dogs Of War Vu
Sim/Strategy/War => Steel Beasts Pro => Mission Discussion/AAR's => Topic started by: Asid on January 27, 2015, 10:39:12 PM
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D.O.W. Saturday Mission 31/01/15 @ GMT21:00
You can watch it live. You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)
Border Relations part III "Once more, into the Breach!" by Rhyfel
Part 3 : of a 3 part campaign
Completed Part 1 :http://dogsofwarvu.com/forum/index.php?topic=184.0 (http://dogsofwarvu.com/forum/index.php?topic=184.0)
CompletedPart 2 :http://dogsofwarvu.com/forum/index.php?topic=203.0 (http://dogsofwarvu.com/forum/index.php?topic=203.0)
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Avatars-Sigs/82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png)
Mission Summary / Description (from the designer):
"The final installment of the Border Relations Scenarios on the updated Fort Benning Map. Part 3 is not for the faint of heart. The scenario involves a combined arms breach of a complex, enemy obstacle along canalizing terrain. I designed this scenario based upon the breaching tenets (IFOMs) and fundamentals (SOSRA). You will need MICLIC and AVLB experience to complete. Recommend a minimum of three players. Scenario will take 90-120 min. You must conduct a combined arms breach with a MICLIC so advanced SB skill is recommended.." Rhyfel
Map
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Steel%20Beasts%20Pro/SS_23_26_05_zps993f64a3_1.jpg)
Excerpts of the battalion commander's orders for...BLUEFOR
GENERAL SITUATION: Gordonian Forces were repelled in their attempts to seize OBJ Ant and OBJ Lions in 3-67 AR's area of operations (AO). Delta company's success on OBJ Lions made the Gordonian Forces positions on OBJ Bull and further south untenable. Gordonian forces were seen maneuvering to the north from 770 210 in Battalion strength. Signal intercepts and movement indicate Gordonian forces withdrawing to the north to BP4. 3/115th BN is seizing key terrain (K1-K3) in order to envelop OBJ Lions from the north.
Task Organization
1/1/C M1A2SEP
1/2/C M1A2SEP x2 Plow
1/3/C M1A2SEP
1/3/A M2A2 ODS
1/5/C XO and Company Trains
1/1/E Tactical Mobility Section (Bridging)
1/2/E Tactical Mobility Section (MICLIC)
Area of Operations: Your area of operations is Axis hammer to PL Florida in the south. In the west, PL Mississippi, and in the east (LOA) PL Georgia. To the north, once you breach K2 or K3, PL Alabama.
Area of Interest: Enemy has no CAS. Enemy retains x2 2S1s at Company level, x6 2S1s at the BN level and a battery of BM-21s with ICM at the BDE level. Trigger to launch indirect is a NATO attack eastward from the international border (PL Alabama). Due to 3-67 ARs attack to the east to prevent BP4 reinforcement, BM-21 with ICM are most likely not employed into our AO. The enemy retains x2 sorties of Mi-24 Hinds at the 115th BTG level, trigger to launch is the breaching of tactical protective obstacles on K2 or K3. The enemy company defending OBJ Manning retains one tank platoon in reserve, last seen vicinity grid 188 945. Trigger to launch is the penetration of obstacles along PL Alabama.
Mission: Attack to seize OBJ Manning in order to allow follow on forces to maneuver east of phase line Georgia.
Sequel: defeat enemy CATK on OBJ Manning.
FST 1:
Task: Obscure enemy observation of breach site
Purpose: in order to provide mobility of breaching assets
Method: 155mm Smoke
Effects: 10 min obscuration at Point of Penetration (PoP)
FST 2:
Task: Suppress enemy on OBJ Manning
Purpose: in order to prevent effective fires on breaching assets
Method: 155mm HE, ICM
Effects: no direct fire on breaching element
FST 3:
Task: Disrupt enemy reserve force along Axis Dagger
Purpose: in order to allow the decisive operation to destroy the CATK
Method: 155mm FASCAM 400 x 400m with 40 min timer
Effects: enemy is unable to seize OBJ Manning
Priority Intelligence Requirements:
1. Is the enemy defending west of PL Alabama? Indicator: BMP2s in vicinity of K1.
2. Will the enemy envelop OBJ Manning from the north? Indicator: mechanized platoon or more traveling west through NAI 301. Battalion Scouts Observing.
3. Is the enemy counter attacking along Axis Dagger? Indicator: Company size mechanized element moving east to west through NAI 303. Charlie Company Observing
Triggers:
a. LZ Dogleg: Insert recon team to land at LZ dogleg: x2 UH-60s x2 AH-64s
b. OP1: sent recon team to OP1; player will have control of recon once at the OP
c. OP2: send recon team to OP2; player will have control of recon team once at the OP
Enemy:
Enemy has up to 6 COAs
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** Notes **
SB Version: 3.025 32bit
Mission Name: Border Relations part III_v3
Created by: Rhyfel
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command:Crew Position
Mission Duration: 90 - 120 minutes
Minimum number players: 3
Date: Saturday Mission 31/01/15
Time: 21:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150131T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150131T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Player Skill/Ability:
• Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
• Working knowledge of Comms procedure.
• You must conduct a combined arms breach with a MICLIC so advanced SB skill is recommended.
Dogs Of War Vehicles : (in mission)
M1A1(HA): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_%28HA%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_%28HA%29)
M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)
M2A2(ODS): Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)
Biber: Armoured Bridge Layer
http://www.steelbeasts.com/sbwiki/index.php?title=Biber (http://www.steelbeasts.com/sbwiki/index.php?title=Biber)
M2A2(ODS) / Eng (MICLIC): Armored Engineer Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)
The M2A2(ODS) Engineer may be equipped with a towed Mine Clearing Line Charge (MICLIC) trailer to breach minefields.
Note: This mission may require mine breaching/clearing.
Minefield Breaching Video
http://youtu.be/2rMr3Icpp-8
You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak IP: 216.22.24.158 , Port 9987
All Welcome
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Wish I could be here to be the CO for all three. :'( Some one else will have to step in and I will see how everything went after the mission.
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I can CO blue. I need to improve my win/loss percentage in the green (record 1-2)
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#1, 3/H is facing north instead of south into NAS 301. Is this going to be a problem for them observing the area?
#2, what is the amount of my fire support?
#3, How do I call up my priority fire?
#4, reference markers AB0102-AB202. What are these for?
Other than that, I have a plan thought up and saved.
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#1, 3/H is facing north instead of south into NAS 301. Is this going to be a problem for them observing the area?
1/H is AI and oriented correctly.
#2, what is the amount of my fire support?
Priority Target Missions = 4
Off Map Support
HE
Smoke
ICM
FASCAM
Fascams Missions = 1
Air Strike Missions = 15
Available aircraft = 5
Tubes Total = 12
Tubes per battery = 4
Batteries = 3
#3, How do I call up my priority fire?
Priority fires are called up by the CO or FISTV/FSO in the call for fire menu
#4, reference markers AB0102-AB202. What are these for?
Pre-planned fire missions
Other than that, I have a plan thought up and saved.
Great :)
Note:
AB0201 is the Fascam mission
There are NO triggers
Regards
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great to see the border relations missions are being used. just a word of caution; part three is designed for advanced SB users. please make sure you have someone who knows how to use bridging and breaching equipment.
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I've playtested bridges and MICLIC's twice since Friday. I should be able to handle them how. Good thing I read the mission in advance :P
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Adding this pic here to help those who are new with bridge tanks. Distance is tricky but hopefully this helps to understand where tank will lay that bridge.
(http://i1221.photobucket.com/albums/dd474/Beastmasters137/Games/SS_20_40_48_zpsa85d64dc.jpg)
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Addition to the mission
A recon team will be deployed by helo . This will be controlled by the CO. The recon team will be 6 infantry.
So the mission is now V3 not V2
Note:
The changes were made by the designer Rhyfel
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Great mission. Good COing by RedWardancer. Thanks Red
We were victorious
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Yeah it was great mission! Nice CO:ing and nice plan Red. :)
Nice tank commanding from Assasin7 as well, it was joy to be his gunner.
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Really impressive mission, gents, thank you for letting me observe. I really admire the mission design, the plan, the comms discipline and the execution. Some of the best organised war gaming I've seen online. Apologies for not dropping into comms to ask if I could take a minute or so of DV -- I will next time, for sure -- but I hope you will enjoy this snippet from a tank vs. tank battle after the breach; nothing iffy is spoken on comms. Where did that ATGM come from, the Bradleys on the other side of the river?
https://www.youtube.com/watch?v=wVEEKFafFiA
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Thank you for the kind words Bahger. Plenty more of this in store :)
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This was a complex mission--a lot moving parts requiring close coordination. I learn more about the sim every time I participate in an MP session. Today, specifically, I appreciate Rhyfel's patience with me. I'm not a tanker by trade, and am still learning the nuances of the program. As in most cases with the simulation of real life, the AI can be problematic and frustrating. I had an issue with controlling a section of tanks that kept me busy--a lot of back and forth between the map (F5) and the 3D views. Why can't the AI successfully and consistently navigate around trees?
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Why can't the AI successfully and consistently navigate around trees?
Steel Beast Trees??? eeeek
(http://dogsofwarvu.com/forum/index.php?action=dlattach;topic=219.0;attach=46;image)
Glad you are enjoying it :)
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Nice video clip. Heh, it's interesting to see what I did from other perspective. There clearly was more enemies at sight from the beginning. I guess I had some tunnel vision there. Fortunately Assasin guided me to target. I remember clearly how I wondered if it was dead already, and that I checked it with daylight before I started to look around. Apparently would not be bad idea to zoom out after shooting to see wider area for a moment. :)
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I really enjoyed the mission yesterday. I thought Beef was an excellent wingman and section leader, especially with our maneuvering through the breach to occupy hasty BPs on OBJ Manning. Beef engaged an enemy company and stopped them in there tracks!
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Nice video clip. Heh, it's interesting to see what I did from other perspective. There clearly was more enemies at sight from the beginning. I guess I had some tunnel vision there. Fortunately Assasin guided me to target. I remember clearly how I wondered if it was dead already, and that I checked it with daylight before I started to look around. Apparently would not be bad idea to zoom out after shooting to see wider area for a moment. :)
When you multi-crew you do have tunnel vision as a driver or gunner. Thats when communication between TC and other inter-vehicle positions is crucial.
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When you multi-crew you do have tunnel vision as a driver or gunner. Thats when communication between TC and other inter-vehicle positions is crucial.
Indeed. Video above is good example of that. :) Also, it is good that Commander looks out field with wider vision for treats that might come from behind too, and that he knows what is happening on field. As gunner I have to say that I have my hands full keeping my eyes on area that I have to scan, and even then I do not spot everything. As example, Assassin spotted incoming BMP before me. It was just matters of seconds but that usually can make the difference.
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I put a lot into the planning as it should be and it payed off. Blue side lost two vehicles and a handful of damaged AFVs. I don't count losses to infantry all that much as it is tough to keep track of but the engineers took it to the gut from enemy dismounts inside the CO battle position. My track loss didn't help as I was behind by thirty minutes but I made up for it by calling over fifty fire missions!!! Started with fifteen airstrikes, finished with two remaining...heheh.
But we practically obliterated the opposition. They were left with about three scattered infantry teams when it was over. Now THAT is how you fight wars: kill them all and lose as little of your own as possible. Naturally against other VU teams, the ratio is far more even but I'll take this. I am happy to know that in prior attempts in this specific mission, the VU players lost and lost big. If I can only have similar success in TGIF...
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You CO:d there really well Red ;D
All in all that mission was great experience. :)