Dogs Of War Vu
Sim/Strategy/War => Games Discussion => ArmA => Topic started by: Asid on April 13, 2016, 04:29:02 PM
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OPREP - Visual Upgrade
UNIT: Pavel Guglava, Senior Artist, Art Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Introducing splendid upgrades to Arma 3's lighting and visuals.
EVALUATION:
With the aim of pushing authenticity one step further, we have decided to upgrade the visual fidelity of Arma 3's terrains.
Although you are going to see the difference on first sight (available right now on Dev-Branch[dev.arma3.com], and currently pencilled in - for everyone, for free - in Update 1.60, on the #RoadToApex), technology-wise, there is a lot going on under the new and vivid hood, which we'd like to share with our community.
In particular, we'd like to discuss some of the specific changes to lighting / HDR settings, tone mapping, clouds, sea shader and our brand new reflections tech. Maybe even more importantly, we also want to share some of the new options available to our community to set up their game, and provide tips for our talented modders about what tweaks they may need to make to make their own creations look just as splendid.
But, before we dig into the details, let's take a look at our underlying motivations, and answer the question: why did we make such a change?
(https://dev.arma3.com/assets/img/post/images/thumbs/operp_visual_1.jpg)
(https://dev.arma3.com/assets/img/post/images/thumbs/operp_visual_2.jpg)
(https://dev.arma3.com/assets/img/post/images/thumbs/operp_visual_3.jpg)
Full post with more pics here: https://dev.arma3.com/post/oprep-visual-upgrade
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It looks stunningly realistic

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