Dogs Of War Vu
Sim/Strategy/War => Games Discussion => Life Is Feudal => Topic started by: Don_prince on February 08, 2016, 09:40:25 PM
Just a general topic where we can drop idea's. My point here is that every idea how stupid it may be can be posted here. Who knows we crack the egg...
1. One wharehouse in the middle of the map filled with unlimited flux which everyone can take
+ accessible and equal to everyone
- takes out a simulating aspect of the game
2. Trading against the GM for flux
- takes game time of the GM's (and time is something that is precious)
? trading limit?
a. Trading a common thing against flux
i. A high tier common thing
+ makes a grind for the item
- Accesibility to every player, Players will have to trade with other players in other to obtain the thing to trade for flux. (dependency) Can also be a good thing.
ii. A low tier common thing
+ Accesible to everyone
? To easy?
- if for instance apple trees are used people will plant a lot of apple trees in their backyard. This will generate inflation and devalue the flux. Destable the game and make it less realistic. If this will happen maybe 1 is even more favourable.
b. Trading various things against flux
+ equal to everyone
- lot of work setting this up
- trade table (work to make it up)
+ realistic (like trading with an external country)
+ can make low tier and high tier variable with amount of things
3. keep it as is
- hard
4. Modify the server
- do we want to risk an unstable game and a broken server?
a. Multiplier. Getting one flux becomes getting 10 flux
- to gamey?
- is this even possible? UPDATE IT IS
b. Make the herbalism table common
- to easy?
- possible?
c. Make the herbalism table known to every player.
- same issues as 4b