Dogs Of War Vu

Sim/Strategy/War => Games Discussion => ArmA => Topic started by: Durham on December 01, 2015, 02:23:46 AM

Title: Tank Range - Arma 3
Post by: Durham on December 01, 2015, 02:23:46 AM
I tested out the two tanks from Burnes Armories and was pretty impressed.  Find them at:

ABRAMS
http://www.armaholic.com/page.php?id=26513 (http://www.armaholic.com/page.php?id=26513)

CHALLENGER
http://www.armaholic.com/page.php?id=27205 (http://www.armaholic.com/page.php?id=27205)

I have made a basic tank gunnery range, using the Challenger, along similar lines to its equivalent in SteelBeasts, which can be downloaded here:

MISSION DOWNLOAD
https://www.dropbox.com/s/xa7jxnbfy0nce3b/ChallengerTankRange_2015-11-30.Altis.pbo?dl=0 (https://www.dropbox.com/s/xa7jxnbfy0nce3b/ChallengerTankRange_2015-11-30.Altis.pbo?dl=0)

The mission obviously requires the Challenger mod as well as AGM for the ballistics which is available here:

AGM MOD
http://www.armaholic.com/page.php?id=25779 (http://www.armaholic.com/page.php?id=25779)

The enemy vehicles are all from the RHS Escalation Mods, which should need no further introduction.

There is an indestructible range officer on a tower who can call in targets.  Otherwise just use "Next Target" from the radio menu.  Find a battle position orienting East on the edge of the salt plain.  The targets are all heading west across the salt plain.

There are currently 4 different vehicles and 4 different routes, giving 16 combinations.  I can easily jack this up to 10*10 for 100 and could add airborne targets and infantry platoons, if there is interest.

This is a preliminary to see if the group wants to use the two Burnes tank mods to do really small mechanized infantry missions in Arma 3.

Feedback appreciated.

Durham out
Title: Re: Tank Range - Arma 3
Post by: Durham on December 01, 2015, 04:13:04 AM
Challenger seems to be a bullet proof tank killer, like the Leo in SB and pretty damn fast too.  The main issues I had in testing tonight were (1) optics range even with view distance maxed out at 12000 - didn't get a lase above 2000, (2) lack of ballistics computer - so back to ww2 shoot and adjust onto target.

Pretty hopeless with the ai, but look forward to testing it in multi-crew.

The loader's .50 cal is pretty effective against infantry out to over 1000m.

D