Dogs Of War Vu
Sim/Strategy/War => Steel Beasts Pro => Topic started by: Rotar on November 07, 2015, 06:03:33 AM
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*EDIT* I'm just going to step away from it for a while, too frustrating... *EDIT*
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What, why... What has happened? And yes im sort of interested for that price.
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“Community” or engine issue?
Will talk today when I see you on-line.
Play some SABOW in the meantime: p
Regards
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Something happened on yesterdays TGIF?
My advice, do not make decisions when you are angry, leave a few days and then decide.
I think someone on escuadron69 forums was looking for SB, i will talk with him(if Lumi at the end dont want it).
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My advice, do not make decisions when you are angry, leave a few days and then decide.
Exactly what I said last time. The situation may look better this morning.
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So many sims to play. so little time. The good news is so may sims.
"When angry count to ten before you speak. If very angry, count to one hundred." Thomas Jefferson
"When angry count to ten before you speak. If very angry, count to one hundred. If livid over the toxic/haters/arrogant/racist portion of the S* community, then count to one million" Frankie Kam
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So many sims to play. so little time. The good news is so may sims.
There are many realistic simulations/tools that give realistic and positive results/experiences.
Play what makes you happy.
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*EDIT* I'm just going to step away from it for a while, too frustrating... *EDIT*
I think that part of the problem is that the AI is too unreliable and the TGIF game, in particular, puts you at the mercy of the AI far too much because of the size of the missions relative to the number of participants. When you're at the opposite end of the spectrum -- multicrewing -- things go very smoothly, IMO.
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multicrewing -- things go very smoothly, IMO.
Steel Beasts works ok as a procedural trainer.
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I agree with PaladinSix.
In SB enjoyment is in inverse proportion to the number of vehicles divided by the number of players.
Most fun multicrew, throw monitor out the window with AI company all to yourself.
I wish the TGIF missions started with a 1/1 ratio and went to multicrew with casualties.
D
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If you limit it to 1 unit per player or multi-crew and accept all the “features” >:(. Then you will have a better experience. It is very limited. Use it within its limitations.
You already know this though guys. How many missions have we played together?
Regards