Here are two interesting screenshots of Tornado. Interesting for three reasons. One, the perspective is unusual - it is shot from the top (F2 key) just as the plane is screaming away at an angle. Two, the ground detail is typical of the game, which in the early-1990s was the most detailed portrayal of landscape of any flight simulation game. Three, the ground detail was a product of David Marshall's talent in designing ground structures and landscape detail, and indicative of what was to come years later in terms of scenery design.
(http://www.moodurian.com/tornado/images/detailed1.JPG)
-and-
(http://www.moodurian.com/tornado/images/detailed2.JPG)
Years after he had left Digital Integration (then Titus Interactive), the late David Marshall turned his creative gifts to designing X-Plane scenery (http://www.moodurian.com/tornado/supersized/slideshow/dkm.html)and downloads (http://forums.x-plane.org/index.php?/profile/238423-dkm/content/&type=downloads_file) for the community.
Cheers
Frankie Kam
A lazy Saturday morning, with a few Tornado screenshots using the latest trees and clouds mods, as of 20th April 2018.
(http://www.moodurian.com/tornado/images/nice_shot0.png)
Buzzing the installation
(http://www.moodurian.com/tornado/images/nice_shot2.png)
Screaming past a bridge over a lake
https://www.youtube.com/watch?v=Znw7bcYXiu4
Play to get a sense of speed at low level - polygon shaded graphics of 1991
(http://www.moodurian.com/tornado/images/nice_shot1.png)
Down at 90 feet. Watch out for those trees!
(http://www.moodurian.com/tornado/images/nice_shot3.png)
Final approach on an airfield
Clouds maketh the atmosphere.
Cheers
Frankie Kam