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Translations for our friends around the world.

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ABOUT THIS CONTENT
The spring offensive of the British forces in Eastern Tunisia began with an attempt of a frontal breakthrough of the Mareth defensive line. After a massive bombing and a fire assault, British forces consisting of 50th Northumberland Infantry Division and 50th Royal Tank Regiment launched an attack on the coastal part of the Mareth line fortifications. Infantry of 8th Battalion Durham Light Infantry crossed Wadi Zigzaou and captured two small bridgeheads on the left bank: Ouerzi and Ksiba Ouest. The main obstacle for continuing the offensive is the river in flood after rains. Spanned crossings for heavy vehicles are collapsing quickly by flow of water, which made crossing difficult for tanks and artillery.

   Two operations of 12 turns for each of the parties (Mareth Line, March 22-24, 1943).
   Precisely recreated area of over 100 sq. km: seashore, strong points and oases, a desert with harsh terrain and extensive gullies.
   Historical organizational structure of units at the time of the offensive.
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Tigers Unleashed Beta v1.2.01 (Beta B4S) 17/10/17   

Pleas Note: These patches are made publicly available by Dogs Of War Vu. They are not publicly available anywhere else. We do it to help the community.

This is a D.O.W. exclusive. There is another new Beta for Tigers unleashed.

This is a beta patch. All the usual caveats apply. You might get errors, lock-ups or crashes. Please report if you do. Do not download and install this patch if you do not accept that issues can arise.

Please give feedback if you have any suggestions or issues.

Download v1.2.01 (Beta B4S) (3.85MB): Click here
 
Install: (make backups first)
You will need the Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17 applied first [url...

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Combat Mission Shock Force 2

From the dev, steve, posted 12/10/17

Now let's see, is there anything else to talk about?  Well, there is the Alpha of Combat Mission Shock Force 2 we uploaded for testers yesterday.  I suppose a few of you might be interested in it, so I'll take some time to do that.

Existing CMSF content compatibility?
Yes, the long awaited conversion of CMSF (pre Engine 1) to Engine 4 is well under way.  It's been in the works for more than a year already and, as expected, hasn't been quick or easy to do.  Pretty much all the artwork has been overhauled, the TO&E had to be rebuilt VERY carefully, and lots of internal data was reconfigured to work with formats which have changed multiple times over the years.  Most importantly, Charles had to delicately code Engine 4 to understand the old scenario file format so everything that was made for CMSF1 works without modification in CMSF2.  Thankfully Charles figured out how to make that happen, otherwise we'd not be ha...

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