Dogs Of War Vu
Sim/Strategy/War => Scourge Of War => Topic started by: Asid on January 22, 2017, 09:32:33 PM
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A new toolbar is being created.
It is in the initial stages and being tested by us before it is released.
Initial Features
It will replace the Vanilla.
It will be activated as a mod.
It will work with vanilla scenarios
Button highlight. So you know they have been pressed
Pressing on some buttons opens a sub menu.
Buttons; you can right click on some button to see more options
If you look at the Cavalry toolbar below. You will notice the "Fog of war" is where the unit information usually is. This is a feature in development for this toolbar.
Infantry
(http://i.imgur.com/z484Lv4.png)
Artillery
(http://i.imgur.com/kDDhGAN.png)
Cavalry
(http://i.imgur.com/XWg0vxz.png)
Commander
(http://i.imgur.com/EolfnKy.png)
Please feel free to suggest additions/removals for the toolbar.
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Looks nice! Cool!
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Looks pretty neat!
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Suggestion:
Unlimber gun button Maybe make it unlimber/limber
Add Zoom button with scope: Like on Grog V
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Like it so far, good work!
I would like to see the command map button changed to simply CM instead of the map texture.
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Like it so far, good work!
I would like to see the command map button changed to simply CM instead of the map texture.
Agreed. I also miss the arrows for navigating the OOB.
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Ya that too :)
We dont want much do we? haha Bunch a pains in the ass!
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Thanks guys for your feedback :)
Me and Berthier will work to match your request. ;)
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Thanks guys for your feedback :)
Me and Berthier will work to match your request. ;)
Thanks for your work on this. I really like what I'm seeing and it was very easy to use in the game I played last night!
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Bionda,
Thank you very much for your work on this. Im sure its not easy as that toolbar can be a pain from my experience but maybe you have figured out a trick to it :)
Just thank you for your hard work to help improve the game for everyone.
Much appreciated!
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Update:
I tested the latest version yesterday. It has a lot of improvements, including the telescope 8) .
I will update you soon.
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Testing V1a.
Things are moving in the correct direction.
Some additions:
-Removed flags from artillery guns; anyway, you can still select them clicking on the caisson when they are unlimbered or on the horse when they are limbered (the flags are still there, just invisible and near the ground ;))
-Ammo bar now shows the number of ammo per man instead of the total of the battalion (it's always a bar, not really a number, but now works much better than in the other version)
-added a tips in the terrain box. And also the terrain box is affected by the FOW
We will add the default scenarios to the toolbar.
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Update: Mod Toolbar DOW v2
Change list 15/02/17
Added:
- Added default scenarios (played through "user scenarios")
- Added red text "Routed" on the unit status panel when a unit routing
- Added blue text "Good Skirmishers" and "Sniper" on the unit identification panel wich appears when a unit as a good skill in Open Order and Marksmanship so you can identify the best battalion to deploy in skirmish formation (or detach skirmishers company)
- The text "Fatigue" and "Morale" become red when the unit fall under 30% of that value. If a unit is fatigued, she can't charge, if Morale is low your unit is very unstable and close to routing.
- Added three notches on the Men bar at 75%, 50%, and 25% of total strenght. The 50% notch is red so you know that your battalion/squadron/gun is very close to routing
- Added the following mods:
- Terrain Sprite3 Jace11
- Objective icons mod Jace11
- Explosion effects mod Jace11
- Replay icons mod (3d blocks in the replay view) Jace11
- Smoke&Flare mod Biondo
Changed
- changed the Map Icons. Also now you can't see who is occupying an objective in the 2d map view.
- changed Tips for the Retreat Button (only for the officers, I need to fix it also for troops)
- changed the way you open the Advance Forward menu: now you open it with a left-click. Also changed the button's color, now red
- changed the way you open Skirmishers menu: now you open it with a left-click. You'll find a new button in that sub-menu to deploy all your battalion in Skirmisher order
- Added some missing tips
- Changed the Map, OOB and Menu skin to match with the CM style
- Changed Map's skin in the Send courier menu and in the Message sent/received
- Some little tweak in the Telescope view (a bit more wide view)
- Now you can close the Map and the Command Map right-clicking on the relative button.
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Great job!
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Great job!
Thanks
The people working on the toolbar are:
Biondo
Berthier
Asid
A lot of effort is going into this. We hope to have something which is suitable for casual players as well as grognards. We are open to feedback, suggestions etc.
We are making this for the community.
Regards
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What we are working on?
We are doing quite a lot to make this toolbar useful to as many players as possible. From casual to Grognard. The following are just a few things we are working on:
Courier messages
Artillery
Skirmishers
Marching sounds
Maps
As well as other things
Let us know if you have any suggestions. This project is to help everyone.
Keep an eye on this post for details.
Regards
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It does look like it brings together the best bits of most toolbars around. The highlighting of chosen options is really really important. Several times I have not been sure if my selection has taken for a unit.
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The toolbar has a lot of new things added which have been custom created by our group.
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Update: Mod Toolbar DOW v3 beta
- Added custom OOB sandbox from Mitra
- Added Smoke&Flare Light version from Biondo
- Skirmishers text now is "Skirmishers" if their Open Order value is better than 100, and "Elite Skirmishers" if also their Marksmanship value is better than 100
- Added Text Fatigue and Morale becomes blue when value halved and red when is under 30%
- Added sliding OOB on the right of the screen
- The Courier Bar now slides on the left after 5 seconds when a message arrives.
- Added new sound when you click a destination, close the map and when a courier arrives while you have another window open. In the Sounds folder there is another sound and the vanilla sound if you don't like the one I choose
- Added. Now you can see how many starting troops your allied partner has in the Status Panel on the toolbar
- changed the "Selected" icon of a unit: Made it smaller and more transparent.
Tabs for Courier and OOB sliding windows
(http://i.imgur.com/Wq3bx5B.jpg)
Sliding OOB window
(http://i.imgur.com/mVHVSrR.jpg)
Sliding Courier window
(http://i.imgur.com/x95yW5P.jpg)
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Update: Mod Toolbar DOW v4 beta
03/03/17
- removed OOB sliding window and replaced the OOB button on the toolbar
- Skirmishers and Elite Skirmishers text now appears only for infantry units
- Changed the way the toolbar show enemy units (only "Fog of War" text will appears)
- fixed a couple of little bugs
- all text readable up from 1280*1024 screen resolution
- new destination arrow
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Hello Asid, Biondo and Berthier,
Thank you very much for your impressive work on this new toolbar. Sorry for my question, but where can I download it ? I didn't find the link.
Regards
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Welcome to our group Tof95.
I have sent you the toolbar by pm.
We have some great, helpful and knowledgeable SOW players here. Let us know if we can help you in any way.
Regards
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Thank you very much for the kind words and for your very quick answer. I've downloaded the toolbar : looks awesome !
I'll give it a longer try as soon as work and family allow it.
Regards
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Hi Tof95
I am glad I could help :)
Regards
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Music to your ears
We will be testing marching music for the toolbar this Friday.
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Update
We have been testing the marching music and it is a great addition. More news to come.
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Update 09 Jult 2017
The music is a welcome addition and works well.
We are experimenting with changes to the courier system. Things are going well there also.
I will post an update very soon
Regards
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Extra maps added :sifone
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V5 news
V5 of the toolbar has been undergoing tests in both mp & sp games. The list of additions is quite long.
Stay tuned.
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This really is quite awesome.
Stay after it!
And thanks to all making this happen.
Now if only there was someone who could build me a Jena-Auerstedt battlefield, we'd have something :D.
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Hi Cyrano
Thank you for the kind words.
The people doing this toolbar are:
Berthier
Biondo
Me
We have been using a newer version with a lot of atmospheric additions. I feel that it is the best toolbar out there for SOW Waterloo. Oh and everything works the way you expect it to.
I will hopefully update you on this in a few days.
Regards
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I've obviously got my own -- pending the update of course -- but where should someone go who wants the current version?
Thanks,
Jim
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I've obviously got my own -- pending the update of course -- but where should someone go who wants the current version?
I will hopefully release the beta V6 after more tests this week. Please keep an eye on this post.
Regards
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Update
We have been testing the V6 Toolbar. It has a lot of great additions like visual cues, sound cues, maps....
It will not be long. I will update you soon.
Regards
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How to get the toolbar?
Before I play MP online I΄d rather like to be able to handle the interface by practicing before a bit.
In the heat of a battle it takes automatisms. Otherwise my valuable troops find themselves in a mess, while I΄m trying to find the right buttons.
HITS-System, recon, communication, order-delay, modded interface etc. all new things need a little bit practice in the approach.
Moments of overtaxing will follow anyway. Thats for sure. But let me keep those below maximum.
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How to get the toolbar?
Hi General Sandman
Please check your messages. I have sent the Toolbar to you.
Let me know if I can help in any way. :thumbsup
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How to get the toolbar?
Hi General Sandman
Please check your messages. I have sent the Toolbar to you.
Let me know if I can help in any way. :thumbsup
Perfectly fine - thanks a lot! :howdy
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Asid -- Still no update to the one I possess, correct?
Thanks,
Jim
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Hi Cyrano
The latest is V7
I have sent you a link in your pm. :thumbsup
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Thanks!
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Hi Cyrano
The latest is V7
I have sent you a link in your pm. :thumbsup
Hello Asid,
Could I have the latest V7 update please. Is this toolbar compatible with the KS mod?
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Hello Roy64,
I just sent you a PM with a link ;)
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Hello Roy64,
I just sent you a PM with a link ;)
Thanks mate.
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Hello Asid,
Could I have the latest V7 update please. Is this toolbar compatible with the KS mod?
Hi Roy
Sorry. Just managed to get online.
I am on our TeamSpeak if you need any assistance.
As for the "KS Mod". we do not use it. We did use it extensively but faced a few problems with the mod. It has some great elements but our group tried it and chose to not use it.
Regards
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Shame that Our Italian friends could use the Italian Corp of 1812 lol
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The toolbar is coming along quite nicely, I really like the marching music but it seems a bit quiet to me. The first thing I noticed was you don't have the TC on/TC off all subordinates & the take charge of officers buttons, for me they are some of the most important commands on a toolbar.
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Not sure, if I understood your point correctly, but yesterday when playing MP at DoW event, the flag icons to switch the AI control for commanders and batallions/esquadrons on/off were still there in the toolbar.
Upper left corner of the command buttons above the buggle.
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Not sure, if I understood your point correctly, but yesterday when playing MP at DoW event, the flag icons to switch the AI control for commanders and batallions/esquadrons on/off were still there in the toolbar.
Upper left corner of the command buttons above the buggle.
Yes there is one button to TC the selected Commander but no TC on/TC off all subordinates & the take charge of officers buttons.
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Not sure, if I understood your point correctly, but yesterday when playing MP at DoW event, the flag icons to switch the AI control for commanders and batallions/esquadrons on/off were still there in the toolbar.
Upper left corner of the command buttons above the buggle.
Yes there is one button to TC the selected Commander but no TC on/TC off all subordinates & the take charge of officers buttons.
I might not know these functions. In which toolbar are those available?
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It's in the Grog toolbar.
Actually the way to do this with our mod is via the keyboard, IIRC 8, 9 and 0 are the key.
I will add in the next version of the toolbar as buttons.
Thanks for the feedback :thumbsup
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It's in the Grog toolbar.
Actually the way to do this with our mod is via the keyboard, IIRC 8, 9 and 0 are the key.
I will add in the next version of the toolbar as buttons.
Thanks for the feedback :thumbsup
That's what I call good service, thank you. :thumbsup Now to push my luck is it possible to increase the volume of the marching music. :-[
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It's in the Grog toolbar.
Actually the way to do this with our mod is via the keyboard, IIRC 8, 9 and 0 are the key.
I will add in the next version of the toolbar as buttons.
Thanks for the feedback :thumbsup
That's what I call good service, thank you. :thumbsup Now to push my luck is it possible to increase the volume of the marching music. :-[
Did you try game-main-menu/options/page 3 already?
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That's what I call good service, thank you. :thumbsup Now to push my luck is it possible to increase the volume of the marching music. :-[
Hi Roy
I am glad you like the toolbar. We welcome and encourage input from the community. The toolbar is not complete and is constantly being improved.
As for the marching music, we are adjusting the levels to get a good balance. Norbsoft removed the slider which enabled adjustment from the menu a while back.
We have a great multiplayer community. Feel free to join us :thumbsup
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Roy, do you mean low volume when you are very close to a battalion (so full volume) or when a battalion is marching far away from you? Do you feel marching music volume is lower than other sounds in game?
Marching music is something quite difficult to balance. If you raise up too much the volume you can notice bad sounds and music overlapping during the game which is quite annoying, too low and you have some moment where you can't hear nothing which is bad too. It's possible to increase volume only using an external program. The file which identify sounds in game only permits to lower volume. In game it's not possible at all but we're talking about something which was not designed to work the way it's working in the mod.
The way marching musics were designed was different. In Gettysburg (in Waterloo wasn't implemented but the basics were the same as Gettysburg) when you ordered a brigade to march and hit Using Road button, a music starts and loops until they march on the road. You can only enable/disable without have the possibility to increase/decrease volume.
I found that it's possible to have things works exactly as in Gettysburg but the problem is that you can't have specific marching music for different units but only generics one.
Of course everything can be improved ;)
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Roy, do you mean low volume when you are very close to a battalion (so full volume) or when a battalion is marching far away from you? Do you feel marching music volume is lower than other sounds in game?
Marching music is something quite difficult to balance. If you raise up too much the volume you can notice bad sounds and music overlapping during the game which is quite annoying, too low and you have some moment where you can't hear nothing which is bad too. It's possible to increase volume only using an external program. The file which identify sounds in game only permits to lower volume. In game it's not possible at all but we're talking about something which was not designed to work the way it's working in the mod.
The way marching musics were designed was different. In Gettysburg (in Waterloo wasn't implemented but the basics were the same as Gettysburg) when you ordered a brigade to march and hit Using Road button, a music starts and loops until they march on the road. You can only enable/disable without have the possibility to increase/decrease volume.
I found that it's possible to have things works exactly as in Gettysburg but the problem is that you can't have specific marching music for different units but only generics one.
Of course everything can be improved ;)
Low volume when you are very close to a battalion. It seems low compared to say cavalry or artillery.
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Ok, do you noticed this for a specific side/unit or for every side?
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I've only played the French.
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That's what I call good service, thank you. :thumbsup Now to push my luck is it possible to increase the volume of the marching music. :-[
Hi Roy
I am glad you like the toolbar. We welcome and encourage input from the community. The toolbar is not complete and is constantly being improved.
As for the marching music, we are adjusting the levels to get a good balance. Norbsoft removed the slider which enabled adjustment from the menu a while back.
We have a great multiplayer community. Feel free to join us :thumbsup
Are all your multiplayer games HITS.
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Yes, HITS and couriers.
But if you don't like this way to play it's possible to schedule the battle you prefer here and see if someone wants to join. On steam there are other guys looking for bird eye view game. I or you can make a post there to see what happens.
We wants to encourage everyone to play with the preferred style :thumbsup
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BTW, when playing HITS, you probably dont want the marching music to be of higher volume, cos you are often the closest possible to the batallions.
When side by side to a friendly general and simulating a verbal communication on the field by TS-whisper-channel, I indeed had problems to understand the otherone properly because of the pipers and drummers.
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Hello everyone, is Mod toolbar DOW v8 still the latest version?
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Yes it is.
I was working to version 9 (didn't forget your request about TC functions) but I paused it for a while because of La Souffel mod project.
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Not sure, if I understood your point correctly, but yesterday when playing MP at DoW event, the flag icons to switch the AI control for commanders and batallions/esquadrons on/off were still there in the toolbar.
Upper left corner of the command buttons above the buggle.
Yes there is one button to TC the selected Commander but no TC on/TC off all subordinates & the take charge of officers buttons.
I've found them now, you have to right click the flag to bring up the commands. :howdy
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Yes it is.
I was working to version 9 (didn't forget your request about TC functions) but I paused it for a while because of La Souffel mod project.
I've found them now, you have to right click the flag to bring up the commands. :thumbsup
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How can you see how many casualties your unit is receiving on the toolbar?
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How can you see how many casualties your unit is receiving on the toolbar?
The bar showing the unit΄s strengh is very thin. There is a little red marker moving to the left if a unit has suffered losses, so you can estimate the percentage of force remaining.
The absolute number on the right only displays the initial strengh.
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OK, I suppose it's a bit like FOW with the estimation of casualties.
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Yes, correct. You have three markers the bar at 75, 50 and 25% of the initial strength.
You couldn't also see information from a battalion which don't have an officer in "bonus range". In any case you still could give orders to that battalion
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You couldn't also see information from a battalion which don't have an officer in "bonus range".
Is that when you get no information in the toolbar? I did wonder about that. :)
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Yes exactly. It happens because of that
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That's a good idea. :thumbsup
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Late reply:
I am in GMT +8 so I can't join your multiplayer event at 21:00 GMT.
However, over the past few years, I have used your toolbar and played many memorable multiplayer games with my friends. Thank you so much for your work! :doh
But I want to ask a question: is sandbox multiplayer online can only choose one side, and the other side can only be randomly refreshed? This creates a very large number of unfair division games.
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Late reply:
I am in GMT +8 so I can't join your multiplayer event at 21:00 GMT.
However, over the past few years, I have used your toolbar and played many memorable multiplayer games with my friends. Thank you so much for your work! :doh
But I want to ask a question: is sandbox multiplayer online can only choose one side, and the other side can only be randomly refreshed? This creates a very large number of unfair division games.
Yes, coop-sandbox-mode does not allow to compose the opposing force.
So it can happen that an infantry division is facing a cavalry division or other inadequate setups occur.
Therefore I recommend to use the scernario editor "SowWLSdkv2" to create setups individually. You can select any detail about the forces.
A couple of years ago we did like 90 % of our MP sessions by using the sandbox mode, so coops could result in unwieldy Opponents. Nowadays its just the opposite. We mostly play scenarios built with the editor.
At the first glance it might look a bit confusing. But its not hard to create a simple scenario very quickly.
1. Select a map
2. Select an OOB
3. Drag the active units from the OOB and drop them on the desired positions on the map
4. Place one or more objectives on the map and set its conditions
5. Set End Time and save the scenario.