(http://www.roguesystemsim.com/images/rogsysLOGO.jpg)
Official Site: http://www.roguesystemsim.com/
Official forum: http://isiforums.net/f/forumdisplay.php/166
Newsletter:Here (http://imagespaceinc.com/rogsys/p/newsletter/)
(https://s.ytimg.com/yts/img/yt_1200-vfl4C3T0K.png) YouTube Channel:Here (https://www.youtube.com/user/FingersCrossedInt)
Purchase: http://imagespaceinc.com/rogsys/p/buyeaccess/
(https://www.kickstarter.com/download/kickstarter-logo-light.png) Original Kickstarter (unsuccessful):Here (https://www.kickstarter.com/projects/1298800608/rogue-system/comments)
Rogue System Kickstarter Trailer
Published on 14 Feb 2013
This is our Kickstarter launch trailer.
https://youtu.be/lZOwZNvOhP4
What is Rogue System?
Rogue System’s goal is to bring the classic space-combat sims into the modern era of gaming at an unprecedented level of control.
It blends the capabilities and usability of modern games with the detail and fidelity of hardcore combat flight-sims. With a simulated science fiction setting, richly deep spaceship management, and intense combat, Rogue System satisfies both the "survey" and "study" sim enthusiast.
Backstory
It is impossible to say when humanity first raised their eyes to the stars and longed to reach them. Ages before Galileo pondered the light he saw through his telescope, countless others had surely dreamt of reaching out to the heavens; to explore, discover and conquer.
In 1920, Robert H. Goddard published his works on rocketry, which included theories on sending a solid-fuel rocket to the Moon.
His ideas were ridiculed worldwide.
Forty nine years later, humanity set foot on Earth’s only natural satellite.
(http://imagespaceinc.com/rogsys/p/wp-content/uploads/2015/06/1969.jpg)
Read on:Here (http://imagespaceinc.com/rogsys/p/backstory/)
Early Access
Purchase and download now during Early Access!:Here (http://imagespaceinc.com/rogsys/p/buyeaccess/)
Buy/eAccess – Why should I help to fund Rogue System?
Image Space Inc. funded Rogue System up to the Early Access stage (and to a stage of basic completion). For Rogue System to truly excel we need your support to help fund extended development of the Core Module and beyond.
Immediately we will use Early Access funding to:
– Hire additional artists.
– Hire additional programmers.
– Retain the existing sound designer.
With enough additional funding:
– Add a third playable squadron with its own unique ship.
– Begin to implement Maverick Module features early.
Lastly, early-access purchases are discounted, as we believe pricing for Rogue System may slightly increase after the eAccess period
About the creator
Michael Juliano / DCI
League City, TX
(https://ksr-ugc.imgix.net/avatars/4959212/MJ_FBHeadshot.original.jpg?v=1356983063&w=220&h=220&fit=crop&auto=format&q=92&s=2accb14a2698a8e6d9a4d807f646b021)
"After serving 8 years in the USAF, in 1998 I began my career in the PC gaming industry as a self-taught 2D artist with Atomic Games. I mainly worked on terrain maps and vehicle sprites for the 2D RTS game Close Combat III. I remained with Atomic Games until the studio closed, having also shipped Close Combat IV and Close Combat V.
From there I moved on to Acclaim Studios/Austin as a 3D environment artist, shipping the console platformer Vexx. After that I was moved up to a lead..."
Watch this. It convinced me.Here (https://www.kickstarter.com/projects/1298800608/rogue-system/widget/video.html)
Howdy!
I have been suffering from G.A.S. (Game Adquisition Syndrome) these past week´s ;D
So, I was more tempted to go on the cheap side as usual lately, but I was growing interest with "Children of a Dead Earth" too, which I also fancy. The thing is that while COADE is actrative and cool, at the moment it´s more of a combat sim which is nice also, but I wanted something that could look/feel like RS. With it´s DCS like start-ups, system failure´s and future implemetations this seemd more of my liking. Iam sure there will be plenty of combat too.
If I can, I like to chip in with these dev´s who put passion and alot of work (one man team) in there project to help them out as much as I can. I think Michael Juliano deserves it! BTW he is or was enviroment artist for ISI and rFactor.
Our friend Scott Manley shows us how difficult it is to start-up and dock in this mission...
https://www.youtube.com/watch?v=8EjTgQREcwk
RS Wiki:
http://imagespaceinc.com/rogsys/wiki/index.php?title=Flying_Fox_Electric_System (http://imagespaceinc.com/rogsys/wiki/index.php?title=Flying_Fox_Electric_System)
Guides: (Start-up/Ship schems/Guides)
=Walkthroughs&requiredtags[]=spanish#scrollTop=0]http://steamcommunity.com/app/366000/guides/?browsefilter=trend&requiredtags[]=Walkthroughs&requiredtags[]=spanish#scrollTop=0 (http://steamcommunity.com/app/366000/guides/?browsefilter=trend&requiredtags[)
Official site:
http://imagespaceinc.com/rogsys/ (http://imagespaceinc.com/rogsys/)
Official Forum:
http://isiforums.net/f/forumdisplay.php/166 (http://isiforums.net/f/forumdisplay.php/166)
I will let you all know how I progress with RS, it will take me a bit of time as you noticed from the video! There will be multiplayer so keep an eye on RS :)
(http://i1189.photobucket.com/albums/z427/deep2112/6320130155129884341221269336927847805142n_zpsn31wqape.jpg)
From somewhere in space...
Red out!
PD.: Asid, I saw the video you talked about regarding COADE, yeah the dude talks fast LOL!