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1
DCS World / Re: Tacview Advanced
« Last post by Vyrtuoz on Today at 06:14:29 PM »
You can use the upgrade coupon at your convenience, it will not expire.
2
DCS World / Re: Tacview Advanced
« Last post by AlexKop on Today at 04:47:45 PM »
Dear Vyrtuoz!  Thank you very much for your attention and response!  I understood you !  Please let us know how much the coupon for Tacview Standart upgrade to Tacview Advanced is valid.  I will only pay on February 6-10 as soon as I receive my pension.  With respect  :howdy
3
Games Discussion / Re: Panzer Corps 2
« Last post by Asid on Today at 03:26:17 PM »
Panzer Corps 2 - Dev Diary #8


Hello All! Welcome to the first dev diary of 2019. Today we wanted to make another dive into game mechanics. And since many people asked about naval rules, this is what we are going to cover in today’s issue.

Of course, the main focus of Panzer Corps series is ground warfare. Compared to that, ships can be considered less important. At the same time, scenarios involving ships and naval landings provide a different set of challenges and for this reason feel unique and memorable. In Panzer Corps 2 we wanted to try and make the ships even more interesting to play with, both in single player and multiplayer environment. In scenarios focused on naval warfare, ships can be purchased, upgraded and repaired in ports and can capture neutral and enemy ports. So, it is possible to have up to 8 fleets struggling for control of a map, much like it works for ground units. We keep the basic “rock – paper – scissors” approach from Panzer Corps for capital ships, destroyers and submarines, but add a number of new rules on top.


Damage model

All ships are single entities, and their strength number indicates hit points. Reduced hit points do not automatically reduce the ship’s firepower. Larger ships, like battleships and heavy cruisers, have more hit points to reflect their higher survivability. All damage done to ships falls in two categories: “kills” and “wounds”. “Wounds” can be repaired in open sea, while “kills” can only be repaired in ports. One “wound” per turn is healed automatically. Unspent move and attack actions are used to heal additional “wounds”.

When attacking enemy ships, both distance to the target and relative orientation of the attacker and the defender affects the accuracy of the shot. Smaller ships are also harder to hit from long distance.


Support fire

To better represent cooperation between ships, we introduce several new support fire rules.

- Destroyers provide support fire against enemy submarines.
- Ships with AA ability provide support fire against enemy bombers.
- Capital ships provide support fire to smaller ships and naval transports against enemy capital ships.
- Ships provide support fire to adjacent ground units against enemy ground units. This means that ships become very important in their role to support naval landings, especially destroyers because larger ships cannot enter shallow water.


Submarines

Submarines can switch between submerged and surfaced states. Surfaced submarines have better movement speed, spotting and firing accuracy, but can be spotted and attacked like any other ship. Only surfaced submarines can enter shallow sea hexes. Submerged submarines are much more difficult to spot: they can only be spotted only by destroyers, and only if they moved on their turn. Submerged subs also ignore ZOC of enemy ships.

 
Carriers

Carriers serve as mobile airfields. Air units attack from carriers and automatically return at the beginning of their turn. Each carrier has a certain aircraft capacity (up to 7), and aircraft types which it can carry are configured for each carrier type separately.


Special damage

Each point of damage done to a ship also gives a certain chance to cause “special damage” which affects the ship’s stats in various ways. Here are some examples of special damage:

- Damaged turret – reduced naval/ground attack strength.
- Damaged AA turret – reduced air attack.
- Damaged propellers or engine room – reduced speed
- Damaged radar – reduced spotting
- Damaged sonar (destroyer) – can no longer detect submerged submarines
- Damaged flight deck (carriers) – all aircraft lose move and attack actions next turn


Naval landings

As was explained in previous dev diaries, embark only requires unspent attack action, which allows to embark a whole army in a single port in a single turn. Same is true for disembark: it only requires unspent attack action, which means that naval transport can move and disembark on the same turn. This makes naval landings much more flexible. Additionally, infantry units have a special ability to attack directly from landing craft. This, combined with damage and suppression from other ships, allows pushing enemy units back from the shore.



4
DCS World / Re: Tacview Advanced
« Last post by Vyrtuoz on Today at 02:44:55 PM »
Hello Alex,

Yes, with Tacview advanced you can display a flight, in real-time, on another monitor.

However, some online servers are prohibiting real-time telemetry recording. In that case Tacview will not be able to display the data while you are flying.

If you are flying on a private server (let’s say, your squadron’s server), it should be easy for you to make sure that the real-time telemetry export is authorized. However, if you are flying on a public server, you can try to ask the host, but he/she may not want to do so, typically to prevent cheating in general.

I hope this answers your question.

By the way, if at some point you want to upgrade, just send me by email the details about your current license and I will give you back a coupon to upgrade without paying the full price for a new licence.
5
Games Discussion / Re: Settlements
« Last post by Asid on Today at 02:44:43 PM »
Patch 1.1.9.6.64
22 JANUARY - TORMUNDA




•   Fixed: Issue with the taunt ability when the character has a taunt feat bonus.
•   Fixed: Colours on the new game start screen not being correct due to a change in the development software version.
•   Fixed: A few minor text changes.
6
FSX/P3D/X-Plane / Re: VRS F/A-18E SUPERBUG
« Last post by Asid on Today at 02:27:57 PM »
Beta 1.5.0.6
22/01/19


TacPack/Superbug v1.5.0.6 | FSX/P3D (x86):
Supports Microsoft FSX SP2 (10.0.61472.0) through Acceleration (10.0.61637.0)
Supports FSX:Steam Edition (10.0.62615.0) or earlier
Update from the support forums

TacPack/Superbug v1.5.0.6 | P3D v1-v3 (x86):
Supports P3D Academic v1.4 through 3.4 hotfix 3 (3.4.22.19868)
Update from the support forums

TacPack/Superbug v1.5.0.6 | P3D v4 (x64):
Supports P3D Academic 4.1 (4.1.7.22841) through 4.4 (4.4.16.27077)
Update from the support forums

NOTE: 1.5.0.6 is a public beta release.
It is available from the forum links below but not your customer page.

This public beta release adds support for Prepar3D v4.4 and addresses the ACM/TPM InfoCheck errors during activation.

Changelog 1.5.0.6 (22/01/19 - public beta release for all platforms)

•   [FIX] InfoCheck error when activating legacy (non-TacPack-Powered) Superbug

7
FSX/P3D/X-Plane / Re: VRS TACPACK COMBAT SYSTEM
« Last post by Asid on Today at 02:21:22 PM »
Beta 1.5.0.6
22/01/19


TacPack/Superbug v1.5.0.6 | FSX/P3D (x86):
Supports Microsoft FSX SP2 (10.0.61472.0) through Acceleration (10.0.61637.0)
Supports FSX:Steam Edition (10.0.62615.0) or earlier
Update from the support forums

TacPack/Superbug v1.5.0.6 | P3D v1-v3 (x86):
Supports P3D Academic v1.4 through 3.4 hotfix 3 (3.4.22.19868)
Update from the support forums

TacPack/Superbug v1.5.0.6 | P3D v4 (x64):
Supports P3D Academic 4.1 (4.1.7.22841) through 4.4 (4.4.16.27077)
Update from the support forums

NOTE: 1.5.0.6 is a public beta release.
It is available from the forum links below but not your customer page.

This public beta release adds support for Prepar3D v4.4 and addresses the ACM/TPM InfoCheck errors during activation.

Changelog 1.5.0.6 (22/01/19 - public beta release for all platforms)

•   [NEW] TPM now supports dark/light themes (general preferences)
•   [FIX] Various fixes to TacPack Manager registration dialog.
•   [FIX] Version number for VRS_TacPack.DLL properly updated.
•   [FIX] TacPack signature for installers was incorrectly displaying "Superbug."

8
FSX/P3D/X-Plane / Re: Milviz: KA 350i
« Last post by Asid on Today at 02:10:50 PM »
Comparisson to other KA350i model
20 January

This is a post from the devs:

Hi all,

So we asked one of our lead testers (an actual 350i IP) to compare "the other guys" bird with our KA350i.

Our is, of course, still in beta but, we're getting closer...

Would you like to see this comparison?


Ground Taxi
•   Taxi – “the other guys bird” overall less precise feel to taxi. Requires a little too much power to taxi then runs away even in low idle. MV B350i very precise and power required is more realistic. Low idle very controllable taxi. High idle needs Ground fine just like airplane.
Before Take-off / Runup
•   AFCS – “the other guys bird” no pitch mode. MV B350i WIP
•   IFIS – “the other guys bird” INOP. MV B350i WIP – Checklists+
•   Radar – “the other guys bird” incorrect (changes mode between off, TERR, and Wx) no menu. MV B350i WIP
•   Rudder Boost Off – “the other guys bird” No advisory INOP. MV B350i Rudder Boost works, but WIP.
•   Propeller Gov Test – “the other guys bird” Fails. MV B350i Correctly modeled propeller governors and wutofeather systems.
•   Propeller Ground Idle Stop – “the other guys bird” not modeled. MV B350i correct indications, passes test.
•   Bleed Air Test – “the other guys bird” INOP. MV B350i Correctly modeled bleed air and pneumatic systems.
•   Windshield Anti-ice – “the other guys bird” INOP fails tests. MV B350i correct indications.
•   Propeller Deice – “the other guys bird” auto correct indication, manual INOP. MV B350i correct indication auto and manual.
•   Surface Deice - “the other guys bird” INOP. MV B350i Correct test indication + icing simulation!
•   Setting PFD / References for Take-off – “the other guys bird” incorrect depictions of some pages. MV B350i Correct.

Take-Off
•   Brakes – “the other guys bird”, can not hold aircraft for static take-off (slides). MV B350i correct brake simulation.
Enroute
•   AFCS – “the other guys bird” setup prior to take-off but not proper Collins PL21 Flight Director and Autopilot operation. Some modes inop, others would operate in a manner that does not follow Collins logic. MV B350i WIP, but already better than “the other guys bird”.
•   Flight Management System – “the other guys bird” Direct To wipes out flightplan.
•   Weather Radar – “the other guys bird” WX Radar would not detect weather.
•   Cruise performance – “the other guys bird” was slightly less precise but within margin of error for TAS and Fuel Flow when compared to charted performance. MV B350i was closer to charted performance.
•   AFCS turn prediction – “the other guys bird” very poor S turned FMS coruse. MV B350i WIP
•   PFD – HSI was not active unless NAV was selected on AFCS. MV B350i WIP
•   Rain effects on windshield – “the other guys bird” none. MV B350i Trueglass!

Shutdown
•   FMS – Remained on with AV switch off.

Installation
•   Overall both products install easily. “the other guys bird” has an issue with overwriting True Type Fonts that requires you to press the ignore button a few times during install.
Exterior
•   Both products are nearly equal reference exterior views. If I had to pick, I would state that “the other guys bird” has a slight edge due to lighting. (MV Alpha 0.0.13 still does not display Navigation, Strobe, Beacon, Landing, Tail, or ice lighting.)

Interior Cabin
•   MV KA 350 does not focus on the cabin at all. “the other guys bird” displays animated cockpit doors, toilet doors, executive desks, and dimmable cabin windows. Fasten seat belt and no smoking signs illuminate properly.

Preflight Cockpit / Before Engine Start
•   “the other guys bird” does not provide any external power feature and battery will discharge quickly if preflight actions are delayed. MV has proper GPU and external power system.
•   Battery Bus – Does not work INOP in “the other guys bird”
•   ESIS Test - AUX Battery – INOP in “the other guys bird”
•   Power Quadrant – Propellers levers incorrectly modeled when in feather position. Should be beyond detent in red and white hashed area.
•   Electric Trim – “the other guys bird” incorrectly works with the Battery Off and with the Battery On no source of 28VDC or Gen ties closed. MV B350i properly simulates B350 electrical system.
•   Voltmeter – “the other guys bird” voltmeter will not show battery voltage with battery switch off. MV B350i properly simulates B350 electrical system.
•   Voltmeter – “the other guys bird” Battery voltage is low (18 VDC) incorrect voltage during multiple electrical checks. MV B350i properly simulates B350 electrical system.
•   Annunciator Lights – “the other guys bird” nose, Left, and Right main gear down indicators not visible, TAWS+ button not illuminated, and reversionary panel lighting not illuminated. MV B350i properly illuminated buttons.
•   Interior lighting – “the other guys bird” is very simplistic with rocker switches connected, multiple rheostats operate simultaneously, rheostats operate on – off, and incorrect lighting such as glareshield lighting also including flood lights. MV 350i Reallight system provides accurate illumination of cockpit. Lights are also properly connected to electrical system.
•   Fuel System – “the other guys bird” fuel system is simplistic. Firewall shutoff valves and standby pumps do not test properly, fuel quantity test is incorrect (inop), and crossfeed test is incorrect. Standby pumps have three positions and ‘automatic’ center position. MV B350i includes correct fuel system with electrical components correctly attached to proper busses.
•   Gen and Bat ties (HED) – “the other guys bird” not modeled. MV B350i correctly modeled providing both protection and load sheading of the electrical system.
•   Alternate Static Source – “the other guys bird” inop. MV B350i modeled.
•   ESIS Test – “the other guys bird” there is no AUX Battery, test does not work. MV B350i WIP
•   Ground Com – “the other guys bird” INOP, MV B350i correctly modeled and attached to electrical system
•   FMS – RTU – “the other guys bird” very rare non-standard setup with dual FMS and RTU. Most aircraft are single FMS and RTU or Dual FMS. MV B350i much more likely to see out of the factory optioned airplane.
•   Master Caution / Warning – “the other guys bird” incorrect reset, sticky reset (remains reset despite battery on/off) unable to test. MV B350i Correct Warning/Caution/Advisory system.
•   Environmental – “the other guys bird” AC N1 Low with ECS in OFF. MV B350i complete and correct ECS.
•   Landing Gear Handle Light Test – “the other guys bird” INOP. MV B350i correct.
•   Hydraulic Sensor Test – “the other guys bird” INOP, MV B350i correct.
•   Cabin Alt Warning Test – “the other guys bird” incorrect indications. MV B350i correct.
•   Cabin Dif High Test – “the other guys bird” incorrect indication. MV B350i correct.
•   Fire Detection and Extinguishing systems Test – “the other guys bird” incorrect indications. MV B350i correct.

Engine Start Battery Start
•   Engine Start – “the other guys bird” incorrectly ties autoignition with starter switches. Propeller remains static during most of engine start. N1, Torque and propeller surges during start. Fuel flow before condition levers are fully moved to low idle. MV B350i Correct PT6A-60 start procedure.
•   Electrical test after start – “the other guys bird” incorrect load after start, right generator will not operate, bus ties incorrect, voltmeter incorrect voltage. MV B350i correct electrical indication after engine start.
•   N1 Low idle – “the other guys bird” low idle (detent) position is incorrect high N1 67%. MV B350i correct 62 to 64% N1
•   Ice Vanes – “the other guys bird” too much engine reduction due to ice vane deployment. MV B350i correct.
•   Voltmeter – “the other guys bird” will not stay in battery, reselects to Triple fed. MV B350i correct voltmeter knob operation.
•   Generator switches – “the other guys bird” no reset position. MV B350i correct three position momentary reset operation.
•   Propeller Synchrophaser – “the other guys bird” Button does not illuminate does not match propeller. MV B350i correct prop sync.
•   Emergency Frequency – “the other guys bird” button does not illuminate, changes frequency to 121.50, pressing button second time does not restore previous frequency. MV B350i (I need to test this again)
•   ESIS – “the other guys bird” incorrect ESIS. MV B350i correct ESIS.
•   RTU – “the other guys bird” simplistic, incorrect operation, no detail pages. MV B350i WIP but correct operation and pages.
•   EGPWS and/or TAWS+ - “the other guys bird” INOP. MV B350i WIP but already much better than “the other guys bird”.
•   TCAS – “the other guys bird” incorrect depiction (Garmin style) unable to test. MV B350i WIP
•   FMS  – “the other guys bird” simplistic FMS. Dual FMS are linked (two FMS, but are actually single FMS.) Many pages are incorrect or functions do not operate properly. Flight Plan modifications will cause flight plan to disappear. (Barely an FMS at all.) MV B350i WIP but already much more robust and complete.

Engine State GPU Start
•   “the other guys bird” is unable to perform GPU start!

Hot Start
•   “the other guys bird” does not seem to have any engine modeling that includes hot start.

9
Flight Simulation / Re: Screenshots: Real World/Simulation
« Last post by Asid on Today at 01:55:21 PM »
Milviz/Nemeth CH-47D Chinook

Dusk over the Galapagos

10
FSX/P3D/X-Plane / Re: Milviz Prepar3d V4.4 Compatibility
« Last post by Asid on Today at 01:51:47 PM »
If you haven't had your upgrade invitation yet (either from Milviz or your vendor) please contact Milviz
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