Translations for our friends around the world.

Recent Posts

Pages: [1] 2 3 ... 10
1
Games Discussion / Re: Battle Fleet: Ground Assault
« Last post by Asid on Today at 08:06:50 PM »
Update 1.504
Battle Fleet: Ground Assault - MythicalCity

This is a small update that mainly addresses performance of the fog of war system to increase framerate when the fog is getting updated (ie when units are moving or when a battle starts).

We're also working on a secret new feature and will be doing some testing with this version as it lays the groundwork for it. More on that in future announcements :)
2
Games Discussion / Re: Battle Fleet: Ground Assault
« Last post by Asid on Today at 08:06:19 PM »
Update 1.503
Battle Fleet: Ground Assault - MythicalCity

The new v1.503 update is now live. This addresses a few bug and adds in the tank stats display in campaigns when you press the "i" button next to a tank in the Army Movement window.



- Added tank stats to army movement in campaigns
- Added tips about Transports for new players
- Fix to minefield card count not being show in the challenges section of unlocks properly
- Fix to AI tanks and transports moving off the map when they don't actually want to retreat
- Fix to AI transports being able to rotate after a move.. trucks can't do that :)
- Fix to proper artillery icons not being displayed in lists
- Fix to Netherlands territory movement to Western Germany
- Added a few new destructible buildings (used mainly in Ruhr)

Thanks to everyone who reported bugs and congrats to last week's Weekly Multiplayer leaderboard winner "Barberousse"!
3
Games Discussion / Re: Freeman: Guerrilla Warfare
« Last post by Asid on Today at 08:04:01 PM »
Test Version of V0.180
20 May - KK Game Studio   

Hello everyone,

As we mentioned in the previous announcement, the ETA release date for v0.180 was planned in one week. Unfortunately, we still need a little bit more time to test the new features, but we decided to find a solution to make the situation better.

We will upload the version which we have now to the Beta Test branch so you can download and give it a try if you wish. (Steam will not force you to download the game as we didn't replace the default downloadable version. You need to manually opt into the beta version to play it) The new version of the game is not compatible with your old saves so if you opt into the Beta Test you will need to start over. We really don't want you to lose all your progress every time we update, so we decided to plan carefully this time and try to put any features which can break the saves into one or two updates. So you will be free from losing progress in the future.

We do encourage you to wait for a few more days to one week. So you can enjoy a much more polished version of 0.180.

Thank you for your understanding and enjoy!

To Opt Into the Test branch.
Launch the Steam Client. Go to the LIBRARY tab. Right click on Freeman: Guerrilla Warfare and select Properties. Then click the BETAS tab. Then select "test-Test Version" from the drop-down and close the window. Then update the game and you are ready to go. You can opt out at any time to get the default version of the game.

You can find more info about what we added to the test build here https://www.freeman-game.com/blog-1/what-we-have-been-working-on

You can also check out this gameplay by Reformist, which will let you see how this version feels like :)

4
Games Discussion / Cry of War
« Last post by Asid on Today at 07:57:31 PM »


Feel the excitement of driving the MarkIV with other WW1 tanks in the Cry of War.


Homepage: Here
Steam: Here
Official forum: Here


Single-player


About

Feel the excitement of driving the WW1 tanks like MarkIV,FT-17,A7V and etc in the Cry of War.

Cry of War is a tank combat game created mainly by Wang,a university student.The game is powered by Unity3D.


Features include:

•   Realistic Hit System
•   Independent Suspension System

The game is trying to provide you with a enjoyable atmosphere of WW1 tank battles.

For example,

you can drive MarkIV to fight with A7V.


You can aim the enemy and fire it with a real camera effect.


After penetrating the enemy , you can review how the ammo destroy the tank modules.











5
Games Discussion / Re: Ogre
« Last post by Asid on Today at 07:39:23 PM »
Ogre MP Hotfix pushed
22/05/18


If you seen an update to Ogre today, not to worry - we just pushed a hotfix out to remedy an issue that some users were having with Multiplayer.

This was a small issue related to the most recent update, but this should no longer be any hindrance in your journey to become the best strategic mind of the late 21st century!

As always, if you encounter any issues with this, please let me know on jake@aurochdigital.com with as much information as possible about how to replicate the issue, along with your output log and any relevant screenshots / video clips.

Thanks a lot :)
6
Flight Simulation / Re: Screenshots: Real World/Simulation
« Last post by Asid on Today at 05:34:45 PM »
Just Flight C152 coming to XP11












7
         TerraFlora

Global vegetation texture upgrade



Compatibility: FSX, FSX:SE, P3Dv3, P3Dv4
Airport Type: Global Trees
Location: Global
Coverage area: Global
Resolution: HD


Official page
Forum


Prepar3D V4 - Turbulent TerraFlora - 4K


Published on 5 Sep 2017



About

Get set for a whole new world!

TerraFlora is the next step in our mission to create the best quality vegetation that not only blends seamlessly into our scenery but also covers the entire planet.


Feature List

•   Replacement for all default autogen trees to improve your simulation experience on a global scale
•   High definition vegetation textures created by Russ White to raise the bar in detail
•   The most realistic HD vegetation available for FSX/P3D
•   Seamless blending between TerraFlora and Real Flora in all Turbulent airport products.
•   Completely reworked and optimised autogen library to boost performance
•   Full compatibility with all existing 3rd party landclass, airport and scenery products
•   Support for FSX, FSX:SE, P3D v3 and P3D v4




































8
FSX/P3D/X-Plane / X-Camera
« Last post by Asid on Today at 04:28:53 PM »


A replacement camera system that lets you define multiple view categories
and multiple views within those categories that are associated with specific aircraft.
X-Camera also supports airport cameras



Compatibility: X-Plane 9, 10, and 11
File size:  8.25 MB


Home page Here
Free "Lite" version available. Download: Here
Tutorials: Here
Videos: Here
Q&A: Here
Manual: Here


X-Camera 2.1 Demo


Published on 24 Oct 2015





About

This plugin for X-Plane 9, 10, and 11 is a replacement camera system that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. X-Camera also supports airport cameras that can be positioned at gates, towers, runways, and along the taxiways.

Each view can have options

TrackIR
Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems.

SimHat
SimHat is a head tracking solution that uses your iPhone to track your head movement similar to TrackIR. X-Camera fully supports the integration to SimHat.

HeadShake
If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work.

XPRealtistic
If the XPRealistic plugin is installed then the view can accept input from XPRealistic. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches.

Scenic Flyer
If the Scenic Flyer plugin from Digital Avionics is installed then the view can choose to display either the Scenic Flyer Glass panel or GA panel.

Smooth Transition
When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately.

Views can be controlled in a number of ways

•Each view can be positioned by using keyboard keys or a control panel
•The camera’s X, Y, Z, Heading, and Pitch can all be adjusted for each view
•Views can be assigned to a HotKey or JoyStick button for easy selection
•A HotKey or JoyStick button can be used to navigate to next or previous views
•The views for a specific aircraft can be saved to a CSV file for easy editing

Walk Mode
Any view’s camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can “Walk” the camera around checking out your landing gear, props, etc.

Linear Transitions and Auto Advance
Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera.

Bezier Curve Transitions
Bezier curve transitions allows you to define a transition between three or more adjacent cameras in a category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that have an ultra smooth movement between the curve control points.

Many Unique Camera Attributes

•   Tracking Cameras
•   Camera Leveling
•   Smooth Camera Joining
•   Auto Advance to the Next Camera
•   Individual Zoom and Field of View Setting
•   External Cameras
•   Free Cameras
•   Target Following Cameras
•   Cineflex Cameras

Automatically Generate Unique Orbit and Fly-By Animations
X-Camera can create unique orbit and fly-by camera sequences by providing a few key parameters

Airport Cameras
You can define a set of free cameras associated with an airport. You can create up to 2,000 cameras per airport. X-Camera can also automatically populate airport cameras by reading the airport scenery files and creating cameras at runways, starting locations, taxiway signs, and airport viewpoints. You can map a joystick button to quickly switch between your aircraft camera set and the nearest camera at the nearest airport.

Target Following Cameras
Targets are locations defined by a latitude, longitude, and elevation in meters. Target following cameras are a special type of external camera that is attached to your plane and it has the ability to track a selected target. You can also view the target reciprocal which as a view from the target back to your plane.

AI Perspective
Any external camera can be viewed from the perspective of an AI plane if AI traffic is configured in X-Plane.

X-Camera Tutorial Videos
There is also a four part series of tutorial videos that will help you get started with X-Camera. You can access them from the X-Camera Tutorial Page.

X-Camera Free and Premium Version Is Here
Version 2.3.1 of X-Camera for Windows, Linux, and Mac is now ready for download. Please note that this is still relatively new software so please help us make it better by participating in our Q&A area.

You can download the free version of X-Camera here or you can check out the full manual here. All features are available in the download but you need to register your copy if you want to to save the setting for the advanced features. You can register you copy of X-Camera 2.3.1 here.


X-Camera feature comparison list



X-Camera Control panel

10
Games Discussion / Re: Afghanistan '11
« Last post by Asid on Today at 02:38:57 PM »
Afghanistan '11 - Update v.1.1.12 is released!
Afghanistan '11 - Alberto

We are releasing a new update for Afghanistan '11!

Please note that we're only releasing it for PC and Steam, the iOS version will be released at a later date.

Changelog:

- Added political victory
- Special forces give combat bonuses to all friendly infantry in visual range
- Added a political point penalty for over garrisoned FOBs
- Fixed crash on when vehicles reverse under certain conditions
- Fixed rare crash when starting a game on an older video card
- Fixed convoy crashes under certain conditions
- Fixed info panel showing for village
- Fixed missing cursor edge panning
- Fixed unlimited airdrops in a single turn under certain conditions
- Fixed combat casualties not loading with save game
- Fixed CTD when starting the game under certain conditions
- Fixed popping animation on Taliban/Mil Infantry
- Fixed stored units teleporting between FOBs under certain conditions
- Various bug fixes
Pages: [1] 2 3 ... 10