(https://steamcdn-a.akamaihd.net/steam/apps/824070/header.jpg?t=1529681748)
You've been detected
Your ship is exposed
An alarm blares
Torpedo incoming!
Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.
Homepage: Here (http://objectsgame.com/)
Official forum: Here (http://forum.objectsgame.com:88/)
Steam: Here (https://store.steampowered.com/app/824070/Objects_in_Space/)
GOG.COM: Here (https://www.gog.com/game/objects_in_space)
YouTube: Here (https://www.youtube.com/user/FlatEarthGames/search?query=OBJECTS+IN+SPACE)
Single-player
Early Access Launch Trailer
https://youtu.be/dpl_vT3S89o
Published on Jun 21, 2018
About
Objects in Space is an open world 2D stealth-action space trading game set in Apollo a huge cluster of star systems dozens of light-years away from Earth. You are a ships captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.
A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a heros journey, so its up to you how much or how little narrative you want in your game.
Combat in Objects sees ships treated more like Cold War submarines than WWII dog-fighters. Youll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.
Itll be up to you to keep your ships systems running as quietly as possible, going fully dark if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone elses scanners as you traverse some of the most dangerous shipping lanes in space.
To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?
Your ship is completely customisable down to the tiniest component of each module. If your battery dies, its your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.
You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space
Features List:
Massive open world to explore full of NPC's to interact with
Complex contract-based economic system with over 50 employers
Time-based open world - opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
Tense submarine-influenced combat
Fully customisable ships - design your vessel for combat, shipping, stealth and more
Mostly avoidable combat for more pacifistic players
A world of side quests - no single linear story players are required to follow
Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
Be a trader, bounty hunter, explorer, pirate or all of them at the same time
Sandbox mode - play the game without narrative content in an endless version of the game (coming soon)
Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their skill (coming soon)
Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations (coming soon)
Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!
Early Access Screens
(https://steamcdn-a.akamaihd.net/steam/apps/824070/ss_493ad481176f67d8f88e3c0e4bf5c73028e793a2.1920x1080.jpg?t=1529681748)
(https://steamcdn-a.akamaihd.net/steam/apps/824070/ss_ecd3cd99785edb908c9caeaa5f77e7b4e4013be1.1920x1080.jpg?t=1529681748)
(https://steamcdn-a.akamaihd.net/steam/apps/824070/ss_e6990cbd349079a0eb858c118d9626d7bf30e74f.1920x1080.jpg?t=1529681748)
(https://steamcdn-a.akamaihd.net/steam/apps/824070/ss_d0f32c38ddf1777279a79380fc7fc695fc4efbcc.1920x1080.jpg?t=1529681748)
(https://steamcdn-a.akamaihd.net/steam/apps/824070/ss_e660fd39a28df614e7da27c8bbee1d0e19b1f080.1920x1080.jpg?t=1529681748)
(http://objectsgame.com/wp-content/uploads/Component-Trading-Screen.png)
OBJECTS IN SPACE: Build Your Own Bridge
https://youtu.be/fUw9eFcLCWo
You can play Objects with a keyboard and mouse, OR you can build your own physical controllers at home, just like we have here at the studio! We'll be releasing the schematics for how we built our physical controllers, and releasing the source code to help you make them function correctly, but there's no reason you have to stop there. We've used a series of buttons and switches for some basic inputs which handle weapons, engines and manoeuvring, as well as some LEDs to create a massive damage display. But why not add a power gauge using a physical needle? Or a 360 degree dial which shows your current direction or trajectory? Our setup was made using MDF wood, nails and spray paint, but we're already hard at work on a Mark II set of physical controllers which up the ante with thicker wood and screws. You could make yours out of anything from papier mache to solid metal. The possibilities are endless, and it's entirely up to your imagination as to what kinds of displays and functions you create!
https://youtu.be/lgdYKGlF96o
Scott Manley
https://youtu.be/I270vSrTIuk
"One of my favourite exhibits at GDC is Alt.ctrl.GDC where developers bring games that use non-
Blueprints released: here (http://objectsgame.com/the-controllers/blueprints-schematics/)
Sonar in Space - Modempunk Style
https://youtu.be/B121Wuv8-ds
Scott Manley
Published on Jun 23, 2018