Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on April 01, 2018, 06:32:51 PM

Title: Rise Of Liberty
Post by: Asid on April 01, 2018, 06:32:51 PM
(https://steamcdn-a.akamaihd.net/steam/apps/775940/header.jpg?t=1521683272)

Rise of Liberty is a single-player massive Revolutionary War battle simulator. Fire deafening cannons into the thick of the battle, stand in line formation and fire devastating volleys into the enemy. Gather your men for these monumental battles and defeat the enemy!


Steam: Here (http://store.steampowered.com/app/775940/Rise_of_Liberty/)
Forum: Here (http://steamcommunity.com/app/775940/discussions/)


Single-Player

Trailer

https://youtu.be/1hb2BrNEDr4



About This Game

Take part in massive revolutionary war era line battles with hundreds of other soldiers! Command your army into battle and conquer the enemy!

Rise of Liberty is a single player massive strategy / battle simulation game that takes place during the revolutionary war, you can fire cannons, command a huge army or take part in massive battles!


Features in Early Access -

•   Take part in massive line battles!
•   Relive historical battles such as Bunker Hill
•   Command your men!
•   Defend against bayonet charges!
•   Use old flint lock weapons from the revolutionary war!
•   Fight alongside Cavalry!





(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_2e1ea26284f484fb2b021692b4c4969dbefac167.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_d0a50cb085ebf826746db607d664a3885d8e4304.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_0b530039566c86ce022773444cafd13c59e469c5.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_4732a0b76bcdb5882df40ee83b4fc02445e6211e.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_e6fa6a2b4d309867612eff612246edd44a902ab2.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_56605cddda39c8300c2e807d70643e7905f8e470.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_1c2a2940e465cde12b5410d58ed69578ce4356ce.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_c1ba5dc9b7a6d7dc21dc28244c43e1fb0fdaeefc.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_76162184d2e106a1f9d9b2c72e2ca28d83c403d5.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_3892a4537a83ca093810bef93f36685f0d3dac96.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_969e477e208838570c78370ed5176d25e18bd2ba.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_6c70c4b08942b980a9990f46699cd6d293db0dda.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_bc6db4ee7f9b2d9fa81b841b2f307acf8970a1e8.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_3484c39cfbe1cea0d087a02c8b1acf08b3b36e76.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_9617a55a9ea22f8cfeff4ec676175d0131edd7a9.1920x1080.jpg?

t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_586fb15ab145284140a454011ffcd9ad07184b39.1920x1080.jpg?t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_9a4109f3e71be0e98f3f3a202584f22f971e21d2.1920x1080.jpg?t=1521683272)

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_454accd93d30c2af893800047d800ae69d50ff3c.1920x1080.jpg?t=1521683272)

Title: Re: Rise Of Liberty
Post by: Asid on April 09, 2018, 02:59:25 PM
UPDATE! Cavarly, footstep sounds, weapon sway!
Rise of Liberty - jack

Heyo, new update out with player ride-able cavalry! you wanted it so i made it happen! read the full update notes below.

Fixes:
Team-mate friendly fire.
Bullet not disappearing when shot

Additions:
Press ALT to march as fast as other soldiers in line formation.
Weapon sway.
Footstep sounds.
Ride-able cavalry. (they are located near each spawn, press F to mount)
Title: Re: Rise Of Liberty
Post by: Asid on April 13, 2018, 12:45:32 AM
New Update! Melee sound effects, +5% FPS!
Rise of Liberty - jack

New update out! I worked on improving the melee combat slightly so the cavalry would pursue the player better! See the full update notes below.

Fixes:

Fixed links for discord and twitter.

Additions:

Melee sound effects for AI.
Improved cavalry.
Added performance about +5% frame rate.

Thanks everyone for the support, and hope you like this little update!
Title: Re: Rise Of Liberty
Post by: Asid on April 16, 2018, 01:53:57 PM
UPDATE! Overhauled Menus, tons of fixes +5% FPS
Rise of Liberty - jack

Heyo, I've spent about 16 hours in the past 2 days working on this update and I think you guys are going to love it! I completely overhauled the menus for a fresh and polished look! Below are the full patch notes.

Additions:
1. Overhauled menu.
2. Optimizations
3. loading levels (to prevent crashes)

Fixes:
1. Fixed crashing on flatland.
2. Fixed arms bugging out at a certain angle
3. A lot of other stuff I forgot lol.


Thank you all for the overwhelming support lately. Remember, if you like my game or have any suggestions, tell me about it in the forums or reviews. I try to reply to all of them.

-Jack
Title: Re: Rise Of Liberty
Post by: Asid on May 12, 2018, 11:58:44 PM
Development update!
6 May - jack

I have been working on improving the art style for the past week or so, I added some more realistic trees, more detailed grass and ground textures and a ton other small details.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31725077/74de81fa24f321a280b18306bf95acb0636baa90.png)

How do these trees look? do they fit the style? should they be shorter?
(I'm going to work on adding several different types of trees and bushes)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31725077/55539ab3efdd303c7118e17014edd9c4b645d4d2.png)

And for those asking, these trees run much better then the previous ones, you should see a performance increase when it is released!

The update should be out in 1-2 weeks and it will have the new graphics and player models along with a few other changes!

Let me know what you think in the comments below.

- Jack
Title: Re: Rise Of Liberty
Post by: Asid on May 17, 2018, 10:44:38 PM
New update!
Rise of Liberty - jack

Heyo! I pretty much replaced all of the models, textures, trees, and animations!

The game looks like a whole new game now!

Additions:
1. New trees
2. New textures
3. New models
4. New bot animations
5. A ton of optimization +30-40% better frames
Title: Re: Rise Of Liberty
Post by: Asid on June 08, 2018, 11:58:58 AM
UPDATE! day/night cycle, new weapon, bug fixes!
Rise of Liberty - jack

Heyo! I added a day/night cycle on the "Hill day/night" map to test performance and see how everyone likes it before it is added to the rest of the levels.

I also added a player usable and improved the melee hit detection!

Full patch notes are below:

•   Fixed minimap
•   Fixed player height
•   Added spear
•   Added day/night cycle
•   Improved melee hit detection


The color may look a bit off on the day/night map but it will be fixed once all the levels have the day/night.
Title: Re: Rise Of Liberty
Post by: Asid on June 17, 2018, 10:39:42 PM
New Update! Hitmarkers, day/night cycle on all maps and Improved melee combat!
13 June - jack   

This update was released on Monday, but I just found the time to post the announcement for it!

Join our discord to report bugs and give suggestions on content you want added to the game: Discord.gg/rol

Patch Notes:

Day/night cycle has been added to all maps

Option to change speed of day/night cycle in options (change speed to 0 to turn off cycle)

victory music for when you win the battle

Hitmarkers

option to turn hit-markers on/off

Improved melee hit detection

bug fixes and optimizations

I'm going to try and get an update out today or tomorrow with a player usable instrument (Fife) and a invert mouse option.
Title: Re: Rise Of Liberty
Post by: Asid on June 18, 2018, 12:19:04 PM
UPDATE! Mouse Invert + New Item (Fife)
Rise of Liberty - jack

Heyo! Small update that should've been out a few days ago :( sorry about that I had to study for a midterm......

Patch notes:

Bug fixes.

Fife added for player (press Q to select a song to play)

Invert mouse! (Finally)


also join our discord: Discord.gg/rol

Comment your thoughts and suggestions below! I read all comments:)
Title: Re: Rise Of Liberty
Post by: Asid on August 04, 2018, 03:55:49 AM
UPDATE! Improved lighting, New Sandbox mode layout and bug fixes!
Rise of Liberty - jack

Small update with some lighting improvements and bug fixes! I'm working on a historical battles mode, which will have historical recreations of some of the major battles and I'm working on a campaign mode. That update should be out in 3-5 weeks from now.

Patch Notes:

1) Added Bloom effect (turn it off in option if it causes you lag)

2) New Sandbox mode layout to allow for more customization of battles.

3) Improved lighting

4) Fixed AI getting stuck in cannons

5) Fixed being able to walk through trees
Title: Re: Rise Of Liberty
Post by: Asid on September 03, 2018, 01:34:00 PM
Huge Update! 4 New Maps and Historical Battles Mode!
Rise of Liberty - jack

Hello everyone! One of the biggest updates Rise of Liberty has every received is now live! I features 4 new maps, a completely reworked vegetation system, tons of bug fixes and a whole lot more!

Additions:
•   New map: Battle of Trenton.
•   New map:Siege of Yorktown.
•   New map: Battle of Saratoga.
•   New map: Battle of Lexington.
•   Historical battles mode.
•   New vegetation system, completely new grass and Rocks scattered across the map.
•   Added around 25 supported translations for the game!

Fixes:
•   Fixed AI hovering a few inches off the ground.
•   Fixed AI sliding for the first few steps.
•   Fixed crashing on certain maps.
•   Fixed victory music not being linked to volume slider.
•   Fixed Ammo barrels not working.

Title: Re: Rise Of Liberty
Post by: Asid on September 04, 2018, 02:18:16 PM
UPDATE! bug fixes and improved translations!
Rise of Liberty - jack

Hello everyone! after the update I saw that a few people were having issues with the trees/grass not rendering. I added a fix for it in this update!

If you have this problem go to the options menu in game, and toggle "use old vegetation". That should fix it!

Fixes:
•   Fixed words being cut off for certain languages.
•   Fixed Graphics settings not saving.
•   Added "use old vegetation" option to fix the trees not rendering for some people.

I hope you like the small update! if you find any bugs let me know in the comments below!

Title: Re: Rise Of Liberty
Post by: Asid on September 05, 2018, 10:29:36 PM
UPDATE! fixed resolution resetting, and other bug fixes!
Rise of Liberty - jack

Small patch update! Here's the full patch notes below.

Fixes:
•   Fixed mouse not being able to look vertically
•   Fixed debug statement in the bottom right
•   Fixed resolution resetting
•   Fixed full-screen toggle
•   Fixed bloom option not on main menu

Hope you like the update! let me know what you think in the comments below!

Title: Re: Rise Of Liberty
Post by: Asid on September 24, 2018, 12:14:33 PM
UPDATE! Fixed crashing on mac, UI improvements!
Rise of Liberty - jack

Hello everyone, this is a small update to fix the crashes on mac computers, increase the density of trees on the old vegetation and improved UI.



If the game is crashing on mac for you, it is probably because the graphics settings are up too high.

If you can't reach the main menu to edit your graphics settings follow these steps.

1. Right click the game in your library.
2. Click properties.
3. Click Local Files.
4. Click Browse Local Files.
5. Open "RoL Crash Fix" and set all the quality settings to minimum.
Title: Re: Rise Of Liberty
Post by: Asid on November 04, 2018, 02:44:13 PM
UPDATE! New weapon, improved translations and bug fixes.
Rise of Liberty - jack


Hello! Sorry it's been a while since the last update, i'm going to try and get an update out every 2-3 weeks in the future. Hope you like the update!

1. Added Bow (new weapon).

2. Lots of bug fixes.

3. new arms for the bow (to support better animations in future weapons)

4. fixed translations for a lot of the languages!
Title: Re: Rise Of Liberty
Post by: Asid on December 11, 2018, 12:17:58 AM
UPDATE! new units! Flag bearer, fifer drummer!
Rise of Liberty - jack

Hello! There are now flag bearers, fifers and drummer units added to Rise of Liberty. They give moral to nearby units (decrease reload speed / increase accuracy).

--The new units will be mixed in with line infantry, if you have 200 bots on the map you can expect to see 3-4 of each of the new units--

Hope you like this update, next update I plan to add optional rag dolls, Impact effects and blood when bots shoot each other and possibly historical flags?

Update notes:

Added fifer unit.

Added drummer unit.

Added flag bearer Unit.

Overall performance improvements.

Bug Fixes.

Make suggestions in the comments below, I read all of them.
Title: Re: Rise Of Liberty
Post by: Asid on January 17, 2019, 12:28:10 AM
Roadmap
Rise of Liberty - jack

Hey, I decided to make a road map for Rise of Liberty.

I will keep an updated version in the discord server, and there is also a feature where yall can make suggestions for the game and vote on it!

discord.gg/rol

Roadmap

Next Update plans: (should be out in a few days)

1. Ragdolls (optionable)

2. improved explosions and impact effects

3. blood splatters and impact effects from AI weapons


Short term goals (4 months)

1. Redo all the weapon animations with the new rig.

2. Add a fort map

3. Campaign mode

4. New menus

5. 5 new weapons (I'm open to suggestions)

6. Historically accurate flags

7. Improved sound effects (gun sounds, bullets impact sounds, etc.

8. AI improvements

9. lots more stuff will be added, I just need to look through community suggestions and write them down


Possible short term goals (4 months):

(lots more small additions)

1. New faction (France)

2. New Unit (Sharp Shooter)

3. Workshop support (custom weapons only)

4. Revamped movement system


Once everything on the roadmap is completed I plan to bring RoL out of EA!

FAQ:

1. Will you continue updating RoL after leaving EA?

Yes, I will continue updating RoL regularly for as long as people are there to play the update.


2. Will you be adding more to the roadmap?

Yes, I plan to add more community suggestions to it.
Title: Re: Rise Of Liberty
Post by: Asid on January 17, 2019, 12:29:13 AM
UPDATE! improved explosions and impact effects!
Rise of Liberty - jack

Heyo, this update focused mostly on improving immersion through better impact effects sound effects.

If you are wondering where rag-dolls are, they will be finished and updated by the end of the week.

notes:

- improved impact and blood effects
- improved explosions
- AI bullets now kick up dirt when hitting objects
- bullets have sound effects when passing the player
- a few bug fixes
- performance improvements

Title: Re: Rise Of Liberty
Post by: Asid on January 26, 2019, 01:05:07 PM
UPDATE! Ragdolls!
Rise of Liberty - jack

Rag dolls are finally out!

Hope you like the update! I plan on adding further improvements to the rag dolls like increased performance and to make them go flying when a cannonball hits them. (and i'll add horse rag-dolls soon)


**TO ENABLE RAG-DOLLS DO SO IN THE OPTIONS MENU ON THE MAIN MENU**
Title: Re: Rise Of Liberty
Post by: Asid on May 01, 2019, 12:44:33 PM
UPDATE! Skin color variations & bug fixes!
1 MAY @ 4:18AM   - JACK

Heyo! This is mostly a bug fix update, however I added some skin color variations. It should still be historically accurate, let me know your thoughts on the update below.

join our discord: discord.gg/rol

Patch Notes:

Added improved translations
Added new flags for bunker hill
Added skin color variation among soldiers
Fixed Invisible Cursor after death.
Fixed musket not having new textures.
Revamped AI coat textures
Fixed drummers arms stretching out when rag-dolls are enabled
Fixed typos on historical battles and weapon menu.
Optimized rag-dolls
Improved first person animations
Balanced sound effect levels.
Added AI voices
Fixed fifers and drummers still shooting
Fixed always moving forward bug
Reduced reload speed on hand mortar and shotgun slightly
Title: Re: Rise Of Liberty
Post by: Asid on May 31, 2019, 01:33:35 PM
HUGE UPDATE!!! Siege Mode, Puckle Guns, Mortars & more!
30 MAY @ 3:36PM   - JACK

Heyo! This is a huge update for RoL with tons of new content including the long awaited Siege Mode & Puckle guns.

What is Siege Mode?

Siege Mode is a strategic wave defense mode where you earn money to buy more troops and defenses to fortify your fort as endless waves of enemies attack from all directions! You can place puckle guns, cannons, & mortars to assist you defending & waves get increasingly difficult to survive.

Leaving Early Access
The game reached the point where it can leave early access! YAY!!!!
Don't worry I will still keep updating the game frequently!


The Developers Highest Wave

The highest wave I have been able to reach in siege mode is wave 15, so I challenge you all to try and beat it!


Full Patch Notes

1. Siege Mode

2. Puckle Gun

3. Mortar

4. Greatly improved graphics

5. +20% optimization

6. TONS of bug fixes

7. All new particle effects

8. New map (for siege mode)

9. Improved Translations

10. New cinematic mode (can be enabled in options)

11. Improved UI

12. Fixed friendly fire with cannons

13. Fixed Navmesh bugs


Thank you for all the support!
Title: Re: Rise Of Liberty
Post by: Asid on June 03, 2019, 12:06:13 AM
UPDATE! key-binds & bug fixes!
2 JUN @ 7:31PM   - JACK


Hey! This is a small update with key binds and a few bug fixes.

Key-binds can be set from the dialog box that is open upon launching the game.


Thanks for the support!

- Jack

Edit: I noticed that this update reset weapon unlocks :( I made a way to quickly unlock them again.

https://gyazo.com/1a2e436fdef54500a1fee9e3afc9dced

there is a hidden button on the main menu that you can press to instantly unlock all weapons.

it will be in a different place then in the GIF if your not at 1080p

discord.gg/rol
Title: Re: Rise Of Liberty
Post by: Asid on August 05, 2019, 11:44:53 PM
UPDATE!! Optimizations & Major Bug Fixes!
5 AUG @ 11:39PM   - JACK

Hey, new update for Rise of Liberty in the update I fixed all of the major bugs left in the game and did quite a bit on optimizing it as well.

I'm planning on having a content update out by the end of the month so let me know what you want to see in it. I'm thinking a new weapon? (let me know which weapon you want to see) and potentially 2nd map for siege mode?

Patch Notes:

1. Fixed cannons sometimes disappearing when placed in siege mode.

2. Fixed AI not targeting the player in close range

3. Fixed bow not being properly sighted in.

4. Minor optimizations.

5. Several other small bug fixes.


Sorry for the delay between updates, I took a bit of a break over the summer but I plan to have regular updates from this point forward.

Hope you like the update and let me know what you want to see in the next one. Thanks!
Title: Re: Rise Of Liberty
Post by: Asid on August 06, 2019, 02:32:20 PM
UPDATE!! Optimizations & Major Bug Fixes!
5 AUG @ 11:39PM   - JACK


Hey, new update for Rise of Liberty in the update I fixed all of the major bugs left in the game and did quite a bit on optimizing it as well.

I'm planning on having a content update out by the end of the month so let me know what you want to see in it. I'm thinking a new weapon? (let me know which weapon you want to see) and potentially 2nd map for siege mode?

Patch Notes:

1. Fixed cannons sometimes disappearing when placed in siege mode.

2. Fixed AI not targeting the player in close range

3. Fixed bow not being properly sighted in.

4. Minor optimizations.

5. Several other small bug fixes.


Sorry for the delay between updates, I took a bit of a break over the summer but I plan to have regular updates from this point forward.

Hope you like the update and let me know what you want to see in the next one. Thanks!

Title: Re: Rise Of Liberty
Post by: Asid on October 07, 2019, 12:04:52 PM
Update! New map & bug fixes!
Sun, 6 October 2019


New densely forested map with chaotic spawn points.
Hey everyone, Just released a new update with a densely forested map called "woodlands" it features chaotic spawn points and close quarters combat!

Sorry for it being a bit late, I got really busy with midterms, let me know what you want to see in the next update. I'm thinking maybe a new siege mode map? with the British defending?

Title: Re: Rise Of Liberty
Post by: Asid on February 24, 2020, 12:55:26 PM
Update! New Siege Map!
Sun, 23 February 2020


This update features an awesome new siege mode map!

Heyo, Just released a new siege mode map, that features several choke points and a town.

Let me know what you think and what you want to see in the next update, I'm going to try and get more consistent with releasing new content!

Thanks for the support! - Jack

Title: Re: Rise Of Liberty
Post by: Asid on August 04, 2020, 12:29:10 PM
Update! New Siege mode cannon!
Tue, 4 August 2020

(https://steamcdn-a.akamaihd.net/steam/apps/775940/ss_ea0fc0e939514b4cbdd9c1b01c5392372187b24f.1920x1080.jpg?t=1559227269)

New Siege mode cannon & settings.

I'm Back! This update has a new Siege mode deploy able called the swivel gun.

I also added a setting for those who liked the old graphics on the game, It increases the saturation/brightness of the game giving it a lot more colorful look!

Hope you guys like the update! let me know what you want in the next one. (I promise it won't be as long of a wait next time)