Dogs Of War Vu

Sim/Strategy/War => Flight Simulation => FSX/P3D/X-Plane => Topic started by: Asid on April 13, 2017, 01:36:48 PM

Title: FSPassengers
Post by: Asid on April 13, 2017, 01:36:48 PM
(http://www.simflight.de/wp-content/uploads/2015/03/FsPassengers_Banner.png)

FsPassengers is an add-on that will completely revolutionize the way you fly in FSX/Prepar3D.

Official Site: Here (http://www.fspassengers.com/)
Official forum: Here (http://www.fspassengers.com/forum/)
Simulation: P3D/FSX/FSX SE

Single-player
Multiplayer

(http://www.fspassengers.com/design/trydemo1.jpg) (http://www.fspassengers.com/?action=download)
Click image


Trailer (2008)
https://youtu.be/yKSRPEKd8fE

About this addon
An FsPassengers flight starts with the loading of your aircraft
Once the flight starts, every piloting mistake you make will be tracked and stated in a post-flight report: G-force excess, too much bank, rolling outside landing strip, forgetting lights, flaps, seat belts, door opening during flight, excess climb or descent rate, and much more. If your flying technique is really bad, you can hurt your passengers, and in extreme cases you can even hear them scream from the cabin or trigger a failures (exceeding flaps speed for example will destroy them) ! Speaking of sounds, there are about 1200 sounds that you can hear in flight: co-pilot, hostess, GPWS, ATC chatter, music, sound effects, and many more.

When the flight ends you will see a post-flight report that will describe how the flight went. If you run a company you will be rewarded with money based on ticket prices, oil prices, distance flown, number of passengers, cargo weight, airport taxes and other things. If you crash, you will lose money (your insurance will have to pay the damages) and your company's reputation will suffer. FsPassengers also contains a lot of unique features never seen in Prepar3D. See the screenshots section to see some of them.

Flight database information:
•   You can continue your FsPassengers career (FSX or FS9) on this version. Flights Database is still compatible.
•   If you have both Prepar3D v2 and V3 you can fly the same career on both.


(http://www.fspassengers.com/design/flightlog.jpg)
Pilot's flight log. Can you make such a successfull career ?


Here are just some of the features of FsPassengers:
•   Add passengers to your flights! Finally, you're not alone in the sky.
•   Passengers react to how you fly your plane. Hear them scream if you make drastic mistakes, and get their opinion of your flight in real time.
•   Provide in-flight passenger services such as movies, music, and drinks.
•   Make money for successful flights; be fined if you do something wrong.
•   Manage an airline (make money, manage aircraft fleets, etc).
•   Maintain your aircraft in good condition, otherwise you may experience unique and surprising failures.
•   Create and maintain pilot careers.
•   Keep detailed logs and statistics for every flight you make (great for virtual airlines).
•   Fly through dangerous parts of the world, and risk the safety of your plane, crew, or passengers! (Actual , 1944 or 1968 war situation)
•   Attendants, passengers, effect; listen to ATC chatter, music, GPWS, and more. This add-on includes more than 1200 in-flight sounds to immerse you in the ambiance of flight.
•   7 new complete voice pack (one German , one in French)
•   Three flight mode: normal, aerobatic, flight tour
•   40 unique failures with visual effect (smoke, fire) and sounds.
•   Export your flight to your Virtual Airline.
•   Doc and help in English, French, German
•   All screens and reports work in full screen. No need to quit Prepar3D.
•   NO impact on frame rate and still simple to use ! no complicated learning curve.
•   Flight database compatible with FsPassengers 2004, you can continue your career


(http://www.fspassengers.com/design/150_new_payload_model.jpg)
370 payload models included, but you can load ANY aircraft

(http://www.fspassengers.com/design/visualeffectfailures.jpg)
40 unique failures with visual and sound effects

(http://www.fspassengers.com/design/logdetail.jpg)
Detailed flight reports: flight datas, pax opinion, financial reports, accidents, bonus, penalties etc.
Title: FSPassengers Update P3DV4
Post by: Asid on March 20, 2018, 12:41:37 PM
News about development 15 March 2018

From the developer

"Things start to look good, almost all menu work:

(http://www.dansteph.com/screenshots/180315-144523_FsPassengersP3dv4.jpg)

Release is still planned for spring, I hurry up, but I cannot really plan how much time take some problems.

Why it takes so looong ?

First 2017 was a "hell year" for me and my family ("shit happens"), we had all sorts of bad news and events which kept me away from dev some month during fall of 2017, but now it's almost solved and we still stand together, stronger than ever. (I'm married with two teen children.)
I'm deeply sorry for this delay.

Second, FsPassengers required a lot of "hack", direct access to code in memory as said in the first post, it's not possible anymore so I have to find workaround. Last x86 to x64 porting lead to some ... surprising problems as for example floating point precision which require a careful check (there are 1954 lines containing one or more float variable)

Stay tuned, I'll post some news almost every 15 days from now...

Cheers, "
Title: Re: FSPassengers
Post by: Asid on April 06, 2018, 12:12:08 AM
-----------------------------------------------------
News about development 3 April 2018
-----------------------------------------------------


From the developer


First thanks for all kind (and others Wink ) messages.
As said above I'll post at least some news every 15 days (and probably more and more frequently as release approach)

Visually, there is not much to report but internally there were huge progress.

One major hack (changing payload and fuel in memory) work now:

(http://www.dansteph.com/screenshots/180403-161145_3_april_p3dv4.jpg)


The mini panel is now fully functional.

(http://www.dansteph.com/screenshots/180403-162255_mini_panel.jpg)

A lot of other stuff & code were fixed but it's too technical to report here.

As promised you'll be able to continue your FsPassengers career (fs9, fsx, p3d v2 or v3) on P3d v4 version.
I think I'll install FsPassengers for Prepar3D v2/v3 and v4 in the same directory "FsPassengersP3D"

DLL and others mandatory files will simply have a different name (FsPassengersP3D.dll and FsPassengersP3Dv4.dll)
and you have only one folder for flights database, payload models, sounds and customisation.

I'll update V2 & V3 after the release of the V4 so I can fix minor confusing stuff (uninstalling, utilities programs)

Cheers,
Title: Re: FSPassengers
Post by: Asid on April 14, 2018, 03:01:12 PM
Informal news... sort of "dev blog"... Wink
DanSteph 13/04/18


FsPassengers is the only addon since flight simulator 2004 to offer the possibility of "belling landing" (landing without wheel and sliding without crash) You can see it in this (old) video:


https://youtu.be/yKSRPEKd8fE


This "hack" is very complicated, I should find all the wheels in memory (dynamic) to control them directly, find the contact point, copy them on my own memory, deallocate the original, change the original pointer to my memory and redefine new "contact" point with ground.
I hope they didn't changed too much things for the V4 else it can take me several days (or worse).

The first step is the direct control of the wheels (so I can block one or all in any position).
Success (image below), and I cleaned the original code as well.

In reality landing gear failure is not uncommon, you can find a lot of video of real aircraft landing without one or more wheel on youtube:
https://www.google.com/search?q=youtube+...ar+failure

(http://www.dansteph.com/screenshots/180413-021022_wheel.jpg)
Title: Re: FSPassengers
Post by: Asid on April 14, 2018, 03:02:29 PM
Speaking about Idea
DanSteph 13/04/18


There is a looong time that I think about allowing to purchase stuff to customize the interior of your aircraft.
more comfortable seats, multimedia electronic, phone by sat, cabin decoration etc. etc.

You'll loose some money but it can give you a "pax waiting at gate" and "pax happiness/company satisfaction" boost...
You can then raise ticket price to payback/gain more money or choose to boost company's satisfaction.
The main problem is the interface to purchase stuffs, it should be clear, simple and appealing but as I plan to redesign a bit the dialogues it might be time to do it.

What you think about this idea ?

http://www.fspassengers.com/forum/showthread.php?tid=18097&pid=165460#pid165460
Title: Re: FSPassengers
Post by: Asid on April 16, 2018, 02:00:55 AM
Dev post
DanSteph 14/04/18

After hours of work I just got this below  ;D (See my note here: http://www.fspassengers.com/forum/showthread.php?tid=18097&pid=165455#pid165455)

No crash it work and slide on ground with a nice metal sound. Belly landing is almost okay on P3Dv4... (you have also "tire blow" and "two green only landing" failures)
Of course I must now check, cross-check and check again my code. Touching the memory is very sensitive...

(http://www.dansteph.com/screenshots/180414-181006_whoooloooloo.jpg)
Title: Re: FSPassengers
Post by: Asid on April 16, 2018, 02:01:48 AM
Dev post
DanSteph 15/04/18

Still checking code, testing belly landing, reloading, testing...sorry there will be a bit delay with reply (maybe tomorrow)

(http://www.dansteph.com/screenshots/180415-170534_oops.jpg)
Title: Re: FSPassengers
Post by: Asid on April 17, 2018, 06:49:18 PM
News about development 17 April 2018
DanSteph 17/04/18


Sorry for the lack of reply, I read all your messages, log in my TODO what I find interesting but discussing about it and why I take your suggestion or not would take too much time. As said above, the first release might be roughly the same version than v3 because I'm very late. I'll start to add new "TODO" feature once released. (If you don't deactivate this option you'll be warned when a new version is out when you start a flight)

I catched a bad flux this week-end, I'm sweating like a pig, feel stoned and make nightmare about code lines flying around me Smile
Remember to NEVER kiss your daughter that have a flux....   Rant 

Anyway, I checked carefully the "belly landing code", seems ok now.
I'm also done yet with the "Tire explosion at landing".

(http://www.dansteph.com/screenshots/180417-005106_tire_explode.jpg)


Utility
I made a utility to grab all the ICAO/airport from BGL for FsPassengers's configuration file but I don't have any scenery addon in my Prepar3D.
Yet it find 24502 airports.

You can try it if you want, if you have a better list maybe we can use it for v4 ?

(http://www.dansteph.com/screenshots/180417-150649_icao.jpg)

Download the zip: http://www.fspassengers.com/FsPassengersMakeICAOConfigFile.zip
1-unzip the exe in "Prepar3D/scenery"
2-right click "run as admin" (not necessary on my windows 7 64 but I'm not sure about windows 10)
3-Launch... list is created next to the program, you can delete the files if you want.


(One good idea would be to provide this utility with FsPassengers, so everyone can recreate a list based on his installation)
Title: Re: FSPassengers
Post by: Asid on April 26, 2018, 06:47:51 PM
News about development 24 April 2018
DanSteph 24/04/18

For those that watch often: I'm still working on BGL/GPS airport information as stated above.
There is a lot of code to add/change but it will add a nice new feature in the first release of FsPassengersP3D v4.

More info with screenshot within one/two days.
Title: Re: FSPassengers
Post by: Asid on April 26, 2018, 06:49:18 PM
News about development 26 April 2018
DanSteph 26/04/18

Pweeeee.... those BGL didn't surrender without some hard fight...  Doubt
The unofficial documentation is... well, not very clear on some points. (there is no official doc)

Anyway, I just solved my problem, it work ! Flower
Time to go to bed (3am) Tomorrow I'll clean the code from all my dirty test and continue
with the interesting part. (screenshot about this part incoming I hope tomorrow)




    Quote:
    Will there likely be any difference to the UI Dan in the p3dv4 final version?


As I'm late, the goal is first to make a quick release, so the basis will be *almost* the same.
Once the first release done I'll continue to work and within one or two month there will be more features in updates.
This said, the dialog are easy to modify, so yes, most of them will be modified for the first release.
Bigger, cleaner, easier to use and with some news stuff.



    Quote:
    Is there a release date planned?


The last days are a perfect example of the difficulty to give a release date.
When I started I thought that this feature would take me three days maximum, then I had some problems
and it finally took me 9 days and it's still not finished. 1/3 of one month almost gone... (and I don't sleep much)
On the other hand, sometime one might have some good surprises.

Core, dialogues, documentation, utilities, text, language translations, beta test, bugs that may be revealed by test and various fix.
I would say do not expect it before 2 month but stay tuned (or subscribe to this thread).



    Quote:
    You may add me to the list of testers too


Sorry mate, the list is not open yet. I don't want to maintain a list that might be outdated at test time.
Title: Re: FSPassengers
Post by: Asid on April 28, 2018, 10:49:32 PM
News about development 28 April 2018
DanSteph 26/04/18

Screenshots time Smile (for more news and release date see just above)

Presenting to you the new "Airport Database", new size, new search field, new button, new features.


It's not anymore a "price information only database", but a very quick and Useful Airport Database (that may save your life )
(the text formatting may change in the final release, I'll take your remark in account for this)


(http://www.dansteph.com/screenshots/180428-033605_FastStoneEditor1.jpg)

New information: the distance from your current location to the airport found, you can sort the list by ICAO, country, airport name or Distance. The display is still "light speed" fast, a search by any criteria take less than 100ms.


(http://www.dansteph.com/screenshots/180428-033715_FastStoneEditor2.jpg)

New feature, the button "show airport around my position" that display all airport in a 200 km range, here sorted by distance.
Useful if you need to quickly find a close airport for an emergency landing (you still have the descent calculator in the flight menu)


(http://www.dansteph.com/screenshots/180428-035317_FastStoneEditor6.jpg)

New feature: A complete display of all useful data from airport
Position, altitude, com frequency, runway, surface and ILS etc.

(the text formatting may change in the final release, I'll take your remark in account for this)

(http://www.dansteph.com/screenshots/180428-034230_FastStoneEditor4.jpg)

Another big airport, KSFO:

(http://www.dansteph.com/screenshots/180428-034358_FastStoneEditor5.jpg)

You can also search by longitude and latitude (decimal, not DMC)
If the coordinate are really close from an airport it will return this airport:

(http://www.dansteph.com/screenshots/180428-035659_FastStoneEditor7.jpg)

... else it will return a list of closest airport with a help text:
(The distance shown is from your current location, here my aircraft is still in germany)


(http://www.dansteph.com/screenshots/180428-040255_FastStoneEditor8.jpg)

The database include by default all the 24500 airport of Prepar3D (Maybe much more if a tester have a lot of third party addon with more airports.) But if you add a scenery with an unknown airport, you'll need to refresh the database to include it.
This utility available in the default installation will be present in menu and various place so it's easy to locate and launch.

It scan and refresh the airport database in a few seconds:

(http://www.dansteph.com/screenshots/180428-041257_FastStoneEditor9.jpg)

Quote
    Completed in 1.13 seconds. Database refreshed
    Nbr of airport found: 24502
    Nbr of runways found: 30653


(Okay I cheated, I launched it two time : ) but if the BGL files are not in disk cache it take about 5 to 10 seconds at most )


PLANNED feature - (This is NOT done yet, I edited the image to show how it might look like.)


When you start a flight, you'll be able to enter up to two airport ICAO so you can print a manifest will all the required references.


(http://www.dansteph.com/screenshots/180428-044524_FastStoneEditor1.jpg)

Notice: I just finished the display (5AM) it may not be perfect yet, you are welcome to make any remark or if you see a typo in the various text.
Title: Re: FSPassengers
Post by: Asid on May 04, 2018, 01:47:10 AM
News about development 28 April 2018
DanSteph 03/05/18

Today's Progress:

I fixed the Airport database creator, I wait the feedback of Pedro to post the new version here also.
I removed completely the Prepar3D GPS that was slow (>2 seconds sometime) and that I suspected to trigger some problems on some systems.
Now FsP use the new airport database which take less than 5ms to find an airport by location.

After that I worked mainly on effects today, all are back including Flak, fuel leak, oil leak, engine fire, flak hit etc. etc.

"War zone" will finally be back Smile
What's the purpose of war zone would some say ?

First for the lulz of flying between explosions, being hit and manage damages.
Second it's an excellent way to boost your pilot's career, if you land (or belly land) safely an aircraft with massive war damage you can gain as much as 3000 pilot points in one flight.

Here a testing loop of effects to "stress" them (not a FsP flight)
It's better with sound and animation.

(http://www.dansteph.com/screenshots/180503-034019_FastStoneEditor1.jpg)
Title: Re: FSPassengers
Post by: Asid on May 05, 2018, 12:07:20 AM
Latest news 4 may 2018
DanSteph


Can you please test this tool (again) ?
For those that don't know, this tool create the airport database
for GPS and such feature, see screenshots gallery:
http://www.fspassengers.com/forum/showthread.php?tid=18097&pid=165522#pid165522


Testing RefreshAirportDatabasev4.exe

(http://www.dansteph.com/screenshots/180504-090239_FastStoneEditor1.jpg)


You should have FsPassengersP3D installed and Prepar3D v2.5 or v3 (for test on Prepar3D v4 see below)

1-Download http://www.fspassengers.com/RefreshAirportDatabasev4.zip
2-Unzip in C:\Users\Public\Documents\FsPassengersP3D\Utilities\  (Next to "AircraftBrowserP3D.exe")
3-Launch RefreshAirportDatabasev4.exe
4-Dont mind the warning about "missing FsPassengersP3D v4, click "yes"
5-Report if working or Post the log if error(click Open log button)

If you want to test also on Prepar3D v4 (as in the final version)

1-go to "C:\Users\Public\Documents\FsPassengersP3D\Bin"
2-Copy the file "Prepar3DPath.cfg"
3-Rename the copy "Prepar3DPathv4.cfg"
4-Open with notepad.exe and edit the path to your Prepar3Dv4 installation (in my case "P3DROOTDIR=O:\Prepar3D_v4")
5-Launch utility and report as above.

Much thanks  :cheers


Once completed to make a complete cleanup you can delete:
C:\Users\Public\Documents\FsPassengersP3D\Bin\Prepar3DPathv4.cfg
C:\Users\Public\Documents\FsPassengersP3D\Bin\IcaoDbFspV4.db
C:\Users\Public\Documents\FsPassengersP3D\Utilities\RefreshAirportDatabasev4.exe
Title: Re: FSPassengers
Post by: Asid on May 09, 2018, 09:12:54 PM
Latest news  8 may 2018
DanSteph

An hard one: changing ATC calling sign (In FsPassengers it take your flight number as in reality).
The possibilities to change the callsign exist with the SDK but none work since FSX, so one has to use a "different" way.

(http://www.dansteph.com/screenshots/180508-020824_FastStoneEditor1.jpg)

With this latest one I think I have now back all the "specials" functions of FsPassengers like this one.
Title: Re: FSPassengers
Post by: Asid on May 09, 2018, 09:16:09 PM
Latest news  9th may 2018
DanSteph

How close?

99% of all special functions... Wink
I can do yet a complete FsPassengers flight with all the features but the final is not close to release.

Now I'm working on several internal improvement, something that will
improve the robustness and simplicity for future update. You'll not "see" the result
but it will pay on the long term and it should be done.

After that I'll rework several dialogs, add some "simple" features and visual improvement (for the first release, more to come in future update).
Then rework all the utilities for x64.
Then rework the installer..
The docs & texts.
The translations.
Sounds & musics
Upload and fix the beta test website (with forums dedicated to bug report with tags etc)
"Hire" beta testers
Beta test
Bug solving session
Rework the website for the release
Release...
https://www.youtube.com/watch?v=keyGFPbyqi8

Anyway I work day and night even the week-end without stop.
One step after another....

Title: Re: FSPassengers
Post by: Asid on May 09, 2018, 09:17:10 PM
The career saved in previous versions, is it compatible with the new version?

DanSteph
"Yes without problems from p3d fsx or fs9 version.
About backward compatibility it's a bit different, a FSX or P3D database returned back to fs9 will work but miss some numbers in reports.

I plan in the future to extend a bit the database (renaming company or pilot for example, adding more fields for the aircraft equipment feature) but I'll always take care to maintain the compatibility."
Title: Re: FSPassengers
Post by: Asid on May 15, 2018, 08:37:09 PM
latest dev news - for those that have any interest in coding (and sleep) 13-05-2018
DanSteph


"6 days banging head period   :banghead ... not uncommon but a bit frustrating, let me explain.
I search since 6 days to improve some stuff that cannot be done by the normal Prepar3D SDK.
I tried countless solution... none worked. Sometime it failed just by a tiny margin.
I'll improve them a bit, but it's not the "miracle" solution that I searched.

However as in science, a negative result is still a valuable result: I learned useful stuff about the
code of Prepar3D and this may help later or open new possibilities.
Anyway, I fixed also some utilities and found some new resources that I can use.

Thanks for support message, I'm more then ever excited and passionate.
(My sleep is now totally broken Big Grin 2 hours here in the morning, three there in the afternoon...) "
Title: Re: FSPassengers
Post by: Asid on May 21, 2018, 10:24:25 PM
latest dev news - - screenshot time 17-05-2018
DanSteph

Beside other work done, here's a visual one.

FsPassengers is all about reports and feedback.

This is for example the report of the previous version:

(http://www.dansteph.com/screenshots/180517-175753_FastStoneEditor1.jpg)

This is the new one for FsPassengersP3Dv4 (Let me know if you want it even bigger)

(http://www.dansteph.com/screenshots/180517-175337_FastStoneEditor2.jpg)

A new setting...

(http://www.dansteph.com/screenshots/180517-180040_FastStoneEditor1.jpg)

...allow you to choose the font and size for the Help text and the various Reports:

(http://www.dansteph.com/screenshots/180517-183608_FastStoneEditor11.jpg)

When choosing a setting you have a little preview:

(http://www.dansteph.com/screenshots/180517-183707_FastStoneEditor12.jpg)

And so you can customize a bit the report look. Notice that you have an "immediate font size" selector.
This setting will be remembered, here we have Calibri +2

(http://www.dansteph.com/screenshots/180517-180648_FastStoneEditor4.jpg)

Arial +3

(http://www.dansteph.com/screenshots/180517-181045_FastStoneEditor6.jpg)

Arial -2

(http://www.dansteph.com/screenshots/180517-181129_FastStoneEditor7.jpg)

The other setting is for the various in-game help text as the "welcome". (I'll change the welcome text, I find it now too verbose)

(http://www.dansteph.com/screenshots/180517-181455_FastStoneEditor8.jpg)

The new general setup, with a help text defined to Calibri +1

(http://www.dansteph.com/screenshots/180517-181934_FastStoneEditor9.jpg)


There is only two Fonts: Arial and Calibri, many other font completely mess the presentation of the reports.

Title: Re: FSPassengers
Post by: Asid on May 21, 2018, 10:27:50 PM
latest dev news - - Continuing dialog redesign... 20-05-2018
DanSteph

Previous version:

(http://www.dansteph.com/screenshots/180520-033058_FastStoneEditor1.jpg)


New version:

(http://www.dansteph.com/screenshots/180520-044823_FastStoneEditor4.jpg)

The Graal: 800 hours of flight minimum with also good pilot points.

(http://www.dansteph.com/screenshots/180520-044638_FastStoneEditor3.jpg)

What about an additional text for this last rank ?

"You completed the game"
"You completed the master challenge"
"You mastered the game, this is the top rank"
"You da boss?"   ;D

EDIT: I'll do a special screen , very different for C23 flying legend... I'ts too sad to "end" the game with a rough message that look like all others.

I redesigned a lot of other dialogs, but taking screenshots take time as I must also cheat the code to have most screen.


Lets go a bit technical for our pilots AND coders out there...

Full compilation still give me 419 warnings ouch ! (It was several thousand at start)
(http://www.dansteph.com/screenshots/180520-050349_FastStoneEditor6.jpg)

This is because the size of the variable type are not the same in 32 bits and 64 bits.
Also some functions doesn't return the same type as previously.

Most warning are not serious, it will not crash or do anything odd but I'll have to check them carefully one by one and cast or change to the proper type so it end with zero warning.

And this is my work desktop with FsPassengers... 2560x1440 144hz, C++ Visual Studio, many custom tools and shortcut at bottom.
Most sources (~250) are hidden in subdirectory on the left panel.
In the center the function is the window's callback for the ICAO database dialog Wink

(http://www.dansteph.com/screenshots/180520-051936_FastStoneEditor9.jpg)

Edit:
EDIT: I'll do a special screen , very different for C23 flying legend... I'ts too sad to "end" the game with a rough message that look like all others.

I redesigned a lot of other dialogs, but taking screenshots take time as I must also cheat the code to have most screen.
Title: Re: FSPassengers
Post by: Asid on May 29, 2018, 11:25:07 PM
latest dev news - 20-05-2018
DanSteph

ets go a bit technical for our pilots AND coders out there...

Full compilation still give me 419 warnings ouch ! (It was several thousand at start)
(http://www.dansteph.com/screenshots/180520-050349_FastStoneEditor6.jpg)

This is because the size of the variable type are not the same in 32 bits and 64 bits.
Also some functions doesn't return the same type as previously.

Most warning are not serious, it will not crash or do anything odd but I'll have to check them carefully one by one and cast or change to the proper type so it end with zero warning.

And this is my work desktop with FsPassengers... 2560x1440 144hz, C++ Visual Studio, many custom tools and shortcut at bottom.
Most sources (~250) are hidden in subdirectory on the left panel.
In the center the function is the window's callback for the ICAO database dialog  ;)

(http://www.dansteph.com/screenshots/180520-051936_FastStoneEditor9.jpg)

Title: Re: FSPassengers
Post by: Asid on May 29, 2018, 11:30:08 PM
latest dev news - 24-05-2018
DanSteph

------------------------------------
Latest dev news
------------------------------------


(PS: I'll reply to your last messages this night...no time yet sorry)


Continuing the dialogs design. Take in account that for EACH dialog I often change a lot of code
to make it more proof, more clear, more simple, and with sometime new features.

First a "Nobody-read-the-doc-Sad"  modification...  Smile
Now the "Set destination" dialog of the payload dialog have a quick reminder integrated:

(http://www.dansteph.com/screenshots/180524-152936_FastStoneEditor1.jpg)

The "Flight & Aircraft setting" is much more clear:

(http://www.dansteph.com/screenshots/180524-153255_FastStoneEditor2.jpg)

For comparison this is the previous version, confuse, small:

(http://www.dansteph.com/screenshots/180524-153607_FastStoneEditor3.jpg)

Now the passengers list have the luggage weight separated, it's calculated given your aircraft weight
so in big airliner pax have more luggages than in small one:

(http://www.dansteph.com/screenshots/180524-154311_FastStoneEditor5.jpg)

Now you can also edit pax weight and luggage weight, you can take your whole familly aboard with the correct data.
Notice how wife always take a huge amount of luggage...  Big Grin
Without joke, it allow bush pilot to carry pax with special luggages, tents, scientific, hunt etc.
(You can also put them in cargo bay)

Edit: wife laughed at my joke, wife is cool...  Smile
daughter weight 3kg more for real, daughter was  Cool

(http://www.dansteph.com/screenshots/180524-155012_FastStoneEditor7.jpg)

For comparison this is the previous version, no weight edition, no luggage weight:

(http://www.dansteph.com/screenshots/180524-153937_FastStoneEditor4.jpg)

"The payload model not found" dialog is less verbose and more clear...

(http://www.dansteph.com/screenshots/180524-155647_FastStoneEditor8.jpg)

For comparison this is the previous version:

(http://www.dansteph.com/screenshots/180524-160235_FastStoneEditor9.jpg)

Now about the "Select Aircraft - restore position" which is a feature that allow you to continue your flight from the last position where you landed or bought the aircraft...

(http://www.dansteph.com/screenshots/180524-160609_FastStoneEditor1.jpg)

Now the dialog allow you to set a precise date. The scenery and aircraft will be reloaded but at the date of you choice.
By default if you have the "Use real world date", the date in the selector is the current one...

(http://www.dansteph.com/screenshots/180524-160744_FastStoneEditor2.jpg)

... but if you choose the "flight simulator date" setting that allow you to fly in the past or the futur:

(http://www.dansteph.com/screenshots/180524-160956_FastStoneEditor3.jpg)

When you select an aircraft, the date set in the selector is the one of the flight sim scenery.
You can continue your flight the year you left your aircraft. Usually all fleet date would be consistent if you fly with this setting.
(ie: All your aircraft in the 1900 era, notice also that text and help are adapted with the date setting, see red arrow)

Of course, you can select another date and "warp time" when you restore a scenario. (from 1901 to 2200)

(http://www.dansteph.com/screenshots/180524-190107_FastStoneEditor4.jpg)
Title: Re: FSPassengers
Post by: Asid on May 29, 2018, 11:33:30 PM
Time for some replies...
By DanSteph

First, please folks, when you quote my post, remove the image and keep only the quote you want...


        spilfred
Quote
        Please Dan, consider the option to choose separated TA on Departure airport and arrival airport. Here in Brazil each aerodrome have diferent TA.


    Often requested, but very complicated to do and way off for the majority of pilots who are not aware of complex SID/STAR/TA procedures.
    I mean it's a call for a lot of malus points because of not respecting the TA.


        Rola
Quote
        1-I use FSP with my virtual airline (TAP), they have Airbus 319 320 321 330 340  and all models have textures for each individual aircraft.
        For example: A319 ( CS-TTA – CS-TTB CS-TTC - CS-TTD -CS-TTE -CS-TTF) and so on.
        To have an entire fleet I have to “Buy” all aircrafts, I will never have enough money to do so.
        My suggestion  is: Is it possible to “Buy” a acft model (for ex A319-200-GE) and  FSP recognize  all textures of this Model as the “same”?


    In reality an aircraft  paint is about $100'000 to $300'000 for an airliner, take 15 day to complete and last 6 to 8 years so they are different aircraft. This is a special need, what you can do is maybe write a batch that switch *.cfg file prior to flight ?

        Rola
Quote
        2- Is it possible to “edit “ the flight number when starting a flight ? (to match with the real VA flight ID)
        It΄s always a random number.


    Yes, look the screenshot above "flight and aircraft setting".

        Rola
Quote
        3-Is it possible to “move” the mini-panel to another monitor different from the main monitor.


    I noted this bug in my "todo"....

        twingray
Quote
        I know that you are hard at work converting to the P3dv.4.  I hate to ask when its gonna be done cause I don't want to rush you are anything.  I'm just curious of an estimate you think it will be ready by.  If must need I will donate so you can hire some help for your team to help you out.


    I sent mails yesterday to hire professional for the website part. (would be 2-3 weeks work for me and 2-3 week delay for the release)
    I would like to hire a graphist a sound designer and some peoples to make new voice pack.
    BUT By experience, it's hard and it's time consuming to find the right peoples that understand immediately your need and deliver a proper and well done job at first or second try with only a few instruction. Sometime you end spending more time monitoring them or correcting their job than doing the job yourself...

    Last time on 10 request for (paid) voicepack and with a few hours of mail exchange and explanation:
    2 where badly recorded, unusable. 2 where off by the text (wrong text), 3 where very bad acting "ooh no we're going to crash", with the same voice as "we should buy milk" and I had to correct the level of the 60 wav for the last three because they didn't verified anything before recording... Very depressing... :sad: (and time consuming). I don't mind paying at all, I mind loosing my time.

    And sometime you find the "graal guy".... 100% aware, 100% knowledge, 100% quality... I should have married those marvellous peoples I encountered during FsP's dev to keep them handy  :)

        Skyzo
Quote
        I want report a bug in fspassengers who is present since the first version of fspassengers : When you select a free compagnie (dont buy AIRCRAFT to flight); when you export the data to a website, the cargo weigt is always 0; could you solve this bug in the futur version ?


    You mean the "CargoWeight" field ?
    It tried yet a correction (bug was probably due to a patch that passed the old database with int16 to int32)
    You'll tell me at release or at beta test time.

        enzoaugusto
Quote
        I vote for "You completed the master challenge". :beer:


    I would like to hire a graphist to do a great splash and get a special "triumphant" music...
    I lost 2 hours on https://www.shockwave-sound.com/browse/mood/celebratory-triumphant-successful/stock-music/order-mostsold/standard/50 trying to find one and finally gave up... I didn't find one that really pleased me. Most are well done, but lack something...
    If anyone find a good one :)

The start of this one was very promising but when it really start it's deceiving... (flat)
https://www.shockwave-sound.com/stock-music-track/17223/dramatica



Title: Re: FSPassengers
Post by: Asid on May 29, 2018, 11:34:41 PM
latest dev news - 25-05-2018
DanSteph

-----------------------------------
Mooooore neeeeews
-----------------------------------

While doing some flight test I thought it would be really cool to have also the heading in the Airport database so you can choose quickly a diverting airport and turn to it.

It's a great circle magnetic heading. You point your nose there and it's okay.

(http://www.dansteph.com/screenshots/180525-230856_FastStoneEditor1.jpg)
Title: Re: FSPassengers
Post by: Asid on May 29, 2018, 11:39:08 PM
latest dev news - 26-05-2018
DanSteph

-----------------------------------------------------
And more news again
-----------------------------------------------------


And here the final hyper-usefull-version of Airport Database....

It show now the Heading, the number of runway and the maximum runway length.
You have everything handy to choose an airport.

(http://www.dansteph.com/screenshots/180526-074441_FastStoneEditor6.jpg)

By default, FsPassengers will show runways informations but if you click on the link "Show Prices & Taxes" (see above)
you have the old display:

(http://www.dansteph.com/screenshots/180526-074531_FastStoneEditor7.jpg)

Of course you can go back by clicking on "Show runway information". This settings is remembered across Prepar3D launch.
Notice that  Edwards AFB (https://en.wikipedia.org/wiki/Edwards_Air_Force_Base)  is the airport with the most runways in Prepar3D (in the world ?)

(http://www.dansteph.com/screenshots/180526-074921_FastStoneEditor9.jpg)

The airport detail show distance and heading with the appropriate help text (everyone is familiar with the "great circle magnetic heading" ?)

(http://www.dansteph.com/screenshots/180526-081032_FastStoneEditor10.jpg)

EDIT: While I was here, I added those information in "set destination", it took me 10mn:

(http://www.dansteph.com/screenshots/180526-083307_FastStoneEditor11.jpg)
Title: Re: FSPassengers
Post by: Asid on May 29, 2018, 11:41:32 PM
latest dev news - 29-05-2018
DanSteph

------------------------------------------------------
A planned release date ?
------------------------------------------------------


As told before it's impossible to predict exactly, a sudden problem can take 10-15 days to be solved, that's half a month, two problems and it's one month that is gone.

However, given what's I've already done yet and the current state (I can make a full flight with almost all features) but taking in account what need to be done until release I would be very surprised that the release happen in June. I hope and aim (and prey) for July.

I'm working day and night but I don't want to release an unfinished or not polished version, that's the bad news of the good news: I'm somewhat perfectionist, but it take time. I could rush to release the exact same P3Dv3 version for x64, but I want an improved version.

To accelerate the process I'm taking also contact with professionals for help with the graphism, website and such.

Much thanks for your patience Beer

Title: Re: FSPassengers
Post by: Asid on June 05, 2018, 01:30:26 AM
latest dev news - 03-06-2018
DanSteph


I'm still redoing dialogs with sometime new features or ameliorations and this still involve a lot of code modification or new code.
I'll make a screenshot session with explanations maybe today or tomorrow.

I have now 4 offers for my call for a freelancer graphist, I'll contact what I think is the better within two days.

Quote
QPilot Wrote:
we have the option to modify the seats, onboard entertainment, catering company and services.

For seat, you can edit aircraft's payload model, it's easy when it exist already.

About the rest I'm thinking about this since a very long time: buying equipments for each aircraft:

Examples:
-Phone by sat
-Internet by sat
-multimedia or better multimedia screen for each seat
-More comfortable seats
etc...

I'll see when doing it, what I can add and how (maybe you can increase seat space, reducing seat number but increasing company's reputation etc.)

This is postponed for a later update anyway, the priority now is to make this version out and I cannot make such a major change that would need at least three weeks of work.
Title: Re: FSPassengers
Post by: Asid on June 09, 2018, 12:19:12 AM
latest dev news - 08-06-2018
DanSteph

Sorry, no time to make screenshots, I'm working like a mad, I'll make one big "screenshot session " with all work done later.

But I thought this feature is cool and deserve a little preview.

I'm redesigning the "company manager" yet, here is the maintenance tab (cut because nothing is finished yet)
As you see selecting an aircraft will display automatically the default thumbnail, but you can also click on the image
to change it and have your custom image:


(http://www.dansteph.com/screenshots/180609-001049_FastStoneEditor1.jpg)

If you click on "search google" you can save an  image, browse and select this new image...


(http://www.dansteph.com/screenshots/180609-001211_FastStoneEditor2.jpg)

You can also "delete" so it reverse to the default thumbnail, or set another...
Technically, those images are saved in your "flight database" directory, so you'll keep your aircraft image when you save/restore your database.


Providing a 256x128 image is mandatory for aircraft addon, but if by any chance an addon failed to provide one, you'll have this default picture that invite you to add an image. (Here I had to fool the code so it doesn't find the default image)

(http://www.dansteph.com/screenshots/180609-002121_FastStoneEditor3.jpg)
Title: Re: FSPassengers
Post by: Skoop on June 09, 2018, 08:38:35 PM
How do you like this ?  It seems really similar to FS Captain which has an ACARS system.  I almost bought FS Captain a few weeks back when it was on sale, but didn't, I have AH2 which does a lot of the same stuff.  I do like the ACARS thing though.
Title: Re: FSPassengers
Post by: Asid on June 09, 2018, 10:58:39 PM
Fspassengers is very deep. It adds a lot more than any other similar addon

Check out the features: http://www.fspassengers.com/

I also have AH2, as do others here. The hope is one day we can have a virtual company and fly together  :pilotfly
Title: Re: FSPassengers
Post by: Asid on June 18, 2018, 05:45:46 PM
latest dev news - 10-06-2018
DanSteph


Still not a big screenshot session, but just some on my actual work on the "Company Manager".
Please feel free to point the text error or anything that appear inconsistent or not practical in those UI.
It's better to correct it now when I'm working on the dialog then later at beta test rush.

For memory, this is the old Company Manager:
(http://www.fspassengers.com/images/managerlist.jpg)

First when you open the manager, the "Buy aircraft" is active only if you don't own the current aircraft and the name of the aircraft is displayed: (Sorry, the jpg compression is horrible  Sick )

(http://www.dansteph.com/screenshots/180610-112750_FastStoneEditor1.jpg)

There are more information on this dialog and the use of images make it much more pleasant to use:

(http://www.dansteph.com/screenshots/180610-112950_FastStoneEditor2.jpg)

(http://www.dansteph.com/screenshots/180610-113213_FastStoneEditor3.jpg)

As said above you can change the image:

(http://www.dansteph.com/screenshots/180610-113256_FastStoneEditor4.jpg)

The "aircraft maintenance" tab unselected:

(http://www.dansteph.com/screenshots/180610-113334_FastStoneEditor5.jpg)

And selected, this PBY5 need some serious work Smile...

(http://www.dansteph.com/screenshots/180610-113425_FastStoneEditor6.jpg)

The good news

...Is that my rework of ALL dialogs (often involving a rework of many code) is now 95% complete.
In green all the dialog that are now ok.

(http://www.dansteph.com/screenshots/180610-114152_FastStoneEditor9.jpg)
Title: Re: FSPassengers
Post by: Asid on June 18, 2018, 05:49:53 PM
latest dev news - 12-06-2018
DanSteph


Continuing the manager, a big things to do. (see screenshots above)

Almost finished the pilot tab, unselected:

(http://www.dansteph.com/screenshots/180612-124727_FastStoneEditor6.jpg)

Pilot selected with some new values.
Here we see that James Demo, the default pilot for demonstration purpose is a complete moron with 53% performance only Sad
Can you make better ? Big Grin

(http://www.dansteph.com/screenshots/180612-125651_FastStoneEditor7.jpg)

Of course, you can change the logo, but a new button "download logo"
Bring you here below, and I'll ask the designer to make some NEW generic pilot logo:
http://www.fspassengers.com/?action=down...ogofromdll

(http://www.dansteph.com/screenshots/180612-125939_FastStoneEditor8.jpg)

Notice the new "Delete Pilot" button (wasn't possible previously)
But also the new "Dismiss button" that now HIDE the dismissed pilot as attended

(http://www.dansteph.com/screenshots/180612-130313_FastStoneEditor9.jpg)

The dismissed pilot doesn't appear anymore in the list and the "reintegrate" button will always be highlighted.
When you click on it the first time it make your pilot reappear ready for reintegration:

(http://www.dansteph.com/screenshots/180612-131034_FastStoneEditor11.jpg)

And you can rehire him..
I don't know if many peoples used this feature in the past, but at least it work now as intended, the pilot is "hidden" from your company.

(http://www.dansteph.com/screenshots/180612-131130_FastStoneEditor12.jpg)
Title: Re: FSPassengers
Post by: Asid on June 18, 2018, 05:52:06 PM
(http://www.dansteph.com/screenshots/180613-010022_FastStoneEditor4.jpg)
Title: Re: FSPassengers
Post by: Asid on June 18, 2018, 05:54:15 PM
latest dev news - 17-06-2018
DanSteph


I changed/edited more than 600 lines of code (https://forum-images.hardware.fr/images/perso/2/humman66.gif)

I first changed the price dialog which needed some code change and one things after another I changed almost all the pax&services&economics calculus and added a lot of security stuff to make the code more error proof.
(https://forum-images.hardware.fr/images/perso/3/pakass.gif)

Pedro, I installed your database actually Wink and made some code changes because of it but I didn't look yet about income/fleet factors...
It's on my "todo" list.


The new prices dialog...

(http://www.dansteph.com/screenshots/180617-165643_FastStoneEditor4.jpg)

If you click on a slider a businessman advice appear and stay for 2 seconds or as long as you click. It will help you to make wise prices/quality decision.

(http://www.dansteph.com/screenshots/180617-165940_FastStoneEditor5.jpg)
Title: Re: FSPassengers
Post by: Asid on June 21, 2018, 04:51:34 PM
Q. Will there be cross-platform compatibility for your company? Let's say I have purchased FSP for both FSX and P3Dv4.


A. The flight databases are compatible but I was forced to finally split the main directory to "FsPassengersP3Dv4". There is simply too much files that change.
So now we would have :
FsPassengers <-FSX
FsPassengersP3D <-Prepar3dv3
FsPassengersP3Dv4 <-Prepar3dv4

Now this is still an open question that I'll answer later when doing the installer : how to allow all versions to use the same database.
I can maybe put a redirection in V4 to another directory of your choice that could be defined at installation.
All databases files would be read/write from this directory.
Title: Re: FSPassengers
Post by: Asid on June 21, 2018, 04:57:03 PM
latest dev news - 21-06-2018
DanSteph

Screenshot session...   ;D

Four days to redo completely the "prices" tab   :'(  Was a hell to do, I hate Laffer now Big Grin (Laffer is an economist)
But I've redone almost all the economics / pax advice to be much more realistic BUT simple to use.

Before this update the luxe/low cost company had no really meaning, now the quality and prices of service are taken in account by passengers for the ticket price. (Even if they don't consume products)

Let's see an example:

VIP Passengers think that $1100 for tickets is a "good price" granted that services are free and with an excellent quality, and they will have a positive opinion at the end of the flight (company reputation)

(http://www.dansteph.com/screenshots/180621-023455_FastStoneEditor1.jpg)

Now if you lower the product quality slider of VIP products (they will cost you less), evaluation texts change in real time.
With a lower quality of services, the $1100 ticket is now evaluated as "normal" (neutral opinion)

(Note: the "Market Studies" is for the VIP services: drink, sandwiches, food, because we are moving the products quality slider)

(http://www.dansteph.com/screenshots/180621-024220_FastStoneEditor2.jpg)

...And if you make them also pay the service, you can see that pax would be angry in the advice about the "quality-price of sandwiches (because we move this slider), and the same tickets price is now evaluated as "very high", they will have a negative opinion of ticket's prices at the end of flight, just because they have to pay sandwiches that have a lower quality.

high ticket price + high service price with a "normal" quality = Sick this sound logic.

(http://www.dansteph.com/screenshots/180621-024514_FastStoneEditor3.jpg)


With this new economic model, being a "low cost company" with paying service or a "luxe company" with free products have a real meaning.
Also you have a total control of what you want: boost the company reputation OR the income, or pax occupation, or a mix.
You can even accept to loose money to give an extra boost to your company reputation OR steal passengers money at the expense of your company reputation. (I recall that your company's reputation as well as number of flights made from one airport are taken in account for the number of pax that want to take your flight)

Here, you have the "ticket price advice" because we move this slider, you see your total income, the number of empty seats and the passengers evaluation.

(http://www.dansteph.com/screenshots/180621-024956_FastStoneEditor4.jpg)

Of course you'll have preset for those that aren't interested in price tuning.
And I wonder if I'll not add some presets like this :

Luxe company - boost reputation (less pax)
Luxe company - mixed (less pax)
Luxe company - boost income  (less pax)
Normal company  - boost reputation
Normal company  - mixed
Normal company  - boost income
Low cost company  - boost reputation (more pax)
Low cost company  - mixed (more pax)
Low cost company  - boost income  (more pax)

I have 2-3 days more work to control that everything is correct, make preset, take every case in account ("tour" or "acrobatic" flights) etc. etc.

(http://www.dansteph.com/screenshots/180621-031242_FastStoneEditor6.jpg)

Title: Re: FSPassengers
Post by: Asid on July 23, 2018, 03:48:55 PM
latest dev news - 21-06-2018
DanSteph

Forgot to mention this important precision about prices/quality...

Of course the FIRST factor of passengers opinion at the end of flight is how went your flight.
We are pilots first, not supermarket manager.    :doubt

The prices & quality just modify "slightly" the opinion and it depend of the level.

If you have a flight rated 80%, you can have a boost at 84%-86% with good prices/services or a degradation at 72% with bad.
BUT
If you have a bad flight at 40%, you can have a degradation of 25% because of bad services. (on trip advisor they would say that the flight was bad AND the services sucked, so = horrible flight, horrible company. It sound logic)
But you can have a boost at 50% if the services where good. ("Horrible flight but at least the sandwiches where good for the price")

Because everything is now interconnected like this, it's harder to code, but much more realistic and logic.
Title: Re: FSPassengers
Post by: Asid on July 23, 2018, 03:50:13 PM
latest dev news - 21-06-2018
DanSteph


----------------------------------------------------------------------------
About Release Date
----------------------------------------------------------------------------


Taking in account the time it took for latest development (see above) and what there is still todo.
Taking in account that I cannot simply leave things as they are and that I want a polished version...

Probability of Release Date of FsPassengersP3Dv4:
Before Mount and Blade BannerLord: 200%
Before Christmas - 150%
During September - 98%
During August - 85%
During July - 40%
During June - 0%

July is not "impossible", but if you followed the thread, you know that sometime a feature can take 15 days so the probability are very low.
It's possible that the alpha or maybe the beta test start end July, the earlier I have feedback the better it would be.
So If you want to help with anything (translation, doc correction advises on economics, report, dialogs) or simply beta test
check this thread or the Prepar3D forum from time to time, I'll pass a call for beta testers.

I'm sorry for the delay, but I have no life since month, I cannot go faster.

PS: My "evil" plan for the futur after the release of this version, is to try to reverse this version to 32 bit: ie, release a "FPSX 2018" and "FSP3Dv3 2018". But it would probably not be before end 2018 start of 2019.
Title: Re: FSPassengers
Post by: Asid on July 23, 2018, 03:57:45 PM
latest dev news - 28-06-2018
DanSteph

For an early alpha I need some fundamentals that are not done yet...
For LM update I tailored my code so an update could be done in few days (if not hours) given that LM don't change too much core things (usually they don't).

I actually work on the first 4.0 version and so FsP3dv4 will be ready for all v4 versions since the first one.
I just hope they don't pass to a 5.0 version that you'll have to pay again before I release the 4  :doubt

Yet I diverted a bit from my "economic" rework (see above) to redo the "crewpack voice maker utility".
The old one is dated almost from 2005 and recorded wav are 8000hz 8 bits   :doubt
The new sounds will be 22050hz, 16 bits  :thumbsup (voicepack will be bigger but download size doesn't matter anymore in 2018   ;D )

(http://www.dansteph.com/screenshots/180628-051921_FastStoneEditor3.jpg)

The reason for this diversion will be seen in a few days:
I'll pass an announce in forums to hire some help including someone that will be in charge to find & manage voice actors to make new voicepack with better quality. For this I need a solid voicemaker utility and in anyway it needed to be redone.

The accounce is ready since two days on a firefox tab, ready to post once the utility is done  ;D

(http://www.dansteph.com/screenshots/180628-051352_FastStoneEditor1.jpg)

5am, time to go to bed (http://www.fspassengers.com/forum/images/smilies/bug.gif)
Title: Re: FSPassengers
Post by: Asid on July 23, 2018, 03:59:54 PM
latest dev news - 02-07-2018
DanSteph

Q. Is there any chance this version will have an autosave function?

A. Often requested, but not all aircraft save their data accurately and it would be bad to have a feature that may fail regularly.

-----------------------------------------
Latest news
-----------------------------------------


The VoicePack creator 2018 took a bit of time but it's almost finished now...
Soon in beta test here, keep your microphone open...  ;D (Created voicepack can be used in any FsPassengers version)

I've made everything to simplify the process and have better quality.
It can now run as standalone for "external voice actors", so we may see more voice pack done by users.
Once beta test completed I'll also hire a "Voice actors & sound manager" that will be in charge to find voice actors to record new quality voice pack.

This utility had to be done now so we have time left to find good actors & record new voice pack.

(http://www.dansteph.com/screenshots/180702-035030_FastStoneEditor2.jpg)

Title: Re: FSPassengers
Post by: Asid on July 23, 2018, 04:02:17 PM
latest dev news - 04-07-2018
DanSteph


-------------------------------------------------------------
Beta testing of VoicePackCreator 2018 has started
--------------------------------------------------------------


Please see this dedicated thread for download & report:
http://www.fspassengers.com/forum/showthread.php?tid=18323

Much thanks for your tests  :cheers


Request: I was very frustrated on the FSP 2016 version  with the music, if i wasn't using the default music songs

Reply: Thanks, I'll put a note on my "todo" list to see that...