Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on January 03, 2017, 07:47:56 PM

Title: Command Ops 2: Rescuing Cavalry
Post by: Asid on January 03, 2017, 07:47:56 PM
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Tuesday, January 3, 2017
By: JC
Command Ops 2: Rescuing Cavalry

Yes sir, troopers need to be rescued sometimes too.

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In this scenario, US Cavalry (brown icons) is caught off guard along the 25 km front held by the 7th US Armored Division. In this screenshot, fallschirmjägers are swarming north along the road network in the town of Ospel (Holland).

This is from a game I played as the Allies against the computer. The game is Command Ops-Westwall and the scenario is "Counterstroke in the Swamp". Massive spoilers warning.

(https://3.bp.blogspot.com/-OHrwgf_MxDs/WGspyKbxtGI/AAAAAAAAVrE/vbXuPIBZmNQ5slSokLZkrmCfhQzsw_2eACLcB/s1600/Untitled-2.jpg)
The situation is not less ominous in the village of Meijel, with German infantry (grey icons) moving towards the B and C Troops of the 87th Cavalry Squadron.


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A feeble delaying party of the D Troop near Hooge Brug. There is a bridge there that can support motorized units, so I will be looking at this specific are with much attention.


(https://3.bp.blogspot.com/-dRq5ZWnh2Uo/WGsr7HTLzbI/AAAAAAAAVrU/3FpiIrvHhgoPDQx1P1Vc9Dv4Mo8d2kuygCLcB/s1600/Untitled-5.jpg)
By mid day, the fallschirmjägers at Ospel have forced the US Cavalry to withdraw. Fortunately, CCA (7th US Armored Division, green icons west of the German force) are on their way to the village's center.


Read on: Click Here (http://kriegsimulation.blogspot.co.uk/2017/01/command-ops-2-rescuing-cavalry.html)