Dogs Of War Vu

Sim/Strategy/War => Flight Simulation => FSX/P3D/X-Plane => Topic started by: Asid on December 14, 2018, 12:16:30 AM

Title: SODE updated to Version 1.6.4
Post by: Asid on December 14, 2018, 12:16:30 AM
SODE updated to Version 1.6.4
8. December 2014

(https://sode.12bpilot.ch/wp/wp-content/uploads/sode_webHeader-3.png)


Download (5.07MB):  Here (https://sode.12bpilot.ch/?page_id=9)


Change Log

Version 1.6.4


•   Installer
o   P3Dv4: SimObjects path in add-on.xml is now dynamically set during install time, fixing missing objects when installed on other drive than C:

•   General
o   Fixed bug in the object injection routine resulting in missing objects
o   Added “LVar” interface to query variables of add-on aircraft, e.g. FSLabs A32X Parking brake and beacon states
o   Added support for P3D v4.4+ MDL files
o   Fixed bug where UTLive aircraft were not added to the SimObjects list

•   Jetway Control System
o   Fixed bug where SODE would not recognize the GSX transmitted raw gate name when a custom designator is defined in the xml, resulting in a reset of the jetway
o   Enhanced API to transmit jetway docking status and served door IDs to GSX
o   Fixed bug in crossing jetway calculation and detection
o   Improved automatic multi-jetway assignment logic using the fixed crossing jetway code
o   Added ‘Shallow Angle’ jetway trajectory. If the final jetway bridge heading and the aircraft heading form a “shallow angle” (smaller than 20 degrees), then jetway will now move in a two-step manner: partially rotating and fully extending, and then rotating to the door. This avoids the “scraping” of the jetway along the fuselage during extension.

•   AI Detection
o   Fixed bug where AI Traffic data returned an unexpected user aircraft object ID, resulting in loss of AI detection capability