(http://cdn.akamai.steamstatic.com/steam/apps/455980/header.jpg?t=1487221985)
Official Site: Here (http://www.suncrash.com/judgment)
Official forum: Here (http://steamcommunity.com/app/455980/discussions/)
YouTube Channel:Here (https://www.youtube.com/watch?v=dj0Sgv9LmZs&list=PLUTxHnVf6c4c1VG75a-0BIlQ8PKLNUbU0)
Steam: Here (http://store.steampowered.com/app/455980)
Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of a demon apocalypse. The gates of hell have opened and unleashed relentless demons into the world -- but you can fight back! Guide a group of survivors through the mayhem -- hiding from hellspawn and building a sanctuary. Survive by gathering resources, crafting equipment, defending your base and sending teams to scavenge for supplies. Research human technologies and practice the dark arts to find a way and send the demons back to hell.
To survive is to prevail. Will you survive Judgment day?]Here[/url]
Single-player
alpha trailer Dec 2016
https://youtu.be/iggP0Fewa-4
Story
It's the Apocalypse, the end of the world. You were camping with some friends when an evil shadow, a huge demon, appeared out of nowhere and viciously ripped one of them apart. Somehow as your survival instincts took hold, you managed to kill the creature and flee. Soon, however, you found that you were a few of the lucky ones. Your demon encounter was not an isolated incident. The town was aflame, it was Judgment day.
But you and your friends vow to fight back. You find an isolated valley and build a base, a shelter for yourselves and other survivors you may find. The Apocalypse may be here, but your hope is still strong. As long as you're alive, mankind has yet to be judged. You will find a way to save the world, send the demons back.
(http://cdn.akamai.steamstatic.com/steam/apps/455980/ss_78503dc208d7b1818af804be5e23acbbc134328a.600x338.jpg?t=1487221985)
About This Game
Rebuild society. Survive the Apocalypse.
Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of a demon apocalypse. The gates of hell have opened and unleashed relentless demons into the world -- but you can fight back! Guide a group of survivors through the mayhem -- hiding from hellspawn and building a sanctuary. Survive by gathering resources, crafting equipment, defending your base and sending teams to scavenge for supplies. Research human technologies and practice the dark arts to find a way and send the demons back to hell.
To survive is to prevail. Will you survive Judgment day?
(http://cdn.akamai.steamstatic.com/steam/apps/455980/ss_8c1386f1ef330152e2159ddebcb5afd739335624.600x338.jpg?t=1487221985)
Features
• Build your base in the midst of a demon apocalypse
• Explore a randomly generated world overrun with hellspawn and scavenge essential resources
• Fight creatures of the abyss in real-time tactical combat with pause
• Level up and customize your survivors
• Craft your own equipment, tools and weapons
• Research lost technologies to unlock new structures and equipment
• Practice the occult and use the demons own dark magic against them
(http://cdn.akamai.steamstatic.com/steam/apps/455980/ss_b2304c5693c96ff5e8502cd30faabdc94c89e8cf.600x338.jpg?t=1487221985)
(http://cdn.akamai.steamstatic.com/steam/apps/455980/ss_dcdf1ed7063e5e8b4ec14ee57d0b070103bda132.600x338.jpg?t=1487221985)
(http://cdn.akamai.steamstatic.com/steam/apps/455980/ss_f37bd0588e629c48b35165c54a697b2ac4d906b1.600x338.jpg?t=1487221985)
(http://cdn.akamai.steamstatic.com/steam/apps/455980/ss_1f48817b7b2d77a3aa506bf7f55846876874fa96.600x338.jpg?t=1487221985)
(http://cdn.akamai.steamstatic.com/steam/apps/455980/ss_5c8a39ee083833f18714c1b96ec74631c8d45d95.600x338.jpg?t=1487221985)
Update 14 - The Neighbors
Judgment: Apocalypse Survival Simulation - Suncrash
Survivors,
It's been a month since we announced that we are postponing the full release because we felt it wasn't ready yet. This past month we paused working on full-release content, and instead focused on a new update - which is now available in the beta branch.
Update 14 - "The Neighbors" ended up being more impressive than we expected, given the fact that most of the time we worked on full release content (that was removed from this update), and we only worked on the actual update a single month. Here are the highlights of this update.
Note: Due to some major infrastructure changes, saved games from previous versions will not work with this update. If you really hate to abandon your game, you can still play Update 13 from the Steam betas. See below for instructions.
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/19085862/369442e02c224a3b2a2b3c4d18b6cb8e560a0c9d.jpg)
Neighboring Settlements
When you explore the world map, you will now find other settlements similar to your own. You can establish relationships with them, and interact with them in several ways, such as trading, recruiting their members or raiding them.
Occasionally, they will initiate contact with you themselves, depending on your relationship with them, they may request assistance, provide gifts, or even attack your base.
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/19085862/bf2bcc47a60f48b0f07bae9a1bc4ad9df4d06277.jpg)
Equipment Effects
As part of our attempt to make the tactical combat more varied and interesting, we added more effects to equipment. Many armor and weapons now provide passive bonuses, or active combat abilities. In addition, some weapons have on-hit effects that weaken the enemies they attack.
Skills Rebalancing
Survivor skills have been rebalanced, and many new skills have been added. Some skills now give combat abilities, and some items require specific skills in order to equip them.
On the other hand, crafting items such as medicine and holy water no longer requires specific skills. The same is true for mining minerals. Managing base economy is now a bit easier and more transparent.
Other changes include adding a 6th level to all professions, a new profession "Defender", which is a defensive version of the fighter, and most skills gained on level up now have 3 tiers, gaining each tier makes the next time you choose this skill more powerful.
We also added a small random element, so for every level there are 3 options out of 4 possible options. So different survivors have skill trees that are a bit different from each other, making them more unique.
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/19085862/5e3f1dcf098d1fdafbf3e4feb16c58582a2b9e1a.jpg)
Content
New weapons, armor, some research, and a bunch of human enemies were added among some other content, in addition to all the new skills and settlements related content.
Matching Combat Maps
We added a bunch of new combat map types, and it is now finally possible for us to match the combat map to the world map location. Depending on where you initiate a scavenge, rescue or attack mission, different combat maps will be possible. No more scavenging a hospital and fighting in a military base.
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/19085862/144d9d1acc9414112fe175add20f87128e27e4d3.jpg)
Performance Improvements
We put a big emphasis on solving bugs and lags. As far as we can tell there shouldn't be any major lag issues, even when you build maze-like bases and large base attacks.
We also put a lot of work into new infrastructure that will make it easier for us to add new content in the future.
Here are two videos showing the performance improvements:
https://youtu.be/rViMYi1TFa8
https://youtu.be/eGz1Rz7Bx34
Previous saves and mods
Some major infrastructure changes prevented us from supporting old saved games, so you will have to start a new game to play Update 14. You can still play Update 13 if you really want to continue your previous game, however we recommend that start anew and play the improved Update 14.
To play a previous version, right click the game in the Steam client, select properties, and click the “Betas” tab. In the betas tab click the drop down and select the Update 13 branch.
Many older mods should work, but configuration format changes may prevent some of the mods from working in Update 14. Specially those that change skills, professions and abilities. See here for a list of backwards-compatibility breaking changes. (http://judgment.wikia.com/wiki/Modding:_Backwards_Compatibility)
Full list of changes
• Mechanics: Weapons can now have on-hit effects that will apply whenever a weapon hits an enemy.
• Mechanics: Equipment and temporary combat effects may now affect survivor or enemy movement speed.
• Mechanics: After combat survivors can not have higher health than they had when the combat started. Can no longer use combat healing to permanently heal injured survivors. This is required due to new non-consumable healing options that were introduced.
• Mechanics: Added armor piercing effect to some weapons, that ignores a percent of an enemy's armor.
• Mechanics: Added other survivor settlements in the world map that you can interract with. Depending on your relationship you can raid, trade or recruit survivors from other settlements. Hostile settlements may raid your base.
• Mechanics: Survivor skills may now grant combat abilities.
• Mechanics: Fight human enemies.
• Mechanics: Survivors can now reach level 6. Level-up skills are a bit more randomized and different between survivors. You now have 3 options out of 4 possible options per level per profession, and you can see them all in advance.
• Mechanics: Choosing the same level-up skill several times will provide increasingly higher benefits.
• Mechanics: Combat map is now determined by the scavenge location.
• Usability: Now showing a notification icon when a survivor is manually assigned to a specific task.
• Usability: Now showing a notification icon when a survivor is manually assigned to a specific task.
• Usability: By default there is no longer gathering limits on water.
• Usability: Right clicking a world map location will only show the interaction option and not a move option.
• Usability: Survivor limit is now enforced more gracefully. When reaching the limit, no more rescue missions will appear, instead of creating impossibly difficult rescue missions.
• Usability: Removed DPS vs armor statistic, since it was innacurate due to differences in armor value between enemies.
• Usability: Selecting items now remembers the last scroll position per item type (weapon/armor/accessory).
• Usability: By default food crafting now has higher priority than other crafting.
• Usability: Display when survivor is manually assigned to a task. Manual assignments to ongoing task (research, mining) will now last for 24 game hours by default. This can be disabled in the options (so manual assignments will last until task is cancelled).
• Usability: Showing max health in survivor skills window.
• Usability: Added tutorial that explains auto crafting and gathering limits.
• Balancing: Tweaked world map generation to be a bit more accurate.
• Balancing: Increased task force travel speed.
• Balancing: Changes to research tree, equipment stats, costs, etc. Due to adding level 4-5 stuff.
• Balancing: Combat healing is now percent based instead of constant amount.
• Balancing: Removed skill requirements for crafting items.
• Balancing: Eqipping the strongest equipment in each tier now requires specific skills.
• Balancing: Tweaked weapon and armor stats due to active and passive abilities added to them.
• Balancing: Slowed attack rate of all weapons. The attack speed value now represents amount of attacks per 7.5 seconds instead of per 5 seconds. This makes combat a bit more managable and reduces effectiveness of ranged weapons compared to melee (harder to completely kill melee targets before they reach ranged shooters).
• Balancing: Balanced skill bonuses and penalties.
• Content: Several new Armor & Weapons.
• Content: Added combat abilities, passive effects and on-hit effects to many weapons and armor.
• Content: Added many new combat abilities.
• Content: Random events related to other survivor settlements.
• Content: Added mining town combat maps.
• Content: Added survivor settlement combat maps.
• Content: Added haunted glade combat maps.
• Content: Added ruins combat maps.
• Content: Added campsite combat maps.
• Content: Added farm combat maps.
• Cotnent: New profession: Defender. Similar to fighter but more emphasis on defensive skills.
• Content: Added many new starting and level-up skills.
• Visuals: Several new weapon firing visuals.
• Visuals: Reduced line spacing in some of the longer texts.
• Audio: Several new weapon firing sound effects.
• Audio: New day music track.
• AI: Enemies will now immediately select a new target when their previous target left their range, instead of chasing the original target. They may still chase it if there are no other targets in range.
• AI: Enemies will now prefer the closest target when reselecting target and there are several targets within range. They only reselect a target when their current target leaves range or is incapacitated.
• Performance: Dramatically improved performance when there are lots of survivors and lots of tasks.
• Performance: Dramatically improved performance with maze-like base entrances.
• Performance: Improved performance when enemies target a survivor and the target moves around a lot.
• Performance: Improved title screen loading time.
• Fixed Issue: Task forces could disappear when more than one reached their destination at the same time.
• Fixed Issue: Survivor could be stuck after performing a rescue operation.
• Fixed Issue: Rescued survivors would not spawn if their spawning spot in the base map was occupied. They now spawn randomly in the map edges.
• Fixed Issue: Items with long descriptions now have a scroll bar in the item info window (when right clicking an item).
• Fixed Issue: Sometimes when trying to select weapon/armor the window would appear empty.
• Fixed Issue: Couldn't assign manual crafting task if you had none of that item already in your inventory.
• Fixed Issue: Special base attacks (night howls, settlement raids) no longer reset awareness or are affected by it in terms of difficulty.
• Fixed Issue: no longer taking into account work speed difficulty setting when showing survivor work speed in priorities, to reduce clutter.
• Fixed Issue: several texts will now shrink when they are larger than the space allocated to them. Specially useful in translated versions.
• Fixed Issue: survivors were supposed to (but didn't) eat/sleep even when above the threshold before going to perform far away tasks that they would have barely had time to work on, or even had to go back before reaching it. This now works correctly.