Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on August 12, 2017, 03:28:47 AM

Title: Tower of Time
Post by: Asid on August 12, 2017, 03:28:47 AM
Tower of Time

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/header.jpg?t=1501934597)

Tower of Time is new take on classic RPG - trying to bring something fresh to this genre. It has a rich story and a novel real-time combat - a blend of RPG and RTS -


Official Site: Here (http://www.evehor.com/)
Official forum: Here (http://steamcommunity.com/app/617480/discussions/)
YouTube Channel:Here (https://www.youtube.com/channel/UCvc3oonWHlQ16UI3YvMzDwA/search?query=tower+of+time)
Steam: Here (http://store.steampowered.com/app/617480/Tower_of_Time/)


Single-player


Early Access  trailer
https://youtu.be/tUbXEs_tYxI


About This Game

Story:
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.
As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.

Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.

On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.

On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.

Features:

•   Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
•   Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
•   Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
•   Build your party around typical tank/dps/support composition or try something entirely new.
•   Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
•   Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
•   Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
•   New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
•   Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
•   Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
•   Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
•   Upgrade your city as the main training/equipment hub and repository of all the lore you find.


Tower of Time Combat Trailer
https://youtu.be/eZ0BBoRtAu4

Tower of Time Player Experience
https://youtu.be/oFX6IfXBMDw


(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_f9647993dd3ca41086ebb296290d738695630dfa.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_5f0cce3aa1943c82d870c1219d6b2090649b8c98.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_d6350f88494f4dd3baf0a90cd76770c8abb4eddf.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_ff4b739427685c3f99b0f610ff5849c2daf678d9.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_760f15595881d09d48fab0137b8a0aa6909085ed.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_9eac42c0f7c8f27d8b16b0aa6deaf563b9288d64.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_7caf51e673e010ab85ea5af1aaff7cef60e0042d.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_5fe4f5d73061240f1ac7497356d8b4832c67fdaf.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_cc51c2473cdf81ad9e6b833becfed06a6889fd6c.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_c0ca1d3df63b0b59e44b639b6e751b38b402075b.1920x1080.jpg?t=1501934597)

(http://cdn.edgecast.steamstatic.com/steam/apps/617480/ss_a7743debf67851facb9c4c957166bbb046832421.1920x1080.jpg?t=1501934597)
Title: Re: Tower of Time
Post by: Asid on August 12, 2017, 03:30:50 AM
Reviews

“This is a huge, deeply developed, beautifully crafted RPG, novel in all the right ways, and it’s not even finished.”
Rock Paper Shotgun


“A title that could redefine the CRPG genre”
Game Skinny
Title: Re: Tower of Time
Post by: Asid on August 30, 2017, 12:05:44 AM
Patch Notes Build: 0.4.0.8656


We are happy to release our third and the biggest patch yet - even if the list seems quite short.

This time it was less about bug-fixing and more about adding various "quality of life" features. There is also a major change to the end-game area.

The detailed patch notes follow:

Technical
•   Keybinding - ability to remap keys to your preference.
•   Advanced Graphical settings.
•   New videoplayer - cutscenes should no longer freeze occasionally.
•   21:9 ratio support.
•   'Save' with double-click option.

Gameplay
•   New end game area (Void sector) - completely redone, with new epic chain quest and with upgraded end game Boss.
•   Crystal transmute option - located somewhere on level 3.
•   Added cleave to all 2H Melee weapons as default.
•   Modified range of distance weapons and their stats, to further differentiate them - moving towards clear risk/reward ratio and support vs pure dps categories.
•   Changed some of the melee enemies, so they cannot be ignored so easily now.
•   Rakhem / Runelord - few changes to his skills and stats to improve his role as melee tank/dps or hybrid melee/mage class.
•   Upgrade cost for Artificer Hall is reduced, to take into account that at the moment it is a home to only one class.
•   Rakhem and Boron join the party at level 2, Whisper at level 3.
•   Some various graphical fixes.
•   Small balancing changes to various skills - this time really minor changes.

Linux

We also managed to finally build a working Linux version, please see a separate announcement, if you are using Linux OS.

Thanks to all who contributed with the feedback to this patch. Also, big thanks to our growing discord community, always ready to throw new ideas at us and that helped us to get Linux build into a good shape.

If you encounter any issues, please send us an email to tot@evehor.com.
We are here for you 24/7.
Title: Re: Tower of Time
Post by: Asid on August 30, 2017, 12:07:22 AM
Linux is Released

After countless days and nights, we finally managed to release a stable Linux build.

Big thanks to all who helped us with testing it on various Linux distributions! We did not expect that it would be so time consuming, so Your help was invaluable.

Before you buy

Please see some disclaimers below:
•   Build was tested on Ubuntu 17.04, Mint 18.2 and Debian 9 - those are the versions officially supported as of now. On clean installations of those systems the game is working as intended.
•   We recommend to use NVIDIA 375 drivers, as newer drivers strangely can create occasional stuttering on some systems.
•   In case you have problems playing cinematics - you need to install VLC package. However, on most systems it should not be required.
•   Unity (our game engine) has some problems with full screen support on Linux sometimes. If that happens on some systems - you need to start the game with a command:
-screen-fullscreen 0
This issue will be resolved shortly.

Title: Re: Tower of Time
Post by: Asid on September 07, 2017, 01:10:47 AM
Future Development Plans
6 SEPTEMBER - EVENT HORIZON

Hello All,

We just want to share with you our development plans for the next six weeks, as there is a lot of new things planned. In addition to working on Book Two, we will focus on the following things:

Combat Modes

This will be a major area for our development. We plan to implement new combat modes, few examples include:
•   True Ambush - where one or more of your champions are trapped in a destructible trap. Decide - take the time to free your champion or focus on the incoming enemies.
•   Split - where your party will be positioned on the opposing sides of the combat map. Decide - join the forces quickly or slowly move your party, dealing with threats on the way, so they come together and can strengthen each other.
•   Defend the Object - Enemies will target the object, focusing mostly on it. Defend it as best as you can, since if it will be destroyed, enemies will get a major buff to stats.
•   Seek and destroy - reverse of the combat mechanics. Here, you do not defend your party, your goal is to seek the enemies and destroy their spawning points, else they overwhelm you later. Decide - go as a team to each place one by one, or split your forces and harass the enemy.
•   Dark Events - deal with a variety of global effects, such as low or no mana regeneration or enemies regenerating health.

The main objective is to introduce the variety to combat and offer different tactical challenges.

Combat A.I.

Dumb A.I. is the major bane of most RPGs, in our honest opinion. For a long time now, we have been developing our own system to counter that. There are some basic behavior algorithms already implemented - the core of the system - but it is nothing spectacular yet. We plan to continuously expand this system with new algorithms and algorithm trees, that will increase tactical difficulty of combat encounters. It is a long process, for this system to work as intended - needs to be quite complicated, but we are committed to that. We will share some more details on the way towards a final release.

New Skills / New skill tree:

Here we plan to revamp the skills and make them more distinct for each champion. Some examples of the planned changes:
•   Increase number of skills for each champion to 8.
•   Introduce a real skill-tree, where leveling skills will also be dependent on champion level.
•   Introduce "movement" skills - especially for melee champions, such as Dash, Jump, Teleport.
•   Split the skills into Magic-based, Attribute-based and Item-based. Today, Mastery is the only attribute influencing skill power. We plan to diversify it, e.g. give Maeve some skills where damage/effect will depend on Weapon Damage or tying some of Kane's skills to his Armor.
•   Introduce new skills with different mechanics.

Other

Some other plans include:
•   Redoing Character UI and Inventory - combining them together in a new, cleaner and more useful way.
•   Changing "party selection" - where you will be able to select party leader as well as assign characters to different slots (1-4).
•   Item Constructor - a new option in Blacksmith, where you will be able to "construct" an item by upgrading it multiple times and in multiple ways, for an increasing crystal cost. If you don't really like random loot only, here will be the choice of building an item of your choice for your favorite character.
•   Unique boss encounters.

------------

If you have a good idea for a new skill (for a particular champion) or perhaps for a different and unique combat mode. If you would like to help us with development in more active way - or perhaps just chat with other players and developers - please stop by on our discord channel.

https://discord.gg/swuxMSV


Thanks for playing Tower of Time

Cheers,
KM
Title: Re: Tower of Time
Post by: Asid on September 28, 2017, 01:40:28 PM
Teaser screenshots from Book Two and Upcoming Patch
26 SEPTEMBER   - EVENT HORIZON

Hello Everyone,

Book Two

We continue to work on Book Two content. Here are the first preview screenshots from the new locations. The look will be completely different, we will learn how advanced the Ancients' technology was.

Since our champions know very little of that, even something as simple as electric light can be a wondrous experience for them. Not to mention machines the size of a skyscraper.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/06b8055af96ceaa954c20ff4883f8367359b4bd8.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/db370401930241d1be0095798dcaec1106001a14.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/8dcfc779ff4274089e41971971652996a46f7da0.jpg)

Upcoming Patch

We are also planning to release a major patch - as of now the scheduled date is 9.10.

The patch will include, among other things:

•   Major upgrade of graphics
•   Few new combat modes
•   New Inventory/Character Screen

Here are some screenshots what will change in the existing content.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/3cde010075ba9730702282e765d32540efaabf68.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/f9a11506a51298632f922ac0544d40b03d0e2f45.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/0903a9018ab38217e4e28b31f63d101493542c58.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/4a0c660c1d10dd8bdf935cf0783a7c8c55b8c70e.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/845610bfdfa3305401cbf5094da63e75bb8cd463.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/b253cfae46d948c0283336fcf5365c72136af286.jpg)

We hope you will enjoy all those changes.

Cheers,
KM

Title: Re: Tower of Time
Post by: Asid on October 12, 2017, 09:13:47 PM
Patch Notes Build: 0.5.1.559
Tower of Time - Event Horizon

Tower of Time is now different look and feel.

Finally, we are happy to release a major patch with a complete overhaul of graphics, among other things. The game is more atmospheric and realistic right now. The update is quite large: 1.2 GB

We also made several changes to UI, introduced new character stats (as critical damage and movement speed), added lots of new new SFX and added new graphics options in setting (required for our new look & feel)

Story wise - we also made significant changes to intro levels (for now) - all characters got their own biographies and we are in the process of re-writing the dialogues so it fits them. This will prepare a ground for new big thing we are working on - Party Alignment.
Important

When you play for the first time - please adjust your graphic settings such as brightness, saturation and contrast - so the game looks good on your monitor. Our new post-processing method requires a one-time individual adjustment (for the best experience).

Patch details
•   New graphic look & feel
•   New UI for Character Screen and Inventory
•   New stats for characters and items
•   Gold treasures are now visible as separate objects
•   Added 1H or 2H indicator to weapons
•   Important items are visibly marked with light or effect
•   Added lots of new SFX or fixed existing ones
•   Fixed some enchantments
•   Introduction levels - updates to the story

We posted few screenshots below, showing some of the changes.

Thank you for playing Tower of Time. We appreciate your feedback and reviews.

Cheers,
KM

Screenshots

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/77536572d4308a3ee74f870a8d44527ad30959fc.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/93b23af1ef3fb810367fd3efbdcb69af13d2aa6a.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/d8d60603e2ef990f602cd3c7e398668d99cb461b.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/9a50439b373f51be25c3e80aec0265dff677087d.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/8c74bf41ba14b9198ecb51266389691d322c982e.jpg)

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/6442e432bd9aae684be24b77b3138a09dc9f4c3e.jpg)
Title: Re: Tower of Time
Post by: Asid on December 20, 2017, 02:33:53 PM
Book Two Released
Tower of Time - Event Horizon


(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/1b29b1a4ae6669828cb0b531ff3c6782d30be658.jpg)

We have released additional content for Tower of Time, together with major improvements to every aspect of the game. The full list would be too long, so here is a short summary.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/8d4bb037baf1eb2d85e8784f688d19d32c4416d8.jpg)

Book Two

There are three new levels in the game. Journey deeper into the tower, discover technological marvels of the ancients, meet new enemies, follow the story, meet a mysterious hero, that will join your party as the seventh companion.

New levels should take about 10 hours to complete - or longer, depending on chosen difficulty level and the amount of side content and combat challenges.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/854d3f2e24103053be9d5b013dc5220fa1097885.jpg)

Story

We made few changes to the story and generally accelerated it. We have improved personality of all characters and added choices, that will have an increasing impact later on. This change also impacts previous levels. We heartily recommend to replay the game, if you already reached end of level four (it will not be a disappointing time)

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/1f6ae11bbfa213978bfd842fe014c765574d8bc7.jpg)

Combat

We added new combat modes, such as Defend Mana Orbs, It’s a Trap, Portals. All of them require completely different tactical approach. For example - in Portals - you do not defend yourself against the enemy, you need to take the fight to them and destroy three or more portals through which they arrive, else you will be overrun when they finally advance on your position.

We added new skills - for example movement skills and gravity skills. Use dash, jump, teleport to move around the battlefield in a blink of an eye. Use skills that distort gravity to pull or push enemies away.

Each champion now have 8 skills at his/her disposal.

We also added a skill tree where each skill has a main effect and one of the two optional enhancements, often changing the nature of the skill.

Finally, we created Elite Enemies, a new category that is like a mini-boss and brings a lot of flavor to combat. They can have multiple skills, that often can be quite surprising.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/332943c6143b2eed6bb1adfaae228bdbed58100b.jpg)

We improved combat mechanics for melee classes, they now can hold enemies with their presence (body). We also added unit avoidance, so the fight is more natural now. You can hold narrow passage and no enemy will pass through as long as your tanking champion is alive (unless they jump over him to reach high-damage dealing marksman in the back).


Save Games - conversion

Due to so many changes, the previous save games are no longer compatible. We recommend to start a new playthrough, however, if you wish to continue from your current place, your save games will be automatically converted (as close as possible to your previous location).

We sincerely apologize for this. We did our best to keep the saves compatible, but the game became so complex, that it just became impossible.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/54a1b865f3a27cf24a7f7f04930209a6970ce811.jpg)

Other improvements

-   New cinematics
-   Enhancements to various UI elements
-   New music and lots of new SFX added
-   New unique items added
-   New enemies and bosses
-   New character models
-   New challenges
- Combat summary for your champions

We hope you enjoy playing Tower of Time. As always, please send us the feedback and suggestions. We are now gearing up for the last mile here - Book Three and conclusion to the story.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/ff982b17969df5c1c74d9a14c8a7b884dbb1b555.jpg)

Cheers,
KM and EH Team
Title: Re: Tower of Time
Post by: Asid on December 28, 2017, 09:36:03 PM
Update, Hotfix and Difficulty (0.6.1.1277)
Tower of Time - Event Horizon

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/bd2ef7c703dccdd2b5665b8a7d63563a5f940c8b.jpg)

We just released a small update and hotfix to Book Two. Here is a short summary:

Update
•   Added description to Battle Challenges.
•   Added relative "power" of Battle Challenges, giving the idea about difficulty of each challenge.
•   Titan - added autoattacks, as was always intended.
•   Few Melee bosses - they complained that Players were kiting them too much. They received an upgrade in a form of various "I catch you" skills.

Skill changes
•   Kane, Dash - Enhancement 2 decreases mana and cooldown, making it a useful utility skill.
•   Rakhem, Fire Power - Enhancement 1 - adds armor and resistances, making him a durable tank.

Hotfix
•   Fixed a bug with some interactive elements not being "active" - that could case game freezes.
•   Fixed few places where crash could occur.

That said, we have found two other small isues, which are not game-breaking.
•   Flickering cursor over some rotate-able element (but they do work).
•   Small delay when moving between inventory and skill tree.
We will address them in a next hotfix coming soon:

Difficulty Levels

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/9f5c7a4a86cc35c7122ba44c162d38fdf6211511.jpg)

The best RPG is the one that keeps the player engaged until the very last. Party advancement, item progression and challenging combat is essential in that. Once you build a party than can handle anything with ease, the game looses charm for some. We are putting a lot of effort to avoid that - that's the reason why we spend a lot of time balancing combat and thinking about new tactical challenges.

We have 5 difficulty levels in game. When you start New Game you can select one of them. You can also change difficulty at any point later on.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/ff0f7a1ecfe76612fe9b30b8c77ea3d035348603.jpg)

What is our aim behind them:

Story - for those who came just for the story. Set your champions to Move & Attack and go get coffee (almost).

Easy - very light challenge, you will have to use skills occasionally but no-one should die.

Normal - a challenge. You will need to use the skills a lot and perhaps go to slow time 2-3 times per combat. Boss encounters will require even more attention.

Hard- very hard challenge. Your performance in combat might not be enough. Clever champion builds, skill and skill enhancement, using enchantments will also be required. You will probably use slow time a lot, especially for boss fights and more challenging encounters

Epic - for those who enjoy nightmarish challenge. Here you need to think outside of the box and really experiment a lot - e.g. try building Kane as a caster tank. You will spend a lot of time in slow time, you will need to be smart about crowd control and use the map to your advantage - e.g. "gather" enemies in tight spots for maximum aoe damage or use walls to break line of sight for channel skills. You might die even in the first fight.

Difficulty level is not only about increasing damage and health of the enemies. The combat system in Tower of Time is quite complex and it changes depending on the combat mode, but unless you play and experiment, it is not easy to explain.

Recommendation

When you get to Tower proper (past intro) - we recommend that you play game on normal for the first 2-3 fights and then decide how to adjust the difficulty.

Alternatively - start a game on Epic, assign attributes and skill points and see if you can win the first combat. (Yes, it is do-able :)

That being said, the game is still in EA - we are doing what we can to balance it well, but it just requires time and feedback, a lot of feedback. If you are willing to share it with us, we will be very grateful. If you find some enemies too easy, then it means that probably you are geared up for higher level or you are a very good tactician. Tower of Time is not about button-mashing, slow time gives everyone an equal chance.

Challenges

Challenges are optional fights you unlock during the progress of the game. They are meant to test yourself against different, sometimes crazy setups - for a reward. For example - you fought four elemental lords in different battles. Well, can you handle ALL four of them in the same battle?

Also, each enemy group consists of 6 challenges. Challenges 1-4 are defined to be beatable immediately after you unlock them. However, challenges 5-6 are much different and sometimes require more champions, higher levels or stronger items.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/5dcd2f569f3fc7c8922b261aa860fc30de66a776.jpg)

In the coming small update, we will add proper description of each challenge as well as an "indication" of the challenge power (difficulty). Here is the example for challenges 1 and 6 from Risen.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/f12d371ad27474ed170c77b7bbc6a355affa75bb.jpg)

As you can see, Challenge 6 is much (much) more difficult than Challenge 1.

So don't be discouraged if you cannot beat the last two challenges. They are not meant to be beatable immediately. Come back to them later.

Thanks for playing Tower of Time. Please let us know if you encounter anything new.
We also appreciate Your feedback, especially on the improved combat.


Cheers,
KM


(Our Titan is also very happy that he got those autoattacks...)

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29025671/3d6b74443366dbafde2ca178c05b6b4f5f782891.jpg)
Title: Re: Tower of Time
Post by: Asid on December 28, 2017, 09:37:04 PM
Hotfix 0.6.1.1281
Tower of Time - Event Horizon

We just released a small hotfix - addressing random crashes and fixing few other small issues:

•   Added support for 64bit systems - it should eliminate most crashes in recent build, that were caused by memory limitations
•   Fixed cursor flickering for some rotatable objects
•   Shade quest / Level 4 -- Water Essence can now be interacted with / picked-up
•   Arachnya - Primal Boss / Level 3 - now she can be attacked by melee units
•   Six Sons quest / Level 4 -- all beacons now display being lit as they should
•   Other minor fixes.

Thanks for your support and for sending your logs to us. They helped us to identify the source and fix it quickly.

Cheers,
KM

Title: Re: Tower of Time
Post by: Asid on January 13, 2018, 10:57:38 PM
Hand-crafted levels of immense size.

(https://steamuserimages-a.akamaihd.net/ugc/920291347197428318/0D4E939CC0F21020891DEA836A03B1ED3D74E84F/)
Title: Re: Tower of Time
Post by: Asid on January 23, 2018, 08:13:09 PM
Kane Spotlight
23 JANUARY   - EVENT HORIZON

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/e4619fbc4f8696c9b7fb5d46b98f34bd84d61c0d.jpg)

We have added a clip presenting Kane and his abilities to store page. Can you imagine your party without him?


https://youtu.be/RIsOKY-5pYs


Kane's background

“If man is to survive this world, it will be by courage and duty alone.”

When I first joined King Daedric, his soldiers fled from me as if I carried the sickness. Only one guard seemed at ease around my unusual nature, Kane.

For over 15 years, the steely haired warrior has been my closest and most trusted companion. We each owe our lives to the other, many times over. Saved from certain death in battles with brigands, rebellious tribes and dangerous creatures from remote parts of the world.

Kane is intellectually sharp and a sound tactician. His list of faults is short, far outweighed by his exemplary measure, but if pressed to speak on his greatest weakness, I would confess an ease at which he becomes flustered and impatient. Such headstrong inclinations make him prone to attack problems with brute force, even when a more delicate solution is called for. Faults and shortcomings aside, Kane is the benchmark of a solider and friend, to which I measure all others. I value my second-in-command’s advice more than any other.

No discussion of Kane would be complete without mention that there is no record, written or oral, of the shieldguard ever withdrawing from combat first. He is valiant and heroic to a fault. While he values his life greatly, I’ve seen him risk it firsthand, without second thought, to protect those under his charge. Bound by the seven virtues of his title, King’s Champion, Kane lives by a strict code of conduct, offering mercy to his most fearsome enemies and aid to any who openly request it.

After his wife and adolescent son were taken in a storm of fire and ash, Kane turned away from women. For seventeen years he has been without serious relationship. Though if my eyes serve me, I would swear the shieldguard has developed a fondness for Maeve. A bond forged over the five-year duration of their friendship as fellow soldiers, no doubt. How deeply he cares for her, I dare not guess… One thing I know for certain, his dedication to duty would never allow him to openly express his feelings.
Title: Re: Tower of Time
Post by: Asid on January 24, 2018, 01:42:15 PM
Tower of Time cRPG Pre-release Trailer

https://youtu.be/YrnIbH-En6I

Published on Jan 17, 2018
Title: Re: Tower of Time
Post by: Asid on February 07, 2018, 12:14:25 PM
Book TWO

(https://steamuserimages-a.akamaihd.net/ugc/920293696881139344/133868CD50B0A8B894D89AC095F46C3253BFE319/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C*%3A0)
Title: Re: Tower of Time
Post by: Asid on February 09, 2018, 12:37:11 PM
Update - Item Forge
6 FEBRUARY   - EVENT HORIZON

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/a9181e647ea8e62f29e2afad3ab87a1d7f27a5dc.jpg)

As we are nearing a release date, we would like to share with you some of the more exciting new features that are coming.

Item Forge

One of the features most requested by Players is related to items and RNG mechanics. While we are quite happy with the amount of combinations that can roll on the items, we agree that if you want to go a specific build, it can be quite hard.

Therefore, we are implementing Item Forge, an ability to increase selected statistics of an item, depending on the number of available upgrade counters -- for an increasing cost. Whether you want to boost the main damage component of a weapon multiple times -- or go for multiple stats for balanced item, it is up to you.

Statistics that can be upgraded will be different for each item type - a combination of currently rolled stats and few "default" ones.

So you want to see if you can reach 2000 Health on Boron? Who knows?

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/338c6c632899d8c789436d28d3d78dd5123ffd95.jpg)

You will face a new type of dilemma:

1. You rolled an excellent item, do you want spend all your crystals to boost this item to a maximum?
2. Do you want to use your crystals for some enchants and wait for higher tier item?
3. Or go mid way - spend only green crystals / blue crystals for 1-2 upgrades?

(https://media.giphy.com/media/xUNd9W2pDDEsMtOsuc/giphy.gif)

Whatever you decide, Tower of Time will offer you incredible build flexibility.

What do you think about having such an option?


One of the new locations, in all its dark glory.


(https://media.giphy.com/media/l3diG9wEkoD9nAAHm/giphy.gif)

Next update on: Party Alignment, another novel feature that can change the way how you manage your party. Your gameplay choices will now have a critical impact.

Cheers,
EH Team
Title: Re: Tower of Time
Post by: Asid on March 10, 2018, 11:38:17 PM
Pre-Release update
9 MARCH   - EVENT HORIZON

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/1d1d91bb2097fa3521a385ba02ed3298617da9b5.jpg)

Release Date

Tower of Time will transition to full release on 12 April 2018.

A major update will be released early next week, that will add all the remaining mechanics and features. There is quite a lot of them, details will be covered in the update list.

We will then focus our efforts on polishing the remaining floors of the Tower and the conclusion to the story.

We are also working on the localization to Polish and German languages. Due to the size of the game it is unlikely that we will be ready for 12.04, but within two-three weeks those languages will be added.

Our combat system has evolved further as we have added quite a of new mechanics. As it stands now, this is shaping up to be perhaps the most complex real-time combat systems ever attempted in RPG. We will also add pause to the existing slow time option.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/f715a2ea1b90f8ba95a845bd67ccd87e16bc256c.jpg)

Stop by on our discord channel to learn more about combat or talk to other players.
https://discord.gg/8hpkCgD

Cheers,
Event Horizon team
Title: Re: Tower of Time
Post by: Asid on March 15, 2018, 05:55:04 PM
Pre-release Update
Tower of Time - Event Horizon

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/6d64a9d83dbb7a265695e45735e404eb5c772b13.jpg)

Version 0.9.1.1759

Final release 12 April 2018

As Tower of Time is nearing its final release date we have published a major update that makes the game Feature Complete. The only thing missing now are the final four levels of the tower and completion of the story which is in the final polishing state.

What comes in the Pre-release build:


Combat state and Pause added

We have further refined combat system and we have perhaps the most complex tactical system ever done in RPGs.

We added Pause. You can change between slow time and pause anytime, even during combat.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/c241c839626d8df47c9f057b4073f373008b4b9c.jpg)

There are several new effects in game, for example freeze – if your champion is frozen you can either wait until it thaws (relatively long) or break the ice, sending other champions to attack it.

Enemies also have few nasty surprises, some elite enemies can sense the weakness of one of your champions and order all other enemies to focus on him/her, much as any player would do.

New combat mode: Defense Towers can show up in certain encounters. Towers attack your champions in range and thus limit your movement options. You can either avoid them or destroy them, the choice is yours.

Finally, we expanded Battle Report screen significantly, so you can check in details how your champions performed. This is very critical for the Ultimate Tactical Experience (Epic difficulty).


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/8963dce3421f449b675b0f3f978ca257a618b431.jpg)

Party Alignment

At certain moments in game, your party will face an important choice. Your champions’ personalities are different and they have (perhaps) their own hidden agendas. As you progress deeper, your champions will diverge.
In such critical moments you can let your champions decide for themselves or impose your will by the power of the crystal throne. Careful though, no one likes to feel like a puppet.

These choices are not only dialogue options – party alignment will have an impact on combat as well. If your champions support you, they will support each other in combat too, granting powerful buffs. If not, then they will reduce everyone’s combat effectiveness.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/df48b272592c205c05883abe53e53397d980f530.jpg)

Skills and Skill Tree

Skill tree and individual skills are adjusted, based on intense balancing efforts. There are too many changes to list here, but we followed this idea in principal – each of your champion is unique and his skillset has to be unique as well.

Each skill has two different enhancement paths, one which strengthens the effect of the skill and second which might change its nature.

We added few new skill mechanics, e.g. damage reflection. If you miss this and don’t adjust your tactics, your champions can literally kill themselves now. Similarly, apply this enchant on your champions and see enemies’ health goes down.

Finally, we still have only one fireball in the entire skill tree. Mission accomplished.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/24745287ba0782ff27ebffcababeabbb9b195956.jpg)

Itemization and Item Forge

We further expanded on our itemization and added new statistics. When we did the counting, we now have over one million possible combinations of weapons, base statistics and additional statistics.

Very important addition is Item Forge. It allows you to selectively upgrade an item and its certain statistics – as long as the item has unused upgrade counters. The cost increases with each upgrade – so if you want to create an item worthy of a song, it will cost you dearly.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/ee81fbe01d860fb9cce5fef0d8cd258ec06a49e0.jpg)

Guns and 1-handed crossbows

Physical range classes got two new weapon types – 1-handed crossbows and 1-handed pistols. Yeah!

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/f525e74c4e5da9990b145930d7b7cd540a68c120.jpg)

Map Markers and Quests

Map markers and better quest tracking – a feature that was in the top 3 requests from the players. We added that, so you can find NPCs and important locations easier now.

We improved quest descriptions and also added information where the quest did originate, so if you take a break for few days, you should have no problem getting back.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/bb96d3e674a1a7c2f689fd2f0bf90b547a8c37b3.jpg)

New Enemies, New Bosses, New Unique Items

We have added new enemies, new bosses and lots of unique items. As per request – we added more ”unique” unique that have both positive and negative effects. Encase Kane in nigh-impenetrable Titan Armor but it is so heavy that he moves very slowly -- so have dash on short cooldown or bring the fight to him. Or use powerful Staff of Winds that will drain your mana per each attack.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/4ea302e667e1c72eaf6895a51b336a6aa72e2369.jpg)

Optimization and Loading Times

We did optimize the game heavily, going area by area and we will continue to do so until the full release. Game runs quicker overall and there should be no more areas that would tax your CPU and GPU over the usual performance.

Also, we implemented a system of loading part of the scenes into memory. When you enter the new location first time - the loading time will be as before, but then every time you save/load or move between the tower, combat maps and the city – the loading time should be very short.

Music and SFX

We have added new music tracks and hundreds of new sound effects.


Balancing

We will balance the game until the very end. At the moment Epic difficulty is midly challenging on level 1 but then from level 2 you really need to think outside the box and find the best synergies between champions' abilities be good at tactical-side of the combat (team positioning, threat management, effective tanking, learning your enemies and what they can do, understanding their weaknesses, etc..).

If you would like to help us, please join our discord channel:

https://discord.gg/8hpkCgD


We hope you will enjoy Tower of Time in its final state.

Cheers,
Event Horizon team
Title: Re: Tower of Time
Post by: Asid on March 25, 2018, 02:33:23 AM
Release price and languages
19 MARCH   - EVENT HORIZON

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/f8be15a60e30588f4503ab8d4f289535fa8a176e.jpg)

As we prepare for the full release on 12th April 2018, we have lowered the price a bit so you can try Tower of Time and regain (hopefully) the faith in Early Access approach.

Upon the release final price will be 21.99 USD/EUR (or equivalent in local currency) and we will not have any launch discount.

Languages

At the moment we are translating the game into German and Polish and we should be ready at the latest two or three weeks after English version launch.

As for the other languages:

We were not expecting to create such a massive game (50 hours of game-time play, close to 190,000 words, over 1 hour of animated cinematics...). It wasn't the best planning perhaps, but since we poured so much effort and our vision into this project - we just couldn't stop mid-way.

Therefore, we cannot do all other localisations as we have originally planned at the moment of the release. However, we do hope that the game will be well received and we will be able to quickly localize to other languages on our list. Those languages include Russian, Chinese Simplified, Spanish, hopefully also Brazilian-Portuguese and French.


Cheers,
Event Horizon team
Title: Re: Tower of Time
Post by: Asid on March 25, 2018, 02:38:01 AM
Itemization
21 MARCH   - EVENT HORIZON

(https://media.giphy.com/media/fjxbrw1OL5jVnsxxbo/giphy.gif)
(this is Kane trying his new equipment on a training dummy)


We received a lot of questions recently about itemization. So let me explain few things - as champions' equipment is what really matters the most in any cRPG game. You can revive your champion if he dies, but one you accidentally sell your epic sword to a vendor, it is usually lost forever.

We created quite complex equipment system that evolves as you progress in the game. Items are randomly generated, but they follow very specific and quite simple rules. On top of that, if you are fond of a particular item and you have resources, you can further upgrade as you want.

Item types

Lets take melee classes for example. Their "hands" equipment can be as follows:

•   1H weapon + shield
•   Two 1H weapon (dualwield)
•   2H weapon

Furthermore, each weapon type has three or four different sub-types, that differ in primary usage. For 1-handed swords, those are:

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/93d23d9a691c64b5ed30995e52518b18fc5ee9e5.jpg)

•   Regular Sword - high base damage and some Critical Chance
•   Stun Edge - that has inherent Stun Chance %
•   Fire Blade - that deals Fire Damage as main damage type

Sub-types for tier1 1H Crossbows, for example, are Hand Crossbow, Bolt Spitter, Repeater

Also, depending on the quality of the item (Green, Blue, Purple) they can roll different additional stats - called Prefix or Affix.

Green roll only 1, either Prefix or Affix
Blue roll 2, both Prefix and Affix
Purple roll 2 + additional enchant slot

In the examples above we have the following:

Jagged Steel Sword of Poison
Jagged ... adds Armor Penetration
... of Poison adds 1-3 Earth Damage

Mighty Stun Edge of Sparks
Mighty ... adds +1 Might attribute
... of Sparks adds 1-3 Air Damage

Chaotic Fire Blade of Water
Chaotic ... rare prefix, it adds few nasty effects as Daze, Stun, Blind
... of Water adds 1-3 Water Damage

As you progress with the game, existing affixes and prefixes will increase in strength and new ones will also start to appear, some with both positive and negative effects.

Each weapon class, e.g. 1H Swords, 1H Axes, 1H Hammers are different somewhat. Also 2H Weapons have special stat - Cleave Damage - x% of main damage is also applied to other enemies in cone area in front of your warrior.

Range Weapons - both Physical (Bows, Crossbows, Pistols) and Magic (Wands, Staves and Focus Stones) - have inherently different stats, e.g. Focus Stones have Skill Damage while Bows have Slow Chance or Daze Chance.

Legendary Items

We also have over 60 unique items that are something entirely different. Early on you get just strong items with powerful statistics.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/4c31d6ccef70ab3440b3b798acca85b83d1d0735.jpg)
Overall a very good weapon, that comes with a different price. This sword has Life Drain Enchant, that heals your champion for the % of damage dealt.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/828f6240aa8635abf45a1f00841af649c862825f.jpg)
This Bow is quite strong compared to other weapons of this tier and has a very good enchant - increasing damage and pushing enemies back. But it has one negative trait - each attack with this weapon cost mana. If you want to use it, you probably should invest in mana regeneration, mana leech or +mana items.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/2de198a4a794feea277b4ca1b3bb47ef937b4083.jpg)
This Armor (you can collect more pieces) changes the way how you play your tank. It has a very high armor (comparing to other pieces at this point of the game) but negative elemental resistance. It also lowers movement speed significantly. However, it has a damage mitigation enchant, very good for certain enemies. With this armor, you do not move your tank to the fight, you try to bring the fight to him.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29025671/fe137c9c178f59ab27e0121efd22ae542f4dc528.jpg)
One of the "extreme" examples. This item is very powerful but it is also very expensive - it drains life and mana continuously and also additional mana per each attack. It requires rebuilding your character or even the whole party, so other champions can support the user of this weapon.



This is just a very small sample of itemization. Different weapons, different armor and jewelry pieces can have different combinations of stats.

On top of that there are almost 50 unique enchants, some of them with different level of power.

All in all - it creates almost uncountable number of possible combinations and gives you incredible flexibility in champion and party building.

So we might not have an option to change the hair style or eye color of your champions, but apart from that -- if you include the skill system - you can build them as you want and when you want.

If you have any more questions, we would be happy to chat about that or any other aspect of the game on our discord.

https://discord.gg/8hpkCgD

Cheers,
Event Horizon Team
Title: Re: Tower of Time
Post by: Asid on April 03, 2018, 04:57:15 PM
Linux Update
1 APRIL   - EVENT HORIZON

Hello Linux users.

A massive Linux update just went live.

We originally intended to wait with that for the full release, but in the light of negative comments about Linux version not working properly (even if on unsupported distributions), we decided to push it now.

There is a long list of changes here, the most important one is the (yet) another one video player and also different format for all cinematic movies we have in game.

Linux version is giving us headaches since day one. We are struggling hard to make it work on as many distributions as possible, but we cannot guarantee that it will work on each and every one. We do hope that you will understand it.

In case of problems, please just let us know - either via private message, message here in forums or in our beta Discord.

https://discord.gg/8hpkCgD

If you decide to give us a negative review because of the issues you encounter, please at least give us more details about the problem, so we can try to solve it for other Linux-user. We do hope that your experience now will be very smooth.

Cheers,
Event Horizon team
Title: Re: Tower of Time
Post by: Asid on April 10, 2018, 08:48:29 PM
2 Days left
10 APRIL   - EVENT HORIZON

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/59d152a30a0060c9080ab7403f8266f586670f39.jpg)

Dear Players,

The Big Day is approaching fast. Only 2 days left before we open the portals to the mythical world of Artara, full of dangers and secrets.

Tower of Time will release as planned on 12th April around 12 CET. Retail price will be 20.99 EUR / 21.99 USD.

We will release English version on Windows. Linux should follow very shortly (within 1-2 days).

We are finishing localization to German and Polish but we need a bit more time to ensure the quality is as high as possible. We hope you will enjoy our ambitious attempt to bring something fresh to RPG and mix it with deep tactical combat.


Cheers,
Event Horizon team

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/cfa823fbef2cef187101102c60f1f067677bc8a1.jpg)
Title: Re: Tower of Time
Post by: Asid on April 12, 2018, 02:06:52 PM
Tower of Time is Live!
Tower of Time - Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/dd76d16668cbcce2bd214d3d0b50770b08e73030.jpg)

Tower of Time is Live !

Tower of Time - our ambitious, modern take on classic RPG has been released.

For Early Birds we will keep Early Access price for a short time.
Final price will be 24.99 USD / 20.95 EUR.

We do hope you enjoy the game. If you want to chat with us (or other players) or share your suggestions and feedback, please join our discord:

https://discord.gg/kGeBT

Cheers,
Event Horizon team
Title: Re: Tower of Time
Post by: Asid on April 18, 2018, 04:22:19 PM
Tower of Time ventures out of Early Access
Tower of Time

Old-school RPG Tower of Time's nine-month Early Access journey (slightly longer than developer Event Horizon intended) is now over, and if you like the sound of a blend of magic, advanced technology, and party-based real-time combat, then it might be worth a quick look.

You lead a group of adventurers into a strange tower that's emerged from the heart of a massive earthquake. Its 50-hour story is told through both cinematics and lore books, but combat is clearly the focus here. As you battle through each of the tower's 13 levels, you'll come up against groups of enemies that should be large enough to make it feel like a "small-scale" RTS, in which you have to manage the skills of the seven different classes at your disposal.

You can both pause and slow time during fights, and you can activate certain skills by drawing shapes on your target, if you like. At higher difficulties—you can pick between five—Event Horizon say each fight will be a "tactical puzzle".

It has 150 enemy types, 50 bosses and heaps of equipment to find. If the combat system comes together, it sounds like it's different enough from other RPGs to make it worth playing. User reviews are positive, as they were within Early Access, which is promising.

Grab it for $25/£19.50 on Steam.
Title: Re: Tower of Time
Post by: Asid on April 18, 2018, 04:23:28 PM
Patch #1
Tower of Time - Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/60ef421fc7ad1fa4fd0d510ac2107327204d407a.jpg)

Hello,

We hope most of you are enjoying the game. When we decided to break the copy/paste tradition on present gaming market and try something new, we were expecting that not everyone will like it. Judging by the reactions so far, most of you do like it. We are very happy about that.

When you play and finish the game, please leave us a review - your feedback is very important for us. This is our first project and we need your input to make sure that Tower of TIme is the game You want to play, and not only the pet project of “know-it-all developers”.

We received a lot of Report Issue logs or emails in the last week. Only thanks to them we were able to identify the problems that we could not otherwise reproduce. Big thanks for that !!


The patch notes are as follows:

Technical
•   Crashes at start some experienced
We couldn’t reproduce them but there seems to be a pattern between our compression codecs and players’ codecs. We did two things here - we added a timeout if video doesn’t play at all (that should not cause game to crash) and we rendered all cinematics again. We do hope it will solve the problem - if not - please let us know and we will try another solution with next week patch
•   Performance should improve in several areas pointed out as problematic
•   High GPU/CPU usage - if you are experiencing those, please try vsync option on and off. If that doesn’t help - please be so kind and Report Issue so we can nail this problem.
•   Fixed Tutorial Tips scaling on 21:9 and higher ratios.
(we also are looking into increasing text size for those of you that play on large screens - that would take a little longer)
•   Fixed issue with black screen appearing sometimes when movie is skipped

Gameplay
•   Selected unit will not move at all even if in aggressive stance mode. You can keep them all in healing totem range. Just deselect champion(s) again (or press “A”) to let him run towards enemies.
•   Fixed issues with item upgrades that had values clamp to integer value
•   Fixed teleporter problem ( teleports no longer block themselves after returning to city while teleportation was in progress )
•   Floor 1 -- Fixed rare issue with Magic Barrier and Devron
•   Floor 5 - Fixed issue with closed door / pinpad and Mech that was preventing access

Combat

We didn’t touch the champions yet, even if some builds are obviously steamrolling things on hard and even epic. Great creativity!
•   Reaper Guard, Floor 1 - can be blinded again (stops drain life channel)
•   Two fights, Floor 2 - in Library and end level portals - decreased difficulty
•   Sewer fight, Floor 3 - decreased difficulty
•   Air Elemental Boss - changed fight mechanics, increased difficulty
•   Screamers - blind grenade duration reduced from 4 to 3 seconds


For the next week patch we plan to focus on the further performance improvement and few other quality of life features.

If you want to chat with us or other players - please join our Discord and share your thoughts.
https://discord.gg/8hpkCgD

Thank you for playing Tower of Time!


Cheers,
Event Horizon Team


On the side note - you can download all our music tracks for free - there should be a DLC area. Since there is no price box, it is not so visible.

Title: Re: Tower of Time
Post by: Asid on April 27, 2018, 06:50:40 PM
Patch #2
Tower of Time - Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/bd2ef7c703dccdd2b5665b8a7d63563a5f940c8b.jpg)

Dear Players

This patch brings a lot of quality improvements requested by you as well as several balancing changes and bug fixes. The list is very long so apologies for a wall of text that follows.

We will appreciate your reviews on Steam and metacritic. It seems our game somehow is received as too hardcore and that scares a lot of people away. We have several difficulty settings, so it is accessible to anyone - if you come just for the story have no fear.

Please help us spread the word about the game.

New Features
•   New steam cards, backgrounds, emoticons and badges.
•   Minimap. You can turn it off and on with 'N' or by pressing compass icon.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/e800e395c00e172e7fe347c2b5c00c5ed52fa3b3.jpg)

•   Buff icons in combat that show the remaining time of the buff above skill tab.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/488ad54b3971bfed0f113aa09081a620f74239c2.jpg)

•   Pre-battle movement - initial positioning is very important when it comes to threat. Now you can move the champions within limited area.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/cd46c4c59410ecc069c36e20cd88ea7a8e776174.jpg)

•   New enchanting icons. Not the most important update - but they look nicer now.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/5611f8f3648abb2843410c0ef1916296c55626d9.jpg)

•   When your champions are immobilized, there is an icon on character portrait (similar to when they are trapped).
•   Hotkey "T" to change champion stances betwen Stand Ground and Move and Attack.
•   Two new high-end practise dummies that simulate end-game bosses.
•   Added achievements for epic - win 5 battles on epic for each floor.

 Gameplay fixes and changes (https://store.steampowered.com/news/?appids=617480)
Title: Re: Tower of Time
Post by: Asid on May 12, 2018, 11:26:51 PM
Special Update
11 May - Event Horizon

Dear Players,

We hope your journey to the bottom of the Tower has thus far been an exciting and entertaining one!

And wish to thank you for your tremendous development feedback and continued support. Let us share with you what we are working on at the moment.

We are finishing localization to German and Polish at the moment. We expect to launch German language on Monday or Tuesday - it had been intense work and possible only with the help of the community. We are very grateful for your support. Polish language most likely will follow few days after.

Together with German we will launch Patch #3 with another round of changes and improvements, as requested by You. In addition to minor combat balance changes, there are also few bigger improvements:
•   Ability to craft rings and amulets
•   Ability to craft pistols from Blacksmith Tier 3
•   Scaling of the rewards depending on difficulty. That includes amount of gold and crystals -- as well as unique items received as a reward from combat or challenges. Now, when you kill Shade on Epic, the reward will be worthy of your sweat and blood.
•   Dusty Scrolls - complete change of the mechanics. They will now split into Lesser and Greater Scrolls. The effect of the scroll will be clearly noted. Lesser Scrolls will have always a small positive effect while Greater Scrolls will have a major positive but also a small negative effect.
•   Combat UI - re-work of the tooltip showing champion or enemy statistics, with new information added.

As for other languages - we are very close to finishing localization to Russian and have started community translation projects for Chinese Simplified, Japanese, French, Turkish and Brazilian-Portuguese. If you would like to support the efforts - please join Discord channel for more information.

https://discord.gg/8hpkCgD

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

We also bring you another interesting news.

Our co-story developer and lead script writer Nick Macari, has contributed to another fantasy CRPG about to crush its $60,000 Kickstarter funding goal.

https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness

We haven't played it yet, but if the Vienna based publisher, Grape Ocean Technologies, delivers on everything it has planned–"Black Geyser: Couriers of Darkness" could be one to watch!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/297211a1e069c47d3b5a4d42cec4aff2aad6bf63.jpg)
Title: Re: Tower of Time
Post by: Asid on May 17, 2018, 02:06:26 PM
Patch #3 + German lang.
16 May - Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/d12e8a77663d9b9d3f9862f2a91d0dec6e70f795.jpg)

Dear Players,

Another big update that implements few quality of life features and corrects bugs based on your feedback.
German Language

We have added German language option. It should automatically detect your operating system language, if not - you can switch it from Settings. Many thanks to all players that helped us with some missing texts and did overall language proofing. If you spot anything amiss, please be so kind and let us know.

Other Languages Update
We should be ready with Polish language within few days. Russian language is at about 80% done and should be released in 2-3 weeks’ time. We are also working on Turkish, French, Chinese Simplified, Spanish and Japanese – although here we cannot give you time estimate yet.

Quality of life changes
•   Reworked dusty scroll mechanics. Now they always show the effect of the scroll. They are split into Lesser and Greater scrolls. Lesser Scroll grants a small positive effect while Greater Scroll grants a powerful positive effect but also a small negative one.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/05ba105de6288b5eab5b514d082fa65a371e1275.jpg)

•   Added auto-cast option for buffs. New checkbox is added to the skill button.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/356496c1ef6ccbd1f3fdbdcfa329ec291c34514a.jpg)

•   New battle unit tooltip with more information.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/ec15537806945b785618486055098ac7f1c68f97.jpg)

•   Added health and mana regeneration stats to hero portraits.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/4542c6cb5b7d95f421aed17dd25d2bee46328d8b.jpg)

•   Combat loot is now scaling with difficulty. If there is a unique item as a reward, it has slightly better stats on hard (+) and epic (++). Gold amount is slightly increased and additional crafting crystal can be looted.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/021e5fb72bffd7d0809ce3dc15ea21d0c31b8f17.jpg)

•   Added crafting for Jewelry (from Blacksmith level 1) and Pistols (from Blacksmith level 3).
•   Unique items have one item forge slot so their life should now be longer.
•   Each resistance on Armor is now shown separately.
•   Daze and Stun effects are now shown on champion’s portrait.
•   When battle starts, first champion is always selected.
•   Reflect damage icon is changed.
•   Buff graphical effects are now toned down, so the visibility of the effects (if there are many) is improved.
•   Added subtle animated environment elements (e.g. moving machines or swaying chandeliers).
•   Improved graphics on few floors (e.g. intro floor).
•   Four new battlemaps added.

Bug Fixes
•   Few English typos were fixed. It should be now 100% correct.
•   100% Completion is always possible now – even . on floor 7 if you are kicked out from Daeva realm. However, Imprisoned Daeva (quest) counts towards 100% so you need to kill him before Trial ends if you plan on being kicked out from their realm
•   Fixed buff timers sometimes duplicating.
•   Fixed hero stats sometimes not updating in inventory.
•   Fixed Main Damage getting replaced with Additional Damage after Item Forge (it caused problems when using Sunpower enchant).
•   Fixed Khan battle – now killing portal first and boss after does not result in a long waiting time before the battle is concluded.
•   Fixed some enemy summons which had 1 Health.
•   Towers and Portals now highlight properly when skill casting.
•   Fixed auto-save icon now showing all the time.
•   Elemental Barrage does not block movement now before projectiles hit the targets.
•   Imprisoned Daeva boss – now his drain life and drain mana skills work properly and channel can be interrupted together with the skill effect.
•   The nasty chest on floor 5 at fountain can now be accessed.
•   Kelsier’s Unique items now work properly and do stack armor reduction.
•   Fixed chest on floor 5 (near the fountain) that was difficult to pick up.
•   Fixed enchant names.

Combat balancing

With the help of few players we made tons of small and bigger changes. Most notably – due to reward scaling and received feedback – we increased overall difficulty on hard and epic. It would be impossible to list every single change we made (over 1000), so here is a recap of the most important ones:
•   Super secret dispenser code fight – fixed. It was meant to be unbeatable but some of you made it. So – now it is very hard but doable and therefore has decreased reward (still very nice but not game-breaking anymore).
•   Fixed: Push and Pull skill effects no longer break the channel skills. One problem with difficulty was that lots of mid- and end- game enemies use channel skills that were not a big threat due to pull/push.
•   Thorns Enchant – it was too powerful early especially when Armor was added in Item Forge. We did a lot of testing and rebalanced it to make it still very good early game and scaling well into late game. Also radius of Thorns has been increased from 3m to 4m so you are not forced to micromanage so much.
•   Boss fights were rebalanced – lots of them got new (sometimes unique) skills.
•   Rakhem’s skills: Acid Splash increased poison damage. Blinding Flash increased air damage.
•   Boron’s Cleave increased cleave damage at all levels, to 100% at maximum level.
•   Daeva enemies now should be what they meant to be – terrifying and tough minibosses. Number of enemies in fights decreased but each enemy should be much bigger threat now.
•   Few combats rebalanced – number of enemies changed, portal timers adjusted, trap positions adjusted.


We hope you are enjoying Tower of Time. Please share with us your feedback so we can continue to improve the game – via Discord server or forums.

https://discord.gg/c8Wd46s

Thank you.

Cheers,
Event Horizon team.

Title: Re: Tower of Time
Post by: Asid on May 28, 2018, 11:23:19 AM
Patch #4 + Polski jęz.
27 May - Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/7516b580335d346e2e0e95f4c222eccbe2ebe914.jpg)

Dear Players,

We are happy to release another update with few quality of life features requested by you and few important fixed. We are also adding Polish to the list of supported languages.

Język Polski
Język polski został dodany do listy wspieranych języków. Gra powinna automatycznie wykryć język na podstawie języka systemu - aby przełączyć język ręcznie, wystarczy wejść do Settings/General i zmienić Language na polski.

Other languages update
We are entering testing phase for Russian language now. We should be ready to release it within next two weeks. We are also working on Turkish, French, Simplified Chinese, Spanish and Japanese – although here we cannot give you time estimate yet.

Graphics improvements
We made some significant changes to few areas, adding a lot of “depth”. We also have continued to optimize the graphics, reducing the load in few places indicated by the players

(https://media.giphy.com/media/fx8rck4fH0a7SBOGWK/giphy.gif)

Quality of life features
•   New Map with Points of Interests
We have changed the maps - they are now rotated towards camera view, can be zoomed in / out and also contain all points of interests that count towards progress. It will make hunting for this “last chest” much easier now.
(https://media.giphy.com/media/5t9I6qX844WxW9F7BP/giphy.gif)

•   Fast mode in combat
You can now accelerate time in combat to 3x normal speed - for those who want to resolve the combat quickly.
(https://media.giphy.com/media/ddxdnCPvE1lVpc0dkU/giphy.gif)

•   Pre-battle screen information
Information about number of enemies - indicated by the number of skulls from 1-4. It should be now easier to prepare for encounters.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/78fd49491c30e569ffc502ac1b07c073c0f597bd.jpg)

•   Mana Orbs fights
When the last mana orb is destroyed, it does not end the fight abruptly anymore. Instead, it does explode and releases highly toxic gas that is damaging your champions. You can continue to fight and eliminate last remaining enemies, if only few remained.
(https://media.giphy.com/media/2sgeqrHOiU5R0XiXva/giphy.gif)

•   Portal and Tower Icons - we have reworked them a bit, so they present information in more transparent way.
•   Added animations when your champions are idle - not the most important feature, but it adds some life to your party when you are exploring.

Combat balance
This time we made only very small changes - mostly to few boss fights. It seems we are done with balancing phase for hard and epic now - with your support we managed to create a game which should remain challenging until the very end. Cheers!

If we continue to work on the difficulty it would be to add another level - one step above epic or add a mode when you can have maximum three champions in your party.

We have also reduced a bit RNG for loot and crafting. Sometimes you could get a very powerful (2% chance) or very weak item (8% chance), which was either temporarily game breaking or truly annoying - we removed those outliers now.
Fixes
•   Fixed key in water sector on level 4 - where sometimes it disappeared after going to the city and returning from it. If you go to this place - it will be waiting there.
•   Fixed fountain on floor 6 giving 10% mana - instead of +10 mana

Thank you for your support so far. Your feedback is extremely important to us - as you can see we do listen to your suggestions.

Please leave a review for us here on Steam, if you feel that we deserve it.

Cheers,
Event Horizon Team

Title: Re: Tower of Time
Post by: Asid on June 21, 2018, 11:02:55 PM
Patch #4 + Russian lang.
Tower of Time - Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/0293bc283b806944b52839d61874e1f26c2799c9.jpg)

Dear Players,

We are happy to release another update with few quality of life features requested by you and few important fixed. We are also adding Russian to the list of supported languages.

If you would like to check the review of Tower of Time, we recommend watching the recent one from Skill Up, where he also have an interesting retrospective about CRPG genre.

https://youtu.be/bw7I1GAAFTs


Russian language added

Мы с радостью сообщаем, что добавили русский язык в список поддерживаемых языков. Надеемся, вам понравится играть в Tower of Time.

Fixes
•   Fixed bug that sometimes caused the party to be stuck in opened chests
•   Added option to teleport to any uncovered checkpoint, from any point on the map
•   Fixed the bug that on some configuration caused the cinematics to play very slow
•   Fixed chest progress on floor 1
•   Some minor graphic fixes

Quality of life features

As always, we tried to follow the feedback of the community very closely and are bringing you the following small enhancements.

Most importantly, we enhanced A.I. of range party members. Like the enemies, they will now look for the most optimal position if the enemy hides behind the wall or other obstacle.
(they no longer run directly to the enemy)

Also, champion/enemy combat stat panel will now show the exact effect (in # or %) and the remaining time for each buff or debuff.

Few other enhancements:
•   Added few more mimic chests, since you seem to enjoy the encounters. Have fun. Those creatures will not yield their treasure willingly.
•   Added few environmental effects such as flying bats or glowing wisp floating around that added some life to the environment
•   Added option to reduce particle number in exploration for slower PCs.
•   Added option to reduce shadow number in exploration for slower PCs.

Thank you for playing Tower of Time. As always, your feedback/review is highly appreciated.

Cheers,
Event Horizon team
Title: Re: Tower of Time
Post by: Asid on June 28, 2018, 09:11:45 PM
Patch #5 - small fixes
Tower of Time - Event Horizon

Hello,

A small patch this time, addressing the following problems:

•   Chest "stuck" bug - that sometimes occurred
•   Progress on floor 1 - it did not count in 1 mimic chest
•   Flying bats - decreased the volume of sound and the frequency of appearance
•   Few quest items (e.g. signet ring on floor 5) are better visible now
•   Melee champion behavior - sometimes they did not want to attack enemies or objects (trap) that were very close.
•   Some more of the graphic optimization in few locations - improvement of the overall performance.
•   Floor 9 map - few details added to make it more readable.


Thank you for playing Tower of Time. We hope you are enjoying the game.

Cheers,
Event Horizon Team

Title: Re: Tower of Time
Post by: Asid on July 09, 2018, 11:11:24 PM
Patch #6 and ToT Wiki
Tower of Time - Event Horizon

Dear Players,

Tower of Time Wiki

If you are stuck somewhere, there is an expanding wiki containing maps, quests walk-through and other special locations.

http://tower-of-time.wikia.com/wiki/Tower_of_Time_Wiki

If you would like to contribute, we would be very happy. Please share your ideas about the best party builds, best (most innovative) use of their skills or anything else you believe might make the game more enjoyable to new players.

Fixes

A very small patch this time, fixing one issue on floor 5 with platforms. Sometimes you could get stuck if you chose to teleport to a different location with one particular lever setting.

ADDED: Option to reset all platforms to a starting position. Enter 0000 in a code machine next to the first platform.

We hope you have fun playing Tower of Time.


Cheers,
Event Horizon Team
Title: Re: Tower of Time
Post by: Asid on July 24, 2018, 03:48:39 PM
Patch #7 (hotfix)
Tower of Time - Event Horizon

Dear Players,

We have released a patch addressing the following issue:

Floor 5, platform reset - sometimes even if platforms were reset, player could not enter the first platform. It is corrected now and platform reset works correctly now.

We have also implemented some graphical optimization as we are preparing the game for the console release - which resulted in quite a big patch size.

We hope you continue to enjoy the game.

Regards,
Event Horizon team
Title: Re: Tower of Time
Post by: Asid on November 23, 2018, 01:02:06 AM
PATCH #8: OPTIMIZE AND SAVE THE PLANET
Tower of Time - Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/72515d1746b6ada98564eb63cafc1f6c93135c2c.png)

OPTIMIZE THE GAMES AND SAVE OUR PLANET -- PATCH NOTES


Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative – reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs – by reducing the load the game puts on them. It might seem laughable, but as the saying goes – drop, drop, drop … and you have an ocean!

Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.

As a result ---

FPS increased even by up to 35% in certain areas
Build size decreased from 18GB to 10.9GB (!!!)
Loading times have decreased considerably.


If you are interested (I guess mostly fellow developers), we achieved that by:
•   Adding an option to limit FPS between 30 and 265 in Settings
•   Increasing the compression of textures
•   Decreasing the range of shadows rendering
•   Optimizing all music and SFX (compression)
•   Optimizing what is being rendered and what’s not, if objects are outside of view area
•   Turning off reflection probes in real-time
•   Decreasing amount of memory allocated to raycast of particles
•   Decreasing lightning in places where we use forward rendering
•   Adding an option to turn on/turn off anti-aliasing in Settings

OTHER IMPROVEMENTS:
•   Adding missing Days of Old 9 cinematic (damn, that is embarrassing that we lost this one along the way, especially since this is one of the best one we have)
•   Fixed few translations and added few missing ones
•   Fixed Quest Log in Ancient Machine quest
•   Fixed bug when music sometimes did not resume playing after cinematics
•   Fixed volume bar for cinematics (sometimes it stopped working)
•   Removed unlimited teleporting option but added an option to teleport to the beginning of the floor at will (unlimited teleporting could potentially break two quests)

WHAT IS NEXT?

So, we are working in our new project intensively. If you are interested, just click on our name under PUBLISHER next to reviews and follow us. We will announce when we are ready and also plan to have intensive beta testing at some point for multi-player part.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/4fdd9817276755cf77f8b2ae3128e56f8cf18b0d.jpg)

We also are finishing FRENCH localization – should be ready within next 3 weeks or so. We are working on ITALIAN as well, here I cannot give you any estimates yet.

We are also working on console version of Tower of Time for PS, Xbox and Switch.

With the next patch we will also introduce NG++ that will increase difficulty a bit but will allow you to skip the story and play with all champions available since the beginning. You will be able to experiment with really crazy builds. Kaela and Boron will make a short work of this crazy Mimic chest on floor 1.

Hope you will enjoy playing Tower of Time.

Cheers,
Event Horizon team

Title: Re: Tower of Time
Post by: Asid on December 07, 2018, 12:05:35 AM
UPDATE #9 – FRENCH
Tower of Time - Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/967db2d181c57ae52723915a4cbcf8c4fb5e3ae1.png)

NOW IN FRENCH TOO

Dear Players,
This time only one but soo important update – you can now play Tower of Time fully in French.
Big thanks to our translators, and long-time fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game to French.

MAINTENANT, AUSSI EN FRANCAIS

Chers joueurs,
Cette fois une seule mise à jour, mais teeellement importante : vous pouvez désormais jouer à l’intégralité de Tower of Time en français.
Un grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et Michaël Bouleau, pour avoir traduit le jeu complet en français.


WHAT IS NEXT?

The next patch will introduce NG++ that will allow you to skip the story parts and play all champions since the beginning. That will turn Tower of Time into fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks
https://www.indiedb.com/games/tower-of-time


ET LA SUITE ?

La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les parties histoire et de jouer tous les champions dès le début. Ce mode transformera Tower of Time en un RPG tactique au rythme effréné avec des compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande pas de créer un compte.

Cela nous aiderait énormément. Merci !
https://www.indiedb.com/games/tower-of-time

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/af4b862e5efef09ed646176c29cffa6af5bc0630.jpg)

Hope you will enjoy playing Tower of Time.
En espérant que vous aimerez jouer à Tower of Time

Cheers / À bientôt !
Event Horizon team / Toute l’équipe de Event Horizon


P.S. If you are interested in our next project and don't want to miss out the announcement and creation of the product page - please follow us on Steam Developer Page
Title: Re: Tower of Time
Post by: Asid on January 30, 2019, 12:58:35 AM
NEW GAME MODES
29 Jan - Event Horizon
 
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/2440bdfb4171ccd3bdff68462b6ec7449c2ce2fe.jpg)

Dear Players.

We bring you something different this time.

We have implemented two new games modes. If you want to replay Tower of Time or if you (a New Player) don’t really like cRPGs so much and prefer fast paced games like Darkest Dungeon – you might find this enjoyable. Several other improvements were also made based on your feedback and are listed below.

All in all – this is quite an exciting update, which far exceeds typical updates we have done before. Apologies for the wall of text below, but there are really a lot of changes.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/184c5c84954df1864412025ce26d15f35d5d93b8.png)

RPGlite and Permadeath game modes

This mode has the following features:
•   You start in the city.
•   All 7 champions are available in the beginning.
•   Blacksmith (Tier I gear), Transmute and Enchanting is enabled.
•   All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources.
•   First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
•   You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”.
•   Party alignment is changed to Party Boost and depends on the level of the champion.
•   Some starting resources, so you can customize your starting party a bit.
•   Save games are now in separate categories: Normal, RPGlite, Permadeath.

--- PERMADEATH mode ---
•   Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party.
•   New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
•   Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one.

If you played ToT before and descended to 2nd level, this mode should unlock automatically. If you are a new player - you need to kill end level 1 boss (and get familiar with game mechanics in the process).

So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.


Read on (https://steamcommunity.com/games/617480/announcements/detail/1700574043407112160)
Title: Re: Tower of Time
Post by: Asid on January 30, 2019, 01:01:37 AM
Daily Deal - Tower of Time, 50% Off
Announcement - Valve
29 Jan

Today's Deal: Save 50% on Tower of Time!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time

https://store.steampowered.com/app/617480/
Title: Re: Tower of Time
Post by: Asid on February 14, 2019, 01:02:05 PM
Hotfix 2 + Hotfix 1
7 Feb Event Horizon

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29025671/033bcc6d42cd2f9063c21a39e838052c0c637010.png)

Dear Players,

We have fixed most of the issues reported by you in the last week. Below you can find the list of new fixes --- as well as the list of fixes implemented in the previous hotfix (1st Feb). We merged two announcements into one, since they both relate to similar things.

Hotfix 2
•   Fixed achievement "I Don't Need Many"
•   Fixed issue with Tinhead spinning like crazy sometimes
•   Fixed Taunt - it now interrupts drains
•   Fixed issue with golem fight on intro level
•   Fixed toggling heroes using a shortcut
•   Greatly improved UI performance in both exploration and city
•   Fixed issue where a player was shown that his enchant was unlocked while it was not
•   Fixed issue where enchants weren't selectable if first level of an enchant was not attained
•   Fixed issue where unit statistics panel's language didn't update when changing the language
•   Fixed issue where text quality of item tier and the "1H/2H" indication was not clear
•   Fixed minor translation issues and added missing translations
•   Improved performance on levels 9-11 of the Tower
•   Fixed magic penetration calculation on enemies without resistance
•   Improved game stability
•   Slightly improved performance by changing cascaded shadows distribution
•   Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
•   Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).
•   Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification.

It again should be hard as nail on epic. Please let us know if it is. Thanks.

Hotfix 1

Technical
•   0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
•   Fixed crash when migrating broken save file (when this occured, game started with black screen only).
•   Fixed invalid score value after lost battle.
•   Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
•   Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
•   Fixed enchant tier icon not updated when selected category without any valid enchant group.
•   Retreat/Restart battle buttons disabled in Permadeath.
•   Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.

Graphic
•   Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
•   Small graphic adjustments on two Battlegrounds.
•   Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
•   Small adjustment to the lightning for few skills, so they look more epic.

UI changes
•   Added slider for heroes voices volume in settings, so you can turn them off completely.
•   Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
•   (Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
•   Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.

Crashes

If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes.

Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings)

Cheers,
Event Horizon Team