Dogs Of War Vu
Swordhaven: Iron Conspiracy
Swordhaven is a classic party-based RPG. Explore the land of Nova Drakonia, embark on quests unique to your character, discover mysterious artefacts of the ancients, and unravel a hidden conspiracy that threatens the very existence of the world.
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Swordhaven is a fantasy cRPG inspired by Infinity Engine titles?Baldur?s Gate 1, Icewind Dale, etc.?as well as other classics.
You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.
During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you?ve ever known and loved.
Some of Swordhaven?s core features include:
- A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode;
- A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests;
- A classics-inspired yet modern User Interface with large customization possibilities;
- A vast, nonlinear world filled with unique...
Zovs Map Mod (WIP)
Greetings, I have made several mods for several games (Gary Grigsby's War in the West, War in the East 2, Norm Kruger's The Operational Art of War and/or other game systems, i.e. the WDS games PzC, PzB, NB, ACW and also messing with making maps, UI and counters for various VASSAL modules).
Well this morning Ron's blue ocean was just getting to me and I wondered if I could do something a little different a little more like my beloved board wargames from the 1970s. So I started with the three big maps and then started a test site (France) to see if things looked okay).
For the individual map sections there are currently 4,219 map files to mod, so far I have only modified 46 of them and it has taken me in the two timed sessions 3:24 and 3:18 minutes to modified/tweak 12 images. So someone smarter than I can figure out how many hours it will take me (PLEASE DON"T TELL ME! LOL :D). I still have 4,173 files to go...
At any rate here is a screenshot for each view and the test strip I have done thus far. Any feedback is welcomed but once I set about with the current mix of colors I don't think I'll be going back to redo stuff, just way too many files to go over.
View Map Levels -
Falcon BMS 4.37 Update 5 is out!
Dec 1, 2024
Falcon BMS 4.37 Update 5 is out!
The new Update 5 for Falcon BMS 4.37 is out (4.375.0)!
Grab your updaters to get this new release.
Falcon BMS 4.37.5
Known Limitations / Issues
* Mirrors will only show once canopy closed
* Limitations with alpha sorting (you might see transparency issues in cloud, fog, trees, lights, ?)
* F-15C: The HUD SYM switch is still tied to the drift CO callback. The clicks work fine, but the callback for the switch is wrong
* Due to format changes, the avionics configurator will not work anymore? Need to do it manually in *.txtpb format files
Breaking Changes
* As usual, Falcon BMS.cfg is restored to default
* Make sure you check your F-15C keyfiles (updates done)
* OpenXR Toolkit will NOT work and will cause BMS to crash (please remove / disable the tool as it is discontinued)
Data Changelog
---- 4.37.5.0 (Base) ----
-- Falcon cfg is reset --
* Multiple documentation Updates (#973) (#987) (#996) (#1003) (#1004)
* Updated Launcher v2.4.1.18 - initial commit of BmsDisplayConfig applet (#995)
* Fixed Ka-50, Ka-50K and MD-500 sunk in the ground (#978)
* Fixed Helipad point data fix for sinking helicopters (#972)
* Added Messages for new logic...
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