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Games Discussion / Re: Legends of Ellaria
« Last post by Asid on Today at 09:43:25 PM »
Version 0.5.38.8 - Bug fixes, Key binding and character movement
Legends of Ellaria - Larkon Studio

Version 0.5.38.8 is now Live with some of the bug fixes and features you have been asking us!

We want to say thank you to all of you that have been leaving reviews and giving us feedback through our different channels; we're working hard on improving the bug reports you have sent as well the suggestions you've mentioned.

This new version includes a basic Key Binding and a smoother movement control for your character. We've also fixed some important issues with Legends of Ellaria by your request.

New Features:
•   Your character has a smoother control. There is no delay between pressing the movement control and the character moves towards the direction you have set without a slow rotation.
•   Character has a "Default Walk or Run" (Set by Caps Lock), both for combat and casual mode
•   Key binding (still missing several commands, including the WASD. We will add them soon)
•   Game configuration and saves now exist in : C:\Users\[USER]\AppData\LocalLow\Larkon Studio\Legends of Ellaria

Fixed Issues:
•   Fixed an issue where LoE is stuck in "Game is Loading."
•   Fixed more issues with permission to "My Documents."
•   May have fixed the spinning camera issue with for people who own a Joystick. See "Known Issues"

Known issues:
•   Can't change the movement (WASD) keys binding
•   When helping to construct a building, the building is not constructed and the game has issues with saving and loading
•   Not all Joysticks and Gamepads were tested for the spinning camera bug. Some Joystick owners may experience an issue where the camera is constantly rotating around them. If you have this issue, please send us a report or email with your Joystick / Gamepad model information.

See you In Ellaria,

Larkon Studio

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Tacview / Re: Tacview 1.6.4 is now available!
« Last post by Vyrtuoz on Today at 09:37:50 PM »
I found the problem!

There was a slight distortion for all Falcon 4.0 terrains, but the terrains closer to the poles are very distorted. For instance, Nordic has a 3:1 ratio between the latitude and longitudes coordinates! When you are looking the terrain from inside the sim, you cannot see the problem, and it does not really matter. But when you try to display the same data in the real-world, it is starting to be very clear… Ostsee was noticeably affected as well.

I have fixed the display "bug" for all terrains in Tacview 1.7 beta 2. I integrated the latest Nordic 2.1 too.

Thanks again for the prefect sample data, without it, it would have taken me much more time to understand and fix the issue :thumbsup
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FSX/P3D/X-Plane / Re: X-Plane 11 PA-28R Arrow III: Just Flight
« Last post by Asid on Today at 08:54:18 PM »
A more in-depth look at The PA-28R Arrow III from Just Flight for X-Plane 11


Published on 19 Oct 2017
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Games Discussion / Re: Bargains / Sale
« Last post by Asid on Today at 08:22:30 PM »
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Games Discussion / Re: Hellion - Space survival game (Super Hardcore Game)
« Last post by Asid on Today at 07:35:23 PM »
"Don't Panic!" update is now LIVE!
19 OCTOBER   - ZG_SMORTY

Hello survivors!

Time to put on your helmets and double check your suit seals, Hellion’s Don’t Panic! update just went live! Get ready for a completely new experience as you fight fires, breaches, malfunctions and more! Just remember, whatever happens, keep calm and Don’t Panic!



If you haven’t got Hellion yet, you can grab it now at 25% off! Steam discount will last until 10 AM (Pacific time), October 23.

This is the first multi-language version of Hellion. We have localized the game into eight languages: Chinese, French, Italian, Portuguese, Russian, Serbian, Spanish and Turkish. And it’s just a start.

What to expect in the Don’t Panic! update:

Degradation damage - all ships, stations and individual modules now take degradation damage over time and must be maintained in order to avoid destruction. All ships and modules have a number of “repair points” that will become active once objects take enough damage. The more damage a module accumulates the more pronounced damage effects become and more repair points activate.


Collisions - all modules can be destroyed by collisions, the amount of damage depends on the mass of colliding objects and their relative velocity.

Destruction - once a module is destroyed it will explode and damage nearby objects and players. Explosion damage is based on mass of the module and increases in radius and intensity if the object had an active engine, reactor or warp drive.


Onboard hazards - as damage accumulates it can cause various problems like: system malfunctions, fires and breaches. . System malfunction will cause the affected system to shut down until repaired. Fires will damage nearby players and drain air quality from the room until extinguished or if air quality and pressure drop too low. Breaches will rapidly vent air into the vacuum of space until sealed.



Repair - two new items are introduced: a welding tool and a fire extinguisher. Welder is the main repair tool and uses Hydrogen as fuel (temporarily). It can be used to fix any damaged repair point. In case of fire, players can use the extinguisher to put it out before safely repairing the damage.

Grenade changes - radius of all grenades has been increased to make them easier to use. AP grenades will now cause damage to module’s interior and will detonate other nearby grenades, potentially causing spectacular results!

New visual effects - all modules will now dynamically change in appearance based on their health. Completely decayed modules will look considerably worse compared to their fully repaired counterparts.



Module spawn changes - all modules now spawn at low hull integrity, no pressure and will continue to decay over time. As a result most modules that players can find will require extensive repairs before they can be used, as well as additional Oxygen and Nitrogen to pressurize.

Starting scene - major changes to the starting scene, including resources items and hull integrity of all objects. Ship in particular will require a number of repairs before it is fully operational. Overall players can expect a more dynamic starting experience.

Balancing - cargo and system tanks of all modules, as well as contained resources were adjusted to be in line with the new mechanics. Mining speed was also considerably increased. As a result mining is now a viable alternative to looting.


Finally, we want to thank everyone from the Hellion community for their support and feedback, as this update would not have been possible without them. We sincerely hope that you will have as much fun playing it, as the team had making it.

And again, remember… Whatever you do, just Don’t Panic!

Zero Gravity team
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Tacview / Re: Tacview 1.6.4 is now available!
« Last post by Foxy on Today at 06:00:45 PM »
Just to let you know ... Nordic theater have been updated today with from 2.0 to 2.1
I didn't installed the update yet so I don't know if it changes anything to that bug for the moment

https://www.bmsforum.org/forum/showthread.php?31858-Nordic-V2
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Games Discussion / Re: Afghanistan '11
« Last post by Asid on Today at 05:49:55 PM »
Afghanistan '11 is coming to iOS!



From Matrix

We have a great surprise for you: Afghanistan ’11 is coming to iOS on October 24th!

Afghanistan ’11 is a game developed by Every Single Soldier who once again innovated a whole genre and brought their original COIN formula to a new level.

In Afghanistan ’11 you can play as the American forces while they attempt to stabilize the country with the support of the Afghan National Army. Success on the battlefield will be meaningless unless you can win the Hearts & Minds of the local population and maintain an efficient logistical network. But be wary, the enemy can strike from anywhere!

Afghanistan ’11 was released on PC and Steam in 2017, it has been hailed by game critics as being one of the best wargames out there and we’re now ready to bring it to a new platform! So join us on October 24th and be ready to play Afghanistan ’11 on your iPad!
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Scourge Of War / Scourge of War Waterloo battle this Saturday
« Last post by Asid on Today at 04:52:38 PM »
Scourge of War Waterloo battle this Saturday

It is possible that there might be a mp battle this Saturday evening. I will update this thread.
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This was a great battle. Colbert and I v Biondo and Ciampo.

The battle swung in the other direction....The army which was once the attacker became the defender. Great play.
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Steel Beasts Pro / Re: Who Is Using Steel Beasts?
« Last post by Asid on Today at 04:49:04 PM »

If you want to know more...  id have to ask from FOX what he can tell me.

That would be great Lumi  :thumbsup
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