Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on April 30, 2018, 12:59:33 PM

Title: It Lurks Below
Post by: Asid on April 30, 2018, 12:59:33 PM
(https://steamcdn-a.akamaihd.net/steam/apps/697550/header.jpg?t=1524697578)

From the maker of Diablo, Diablo II.
It Lurks Below is an action-oriented, survival RPG in a randomly generated world. Fight through the massive underground dungeon, customize your character with random items and find out what evil lurks below.



Homepage: Here (http://www.itlurksbelow.com/)
Steam: Here (https://store.steampowered.com/app/697550/It_Lurks_Below/)
Official forum: Here (https://steamcommunity.com/app/697550/discussions/)
YouTube: Here (https://www.youtube.com/channel/UCQbO-bzrXyJezP2jVs-lsSg/search?query=it+lurks+below)
Twitch: Here (https://www.twitch.tv/graybeardgames)




Single-player


Trailer

https://youtu.be/ttId7WVvJwQ


About

It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.

Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With six character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers on a very different and unique gaming experience.

(https://steamcdn-a.akamaihd.net/steam/apps/697550/ss_3f8425b56f974f8e8157f06d893f10761b85d405.1920x1080.jpg?t=1524697578)

(https://steamcdn-a.akamaihd.net/steam/apps/697550/ss_0e2fc46010f187193a306720368111b7dc9ce957.1920x1080.jpg?t=1524697578)

(https://steamcdn-a.akamaihd.net/steam/apps/697550/ss_0ca50600dac89ed291b2cac0c752984a348adade.1920x1080.jpg?t=1524697578)

(https://steamcdn-a.akamaihd.net/steam/apps/697550/ss_4e482b354e4788ac3ad5f0e6ba61f0bc8ff13380.1920x1080.jpg?t=1524697578)

(https://steamcdn-a.akamaihd.net/steam/apps/697550/ss_e70a2471e2e1b8ddec95c09fd5d11d133c17aed0.1920x1080.jpg?t=1524697578)

(https://steamcdn-a.akamaihd.net/steam/apps/697550/ss_3abbfe1f037d404fa5419db8a393c84c06b4081a.1920x1080.jpg?t=1524697578)
Title: Re: It Lurks Below
Post by: Asid on April 30, 2018, 01:17:23 PM
Patch notes for EAv0.4.29a
30/04/18


Features:
- The first two Unique item drops are in the game; Mad Berzerker and Blurred Swiftness. They can only drop from bosses and named monsters.
- I added a new monster called the Demon Rider. They are located in the deepest zone of the world.
- When Wisps explode on you, they create mini-wisps. The explosion damage wasn't working. If you kill them before they reach you, they don't.
- Greatly increased the amount of hit points the necro skulls have and gave them a regen. Pathing improvements coming soon.
- Changed carrot seed icons. They looked too similar to cabbage.
- Holy Vial now has a different cooldown on use vs toggle

Bugs:
- Fixed a bug where the unique monsters were not using their unique textures and looked normal, or were riding doggos.
- I think I fixed a crash on exit. I was mishandling the release of the new font texture.
- Removed the word 'plus' from ancient ranking message in tooltip. It used to cost another resource but now it doesn't and I left the word in.
- There were rare instances when Holy Vial was not working. It should work all the time now.
- Ice/Fire percent damage items were not being shown correctly in the UI. They still had their damage applied correct, but not shown.


Previous patch notes: Here (https://steamcommunity.com/app/697550/discussions/2/)
Title: Re: It Lurks Below
Post by: Asid on May 01, 2018, 01:20:33 PM
Patch notes for EAv0.4.30a
1 May - Graybeard Games   

Features:
- Pressing down ('s') while having the gliding ability will let you fall faster. You will not take damage from falling.
- Some people were accidentally clicking on bank-tabs at the vendor after buying them and selling them back and not expanding their bank. You can no longer sell bank tabs back.
- Changed the message after boss 3 in normal difficulty to give more information about what to do next.
- Changed the portal scroll to reveal all the portal entrances, instead of the first one in your map if you have more than one

Bugs:
- The Wizard's Book of Magic Shield was broken. If you took elemental damage (poison, fire, etc) it would refresh the shield to full. This has been fixed. Wizards no longer invincible. Watch out!
- The Jade Skull of the Third Eye could stun bosses. This has been fixed. I wanted to keep it for enchanters, but it is causing exploits and bugs, including crashes.
- If you used the Great Leveler and slept at the same time, you would take massive damage because you were asleep and falling. This has been fixed.
- Homestones, boss bags and a few other things were trash-able. It could block progress in the game. This has been fixed.
- Removing a crystal from the armor kept the rarity color of the crystal. It should now change back to the right rarity.
- Adding a crystal to a unique armor changed the rarity color. This should not happen anymore.
- Properly named King Berzerker as Mad Berzerker. It was right in the patch notes and wrong in the game.
- Demon Riders in portal areas were being spawned at level 0. They are now correctly leveled.
- Fixed players loading the game with survival points to spend and the green plus not showing up.
- Digging blocks under ghost and wisps (and other flying monsters) made many of them disappear. This has been fixed.
- I think I fixed yet another bug with the unique monsters merging together. This time I mean it. Really. I swear.
Title: Re: It Lurks Below
Post by: Asid on May 02, 2018, 12:57:39 PM
Patch notes for EAv0.5.01a
It Lurks Below - Graybeard Games

Features:
- Changed the way I detect display modes and how many display modes I can handle. Should detect more resolutions than before.
- AI now handles losing a target in a much better way. Should see less erratic behavior post-charming. Please pay attention to AI. This is a big change. Note odd behavior.

Bugs:
- When a doggo had a target, and that target was deleted, there was a chance that the doggo would crash the game. Bad doggo. Bad.
- The new end of demo text message is for the quest dialog, not the screen. It was too big. It has been removed.
- Fixed a bug where Cosmic set items were not displaying the right text. They were displaying Aspire text instead.
Title: Re: It Lurks Below
Post by: Asid on May 07, 2018, 11:19:41 AM
Patch notes for EAv0.5.06a
It Lurks Below - Graybeard Games

After being away for a few days, there was a lot of debugging of broken games/saves that needed to be done right away.

Key remapping remains my 2nd biggest priority behind crash/save/load bugs.

In theory, I'm going to breathe for a minute in the next few days and make a roadmap.

Features:
- I further reduced the number of monsters in the portal entrance.
- Cleaned up the exit from the game if you fail to create a window or can't initialize DirectX to give better debug info.
- The Piercing Piccolo will now break stealth and wake you up from sleep
- You can only continue to rest at 100% in beds
- Doubled the number of entities you can have in the game. Some people had 6000+ torches/platforms (or dirt blocks) and were running out of space.
- Doubled the number of objects that can be drawn on the screen for those giant farms. Don't know how performant it will be, but you can do it.
- Decreased the number of fire particles from torches if the framerate starts to drop too far
- While pressing ALT, item names will now display in their rarity color on the ground
- Okay, step #2 of many to get rebinding keys into the game. I changed the font stuff again. This time, I:
1) Made an outlined font texture instead of doing it with code.
2) Changed the player status to be outlined in the upper right for read-ability
3) Changed the concept of the texture to help with it being more pixel-perfect. It isn't perfect yet, but it should be better.
4) Made a tiny version of the font for the main-bar remapping and added unsual keys to the font (page-up, arrows, etc)
Note: Let me know if I broke the font somewhere with a screenshot. Thanks!

Bugs:
- Fixed an infinite loop bug caused when you used the Violet Eye on one of your own Necro skulls
- There was a typo in the ancient item description about placing it on the main bar
- Fixed a scaling bug at level 50. Your stats should be fixed now.
Title: Re: It Lurks Below
Post by: Asid on May 09, 2018, 04:06:39 PM
Patch notes for EAv0.5.08a
It Lurks Below - Graybeard Games

Features:
- Key remapping phase 1 is in! You can now remap your keys, but you have to do it through a config file. Check Discord for more info. UI coming in the next few days.
- Tripled the amount of wheat spawned when the world is created
- Moved the hoe recipe unlock from the farm quest to the sleep/eat/seeds quest to prevent people from getting stuck by deleting their hoe before the farm quest
- Spawned mushrooms after the dungeon is recreated.
- Doggos, Squids and other block-destroying monsters will not create block items when they destroy blocks unless it is ore. This should stop filling up your inventory.
- I changed a few of the late block automap colors. Should help with read-ability. Icons coming soon.

Bugs:
- Removed debug code I left in on accident which caused portals to only spawn in the bottom zone. They will now appear in other zones besides the bottom zone.
- Found a bug which prevented unique monsters from spawning in the lower zones. They should be everywhere now
Title: Re: It Lurks Below
Post by: Asid on May 24, 2018, 10:37:25 PM
Patch notes for EAv0.5.24a
It Lurks Below - Graybeard Games


BIG update today! Tons of new stuff.

TLDR Overview:

** YOUR CLASS ANCIENT ITEMS HAVE BEEN DELETED. NEW ONES SHOULD BE GIVEN WHEN YOU LOG IN. **

** ALL OF YOUR BUFFS HAVE BEEN REMOVED **

Many classes have had several changes to their ancient items, including brand new ones.
The font has new tech which should render it better
There were changes to the second and third bosses and they should play better now
Many new unique items, including unique crystals
Improved Stats window in your inventory
Some improvements to Nightmare, more to come
Two new item slots (ambient pet, class items)

Overall the game has been tuned much harder in the later levels. Be VERY careful.

Tons of bug fixes, including the infamous double-item bug.

Completed Features:
Remapped hotkeys now display on the hotbar
You can donate items to the vendor that sell for 0 gold
Increased the level difference range that monsters give experience from 5 to 10
Tree saplings can appear in seed bags
Changed the Speed cap to 30 (from 20) and displayed it
Bard song no longer wakes you up from sleeping, but does no damage instead
The bottom zone has new improved wall tiles
Health and recharge bars above the character's head now go above background blocks
Placed shrines on indestructible blocks
Ambient pets now have a slot on the character. Place in the slot to summon, remove to unsummon.
Changed the way magic bonuses are calculated so you should find better random items based on ilevel
Added several new affixes
You now get an ancient item early in the game (right after instant items tutorial quest) as well as level 5, 10, etc
I rescaled hunger in the beginning of the game. You lose hunger at 1/4 the rate until level 4, then 1/2 the rate until level 8
When you pick up gold, it now displays a message saying how much you picked up
New wheat seed graphics
There is a new version of FMOD (sound playing library)
There is a new wand damage type
There is a new wand delivery type

New ilb_config.txt lines:
You can set the hit point bar to always be on (hp_bar 0 [off] or 1 [on])
You can set the mini map to toggle between 3 or toggle between 1 mode (map_mode 0 [all], 1 [overlay], 2 [window], or 3 [corner])

Bug fixes:
The can't pick up double-item bug has been fixed!
The Eye boss had several room layouts for some reason
You could do some swapping and end up with a stack of items in the altar, which was bad
When you died, the mouse cursor and menu location selections were out of sync
Devour tooltip had a typo
Fixed a flicker at the top of the screen, which would create red flashing lines at the top
Pets now fall if you dig the ground beneath them
Coffee berries now have rot and seed tooltips
Two resistance rings do stack, but reports were they didn't
Stacking elemental buff from exceptional items didn't have a tooltip on the buff icon
Wands lost their recharge time and charge counts in the tooltip when they became staves, but they have been found
When digging the rare ore in an area first, it wouldn't unlock the recipe. This meant they never became bars. They were sad.
When converting Aspire armor to Cosmic armor, it would keep the Aspire set bonuses. No longer I say!
Sculpted Dark Cube now looks like it should instead of wood when placed in the world.

ANCIENT ITEM CHANGES:

Bard:
Amplified Scream – New ancient item amplifies a damaging scream when you get critically hit

Cleric:
Golden Goblet – Add a regen over time when you drink a potion

Rogue:
Cloak of Shadows - Will now work better. Monsters instantly lose you as a target.
Poisonous Phial – An active skill, shooting many bolts that always poison your enemies

Enchanter:
The Violet Eye has changed to The Dazzling Eye
The Dazzling Eye – create a non-attacking pet that wipes your enemy’s minds and they can target it
Mind of Clarity – now gives you a chance to skip using a charge when you shoot instead of an intelligence boost
The Corroding Prism – an activated attack that lowers the resistance of all enemies around you

Necromancer:
Ice Skulls -- I've worked on the AI a bit and they should be much better at getting out of the way, moving around, and targeting/attacking things.
Grim Scythe – Instantly do damage all around you and leach life from each target
First One’s Bone – Become a Lich for a few seconds and gain more and more powerful abilities
Soul Collector – Every time you kill, collect a soul. Once you reach 5, a burst of dark magic explodes from you
Undead Heart – Gain amazing abilities as you rank it up, from slow digestion to ???

Wizard:
Magic Shield has been revamped. It will now display on the UI and recharge over time
The Icy Essay – shoot a pair piercing bolts that freeze your enemies around you
The Thunderstorm Text – Send a wave of reflective lightning bolts at the cursor
Title: Re: It Lurks Below
Post by: Asid on May 26, 2018, 01:12:53 PM
Patch notes for EAv0.5.25a
It Lurks Below - Graybeard Games

Features
- I forgot to mention that Magic Find has been capped at 100% and is now displayed in the inventory stats window.
- Added the Critical Damage Heal amount to the stats display list
- Execute resets it's stacks every time it executes something

Bugs:
- Rarely, the math could screw up and instead of dealing 500k+ damage, it would heal you. It has been fixed. Now you will die. Horribly.
- Bosses were dropping the wrong crystals in Nightmare, but it has been fixed
- Magic Find was not working properly with the new uniques and should be working now.
- Necro Ice Pets were not taking max health, but just health. I changed the description, but not the code. This is fixed.
- The Corroding Prism had the wrong buff icon when activated.
Title: Re: It Lurks Below
Post by: Asid on May 29, 2018, 11:13:51 PM
Patch notes for EAv0.5.29a
It Lurks Below - Graybeard Games

Features
- I've changed the hunger rates for levels (1-3) and (4-7). Instead of 1/4 hunger then 1/2 hunger rates, I've changed it to 1/2 and then normal.
- I've added a message to the game saying you will become more hungry now
- There was some confusion on socket shape and uniques. It is based on ilevel, not area; Bar (1-7), Tri(8-12), Square(13-16), 17+ Diamond.
- Lowered socket shape on square to 15 and made Diamond 16+
- Lowered the drop rates of uniques a bit
- Added clarifying information to the rune upgrade scroll
- I added a better boss attack range check on all the bosses. They shouldn't dig out the world while you are away, or eye-kill you from screens away.
- I changed spray wand damage. Hopefully they will be more useful and not too overpowered.

Bugs:
- Necro skulls (and other status immune monsters) could catch on fire. Though it looked cool, it shouldn't happen. Now it won't.
- At certain ilevels (23-25, 48-50) crystals would roll strange even amounts on their attributes often. This should be fixed.
- Spray Wands could not be upgraded to staves correctly, or rather they wouldn't act correctly. If you made one it should work. New ones will work too.
- Ancient item skills like Firestorm and Grim Scythe were not using elemental damage increases, but should be now.
Title: Re: It Lurks Below
Post by: Asid on May 30, 2018, 12:27:51 PM
Patch notes for EAv0.5.29b
It Lurks Below - Graybeard Games

Features:
- The Divine Circlet was imbalanced. I originally set the percentages when armor was much lower. I redid armor values and didn't change it. It is now 10/15/20/25%.
- Growth wands have had their stack max reduced to 50
- When you select away from a growth wand, the buff disappears
- Increased the heal per target when using the Grim Scythe to 25/50/100/200.
- Add a visual effect to the Grim Scythe
- Reduced the cooldown on Grim Scythe to 10s
- Decreased damage done by the Grim Scythe slightly to 50/100/250/500 because of the shorter cooldown

Bugs
- Cloak of Shadows was breaking the eye-spiders from the heart-boss and they would just sit there. Now they move.
- Heart/Eye boss wasn't attacking. Now it feels better and will kill once again.
- Magic shield gave you 50/100/250/500 but it said 50/100/200/400. Now the text says 50/100/250/500 like it should.
Title: Re: It Lurks Below
Post by: Asid on May 31, 2018, 12:17:36 PM
Patch notes for EAv0.5.30a
It Lurks Below - Graybeard Games

This will be the last of the mini-bug-fix-patches for a few days. I will be working on a new content update.

Features:
- All buffs have been removed and ancient items reset. There was an exploit bug with trashing ancient items and keeping the abilities.

Bugs:
- Fixed a bug that allowed you to keep the buff/stats from an ancient item if you trashed it
- Removed the level-up warning messages for creative (food/item-drops)
- You could read a Time/Space scroll while recalling and end up in a bad place
- When you were placing blocks or buildings, all blocks that were touched while placing had their hit points set to 0 and could be mined in one hit. No idea why I set it to 0. This no longer happens.
- You could duplicate an placeable object (like forge) at the banker, but it has been fixed. It didn't really dupe and would destroy your hotbar slot 0 item.
- When digging, wall torches didn't behave correctly. They would pop off the walls when blocks nearby were dug. They should work well now.
- If you placed your homestone below the dirt layer and reset the world, you could never make a new homestone. This has been fixed.


Patch notes for EAv0.5.30b

Features:
- Added Execute to the stats window in the inventory
- Changed the Death Strike text a bit to say 5% chance

Bugs:
- Death Strike wands were broken. They should execute properly now.
Title: Re: It Lurks Below
Post by: Asid on July 11, 2018, 08:49:04 PM
Patch notes for EAv0.7.11a

HUGE update today! My biggest patch yet. There are far too many changes to list here, so please visit Steam or our Discord server for detailed notes.

Discord: https://discordapp.com/invite/EE2wM87

TLDR Overview:

- Unfortunately, characters have been deleted. There are too many fundamental changes to avoid this.

- Melee combat is now in the game. Some character classes have changed from ranged combat to melee.
- There are two types of melee currently; sword and shield, or dual wield.
- Your character class will stick to using either ranged, sword and shield or dual wield throughout the game.

- There is now an Ancient Bar on your main “hot-bar” panel.
- Only ancient items can go into these slots.
- There are 6 total slots.
- Ancient Items can no longer be activated anywhere but from these locations.
- Players will no longer drop Ancient Items on death.
- Because of the change to the main “hot-bar” key-maps have been reset.

- Ancient Items from other classes will no longer drop.
- There are some ancient items that drop that all classes have access to, but class-specific Ancient Items (from leveling up) will only be available to that class.
- Ancient Items that drop cannot be upgraded still.

- There was a huge performance increase. Many people will see a 2-3x framerate increase. This allowed me to support ultra-wide monitors.

- A fourth boss is lurking below.

- Magic farming is in the game. Grow ore plants, crystal shrubs and gold trees.


Detail of new Features:
- There are a few additional character slots for save files.
- There is a new monster in the lower part of the dungeon. More new monsters soon.
- Recipes now display newest->oldest instead of oldest->newest.
- Invasion monsters create dirt blocks when the blow up
- Scrolls of Blink, experience and acquirement have been removed. Too many abuses and Blink was terrible. Instead there is a new Cleanse scroll that removes status effects.
- Runes upgrades have been moved to the crafting bar instead of having the recipe and using an altar
- There is a new gem shape
- The first armor in Nightmare now exists
- Nightmare difficulty has new level scaling and goes from 20-40 now, preparing for Hell.
- I added a Quick Vault which allows you access to your bank anywhere in the game for 1 minute at any time, including during invasions
- I added a composter which changes an entire stack of crops to compost. I’m not wild about the UI with it, but I will await feedback.
- The refrigerator is in the game. You can store 8 stacks of food/crops/seeds in there and they will never rot.
- The speed of monsters has a small variety now, so stacking should be a bit better, but isn’t fixed. I will be working on a new way to place monsters so they aren’t quite as stacked.
- All unique items start out unidentified now
- I doubled the performance of lighting calculations, then realized I was calling it 100x to much. Calling it the right amount of times now gives most people 2-3x FPS
- The concept of Alchemy is gone. You can make coffee and there is a single Survival node to make health potions.
- The general vendor now sells health potions
- There is a new “jumbo” heal potion
- Green beans have been changed to Black Beans, meaning no more green bean chili.
- When you pick crops, the dirt mounds now stick around. If you had a fertilized dirt mound, it will still be fertilized after you pick the crop.
- Perennial plants (berry bushes, tomatoes, coffee plants, beans, etc) now have a limited number of picks before they are used and don’t respawn. This does not apply to the berry bushes spawned at the beginning of the game. They last forever.
- I was calculating Unique item stats incorrectly. They are now much more in line with crafted items.

Class changes:
- Bard is now sword and shield. They have a few new/changed ancient items including a new AoE.
- Cleric has the Goblet removed and a new Endless Elixir
- Rogue plays very differently. They now create stacks of Deep Wounds and the other ancients use these Deep Wound Stacks to power the abilities. They are now dual wield.
- The Violet eye now places an eye at your mouse-cursor

Bugs:
- Double tree bug is fixed!
- You can no longer reset the world with a time/space scroll while an invasion is going on
- Illuminating blocks in the bottom layer weren’t lighting the monsters correctly. Now they won’t pop as much
- Crystals should be the right rarity out of crystal nodes

There is probably more, but I can't think of everything right now -- need to fix an invasion bug asap



Patch notes for EAv0.7.11b Bugs:

- Fixed a bug where I left invasions at 100%. Bad Dave. Bad.
Title: Re: It Lurks Below
Post by: Asid on July 12, 2018, 10:37:37 AM
Patch notes for EAv0.7.11c
It Lurks Below - Graybeard Games


Features:
- It wasn't clear that the new recall button ('t') was back to homestone only, so I changed the text

Bugs:
- Fixed a bug where low-level affixes could generate negative numbers and appear to not have stats (I only display positive). The minimum is now 1.
- If you brought up the ESC menu and didn't have anything selected, pressing Enter would remove the menu and keep the game paused. No longer!
- Quick Vault could be picked up and then it broke in a variety of ways. It can no longer be picked up once placed.
- The bard (and other) ancient item vfx weren't initializing properly after load, but they are now. Long live the notes!
- I forgot to save food in the refrigerator to your save file. The food will now be there when you log back in... *facepalm*
- The fourth boss wasn't checking if the player was in range to attack and was attacking all the time, even when you were on the surface.
- One description said "dual swords and shield" but it now just says "dual swords". The shield was a lie.
- Ultra rare melee weapons had the wrong names. I changed it so they have appropriate names and different names for dual wield vs. sword and shield.
- The crafting panel displayed the wrong stats for starting swords. It didn't scale the numbers, but it crafted okay. Now it shows the correct numbers.
Title: Re: It Lurks Below
Post by: Asid on July 13, 2018, 11:55:49 AM
Patch notes for EAv0.7.12a
13 July


Features:
- I forgot to finish adding the Ancient Item: Cauterize and set it to drop. It should now be working.
- Increased the survival rank cap from 25 to 35. You should be able to get everything now.
- The Ancient Tome of Fire has its buff icon updated

Bugs:
- Verdant armor recipes had two helms and no boots. This has been corrected. There are now boots and a helm.
- Meat was left off the list of okay items for the fridge. Despite vegetarian protests, meat can now go in there.
- Crystal plants (and crystals in general) were the wrong shape in nightmare difficulty. They are now all the shapes, which will make nightmare harder since there isn't all the armor yet.
- You could not pick up refrigerators or composters off the ground, but through the miracle of science, you now can.
- Refrigerators and composters refused to be trashed and become part of the void landfill problem. But they realized it was a void and are okay with being trashed now.
- When you learned a new recipe it said, "View it by pressing 'e'" instead of 'p' (crafting panel). This was confusing since 'e' did nothing at that time. People were stymied and never crafted again.
- Grit to Armor was being calculated in the wrong place and armor percent wasn't applying. This has been fixed.
- Elite/named monsters were spawning with their normal hit points instead of elite hit points, but scaling their max. This is fixed, but the world has to be new for it to work. Old elites will be weak.
- Fixed a long standing bug where you could sell a duplicate ancient item and eventually gain a double buff. Woosh -- tough one, but fixed!
Title: Re: It Lurks Below
Post by: Asid on July 14, 2018, 02:09:30 PM
Patch notes for EAv0.7.13a
It Lurks Below - Graybeard Games

Features
- Players now have a passive class buff. Just the bard and rogue are starting with them for now.
- Bard Passive: Double Jump, 20% Magic Elemental Damage increase
- Rogue: Double Jump, 50% of hits generate Deep Wounds, and 20% Poison Elemental Damage increase
- From above, obviously rogue has changed. Deep wounds no longer come from the cloak and critical hits, but now just happen from attacking.
- Deep Wounds provides 1% critical hit per stack
- The bard BPAoEs have been changed to damage type of magic
- Magic damage percentage increases can now appear on items as a random affix
- Magic damage percentage is now displayed in your inventory stats panel
- Bard Ukulele damage has been increased to 100/150/200/250% of Attack Power
- I greatly decreased the amount of damage that the doggos do when they have riders. The were balanced before melee.

Bugs:
- Crystal crops were using the wrong stats when choosing what type of plant to generate. They should be working and Ultra-rare and Unique crystals are possible.
- In the strangest bug of all time category: If you quit to main menu and went back into the game 8 times, it would crash. It has been fixed.
- If you opened up the shop and the fridge at the same time, bad things happened. Bad things. Now they close each other if one is open.
- Crystal crops were not leaving dirt mounds after harvesting, but they do now.
Title: Re: It Lurks Below
Post by: Asid on July 16, 2018, 04:43:44 PM
Patch notes for EAv0.7.15a
It Lurks Below - Graybeard Games

Features:
- Added Runeword unique weapons for both Bard and Rogue with unique graphics
- Changed Rogue to have up to 15 Deep Wounds instead of 10, but Ancient Items will consume a maximum of 10. This way you can use 2 skills quickly.
- Changed some descriptions of Bard Ancient Items to include the word "magic" damage when appropriate.
- The rogue has a better lighting calculations when in shadows now. They will be darker and it will be more obvious.

Bugs:
- There was a typo in the Deep Wounds buff description when you mouse-over the buff icon.
- Some of the stats were not displaying in the inventory stats window, but they are back. They always worked, just not displayed.
- Commander Vile was not checking where it was spawning and could spawn inside of blocks and be stuck. It proclaimed "I WILL NOT BE STOPPED BY BLOCKS" and it was so.
Title: Re: It Lurks Below
Post by: Asid on July 19, 2018, 10:24:06 AM
Patch note for EAv0.7.18a
It Lurks Below - Graybeard Games

Features:
- Crystals now display ilevel when you mouse-over them
- Slightly reduced the damage done by the Bard Ukulele to 50/100/150/200% of your attack power
- Dirt tiles are now for sale in General Store
- There were quite a few changes to the 4th boss
- The eye-spiders only have a 50% chance of spawning, have less hit points and attack less often
- The lasers shooting out of the boss have been reduced in number, but now dig blocks
- The boss eye has an aura of damage if you get close to it
- The eye-spiders no longer wander out of the room
- The way that many items drop is very different. Before, many drops were based on treasure tables and ilevel. Now difficulty and world-zone influence the drop.
- This should fix all the potion drops in the game. You should get the right potions in normal and nightmare.
- This will change the way unique items select which crystal slot shape to use
- It also will change which shapes of crystals drop in the dungeon. Nightmare goes through the same progression as normal.
- New support armors for nightmare are coming soon to help with the crystal drops. For now, Uniques will be the progression.

Bugs:
- A bug which would destroy your wand when you tried to create a staff and you would lose everything has been fixed. Sorry about that.
- Fixed a typo: Symphonic
- Comfort chili didn't go into the fridge (and raw meat and pot pie). No one likes cold chili, but it should go in there anyhow despite taste logic.
- You can move move ancient items from the new bar into the bank directly instead of going to inventory first.
- I fixed a bug which would cause you to swing when you picked up swords sometimes.

--------------------------------------------------------------------------------

Patch note for EAv0.7.18b

Features:
- Unique items will now display their ilevel when you mouse-over them

Bugs:
- Fixed a bug which would prevent unique items from being fully generated without all of their stats.
Title: Re: It Lurks Below
Post by: Asid on July 22, 2018, 12:16:40 AM
Patch notes for EAv0.7.20a
It Lurks Below - Graybeard Games

Features:
- Warrior has been unlocked! Dash and slay your way to fun!
- I changed the way percentage regeneration works in the game. Instead of just being 1%, it can be any percent and it can stack.
- Endless Elixir got the health regeneration increased from 1% to 5%
- The Golden Goblet also got increased from 1% to 5%
- I put the changes to regeneration in that inventory stats window. It now displays HPs/sec and percent HP/sec.
- I changed the audio engine to only play 1 "copy" of a sound in a given frame. This should stop the sounds bursting to really loud.
- I reduced the damage on the Imp Riders, but I'm not sure if they were really doing too much damage. It looked okay to me, but reports were different.
- Ring of Critical Protection has been reduced from 5 seconds to 3 seconds of immunity
- The Holy Vial grants you 3 seconds of immunity when it triggers

Bugs:
- Elemental damage increases were not working for swords/melee. It will now be working and show properly in the stats window.
Title: Re: It Lurks Below
Post by: Asid on July 22, 2018, 12:17:11 AM
Patch notes for EAv0.7.21a
It Lurks Below - Graybeard Games


Features:
- I changed the damage on the dash digging to scale with your player level. There were some reports of deep-down digging being a problem.
- I changed the way the dash calculates your final position. You should be able to dash into smaller spaces now.
- Added a combat-style description string when starting a character so you can tell if it is ranged or melee
- Changed the recipe reveal tip from "Improved wand and iron armor" to "Improved weapon and iron armor"
- Many missile sounds were not being changed due to position in the world, but now are. This should help with Surface Eye (Seeker) bombs.
- Intelligence shrines have been changed to give you Grit if you are melee

Bugs:
- Fixed a bug where if you dashed right next to you, the dash particles would never end. Though it looked cool, it was not the intent.
- Fixed a terrible bug where you would lose your arms while switching items mid-swing. You couldn't get them back until you died.
- You could dash into the ground. Though I saw it done a million times, I had a tough time repeating it. I put in a fix. We will see.
- Fixed a typo: dealt
Title: Re: It Lurks Below
Post by: Asid on July 24, 2018, 11:26:52 AM
Patch notes for EAv0.7.23a
It Lurks Below - Graybeard Games

Features:
- Double jump for all! I thought about this for a long time. The game is just more fun with double jump.
- There will be changes to items/uniques that gave you double jump in the coming days. I have a planned substitute ability.
- The Double Jump ring pattern will no longer drop.
- Wisps have a change to their AI. They may do too much damage. Be careful hardcores!

Cleric:
- The Cleric now has its class passive: Smite
- Smite: Every time you vanquish a foe, gain a level-scaled, stacking Armor and level-scaled Attack Power buff
- The Endless Elixir has changed
- It now runs for 30 seconds, but the regen % boosts on ranks (2,3,4,5%)
- It now cures all status aliments on use
- I am debating one more change for Cleric before I move to Enchanter tomorrow.

Warrior:
- I added a small, quick AoE stun to the end of the Ancient Plate Boots dash
- The digging component of the Ancient Plate Boots has a smaller radius now

Bugs:
- The HP regen for Rank 3 of the Defensive stance was broken, but is fixed now. It may be too good.
- Bards had an annoying quest (to make the original weapon) stuck/always up. You can (re)complete it now and it goes away.
Title: Re: It Lurks Below
Post by: Asid on July 29, 2018, 02:41:59 PM
Patch notes for EAv0.7.28a
It Lurks Below - Graybeard Games


Features:
- All new Mace and Shield graphics!
- I redid the way classes use weapons so that I can easily toggle weapon types (wands, swords, maces, etc) on for each class.
- The change was very large and could impact starting quests, altar combines and what items drop for classes. I tested, but there may be bugs.
- Each class now has an identifier making it an intelligence/wisdom class or a grit/vigor. It used to be determined by melee, but no longer. Make sure the affixes make sense for your class.

Cleric:
- Can now use wands or mace and shield. Old characters should have starting recipes and maces should drop.
- I changed The Diviner to cure all status effects as well as heal

Warrior:
- The Reflective Chestguard has changed a lot.
- The reflective ability happens all the time, not just during a block or dodge.
- The amount of damage your reflected bolt does is based on your weapon damage
- The reflected bolt reflects towards your cursor location
- The chance of reflecting is doubled if you are crouching
- The Tabard of Air has been removed. It will be making a comeback as a general ancient item later (with a cool improvement)
- New Ancient: The Whirling Charm

Bugs:
- If you died while in mid-dash with the Warrior, when you restarted in town, the dash would continue. This has been fixed.
- I forgot to enable the Wizard double-jump passive, but they should be able to double-jump now like the rest of us.

--------------------------------------------------------------------------------------------------

Patch notes for EAv0.7.28b

Features:
- Changed Whirlwind just slightly so that if you are attacking, press The Whirling Charm and hold the mouse down the entire time, you will continue attacking after whirlwind.

Bugs:
- Fixed a bug with Whirlwind and Mouse-wheel hotbar item changing. No more whirlwinding pickaxes or torches
Title: Re: It Lurks Below
Post by: Asid on August 01, 2018, 11:59:09 AM
Patch notes for EAv0.7.29a
It Lurks Below - Graybeard Games

All character ancient items have been toggled off and all of your buffs have been removed. This was necessary to fix a bug. You can just toggle them back on.

Features:
- Renamed all of the 2nd crafted weapons to start with the word "Improved" to help with the quest
- Changed the Learning potion text to reflect the new hotbar layout

Bugs:
- Accidentally started Cleric with sword and shield recipe instead of mace and shield and the quest would not complete. They now start with the correct recipe.
- If you created the improved mace, it didn't count for the Cleric Commander Vile quest, but that is also fixed
- Fixed a bug when you opened the fridge, then clicked on the bank, both would be displayed.
- If you had the old Tabard of Air turned on and got the buff, it never went away. It should be fixed now.
Title: Re: It Lurks Below
Post by: Asid on August 01, 2018, 11:59:36 AM
Patch notes for EAv0.7.31a
It Lurks Below - Graybeard Games

Features:
- The Cleric ancient Endless Elixir has changed to The Surging Elixir. It now gives 2x Armor, 30% attack speed, and regeneration for 3 seconds. If you Smite while it is active, it extends it 1 second.
- There are new Iron Mace graphics
- There are new Mace graphics as well. It now has spikes. The turkey leg is gone.
- The Tabard of Air returns as a general ancient item. It has 100% chance of a jump and you gain a stacking Attack Power buff until you land.
- The Great Leveler has returned as a general ancient item as well. It now has a cooldown of 1/2 a second.
- I have added the moon. Moon phases are coming.
- Both the moon and sun have new paths they take through the sky.

Bugs:
- I fixed targeting with the Ring of Digging. If any location is okay in the 3x3 it digs, unless one of the location is indestructible.
- The spiders from Drackel the Flesh Ooze will no longer freak out and flip back and forth constantly when on platforms.
Title: Re: It Lurks Below
Post by: Asid on August 03, 2018, 01:32:28 PM
Patch notes for EAv0.8.02a
It Lurks Below - Graybeard Games

Features:
- You can now pick up and move buildings by shift+right-mouse-button on the NPC/vendor.
- You can now place buildings by picking them up in your inventory and placing them in the world instead of having to place them in your hotbar first.
- Items with cooldowns now display fractions of a second (1/10ths) if less than 1s is remaining.

Bugs:
- Fixed a bug which refreshed vendors if you loaded the game
- The Great Leveler had a cooldown of less than a second and displayed 0 cooldown in the item description. It now displays 0.5 like it should.
- You could not trash items directly from the refridgerator, but you can now.
- While at the bank, you couldn't pick crystals out of equipment. This is fixed.
Title: Re: It Lurks Below
Post by: Asid on August 04, 2018, 01:56:06 PM
Patch notes for EAv0.8.03a
It Lurks Below - Graybeard Games

Features:
- You can no longer die of hunger. Instead, you get a severe debuff that goes away once you eat.

Bugs:
- Fixed a drop table bug where The Great Leveler was dropping too often
- The Whirling Charm had the wrong buff icon
- The Deadly Nimble icon said 100 when the item got changed to be 50% dodge, from 100. The icon now says 50.
Title: Re: It Lurks Below
Post by: Asid on August 08, 2018, 11:47:34 PM
Patch notes for EAv0.8.08a
It Lurks Below - Graybeard Games

Features:
- Abel the Collector has been added
- This NPC will appear only in Standard mode
- Abel will retrieve your dropped items on death for a gold fee
- The building is called the Twisted Tree and unlocked after placing the General Store (along with the Bank)
- Abel will not go away during invasions
- If you currently have items dropped in the dungeon, it won't be able to find those. Only items dropped after the patch.
- Items that are dropped on death remember which slot they came from and try to go back into that slot first
- Mushrooms have been changed
- They are much more abundant
- They now rot over time like all other food
- Mushrooms can be placed in the fridge
- All mushrooms will feed you, some with small side-effects
- The "snack" mushroom will appear on the surface and be auto-identified
- Rats have been added to the game
- They have few hit points and only drop small chunks of meat
- Both Rats and more mushrooms will not be in current worlds. New worlds will need to be created or regenerated to have them.
- I have removed Fireflies for a bit while they get a redo
- You can now eat directly out of fridge instead of having to place it in your inventory first
- You can no longer place buildings below the first world-zone

Bugs:
- Fixed a bug which didn't display the PI rune correctly when drawn in Green
Title: Re: It Lurks Below
Post by: Asid on August 14, 2018, 11:27:24 AM
Patch notes for EAv0.8.13a
It Lurks Below - Graybeard Games

Features:
- The game now uses Vsync (Vertical Sync) to keep the framerate at your monitor refresh rate (usually 60 or 75 fps)! No more card meltdowns.
- It is defaulted to ON
- You can change it in the config file if you want to
- The Moon now has eight phases it goes through.
- After a long battle and years of comments, I have finally gone away from oil/smog torches. The smoke is much more transparent and the fire and smoke are slowed down a bit. It looks better.
- There is a new special room that can spawn in new dungeon levels: Mushrooms! Find these rooms to fill up on a dozen or so mushrooms.
- All special dirt rooms (gold, food, mushrooms, chests, crystals, etc) now have a special dirt graphic to help find them and change up the level graphics a bit. More block/level graphic changes coming.
- I have redone Ambient Pet movement. They now try and stay out of the way.

Bugs:
- You could trash building blueprints and it didn't update the crafting status so you could never make a new building. It now updates.
- Rarely, you could get two (or more) dirt mounds on a single block/tile. This has been fixed, but old double-mounds will still exist.
- If you crafted a Rune that wasn't one of the base common 8, it didn't mark Rune creation quest, but it does now.





Patch notes for EAv0.8.13b

[ Update 2 of 2 today ]

Features:
- I now force-evaluate your building states when you enter the game from loading, updating blueprint construction states to ensure building construction is possible.

Bugs:
- Fixed a bug with picking up buildings. It would prevent you from constructing new buildings after you made one, picked it up and deleted the blueprint.
Title: Re: It Lurks Below
Post by: Asid on August 15, 2018, 11:32:42 AM
Patch notes for EAv0.8.14a
It Lurks Below - Graybeard Games

Features:
- Slightly moved the distance a pet follows at so you can see their face more often
- I halved the price of each bank tab. Sorry, those who bought them before, that gold is gone.
- There are now multiple gold fertilizers sold in General Store
- Sleep now heals a percentage, not a flat number. 1% on the ground, 2% in bed.
- The ALT key has some upgrades/changes
- Fixed the bug that prevented some names above the items on the 512/0 wrap-around
- Gold now says how much gold ("130 Gold")
- The names try not to overlap
- The new Rich Clay Block is now available in Creative
- When a ring pattern drops, it will now say if you know the recipe on mouse-over in the world.
- Cobblestone is for sale at the General Store
- Some Farming changes:
- You can now hold down the right-mouse-button and walk along harvesting everything in the path
- When you use the composter, it tries to stack the compost you create with a stack in the inventory
- New Survival Farming Tree Node: Double the stack size of seeds
- New Survival Cooking Tree Node: Double the stack size of potions
- You can now use the 'e' (or interact) key to convert crystal plants directly into crystal shards instead of harvesting first.

Bugs:
- Fixed World Corruption going beyond 80% of the world width
- If you ate the last item in a stack of food while sleeping, you woke up, but now you can eat and sleep at the same time all you want.
- If you placed a fridge down, opened it, then pick it up the fridge UI was still open. This has been fixed.
- You can now longer use the Whirling Charm and sleep at the same time.



Patch notes for EAv0.8.14b & EAv0.8.14c

Bugs:
- Fixed a bug which crystal plants were growing at their debug rate instead of normal rate
- Fixed a bug that didn't raise the stack-limit on new potions that dropped, despite having the survival talent.
- You could no longer shift+rmb to pick up the fridge, but you can now.
Title: Re: It Lurks Below
Post by: Asid on August 17, 2018, 11:05:27 AM
Patch notes for EAv0.8.16a
It Lurks Below - Graybeard Games

Big melee weapon changes today!

Features:
- There are now different modifiers on all melee weapons, much like wands. There may be more in the future.
- Stunning: chance to stun your target
- Slicing: chance to bleed your target
- Cleaving: Hit all enemies at the target impact point
- Bashing: Knock your target back when hit
- Concussive: Launch an air projectile towards the mouse cursor
- New Scroll: Scroll of Discovery - read to reveal/map a nearby special room
Title: Re: It Lurks Below
Post by: Asid on August 18, 2018, 10:55:37 PM
Patch notes for EAv0.8.17a
It Lurks Below - Graybeard Games

Features:
- I changed quick sell at a vendor from (right mouse button) to (shift + rmb). This should help stop selling back bank tabs after you buy them and are excited to read them.
- You can now eat food, drink potions and read scrolls at the vendor with right mouse button. Tooltips are updated.
- If you bought bank tabs out of order (more expensive first) the prices would adjust and you would lose money. It now keeps track of which you buy.
- Gath'ack the Soulgazer has new AI, and a new room for Nightmare difficulty
- All of the bosses in Nightmare don't have backgrounds to easily place blocks and platforms on
- Big Necro changes:
- Necro now has a passive
- All buffs have been removed and ancient items toggled off for Necromancers.
- I doubled the damage on the Grim Scythe (to: 100/200/500/1000)
- Undead Heart has changed -- you now get Flight at Starting Rank, Slow Digestion moved to Tier 1 with infravision, Tier 4 increases Resistances
- Soul Collector has changed -- Gain a soul on kill. Stacks to 10. Every time you are hit, uses 1 soul and unleashes bolts
- There is a Necromancer runeword: The Scythe of Death

Bugs:
- If you were holding any item while food rotted anywhere in your inventory it caused you to drop the item off your mouse and place it back in inventory. This is fixed.
- Fixed calculation for monsters levels when switching between Normal and Nightmare difficulties. No more level 50s in the dirt in Normal!
Title: Re: It Lurks Below
Post by: Asid on August 19, 2018, 01:44:33 PM
Patch notes for EAv0.8.18a
19 August - Graybeard Games   


Features:
- When you press 'E' (interact) to plant, it fills every nearby, highlighted dirt-mound.
- Once you start planting, you can hold down the 'E' (interact) button and move to speed-plant.
- When you change difficulties, I capped the monster levels at the max for that difficulty, rather than 50. For those with stray level 50 monsters in normal, this should help after a world reset.
- You can now sell items at the vendor by picking up the item and left-clicking it on the vendor window.
- There are 5 new unique items.
- Items with Double Jump (Ring, Aspiration Set, etc) now have Feather Falling Triple Jump instead
- Quick Draw Legs have changed so they are created with Wisdom or Grit depending on character class. Old versions won't change.

Bugs:
- Fixed a Typo in Octagonal Crystal
- Ore plants could not be "hold" harvested, because they weren't considered crops. They marched in the streets demanding equality and will now be considered crops.
- I believe I have fixed double mound bug (again). Old double-mounds will still exist.
- Money trees were spawning their gold too high above the tree, but it should be lower now
- Fixed a bug with the treasure tables involving unique items. You should see some more variety now.
- When you were speed-harvesting and had a full inventory it would give you 60 errors a second (with sound!) while the button was down. It now give you just a single error and stops.
- The recipe components were not updating when you created new compost, but do now
Title: Re: It Lurks Below
Post by: Asid on August 21, 2018, 11:48:50 AM
Patch notes for EAv0.8.20a
It Lurks Below - Graybeard Games


Notes:
Lots of work on water/liquids today, but not complete yet. See Discord for a gif!
https://discordapp.com/invite/EE2wM87

Features:
- When a Bard has increased song radius, the particle effect will change as well
- Updated the image for ripe and unharvest-able Black Bean plants to hopefully be more noticable.

Bugs:
- Fixed a small bug with Flight and you can now hold down the space bar to fly again.
- Sometimes when harvesting crystal plants, identify states and names were incorrrect on crystals, but it has been fixed.
- Fixed a bug when the Warrior used Dash multiple times in the air, your vertical speed was never reset and you would take falling damage.
- The new Scythe of Death runeword had some bugs with different types of wands (spray, etc), but those are be fixed now.
Title: Re: It Lurks Below
Post by: Asid on August 23, 2018, 01:00:37 PM
Patch notes for EAv0.8.22a
23 August - Graybeard Games   


Features:
- Reduced the screen-shake on Concussive melee weapons and added push-back (like wands)
- Unique armors now sell for gold
- Magic Find has an overhaul. It is now named: Luck Rating
- Luck Rating is a diminishing returns formula that approaches 200% (double the old cap)
- All items with Magic Find now have the same amount of points of Luck Rating
- In general, if you had a low (less than 50) amount of magic find, your odds are a bit better now
- At the old cap (100) it is still 100% increase
- At 300 Luck Rating, it is about 150% increase
- When you increase your health through potions or ancient items, it updates/shows your health-bar
- Made the monster health bars a darker color to differentiate between yours and theirs. I may turn them green or some other color.
- The Adamantine Pick will no longer create blocks when mining. It will still create ore.
- Change The Great Leveler to unique item instead of Ancient. Making room for several operating uniques.
- If you had The Great Leveler in your current ancient bar, it will pop out to the ground.
- Barely increased the odds of unique items (<1%), but improved the percentages between common, uncommon and rare once it choose to drop one. I increased uncommon and rare uniques.
- I changed the way that uniques drop (again). Unique crystals count as uniques as well now when dropping, along with new interactive uniques (like: The Great Leveler).
- The Lord High Marshall set has been improved. Regeneration is now percentage based and it has armor percentage as well. Only newly generated items will get these changes.
- I have started on the Wizard update, but it isn't complete
- The Magic Shield has it's own yellow health bar now, so you can see the damage to your shielding
- I've added a new sound to The Thunderstorm Text
- The Wizard Passive is now in
- More to come... Changes to Icy Essay and a new Runeword
Title: Re: It Lurks Below
Post by: Asid on August 25, 2018, 12:00:41 PM
Patch notes for EAv0.8.24a
25 August - Graybeard Games   

I had hoped to finish rain today, but I didn't. I hope this weekend, which means water isn't far behind.

Features:
- There are new particle effects when you dig. A little poof of dust. It may be too much, but we will see.
- When you dig with an item that does not produce blocks, instead it creates a particle-block that bounces and fades.
- Almost all wand projectiles have new graphics. Instead of square, plain particles, they now have a little "bolt" graphic.
- I made a very minor change to Necro pet AI that should improve it just slightly.

Wizard Update part 2:
- Magic Shield has become Frozen Shield, combining Magic Shield and Icy Essay. If you get hit with shield, you shoot out freezing bolts.
- The wizard has a new Ancient Text called "Familiar Folio".
- The familiar is a drake pet that follows the wizard around and shoots random status effects at targets.
- It also gives an increase to elemental damage
- It has nearly the same AI as Necro-skulls.
- There is a new Runeword for Wizards.

Bugs:
- Fixed the text of Finding affix to say "luck rating" instead of "magic find"
- Fixed the survival tree description of Adamantine Pickaxe to say "does not produce blocks".
- It said you could read scrolls in the bank, but you couldn't. It has been fixed.
- Shift + Right-mouse-button on ancient bar at vendor sells instead of just RMB without-shift to make to the same as the rest of inventory.
Title: Re: It Lurks Below
Post by: Asid on August 27, 2018, 12:34:00 PM
Patch notes for EAv0.8.26a
It Lurks Below - Graybeard Games

Note: There was a big change to the save file, please report any problems to me on Discord

Features:
- Rain has come to the world of ILB!
- Toned down the dust a bit on digging
- Endless Elixir now pops up your health-bar
- You could only turn Mushrooms into compost by waiting, but you can now use the composter on them
- Added dust effect to tilling
- If your familiar dies, it turns off/resets the ancient item now.

Bugs:
- Fixed a selection bug. You can now select/mouse-over things in the top part of screen.
- Digging sound now based on distance, no more doggo dig sounds on the surface
- Familiars were getting caught on things, but it should be better now. Not perfect, but better.
Title: Re: It Lurks Below
Post by: Asid on August 31, 2018, 11:39:15 AM
Patch notes for EAv0.8.27a
It Lurks Below - Graybeard Games

Features:
- Tried to optimize particles (and rain) for low-end machines. It's hard to tell if I made much difference.
- Made ilb_config.txt command to turn off rain for now
- Slightly lowered the chance for rain
- When the automap is in the lower left corner, it stays open/visible while other UI pops up now. ESC doesn't close it either. You have to toggle it closed.

Bugs:
- I broke mouse-over popups on buff icons, but they are fixed.
- Fixed a double space typo on melee weapons if there isn't a modifier.
- Ogres just sat there frozen/inactive forever once they are hit by knockback, but they have decided to snap out of it now.
Title: Re: It Lurks Below
Post by: Asid on August 31, 2018, 11:45:06 AM
Patch notes for EAv0.8.30a
It Lurks Below - Graybeard Games


Big Enchanter Update:
- All buffs on your Enchanter have been removed. All ancient items have been reset (toggled off).
- The Enchanter now has a class passive buff, centered around lightning damage type and a mind-break ability
- The Violet Eye has changed into The Heart of a Wisp, allowing you to illusion yourself as a wisp, fly and hide from enemies
- The Staggering Amulet has changed and is now a lightning area attack center on you.
- The Jade Skull of the Third Eye has the debuff mind-break added to the targets as well as stun. You can mind-break bosses.

Features:
- I made a small change to monster AI for cloaked/wisp-ed characters. Monsters remembered that you were their target for 1 second after you cloaked and could attack, but now won't.
- I made food/crops/mushrooms an instant use item for the hotbar
- After level 5, you are now able to eat as much food as you like. This is to allow food with buffs to be consumed at any time.
- Hunger and stamina percents (in the left-side stats display) now display as rounded numbers instead of truncated values
- The invasion boss will now drop an item of quality equal to them being a named-monster.
- Changed odds on named-monster/mini-boss drops a bit, decreasing rings, increasing uniques.

Bugs:
- I fixed a bug which caused particles (rain, torches, etc) to not work properly on the 0/512 wrap-around border.
- A long-standing bug which rarely placed two doors next to each other in the dungeon has been fixed.
- Rainbow wands (including spraying) were not using the right new bolt-images, but should be working now.
- Beam wands that were transformed into The Scythe of Death were not making beams, but are fixed now.

Title: Re: It Lurks Below
Post by: Asid on September 02, 2018, 08:40:22 PM
Patch notes for EAv0.9.01a
It Lurks Below - Graybeard Games

Features:
- New ores in Nightmare-difficulty ice-area: Cobalt and Bronzed
- New Cobalt armor
- Adjusted stats on some crafted armor sets.
- Verdant was overtuned. I set it to level 30 armor, but it should have been for 28.
- Golden Lodestone was not powerful enough and the stats have been increased.
- All armor should automatically update stats, so no need to craft new ones.
- Reduced all materials needed to craft a rare ore bar from 3 down to 2 ores
- Slightly reduced the ore needs for creating Verdant Armor
- Greatly reduced the materials needed for creating Coffee. Coffee will be changing soon to be more interesting.
- Reduced the rate of unique drops after increasing it last patch.

Bugs:
- I forgot to add shoulders to dual wield graphics, so I went through and drew the shoulders for every armor type/combo. You should see them now.
- Fixed a bug where you had no arms if you had dual wield and Aspire or Cosmic armor
Title: Re: It Lurks Below
Post by: Asid on September 04, 2018, 02:21:35 PM
Patch notes for EAv0.9.03a
It Lurks Below - Graybeard Games

Features:
- Your character arms now change colors for Verdant and Cobalt armor
- Drackel the Flesh Ooze has a new AI for Nightmare difficulty
- You can no longer sleep in Wisp form
- I have added the Bronzed Ore bulb for magic farming. You should automatically get it if you have magic farming unlocked.
- Golden Fertilizer has been moved out of the general store and into seed bags in the dungeon. Gold trees now drop thousands of gold when chopped down.

Bugs:
- Fixed a typo with the Staggering Amulet
- If you died with the automap up, the menu would appear underneath, but it should go away now.
- Selling materials didn't update the current state of your crafting recipe materials, but it does now.
- I fixed Wisp-form not losing agro to: Hell Bat, Cthulhu Minion, and Wisps.
Title: Re: It Lurks Below
Post by: Asid on September 08, 2018, 12:39:58 PM
Patch notes for EAv0.9.07a
It Lurks Below - Graybeard Games


Features:
- Many of the monsters now have new palettes/colors for nightmare vs. normal (and hell) difficulties. This is new tech that will apply to other things as well.
- There are 5 new uniques. No spoilers, but they are pretty cool.
- Most Monsters have been reworked for nightmare mode.
- All monsters types have new buff/modifier (attack, hit points, crit, digging, building, etc)
- You can see the modifier when you mouse-over a monster-type. It will say in the popup box.
- The next ore series is available in Nightmare: Crimson and Vibrantium.
- The next series of armor in Nightmare can be made
- There is a new magic plant: Vibrantium Ore Bulb and should be auto-given if you have magic-crops unlocked.
- Most of the prices for ore, bars and armor have been adjusted to be even money. There were no changes to the base (ore) prices.

Upcoming:
- Nightmare debuff for the player is coming very soon.
- I've also been working on controller support, liquids, winter (and a big change) and OpenGL, but none of that is quite ready.
- Changes to Boss 3 movement/AI in both Normal and Nightmare
- Final monsters for bottom layer of Normal and the End-Boss
Title: Re: It Lurks Below
Post by: Asid on September 09, 2018, 12:57:01 PM
Patch notes for EAv0.9.08a
It Lurks Below - Graybeard Games


Features:
- Updated the Nightmare sight buff description to say: "and digs" because they can dig as well
- You can now pick up/remove Golden Orbs and they will disappear if you dig the background.
- There are five more monsters with new Nightmare palettes
- Amplified Scream bolts now do a lot less damage

Bugs:
- I have fixed cooldowns on unique items after loading. I patched to get this fixed asap.

More patches this weekend.
Title: Re: It Lurks Below
Post by: Asid on September 10, 2018, 12:30:30 PM
Patch notes for EAv0.9.09a
It Lurks Below - Graybeard Games

Features:
- Reduced the amount of damage that The Invigorating Ukulele does
- Hell Bats will no longer get the "sight" buff in Nightmare. No more digging all over the level.
- I have made big changes to The Tentacle of It
- The movement pattern and speed are very different.
- The room is slightly different.
- There are now visiual effects when the enlarging eye explodes.
- Nightmare AI is active now.

Bugs:
- Fixed a typo in the Weapon Stance Ancient item text
- Fixed a typo in the Defensive Stance Ancient item text
- You can no longer place dirt on top of ground-torches. Thanks for finding that one. It has been in a year and never reported.
Title: Re: It Lurks Below
Post by: Asid on September 13, 2018, 11:46:32 AM
Patch notes for EAv0.9.12a
It Lurks Below - Graybeard Games


The four seasons have come to ILB!
- I have added seasons to ILB. New characters start in spring and each season lasts 7 in-game days.
- It will automatically change to the correct season on load of older characters.
- I will be changing Farming next. Seasons will change what you can plant and when.
- In winter, you will not be able to plant anything, and nothing will bloom. You have been warned. Prepare for winter.

Features:
- I have changed buff timers to display just hour or minutes or seconds depending on length, rather than exact time.
- Survival Experience for digging was being rewarded on a per-swing basis instead of per-block.
- It has been changed to be awarded on block destruction and the amount is based on how strong the block is.
- This should increase the survival experience from digging quite a bit in the late game.

Bugs:
- Roasted coffee beans incorrectly had a rot time (that was not displayed). They no longer rot.

========================================================

Patch notes for EAv0.9.12b

Features:
- All Staves now draw arms and shoulders correctly. When I fixed melee weapons, I forgot to fix Staves
- Scrolls now have a description of what they do in the popup window
- There is now a debuff for being in Nightmare. You will have less resistances and have a chance at dropping ancient items when you die.

Bugs:
- I accidentally left rain/snow off, but inclement weather is back.
Title: Re: It Lurks Below
Post by: Asid on September 23, 2018, 12:44:29 AM
Patch notes for EAv0.9.22a
It Lurks Below - Graybeard Games

It has taken a while to create this patch. This is a really big change to the survival part of the game.

The vision for this game has always been a mix of survival and action-oriented-rpg. I wasn't happy with the way farming was going, so I've changed it.
Part of what makes a survival game interesting is when it is difficult. The struggle is compelling. With farming, it was extremely hard, then very easy.
After just a short time playing, there was no challenge left and it became too chore-like. So, I have changed farming quite a bit in this patch.

I'm not sure it will stay this way. I'm going to play it for a few days/weeks and see how it goes. This is what early-access is all about.
I am also strongly considering a mode in the game without food/hunger/energy. A dungeon-diver mode, if you will. That will be later, if I add it.
I'd love to hear you feedback on the changes as well. On to the patch notes!

Survival and Farming changes:
- Your survival points have been refunded and the survival tree has been greatly altered. It is currently a bit small.
- Food no longer rots in your inventory
- Food no longer makes seeds. You must find seeds in the dungeon.
- Grow times have been greatly increased.
- All non-magic crops no longer rot before harvesting.
- You can only plant most seeds during specific seasons. They say which season when you highlight them.
- The vendors no longer sell seeds most of the time. There is a rare chance that they will sell some.
- When a new season starts, it will kill any plant in the world that can't grow during the season.
- When you load a character, it will kill any plant that isn't supposed to be growing during the immediate season.
- No food grows during winter.
- The second quest no longer has you extract seeds from food. The farming quest gives you a carrot seed to plant.
- All crops and food now have a survival ranking. This is determined by what survival ranking you are when you acquire it.
- A crop's survival ranking increases the amount of feed the food will provide.
- When you mouse-over any food, it will display how much feed it provides.
- When you cook food out of crops, it averages the survival ranking to assign to the cooked food.
- Raw food provides almost no feed for your hunger.
- You now get the cooking recipe: Veggie Bowl the first time you harvest a carrot or cabbage.
- There are new recipes for spring, summer and autumn. Basic will allow you to cook food into meals. Advanced recipes will provide buffs. Not all are in yet.
- Compost is now a currency, like gold or crystal-shards. All your compost inventory items have been removed and turned into currency.
- When you compost an item, the amount of compost scales based on the crop survival ranking.
- Your stomach now scales based on your experience level. You start with 100 and get to 1000ish at level 50.
- The UI for your stomach now displays a number instead of a percent.
- You lose 1% of your stomach every 6 seconds (without slow digestion, etc)
- Sleeping will slightly increase (1s) the time until you lose 1%
- YOU CAN DIE OF HUNGER, once again. The hungry debuff will stack to 10 and then you start losing health every second.
- I have increased seed prices

Features:
- You can no longer pick up and replace vendors to refresh their inventories.
- The crafting menu now has a sorting order in the data, so it should make more sense and items show be clumped together better.

Bugs:
- Fixed a bug with ground torches preventing you from tilling anywhere near them.
Title: Re: It Lurks Below
Post by: Asid on September 24, 2018, 12:15:43 PM
Patch notes for EAv0.9.23a b
It Lurks Below - Graybeard Games

Thanks for all the feedback on the survival changes. This patch will address a few early problems.

Features:
- I've balanced the food created in a new world. Instead of randomly choosing between carrots, cabbage and berries, there is a good balance, making it easier to cook.
- There are several new recipes to help early/common cooking: Stewed Carrots, Sauerkraut, Burger and Corned Beef with Cabbage
- Seed bags also take seasons into account now
- Luck now changes what seeds you get out of bags and chests. There are rare and common seeds.

Patch notes for EAv0.9.23b
[ Patch 2 of 2(?) today ]

Bugs:
- If you loaded a character, went back to the main menu and started a new character, you would start in the wrong season (and possibly winter). This is fixed.
- Fixed a bad bug, which was incorrectly dropping crystals, potions and other stuff at the wrong depth. I swapped depth and survival level when creating the item.
Title: Re: It Lurks Below
Post by: Asid on September 25, 2018, 11:44:21 AM
Patch notes for EAv0.9.24a, b c
It Lurks Below - Graybeard Games

[ Patch 1 of 3 today ]

Descent:
- There is a new game style/mode in the game: Descent
- This Descent mode removes the survival aspects of the game (hunger/stamina) and lets players focus on dungeon exploration, destroying monsters and getting loot.
- There are no mushrooms, less initial food, and no survival tree.
- Players can still obtain the fridge, composter, new pickaxes, pulaski and other tools by advancing through the game.
- Players can still farm but the food doesn't do much. There are a few recipes that get unlocked through play and give you food buffs, but not many.
- Magic farming is available with a book sold at the general store.

Features:
- You can now see the seasons a seed can be planted in the tooltip while at the bank or any vendor
- I slightly increased the seed drop rate in Survival mode

Bugs:
- Fixed a bug that was caused by shift-clicking to create a stack of food, and the resultant survival ranks were different, it would use the materials and not give you the items.


========================================================

Patch notes for EAv0.9.24b

[ Patch 2 of 3 today ]

Bugs:
- Fixed it so that you can sleep in Descent mode (and heal)
- Planting something will no longer kick off the farming or survival quests in Descent Mode

========================================================

Patch notes for EAv0.9.24c

[ Patch 3 of 3 today ]

Bugs:
- You stopped getting experience from killing mobs in Descent mode around level 3 or 4. I have no idea why that code was in there. It's gone.
Title: Re: It Lurks Below
Post by: Asid on September 26, 2018, 12:20:57 PM
Patch notes for EAv0.9.25a
It Lurks Below - Graybeard Games


Game Style:
- I've added Hardcore Descent as a game style. Good luck and have fun!

Any Survival:
- Hunger has been changed to update every 8 seconds instead of 6. Slow digestion is now 12 instead of 9 seconds.
- I accidentally left out the slower hunger before level 4, but that is back in for survival modes.
- Almost all monsters now have a small chance to drop seeds (common) or meat (rare) in survival modes.
- Bosses will drop a seed-bag's worth of seeds in survival modes

Any Descent:
- I have removed sleep healing in Descent modes. It was too easy to exploit. In survival, you don't sleep long because it uses hunger. There was no disadvantage to sleep healing in Descent.

Features:
- The oven (found in the general store) acts like a campfire now. You can cook any recipe near it or a campfire.
- When seasons change (in any style) and it kills current plants that can't grow in that season, it now drops a seed of that plant-type as it kills it.
- I refactored all the survival/creative/descent mode checking in the code, so I hope I haven't made any/many mistakes.

Known/To-be-fixed:
- In Descent, scrolls of stamina and sustain, as well as slow digestion gear can still drop. Mushroom special-rooms can still appear.
Title: Re: It Lurks Below
Post by: Asid on September 29, 2018, 11:39:41 PM
Patch notes for EAv0.9.29a
It Lurks Below - Graybeard Games

Features:
- I have started the revamp on the Options Menu. This is in prep for doing in-game key-remapping.
- I have added a gameplay option to always have item names shown
- Descent mode no longer drops coffee, slow digestion rings, sustain or stamina scrolls
- Descent mode no longer has food or mushroom special rooms
- I have added the chicken coop to survival. The pet vendor sells the plans. You will have to wait for a vendor refresh at midnight to see it, if you already have one built.
- The chicken in the coop creates an egg once a day. The chicken spawns an egg into the world, which never disappears.

Bugs:
- Fixed a long standing bug where placing-blocks/tilling/etc on the 0/512 world border would result in a strange cursor jump
- There was a bug which increased max hunger in descent so you could end up with a flashing yellow border. This is fixed in both ways; no longer increased, no longer flashing borders.

Upcoming:
- Going to work on key-remapping UI
- Will get food stacking working in survival to save space. It will allow you to combine same-food items and but different survival rank and average out their feed.
Title: Re: It Lurks Below
Post by: Asid on October 02, 2018, 01:07:51 PM
Patch notes for EAv0.9.29b

Features:
- I added torches to the chicken coop. Pick it up and place it down again to get the torches.
- I disabled the Options Controls menu because it isn't working and you could click on it.

Bugs:
- You could make more than one chicken coop, but this has been fixed. If you made more, I didn't take them away.
- You couldn't pick up the chicken coop, but you can now.
Title: Re: It Lurks Below
Post by: Asid on October 02, 2018, 01:08:41 PM
Patch notes for EAv0.10.1a
It Lurks Below - Graybeard Games

Features:
- There have been a few reports of broken saves. I have added a few new features to saves to ensure that it is okay before writing it to the disk. I hope it helps. There is one more thing I have planned in the future.
- I have added in-game UI for key remapping in the options menu. Been a long time coming and I finally broke down and did it.
- I am not sure all keys will work with key remapping. Let me know if you have an unusual keyboard and a key doesn't work.
- There will be other additions to key remapping in the future (like mouse/controller buttons instead of keyboard keys)
- I put F1-F12 in the font so it shows up on the main hotbar. You could always remap it, but it said "F" instead of the full key.
- F1 can not be disabled right now. I will put something in that removes that toggle. If you remap to F1 it will pop up the status info.

Next up:
- Dungeon Liquids, bug fixes and final recipes for advanced summer/autumn (with icons).
Title: Re: It Lurks Below
Post by: Asid on October 05, 2018, 12:04:26 AM
Patch notes for EAv0.10.4a
It Lurks Below - Graybeard Games

Features:
- Changed the way food stacks and acts for survival.
- It will now keep track of the total-feed and show (and provide) the average.
- This means that different slevel food will stack. No more separate stacks that don't combine.
- I have a new reverse calculated slevel formula based on the total-feed. As total feed goes up, so does the slevel of the stacked item.
- When cooking food, it will use the average feed values to reverse calculate an slevel for the cooked food.
- Added a few new food icons, but not finished yet.

Bugs:
- Fixed a bug which cause a "leafnado" in the springtime. A column of leaves would just wrap around and around at location 0.
- Using compost to create anything, created a full stack and only used the compost once. It now uses the compost correctly.
- Fixed some items (raw meat, wheat) that were marked as instant use items, but wouldn't do anything (can't eat them). They are no longer instant items.
Title: Re: It Lurks Below
Post by: Asid on October 27, 2018, 12:18:57 PM
Patch notes for EAv0.10.26a
It Lurks Below - Graybeard Games

*** Your world has been RESET! ***

This is a big data-change patch. There have been a lot of changes in the last few weeks. I spent most of my time on two features:

1a) The world is now made up of 3 layers instead of 2. Access placing/digging blocks with nothing(front)/shift(mid)/control(back)
1b) There are now multiple worlds to visit. Instead of just one "world/dungeon" I can now create many/multiple worlds/locations to visit. Right now there are two.

2) Liquids - water, etc. I spent two weeks trying to get this to work properly and I couldn't. I did 99% of the work, but couldn't stabilize liquids properly, so they are on the back burner for now. I'm quite sad about this and hope to return to it before release, but we will see.

About the Reset:
Your characters still work and have their stuff, but the world has been regenerated for 3 layers and two locations/worlds.
All crops (turned to seeds), all crafting devices (forge, anvil, etc), all buildings have been placed on the ground at your feet when you start.

Bosses are now accessed through doors at the end of the dungeon strip which transfer worlds to the boss room rather than being in the same world.

Let me know if you have problems in our Discord channel. (https://discordapp.com/invite/EE2wM87)

Expect a few patches this weekend, including some Halloween stuff!!

Features:
- A few objects (bed, bank lights, etc) have new art

Bugs:
- Fixed a bug with creating stacked food with different survival ranks on the ingredients
- Fixed a block-selection bug with mid and back layers. It would always be red, but it works properly now.

=========================================================

Patch notes for EAv0.10.26b
[ Patch 2 of ? today ]

I forgot to mention that there is a new voxel-styled ambient occlusion lighting model in the game as well. It makes the 3d-ness stand out.

Bugs:
- If you created a new character and new world, the ground was missing. I found it. It was hiding under a pile of papers on my desk. It should show up now.
- Fixed a bug which didn't allow Abel to be moved. You are now able to move Abel.
- There was a problem with freeing some video memory which could lead to a crash, but I free it properly now.

=========================================================

Patch notes for EAv0.10.26c
[ Patch 3 of ? today ]

Bugs:
- You can now select all 3 layers and dig properly with the 3x3 digging ring
- Fixed a bug with the Hoe not showing the selected block properly
- Abel would summon your items but keep them in the other world, where you couldn't get to them. It wasn't very helpful. His magic is working better and should summon them from other worlds now.
Title: Re: It Lurks Below
Post by: Asid on October 28, 2018, 01:12:11 PM
Patch notes for EAv0.10.27a
It Lurks Below - Graybeard Games


Known Issue:
- Many players who update to new worlds don't have a Mooffulo (Not a cow) anymore. There will be an update where it will make a comeback soon.

Bugs:
- Fixed a bug where players could go through a portal and would get stuck in a bad place. I wasn't saving portal locations in the save file, but I am now.
- Sometimes after going through a portal, players were not able to load their save game, but that has been fixed. It will place you back in the main world on the surface.
- Necromancers who updated to new worlds would sometimes have no skulls and not be able to generate new ones. This has been fixed.
Title: Re: It Lurks Below
Post by: Asid on October 29, 2018, 04:42:02 PM
Patch notes for EAv0.10.29a
It Lurks Below - Graybeard Games

Halloween has come to ILB! Come celebrate Halloween in It Lurks Below!

A doorway to a mysterious far-off land has appeared. The Halloween Hag needs your assistance in creating an incredible Halloween potion.

Collect pumpkins by slaying monsters and bring them to the Halloween Hag for special items.

There will be new special items throughout the week. Come back every day for something new and exciting!

Bugs:
- There was a bug in the way I was updating the map textures and it would sometimes draw in the incorrect map. This has been fixed.
- Both Necromancers and Wizards could have their pet buffs, but no pets and be unable to summon new ones if they were upgraded. They should be okay now.
- All the grass tiles now change during seasons instead of just the front layer.
Title: Re: It Lurks Below
Post by: Asid on October 30, 2018, 12:03:48 AM
Patch notes for EAv0.10.29b
[ Patch 2 of 2 today ]

Bugs:
- If you used a Normal or Nightmare World Book, you would lose all of your entities (Halloween Hag, rats, rocks, trees) in the new world, but this has been fixed.
- All people who had lost all of their entities in the Halloween world should have them back.
- Fixed a bug with loading files which could result in corrupted saves.
Title: Re: It Lurks Below
Post by: Asid on October 31, 2018, 01:09:55 PM
Patch notes for EAv0.10.30a
It Lurks Below - Graybeard Games

Features:
- The Halloween Hag is now selling two new items!
- I've doubled the drop rate of Pumpkins
- Gold Find now increases the chance of a pumpkin dropping
- Monsters can now drop more than one pumpkin at a time depending on their level

Bugs:
- Fixed a crash bug with holding items and switching worlds
- Monsters spawned from monsters can't drop pumpkins anymore, such as Drackel spiders.
Title: Re: It Lurks Below
Post by: Asid on November 02, 2018, 11:55:00 AM
Patch notes for EAv0.11.01a
2 November - Graybeard Games


Features:
- There is now a legendary version of the Dread o'Lantern Brew. Good luck!

Bugs:
- The main world was not being created correctly with a world reset book. The middle layer of blocks was missing/gone in all newly created zones. This has been fixed.
- The middle layer missing in recreated worlds led to all sorts of rendering issues, creating flashing holes in the background, but it is fixed now.
- I accidentally left some debugging code in and 2 portals were being created in every world, but it is back to normal now.
- On the edge of the screen, there was a rendering error that is now fixed.
- Sometimes the Tentacle of It would draw itself in wrong world, but it has been fixed.
- Also, the Tentacle of It death-eye could kill you in the wrong world, but this too has been fixed.
- Fixed a terrible, terrible bug with save files. I'm pretty sure this is what was causing the save corruptions.
- If you transferred worlds with recall while holding a torch or similar item, the game could crash, but it has been fixed.

Title: Re: It Lurks Below
Post by: Asid on November 04, 2018, 02:43:02 PM
Patch notes for EAv0.11.03a
It Lurks Below - Graybeard Games


Features:
- Added a new item slot called "back". This is cosmetic only, similar to hat.
- Added final Halloween item. It should be on the Halloween Hag after a refresh (midnight in game)
- Halloween event will run through the weekend. Enjoy everyone!
Title: Re: It Lurks Below
Post by: Asid on November 06, 2018, 01:22:31 PM
Patch notes for EAv0.11.05a
It Lurks Below - Graybeard Games


I have extended the Halloween event because many people were busy this weekend at BlizzCon and other things. I'm not sure when it will end, but I will give a bit of warning. Probably later this week.

Features:
- Add a description to the Fertilizer item
- I added 2 new back items that rarely drop from monsters. More back items to come.

Bugs:
- Wheat was spawning in the Winter, but it has been told it can't come out until Spring. It is a bit sad, but it understands.
- If you tried to dig the clouds with the 3x3, it could crash, but it has been fixed.
- When flying near the clouds, rain could have stopped spawning, but it has been fixed as well.
- I forgot to move the lock icon over the 2nd ring slot with the new inventory layout, but it is placed correctly now.
Title: Re: It Lurks Below
Post by: Asid on November 12, 2018, 08:13:51 PM
Patch notes for EAv0.11.12a
It Lurks Below - Graybeard Games

I've been working hard on getting the Paladin in, but it is not quite ready yet. There are a lot of great fixes here, so I'm patching.

Features:
- The Halloween event has been disabled for this year. Harvest event coming soon!
- The game now supports 4k monitor resolution and HighDPI. It really, really needs UI scaling, but it works.
- Added information to the survival quest that survival rank increases the amount of feed cooked food gives.
- The survival panel now shows what your current rank is as well has how many points you have to spend.
- Amplified Scream now says magic-damage in the description
- Back and Hat items now say what they are in the tooltip
- The mouse-wheel now changes pages at the bank when the mouse-cursor is in the bank window
- There are two new back items
- When you mouse-over the experience or survival bars on the hotbar-ui-panel it gives you details.

Bug:
- When you slept or died the back item would draw in a strange/unchanged position. It now disappears.
- If you were dual wielding and transformed (into a bat) the back-arm sword would show up, but it has been fixed.
- In the secret portal areas, some rooms were empty, but it has been fixed.
- If you loaded the game or played in Nightmare difficulty, then left and created a new character, you could get nightmare affixes on monsters for your newbie character in normal difficulty.
- When playing Hardcore Descent, you would never unlock the composter or fridge, but that has been fixed. Older characters should have them unlocked on load.
- Sometimes in dark areas, a black bar/blocks would appear in the background on the surface, but this has been fixed.
Title: Re: It Lurks Below
Post by: Asid on November 17, 2018, 11:29:50 AM
Patch notes for EAv0.11.16a
It Lurks Below - Graybeard Games

The Paladin Patch is here!

Features:
- You can now choose to play Paladin. I'm sure there will be some bugs because it has some unusual skills.
- Originally, I was going to have you unlock the Paladin through play, but for now, I've just unlocked it for everyone. This may change in the future, but I want feedback, so it is unlocked.
- Two-handed weapons come in 2 flavors: Sword or Mace. Swords do 15% extra damage to demons, while Maces do 15% extra damage to undead.
- There were many, many changes for Paladin, so I expect a few bugs over the next few days.

Bug:
- I believe I fixed the 4k bug. I found a bug in Release compile vs. Debug compile that may have caused the problem. Please let me know.
- There were some problems with a few ancient items/skills when you had 0 attack power. They have been slightly boosted and fixed. This included bard songs.
- When a player stopped using the altar for any reason (getting hit, walking away, recall, etc) the items would be lost. I forgot to put them in the correct "world", but it is fixed now.
- The Enchanter debuff aura would remove the invulnerability on Drackel the Flesh Ooze, but it has been fixed.
- If you somehow killed Drackel while it was supposed to be invulnerable it would crash, but I fixed that as well.

==========================================



Patch notes for EAv0.11.16b

[ Patch 2 of ? today ]

Bugs:
- I fixed the inability to complete the improved weapon quest.
- The wrong weapon description was in the character create for Paladin
Title: Re: It Lurks Below
Post by: Asid on November 18, 2018, 12:04:22 AM
Patch notes for EAv0.11.17a
It Lurks Below - Graybeard Games


Features:
- Paladin Consecration Blocks turn into dirt tiles after 10 seconds
- Paladin can now purify bosses
- Standing on Consecrated blocks heals you slowly
- Bracers of Justice cooldown has been shortened to 3 seconds
- Increased chance of extra attack on Bracers of Justice 20/40/60/80
- There is now one second of damage immunity to Paladin Bracers of Justice on use
- The radius of Tome of Atonement has been doubled
- Tome of Atonement now purifies as well as damages. If an enemy is not purified, it will do that first, then it does damage.
- Changed the graphic for Tome of Atonement particle effect
- Blessed Gloves cooldown has been greatly shortened to 4/3/2/1 minute
- Increased the amount of healing from Divine Bulwark to 10% from 5%

Bugs:
- If you died while dashing as the Paladin, there was a chance you could lose your items when they dropped, but this has been fixed.
- Paladin will no longer replace blocks it should not (boss-door/shrine/portal base blocks). It will no longer replace corrupted blocks either.
- Fixed a problem with boss door blocks and monster placed blocks missing collision.

==================================================

Patch notes for EAv0.11.17b

[ Patch 2 of 2 today ]

Features:
- Turned off the sound on the heal while standing on Consecrated Blocks

Bugs:
- Accidentally left exceptional-only mace generation on.

==================================================

Patch notes for EAv0.11.17c

[ Patch 3 of 3 today ]

Bugs:
- Fixed a crash that happened when you flew up to the clouds
Title: Re: It Lurks Below
Post by: Asid on November 20, 2018, 03:58:07 PM
Patch notes for EAv0.11.18a
It Lurks Below - Graybeard Games


Features:
- I have changed the calculation for attack rate modifier!
- You can now attack faster than ever before, and the number limit is much higher.
- It is possible to get down to 1 frame between animations now for melee, 2 frames between shots for ranged (@ 60 fps)
- Paladin Consecration Blocks now save which block it replaces and puts that block back once it wears off.
- If there are enemies that the Paladin dashes through or into while using Pureboots, they will be purified.
- If you re-consecrate the same ground, the timer now refreshes on that block. It was just skipping it.

Bugs:
- The Paladin Consecrated Blocks would overwrite the ore in nightmare mode, but it has been fixed.
- Fixed a minor bug that happened when the game reached max particles.
Title: Re: It Lurks Below
Post by: Asid on November 20, 2018, 03:58:27 PM
Patch notes for EAv0.11.19a
It Lurks Below - Graybeard Games


Bugs:
- I was not removing Paladin Consecration Blocks correctly when the block was destroyed, but it has been fixed. It could lead to a hard-lock/crash.
- Fixed some minor problems with particle limits, which are reached more often with Paladin.
- Someone got some corrupted coordinates for portals and it would crash when they tried to use it. Not sure how it happened, but it checks it he coordinates are okay now.
Title: Re: It Lurks Below
Post by: Asid on November 23, 2018, 12:58:40 AM
Patch notes for EAv0.11.22a
It Lurks Below - Graybeard Games

THE HARVEST FEST HAS ARRIVED IN ILB!

Just in time for Thanksgiving, a small Harvest event is now active in It Lurks Below. Talk to the Great Gobbler at the bank.

This event will be live for several days.

Features:
- The game properly handles level 50 now. (Current max level)
- I have drawn shoulders for all the two-handed animations in the game. I forgot to draw them, so it should look a bit better now.

Bugs:
- If you dashed across a world-zone boundary, you would not get credit for entering that area for a quest, but it has been fixed.
- Fixed a bug which sometimes prevented new characters from not having enough snack mushrooms on the surface.
- If you reached level 50 in any survival mode, it would cause a crash, but it has been fixed.
Title: Re: It Lurks Below
Post by: Asid on November 28, 2018, 02:17:01 PM
Patch notes for EAv0.11.23a
It Lurks Below - Graybeard Games

Features:
- If you use the event item, it sets the cooldown for all of those items in your possession. You can only use one.

Bugs:
- Fixed a problem with the event item, it now has a cooldown that works.
- In 4k resolution, I changed the size of a buffer that was possibly broken. There have been 4k crashes and I hope this fixes it.
Title: Re: It Lurks Below
Post by: Asid on November 28, 2018, 02:22:47 PM
Patch notes for EAv0.11.25a
It Lurks Below - Graybeard Games

Bugs:
- There was a world text buffer that was too big and may have been causing some lag. I hope this fixes it.
- Found another 4k resolution bug and this one was very serious. There were buffer overwrites and probably causing crashes.
- I fixed a bug in 4k that would not display the item names correctly above the items if you held down ALT



Patch notes for EAv0.11.26a
It Lurks Below - Graybeard Games

Features:
- Crazy new Camera control (O.o)
- Zoom in and out of the world while in-game with CTRL+Mouse-wheel.
- Hit HOME key to get back to default.
- There is a slider for camera distance in the Graphics Options menu as well
- I improved performance in 4k. It was drawing 4x too much outside the bounds of what it should be drawing.
- I also slightly improved the rendering performance overall
- Let me know if anyone has problems with not drawing along the edges. I did test it on 4k/ultra-wide/regular monitors.

Bugs:
- Fixed a bug which didn't create fullscreen resolutions correctly. It would just do max-res fullscreen instead of what you set it at. It should work now.
- If you dug out the ground under a quick-vault, it turned it into an item and you could reuse it, but it has been fixed. If you dig out the ground, it goes away.
- The amount of expected armor was off by one level. Monsters expected higher armor and Items use this to create unique armors.
- This will result in monsters not hitting as hard, but it will be barely noticeable. Most of the time there will be 2% less damage, which is very little.
- Unique items use expected armor to create their stats. They will be slightly lower now compared to before because they were one level higher.
- Level 50 unique items had broken armor stats because the table didn't go that high (because it was looking for 51) but it should be fixed now.
- When you changed VSync, it would not update until the next time you ran, but it didn't say that. Now it does.


Patch notes for EAv0.11.27a
It Lurks Below - Graybeard Games

Bugs:
- When you used a World book, the regenerated world had the wrong tiles in the 3rd/far-back layer. They were supposed to be a red indestructible tile, but they were "dirt" tiles for that layer. This is fixed.
- If you used a World book with Paladin blocks in the upper layer, they would never go away, but it has been fixed.
- With the new camera zoom feature, you could run across black blocks appearing where you dig. I think I've fixed it, but we should keep an eye out. It was hard to repeat the bug.
Title: Re: It Lurks Below
Post by: Asid on November 29, 2018, 12:18:54 PM
Patch notes for EAv0.11.28a
It Lurks Below - Graybeard Games


Features:
- I've changed it so that you can sleep and mess with your inventory a bit.
- You can't mess with ancient items
- You can't change your hotbar selection slot
- I would love some feedback and any bugs people might find. I'm sure there will be a few.
- Ancient items now fill in the bar from the right side instead of left when getting them from quests or picking them off the ground (when there is space).
- I have improved Ambient pet AI. They shouldn't jump around as much.
- I have added flying Ambient pet AI as well. There is one new pet to find.

Bugs:
- In creative, you could delete your hoe and get stuck in the quest chain because you never got the recipe. The recipe is now available and older characters should have it as well.
- Torches hanging on the side of blocks were being placed too far back and floating in mid-air. They are now on the front-most blocks.
Title: Re: It Lurks Below
Post by: Asid on December 04, 2018, 02:00:02 PM
Patch notes for EAv0.12.03a
It Lurks Below - Graybeard Games

Features:
- If the cooldown of an item is 1m or more, it now displays it as minutes rather than seconds on the item tooltip.
- Slightly updated the vfx for item glow

Bugs:
- Fixed a bug with the item glows sticking around.
- There was a typo in the Cornucopia text that has been fixed.
- The dirt tiles were not changing during season transitions, but they are now working again.
- If the banker was open and you could highlight and interact with a fridge, it would put both UIs up, but it has been fixed.
- The Poisonous Phial was supposed to break shadows or wisp form but was not. This is now working as intended.
Title: Re: It Lurks Below
Post by: Asid on December 05, 2018, 02:36:46 PM
Patch notes for EAv0.12.04a
It Lurks Below - Graybeard Games


Features:
- The Harvest Event has come to an end. Thanks for participating!

Bugs:
- There was a bad bug with splitting or changing food stacks and it got worse when recombining them into other stacks.
- This was several bugs, including a 0 feed bug.
- Food may have slightly adjusted values (+/-1) from before.
- I have rewritten the entire system and the way it calculates feed and I think it is fixed.
- All old broken food should be recalculated on load
- Please be on the lookout for food with 0 feed or large rank numbers or negative rank numbers, though they should be impossible now.
Title: Re: It Lurks Below
Post by: Asid on December 17, 2018, 02:42:03 PM
Patch notes for EAv0.12.16a
It Lurks Below - Graybeard Games

I have enabled the Alpha version of Controller support!

A few notes:
- You can toggle the controller on and off in the options menu
- Right now, there is only art for XBox controller, not PlayStation or others. So it will use A-B-X-Y
- I know there a few things wrong and missing. I will be fixing some of them over the coming days. Mainly some tooltips and messages have errors.
- If you get stuck and can't interact with some UI, you can always hit down on the D-Pad and you will be in mouse-cursor-drive-mode with the left stick and can scroll anywhere and click.

Here are the controls:
- Left stick moves your character left/right and squat/down
- If you press the stick slightly, a targeting cursor appears and you can use it to highlight something to interact with.
- Pressing the stick fully will begin movement.
- D-pad:
- Up -- does the "right" thing with the UI. This is going to change to a menu select, but right now it accepts new quests, opens survival and level up UIs, whatever is needed.
- Left/Right -- changes the selection box on the hotbar (like mousewheel)
- Down -- opens the inventory and crafting panel and puts the cursor in "UI cursor drive mode" (using the left stick)
- Right Stick -- puts a cursor out away from the character to the edge of the screen. This can be used for targeting skills like teleport and dash.
- A -- jumps
- B -- interacts with things (doors/chests/etc)
- X/Y/LB/RB are assigned to spots on the hotbar and ancient bar. Clicking them activates the item.
- Left Trigger is used like a shift key. Dig/place/etc in the background with the Left Trigger held down.
- Right Trigger uses the current hotbar item (swing a sword, dig, place an torch, etc) like left-mouse button.

- The UI to reassign/modify controller buttons will be in the future. Right now, you are stuck with these controls.

Upcoming:
- I am going to revamping the UI in the game to remove the difference between Right mouse button and 'e' (interact) key. The difference is no longer needed and it will help controller support.
- Tomorrow there will be a patch with a number of survival improvements focused on new player experience and end-game survival being too easy.
Title: Re: It Lurks Below
Post by: Asid on December 19, 2018, 01:43:51 PM
Patch notes for EAv0.12.18a
It Lurks Below - Graybeard Games


Controller:
- I forgot to mention that pressing down on the Left Stick is sleep.

Features
- I have added a color for cosmetic items and they now glow. This should make it harder to miss the cosmetic items that drop. Hats and Back items are cyan, Ambient Pets are mint-green.
- The dungeon now produces about half the mushrooms it used to produce. Feast and Meal mushrooms are much rarer than they used to be as well.
- I slightly reduced the drop rate of seeds/meat from monsters. I also changed it so it chooses to drop a seed more often and meat less often. I hope this makes it so you need to plant more often in the later game.
- I increased the drop rate of meat from rats
- I have greatly increased the amount of survival experience you get for planting and harvesting.
- You can now gain survival experience for chopping down trees (both money and normal)
- Quests can now give survival experience instead or in-addition to leveling experience.
- Several quests that focus on survival now give survival experience as well.
- There are 3 new quests to help with feeding yourself and survival. I hope this improves the hunger/death-loop for new players.

Bugs:
- Fixed a rare bug which would leave the NPC behind when you picked up the building. Thank you all for helping find this one!
Title: Re: It Lurks Below
Post by: Asid on December 20, 2018, 01:30:57 PM
Patch notes for EAv0.12.19a
It Lurks Below - Graybeard Games

Features:
- I have added different icons for Playstation vs XBox controllers. I wasn't able to test with a PS3 controller. Let me know if it works.
- SDL does not do a great job with reporting what types of controllers are attached. I talked to the SDL guy and he suggest the way I implemented it. Let me know if it incorrectly identifies what type of controller you have.
- I changed the colors of the fourth zone below the surface. It used to be red and the next zone is flesh-colored, and it was a bit confusing. It is now purple.
- The General Store blueprint now takes 8 Tough Grass instead of 8 Wheat to create. I also increased the number of Tough Grasses spawned at dungeon creation to assure there are enough.

Bugs:
- Fixed a bug where the mouse-cursor would disappear if you used a controller and went back to the main menu
- You were unable to click on many objects (chests/crystals veins/etc) with a controller, but it has been fixed.
Title: Re: It Lurks Below
Post by: Asid on December 30, 2018, 01:43:59 PM
Patch notes for EAv0.12.29a
It Lurks Below - Graybeard Games

Features:
- Vendors now dynamically adjust how many pages they have for their supply of goods for sale.
- There is one new item at Graybeard for the Holiday event. Once the vendor refreshes at midnight game-time, it should appear.

Bugs:
- Fixed a bug which would allow a vendor window to be open at the same time as the bank UI.
Title: Re: It Lurks Below
Post by: Asid on December 31, 2018, 12:14:55 AM
Patch notes for EAv0.12.30a
It Lurks Below - Graybeard Games


Features:
- You can now use the mousewheel to scroll through the pages at the vendor
- I have improved the VFX for the wizard "Omnibus of Translocation" ancient item

Bugs:
- Fixed a bug that caused Graybeard to be left behind if you picked up the bank.
- A while back, I changed the length of seasons and messed up the state of the ground/dirt-tiles so they didn't change correctly. It has been fixed.
- Picking up interactive objects (like sticks, rocks, etc) was broken with the 'b' button on the controller
Title: Re: It Lurks Below
Post by: Asid on January 05, 2019, 03:08:29 AM
Patch notes for EAv0.01.04a
It Lurks Below - Graybeard Games

NOTE: Your world dungeon has been reset. You have been placed (along with any dropped player-bound items) on the surface.

Features:
- The max level for the game is now 100. Monsters, items and player experience will all scale this high.
- To support this new leveling, there are now 4 difficulties in the game: Normal(1-35), Nightmare(35-65), Hell(65-90), Inferno(90-110).
- New books for creating these difficulties are available at the Wizard on refill at midnight game-time.
- Experience gain has increased by 20% to allow for a faster leveling experience in Normal. You used to need to be level 25 at the bottom, now 35.
- The vertical size of each "zone" in the world has been increased by 15%
- The number of random rooms you find before the dungeon in each zone has been increased by 25%
- All crafted armors have had large stat increases to make up for the new leveling changes and where they are expected.
- Any crafted armor you have on your player, bank, etc will automatically get the new stats on load. This may throw off balance in late game because old-mid-nightmare (ilevel 30) armor is now meant for hell (ilevel 75).
- I have changed the rate at which you get crafted armors from the end of normal difficulty onwards:
- Iron (ilevel 6), Copper (ilevel 12), Mithril (ilevel 18), Rubium (ilevel 25) and Gold (ilevel 35) are in Normal
- Adamantine (ilevel 45), Verdant (ilevel 55) and Cobalt (ilevel 65) are in Nightmare
- Crimson (ilevel 75), and (tbd-ilevel 85) are in Hell
- The final armor (tbd-ilevel 95) is in Inferno
- I changed the way that affixes are chosen for monsters in Nightmare difficulty (and beyond). It will now limit the number of times any specific affix will appear to create better variety and getting stuck with a bad one over and over.
- I have renamed Luck back to Magic Find, because I wanted to.

Bugs:
- Fixed a long-time (since prototype) rendering bug which created seams in the world. I had some kludge in there to fix it, but fixed the real bug and removed the kludge.
- Fixed another rendering bug which would incorrectly render the second-layer block front when there was a block in the first layer, creating a lighting seam and extra rendering.

Known:
- The debuffs for hell and inferno are not in yet.

Warning:
- I am going to change execute in the next patch. It will not be as powerful as it is now.
Title: Re: It Lurks Below
Post by: Asid on January 06, 2019, 12:10:57 AM
Patch notes for EAv0.01.05a
It Lurks Below - Graybeard Games


Features:
- I have redone how experience gain works for monsters. They now have a scaling table of how much experience they give. This will greatly increase the leveling rate for the game.
- I changed which shapes of crystals drop to match the new armor locations
- Unique Armor drops should now also have the correct crystal slot shapes for the zones and difficulties.

Bugs:
- When mousing-over the experience bar, the popup-window numbers would not update until you moved the mouse, but this is no longer the case.
Title: Re: It Lurks Below
Post by: Asid on January 12, 2019, 12:02:15 AM
Patch notes for EAv0.01.11a
It Lurks Below - Graybeard Games


Features:
- Your survival points have been reset/refunded and the survival tree has changed.
- I have rescaled survival experience. It should be much easier to gain survival levels. I hope this also helps with early hunger-death loops.
- The survival level cap has been raised to 100.
- The mouse-wheel can now changes pages on the survival panel
- You can now gain survival experience foraging mushrooms
- Survival experience for digging dirt scales down with survival rank. Early, you get good experience for digging, later, almost none.
- Digging with a 3x3 ring will only grant you single experience instead of 9x experience.
- Your stomach size has changed for level 50 onward. It grew out of proportion with survival. Since survival now is capped at 100, everything should be more balanced.

- I have reduced the monster damage and hit point scaling a bit, to make it slightly easier. The scaling grew too rapidly and mid to end values were too high. It may need more adjustment.
- Execute has changed. You can now only execute an enemy once a second and they must have less than 50% hit points.

Note:
- I am trying to get another patch done today. We will see how it goes.
- There will be increased inventory and stash pages soon.

==================================================

Patch notes for EAv0.01.11b

[ Patch 2 of 2 today ]

Bugs:
- Fixed a crash bug while loading characters over level 50
- Accidentally left survival cap at 50, not 100, but really 100 now.
Title: Re: It Lurks Below
Post by: Asid on January 14, 2019, 09:17:44 PM
Patch notes for EAv0.01.11c


Features:
- I have added two new bank tabs. One for early (12.5k gold) and one late (500k gold). They will show up at the vendor after midnight game-time.
- I have added a new row of inventory space.
- You will no longer drop ancient items on death.
- There is a new option in gameplay - auto-pickup seeds on/off. The default is on.
- I have slowed down survival leveling. It was a bit fast.

Bugs:
- Fixed a bug when crafting Verdant, Cobalt or Crimson armor it was using the wrong ilevel if you got a random affix added. It will now give properly scaled stats.

==================================================

Patch notes for EAv0.01.11d

Bugs:
- Fixed a terrible character loading bug.
Title: Re: It Lurks Below
Post by: Asid on January 14, 2019, 09:18:19 PM
Patch notes for EAv0.01.14a
It Lurks Below - Graybeard Games


Features:
- Your survival points have been refunded. I have added the forage meat nodes and finished the basic recipes.
- I changed armor scaling again. Your crafted armor should have new (worse) stats. I changed the monster scaling and forgot to change the armor to match yesterday. It now is data-driven so armor values will change when monster scaling changes. This will make it harder.
- I have changed the way armor negates damage to be more effective. This should offset the difficulty increase from above.
- I changed Aspire, Cosmic and Holiday runeword results. Instead of a flat armor and hit point gain, they are now percentage based on the base armor.
- Reduced the amount of survival experience you get from planting. It had an accidental multiplier based on the sRank needed to plant, so crystal plants, ore plants with high sRank needed were giving 10x experience.

Bugs:
- Fixed a loading bug for players with pets. It checks your pets vs. buff to make sure they match, but if they don't I didn't remove the pets correctly so the count would be off.
Title: Re: It Lurks Below
Post by: Asid on January 15, 2019, 02:23:18 PM
Patch notes for EAv0.01.14b


Features:
- The survival tree has changed again and your points have been reset.
- I have finished the seeds line of skills in the survival tree.
- Seeds and meat can now be turned to compost in Descent mode
- Crafted armor now displays armor and hit point values in the crafting pop-up box

Bugs:
- I made some mistakes in the calculations of the new armor and hit point values, but it has been fixed and your armor adjusted. They will still be lower than they were a few days ago, but monsters also expect lower values.
- I found a very rare bug where it was possible to not spawn enough rocks at the start of the game, but I ensure there are enough now.
- Baby trees (one stage beyond saplings) were not replacing themselves as saplings when chopped down so players could end up low on wood supply.
- The Necromancer Ancient "First One's Bone" was not granting critical hit healing, but it has been fixed.
- The survival node that allows you to make health potions was not working, but not marked as WIP, but it is properly marked now.
Title: Re: It Lurks Below
Post by: Asid on January 16, 2019, 01:27:14 PM
Patch notes for EAv0.01.15a b
It Lurks Below - Graybeard Games


Features:
- I have reset your survival points again and there are new nodes working (health potion)
- The level difference formula has changed:
- You can now do damage and gain experience normally until 5 levels above you. This is the same as before
- Each level beyond that reduces it by 5% (now) instead of 10%
- The lowest this value can ever become is 5%, so you can damage and gain experience from any monster above you in levels.
- Monsters below your level (up to -5 difference) remain normal experience.
- Each level below 5 difference remains 10% reduction in experience gain, but no damage reduction
- At 15 levels below the player level, you gain 0% experience from killing those monsters
- I have updated the pop-up box message with level difference between monsters and players to include information about experience changes.
- Health potions have changed
- There are now 9 different health potions for the game and which potion drops is based on monster-level or ilevel at that location
- Chests, Vendors and other ways to get health potions should work. Please keep an eye out for problems.
- Many of the Health potion nodes in the survival tree are now working
- There are new debuffs for Hell and Inferno difficulty

Bugs:
- Monsters now label their nightmare-inferno affix in their pop-up box as 'Enhancement' instead of the word 'Nightmare'

=================================================

Patch notes for EAv0.01.15b

[ Patch 2 of 2 today ]

Bugs:
- Fixed a bug with unique armor generation. It could return bad values to scale the armor and stats with resulting in very bad items.
Title: Re: It Lurks Below
Post by: Asid on January 19, 2019, 12:31:17 PM
Patch notes for EAv0.01.18a
It Lurks Below - Graybeard Games


Features:
- I have updated the survival tree and your points have been refunded.
- There are new survival nodes working including: Healing Reload, Potion of Invulnerability and Mushroom nodes.
- I have added a visual effect to the ring of critical protection as well as potion of invulnerability
- Resistances have been renamed to resistance rating. It never made sense as a percent anyhow.
- In the stats sheet, it now displays a percent resistance for monsters at your level. Other levels will change this number.

Bugs:
- If you took the meat stacking survival node, it would set the stack size for all current items in your inventory, but new stacks found would never be set. This has been fixed.
- Fixed a bug which would not update crafting materials for food recipes when you ate raw ingredients.
- Necro skulls and familiars would keep their targets when transferring between worlds and try and attack them, but it has been fixed.
Title: Re: It Lurks Below
Post by: Asid on January 21, 2019, 01:55:51 PM
Patch notes for EAv0.01.20a
It Lurks Below - Graybeard Games


Features:
- I have removed the rot-timers from Crystal and Ore plants. They can remain ready to harvest all the time now.
- You can now craft items using components from your bank tabs. It will search your inventory first but take ingredients from the bank as well.
- I have changed the way your dropped items work on death. It now keeps them in a separate list and they will never be deleted. This will allow people to change difficulties or reset worlds and keep their items.
- Since you no longer lose your items while resetting the dungeon, Abel will now cost a lot more if you have more than 20 items (and each 10 items above that) in the world.

Bugs:
- The wrong shaped crystals were dropping from invasion bosses, but the shape is now determined by the level of the monster instead of the location in the world.
- Crystal Veins were using the wrong values for determining the crystal shape, but that too is fixed. They are based on depth and difficulty, unless you plant them.
Title: Re: It Lurks Below
Post by: Asid on January 23, 2019, 02:02:17 PM
Patch notes for EAv0.01.22a
It Lurks Below - Graybeard Games


Features:
- Your survival talents have been reset.
- The scroll-related survival nodes have been completed.
- I have changed the "COOKING YOUR FOOD" quest to allow any recipe (Veggie Bowl, Sauerkraut, Stewed Carrots, etc) to count towards progress in the quest.
- The "FINDING MEAT" quest has changed as well. You now can obtain any 3 meat, it counts cooked meat at the start and you can cook any meat dish to complete the quest.
- I doubled the drop rate of seeds and meat for monsters lower than level 10.
- You can now craft/cook using components from the refrigerator as well as the bank and inventory.
- The recipe for Hamburger has changed back to 2 wheat instead of bread.
- I have improved the AI for skulls/familiars while the Necro/Wizard is flying. They should stick with you much better now.

Bugs:
- When you tried to upgrade the Holiday armor to Aspire (you can't), it would delete your rune and scroll, but this has been fixed. Nothing will be deleted, and the combine will not work.
Title: Re: It Lurks Below
Post by: Asid on January 24, 2019, 01:04:58 PM
Patch notes for EAv0.01.23a
It Lurks Below - Graybeard Games


Features:
- Your survival points have been refunded. New crop harvesting nodes are complete.
- The Mushroom Station is in. Unlock it through the survival tree. Add Morris to your town!
- Reduced the cost of making the invulnerability potion from 5k to 1k crystal fragments

Bugs:
- Fixed a display bug with resistance rating on items. The popup still had '%' after the number, but it is fixed.
- Items that scaled with level did not take into consideration the new level 100 cap and were generating with 1/2 the stats they should have, but it has been fixed.
- Scaled affixes were still using 'Level 50' text, but the string has been fixed to say 100 now. The values were correct, the text was wrong.
Title: Re: It Lurks Below
Post by: Asid on January 25, 2019, 12:25:20 PM
Patch notes for EAv0.01.24a b
It Lurks Below - Graybeard Games

Features:
- I have amplified the volume for Morris and changed his sounds just slightly so there is less popping.
- The Mushroom Station now has an icon and no longer says WIP
- After playing a while around level 50, I have changed your base health.
- Each level, you will gain some health, rather than never gaining any. Your base was always 100 hit points, regardless of level.
- I have changed it so that the base automatically goes up. From 100 hit points to almost 5000 hit points at level 100.
- This will help with corpse retrieval and end-game one-shots.
- I have dramatically lowered the cost of Abel in the upper levels. Instead of 1 million credits at level 100, it is now 150k. Lower levels are a bit cheaper, but not as dramatic. Expect around 65% of the old cost at level 50.
- I also massively changed the experience table. It should be much quicker to level, though still not easy. It was taking about 4000 kills to gain levels post-90, but now it is around 1000. Mid-levels (around 50) should be quicker too.
- The amount of damage a monster does has been reduced overall slightly and more as they raise in levels. At level 100, they do about 65% of the damage they did before. There were too many one-hit kills. With player HPs increase and less damage, I hope this is better.
- I have made a huge change to in-world text. It is a lot easier to read now. This text includes damage numbers, item names, and words like execute, extra harvest and others.

Bugs:
- The special mushroom dirt mounds were appearing with regular crops because the bitflag was set the same as another, but it is fixed.
- When shooting a Rainbow wand, it would not calculate the elemental damage increase correctly, but it has been fixed. Yes, they will do more damage now.

==================================================

Patch notes for EAv0.01.24b

[ Patch 2 of 2 today ]

Bugs:
- Fixed a bug where the new in-world text was way too big.
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Title: Re: It Lurks Below
Post by: Asid on January 29, 2019, 12:31:56 PM
Patch notes for EAv0.01.28a
It Lurks Below - Graybeard Games


Features:
- All of your survival points have been refunded and the advanced cooking recipes and chef buffs are working. Most of the survival tree is working and a new page is coming.
- I have removed the Class Items slot. The ideas for this will be integrated with the new ancient item tiers.
- There is a new currency (Ancient Orbs) that will be used in ranking up class ancient items in the UI.

Bugs:
- Fixed a bug that rendered the new world-text over the top of UI, when it should be below it.

Note:
- I will be ending the winter event on Wednesday.
Title: Re: It Lurks Below
Post by: Asid on February 02, 2019, 11:31:59 AM
Patch notes for EAv0.02.01a
It Lurks Below - Graybeard Games


The Holiday event has ended. I hope everyone enjoyed it!

[ With my birthday coming up, there is a chance that I will run all the holiday events to celebrate and re-test ]

Ancient Items:
- All of your class ancient items have been reset and your gold refunded.
- You have been given one ancient orb per experience level.
- Ancient items now take both gold and ancient orbs to rank up. The amount of ancient orbs and gold it takes increases with each rank.
- The tooltip UI for ancient items has changed. It will show the current and next rank information only. To see other ranks, use the mouse-wheel while on the mouse-over-tooltip. (It says in the tooltip).
- Class ancient items will have many more ranks soon. You will not be able to get all of the ranks of each class ancient (not enough ancient orbs). This will create choices later in the game and different builds.
- As I enhance the classes, your ancient items will get reset and gold refunded once so you can give them a try.

Features:
- Added a new enemy (Necromagus) in the bottom zone. More coming soon.
- I have raised the gold cap from 10m to 50m
- Respec is now available.
- It is a document sold by The Legendary Wizard Soule.
- This will refund your ancient orbs, BUT NOT YOUR GOLD that is used in ranking the ancient items. This is the cost for respec.
- You will also refund and reset all of your leveling points and they can be reallocated.

Bugs:
- Fixed the placing of buildings and not clearing the middle layer. This happened most often when placing buildings below the surface. The building would have dirt inside. This is fixed and it clears it all now.
Title: Re: It Lurks Below
Post by: Asid on February 04, 2019, 01:31:07 PM
Patch notes for EAv0.02.03a
It Lurks Below - Graybeard Games


Features:
- I have added another tab on the survival tree. They are all WIP right now, but coming soon.

Bugs:
- There was a bug with recently created characters that cause a crash/lock-up when using Abel, but it has been fixed.
Title: Re: It Lurks Below
Post by: Asid on February 13, 2019, 12:03:14 AM
Patch notes for EAv0.02.12a
It Lurks Below - Graybeard Games

[ Patch 1 of 2 today ]

Features:
- I have integrated the steam library and Steam Cloud! You should now auto-update files across multiple computers if you are logged into the same Steam account.
- I have upgraded the save file system a bit to ensure that corrupted files are not saved after a loading attempt. The game will exit when it tries to load a corrupted save file instead.
- The save system also will create a backup of the save file first, then create a new file if a save file already exists.
- There are now 10 slots to save characters. The selection list can now scroll.
- Your survival talents have been refunded.
- The final two pickaxes have been completed in the survival tree. The Divine Pickaxe can now dig up corruption and you can gather corruption blocks.
- Because you can remove corruption, it now continues to grow during invasions (and other surface events).
- I have removed the chicken coop from the Pet Vendor (Kiki) and it is now working in the survival tree.
- The Ancient popup UI has been changed again. I hope it is clearer now. I have added draw-a-line tech to popup boxes.
- The Homestone now has an aura when you are close to it. You will digest food slower in Survival and slowly regain Health in Descent. The aura will not work below the surface zone.

Bugs:
- Cooking bread did not advance the "cook any recipe" quest. All other recipes did work, but I forgot to mark that one correctly, but it is fixed.

=============================================

Patch notes for EAv0.02.12b

[ Patch 2 of 2 today ]

Features:
- Your survival talents have been refunded. This time, I mean it.
Title: Re: It Lurks Below
Post by: Asid on October 10, 2019, 07:22:09 PM
Badlands
10/10/19


Welcome to the Badlands!

Patch notes for v1.01a

Features:
- There is a new region of the world called Badlands. Once you kill the Prince of Annihilation, you will get a quest to start your journey to the Badlands. Travel to the Badlands and help save our Ogre friends from the demon onslaught!
- You now have a choice of race when creating a character. You can choose Ogre or Human. Each race has some advantages.
- A new building, Town Hall, has been added. This is unlocked after you kill The Tentacle of It. Once built, you can talk to the mayor and mark this town as the account-wide town. All other newly created characters and existing characters can start or transfer to the town.
- There is a new upgrade for the bank sold at the General store. If you have an account-shared-town, you can buy the upgrade and create a shared vault. These inventory locations are account wide. You can transfer items between characters using this shared vault.
- Some items have become bound to your character, meaning they can't be placed in the shared vault.
- Most items have a level requirement now
- At character experience levels 50, 60, 70, 80, 90 and 100, you get a key to unlock one bound item on your character. This allows you to unlock your character's Ancient items (skills) and place them in the shared vault. This allows you to multi-class.
- You can now Enchant your items. Many items (armor, weapons) can be enchanted up to 4 times. Mine Gems out of the Highlands area (original zones) to create randomly affixed enchanting books and apply them to items.
- There are many new unique items, scrolls, mushrooms and rings
- In the Badlands, you can dig up Quartz. Use this quartz to purchase new Runeword recipes from the Badlands vendor near the portal. Higher difficulties scale the amount of quartz you get when you dig it up.
- Dexterity is a new stat for melee players, replacing Grit.
- Intelligence and Dexterity now add to damage and Attack Power has been reduced. The total is greater than before.
- Speed is now uncapped and has diminishing returns. You can go about 3.5x faster than before.
- The altar now has 8 slots instead of 4 to allow for more complicated recipes.
- I rebalanced all the sound in the game. Try resetting all your sound bars to get a better experience.
- Beehives, Chickens and Cows no longer drop their items on the ground. Instead, they have an indicator above their head if they have an item to give to you. They can hold up to 3.
- There are many new monster types in the Badlands and a few changes to the Highland monsters and AI.
- The game now has an OpenGL version, that I plan on releasing soon.
- I have temporarily turned off Steam Cloud Sync to get more testing. It will be back in a few days.
- I tend to patch a lot following a major update. Nearly every day. I will be adding Class Weapon Runewords, a few other unique items and a Halloween event over the next few days.
- Many other changes and bug fixes

Title: Re: It Lurks Below
Post by: Asid on August 03, 2020, 01:37:31 AM
New Patch!
Sun, 2 August 2020

Patch v1.01n

Patch notes for v1.01n

Features:
- The Harvest and Halloween events have ended.
- Steam Cloud has been enabled again. Thanks for your patience.
- Controller support has come to ILB! You can turn it off and on in the options menu. Button remapping coming soon.
- Achievements have begun! There are currently 20 achievements with more to come. To access the achievement panel, use 'c'
- Steam Achievements are linked to our in-game achievement system.
- I have changed the perspective a bit, making it more pronounced.
- Ogres now have a couple of accessories

Bugs:
- Fixed a bug with not being able to harvest crops from tilled ground in Descent

Title: Re: It Lurks Below
Post by: Asid on December 22, 2020, 04:37:17 AM
ILB Holiday Event
Tue, 22 December 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31960614/fce0aa054061aebd294969f7eb3c329ed6571e56.png)

Krampus Arrives!

Happy Holidays from Graybeard Games!

There have been a lot of updates to It Lurks Below in the last few months.

Some highlights include:
- Colored lighting
- Major balance changes
- The start of our Maps system
- A UI art revamp has begun (orbs)

And now the Holiday Event has started!
- The town has been decorated and the NPCs are feeling festive as we prepare for the winter holiday.
- The Holiday event will run for several weeks. Collect Winter Snowflakes from monsters that are in your level range and trade the snowflakes in for all sorts of items (pets, hats and many other things) at Jolly Ol' Graybeard located in the bank.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31960614/cb8f50e10a5250f3723444dc3798b9f0ce82eb81.png)

Krampus has arrived!
- To get Krampus to appear, you must construct the Krampus Dimensional Scroll. This runeword can be purchased at Jolly Ol' Graybeard.
- The Krampus Dimension is similar to other maps in the game. You must get 350 MKP to have him take notice and appear.
- Every Krampus Dimension has an altar portal area
- Krampus has uncommon and rare drops. Higher magic find will have them drop more frequently
- An "ultimate" version Krampus is coming soon...

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31960614/3ec59bf2c438bcf890ba715338d984a4a67ba4e5.png)

Title: Re: It Lurks Below
Post by: Asid on December 31, 2020, 12:30:08 AM
Unholy Krampus Arrives!
Wed, 30 December 2020

(https://steamcdn-a.akamaihd.net/steam/apps/697550/ss_e0b890fe7418add957ac24c8379c72938cc1d3d7.1920x1080.jpg?t=1598239259)

New Additions to the Winter Event

Patch notes for v1.01.48-51

Unholy Krampus has arrived!

- Jolly Ol' Graybeard has a new Runeword to the Unholy Krampus Dimension

Features:
- New difficulty: Unholy Difficulty Maps -- This difficulty is the hardest in the game. More Unholy maps are coming soon.
- All monsters are level 100+
- Takes 500 MKP to spawn the boss
- Resistances have been lowered by 250
- Armor mitigates less damage
- Bosses have a lot more hit points, but higher drop rates on boss-specific loot
- Unique armors that drop here can have upgrades, like affixes and more
- I have modified most of the existing Runewords in the game. They no longer require Aspire Armor to create. You can directly Runeword most armors now
- I have doubled the amount of armor and hit point increase you get from many Runewords to make up for the loss of Aspire
- I have lowered the rune requirements for Aspire Armor
- Stamina and Slow Digestion are no longer on/off. They are now stats. There are new affixes for them on items. They are visible in the stats window in inventory.
- I have changed crystal planting so that the bulb cost scales with player level. The result crystal ilevel is determined at creation of the bulb now as well.
- You can now only have one copy of a unique crystal socketed in all of your equipped armors at once. This does not include weapon, just equipped armor.
- I have increased the stats on many unique crystals to make up for this. Your crystals will automatically upgrade.
- I have added 5 new unique crystals
- The "ultra" rarity for inferno armor is now available. This does not add an affix, but it does add something else...
- Added two Winter outfits, a hat, and a cloak for sale at Jolly Ol' Graybeard
- Added some alternate sound pitches to sword swings, impacts and wand attacks

Rogue:
- I put the Rogue flask healing amounts back, but the extra swing is more consistent than before

Bugs:
- Somehow Jolly Ol' Graybeard was marked as being able to pick up the bank but shouldn't have been. It has been fixed.
- If you had a partial bank left behind when picking up with Jolly Ol' Graybeard, the NPCs and all the random bank blocks left behind should be gone.
- Fixed the messaging when right-clicking on ancient items that were on cooldown.
- Right-clicking on ancient items now has better messaging if the ancient item requires a target or can't be toggle except with a hotkey/shortcut.
- Several objects in town had a stray ' at the end of the popup dialog text lines, but it has been fixed
- Fixed a loophole which allowed you to put Character Bound items into the Vault
- Using the mouse wheel to scroll the list on character select now refreshes the mouse position and selects the character box

Title: Re: It Lurks Below
Post by: Asid on May 13, 2021, 11:43:07 PM
Patch notes for v1.01.59
Thu, 13 May 2021

(https://cdn.cloudflare.steamstatic.com/steam/apps/697550/ss_e0b890fe7418add957ac24c8379c72938cc1d3d7.1920x1080.jpg)

The Winter event has ended. It only took until May :P

Features:
- I have added Bloom to the graphics engine. You can turn it on/off in the graphic options
- I have optimized the graphics engine a bit
- When picking up any block, it will first search for an incomplete stack in your inventory and place it there before going into your block inventory.
- I have added a bit of detail to the Mind Break descriptions

Bugs:
- I have fixed a bug where rainbow beam wands were always displaying white beams.
- There are other bugs I've fixed with loading characters and upgrading characters

Notes:
- Development has slowed down on ILB in the last few months, but I remain dedicated to adding new content, features, and patching. I hope to be patching more often for the next few months. It is coming up on the 2-year-anniversary of release.

Title: Re: It Lurks Below
Post by: Asid on November 22, 2021, 01:17:54 AM
Patch notes for v1.01.62
Sun, 21 November 2021

(https://cdn.akamai.steamstatic.com/steam/apps/697550/ss_e0b890fe7418add957ac24c8379c72938cc1d3d7.1920x1080.jpg)

Hafermann has arrived!
- The harvest demon Hafermann has arrived in ILB.
- To get Hafermann to appear, you must purchase the Hafermann Dimensional Scroll ath the Hag of Halloween.
- The Hafermann Dimension is similar to other maps in the game. You must get 350 MKP to have him take notice and appear.
- Every Hafermann Dimension has an altar portal area
- Hafermann has uncommon and rare drops. Higher magic find will have them drop more frequently

- The Unholy difficulty of Hafermann is also available
- Reminder: Unholy Difficulty Maps -- This difficulty is the hardest in the game.
- All monsters are level 100+
- Takes 500 MKP to spawn the boss
- Resistances have been lowered by 250
- Armor mitigates less damage
- Bosses have a lot more hit points, but drop special drops each time

Title: Re: It Lurks Below
Post by: Asid on November 30, 2021, 02:42:33 AM
Patch notes for v1.01.63
Tue, 30 November 2021

(https://cdn.akamai.steamstatic.com/steam/apps/697550/ss_e0b890fe7418add957ac24c8379c72938cc1d3d7.1920x1080.jpg)


Features:
- I have improved item tooltips so they say "Enchanted <stat>" when that stat comes from or is increased by enchantments
- I changed the text on Quick Charge to indicate it does not stack
- Holy strike text changed to read "melee attack"
- I have redone the code for Nightvision (from Aspire Armor) and removed a ton of bugs associated with it, including some graphical glitches.
- I have added a floating damage message that says "Armor Absorb" when the damage you are doing is less than the armor of the monster.

Bugs:
- The dirt-edge-overlay color for the new Hafermann dimension was accidentally black, but it is fixed.
- If the Hafermann room was on the 0/512 border you couldn't see Hafermann whirlwind sometimes, but it is fixed.
- Fixed clicking on a stack of Maize Twine removing all of them instead of removing one off the stack.


Title: Re: It Lurks Below
Post by: Asid on January 05, 2022, 11:55:14 PM
Patch notes for v1.01.66
Wed, 5 January 2022


Features:
- While holding a stack of items on your cursor if you right-click (or B-button with controller) it will place one in that inventory slot.
- I made black and gold rare chests spawn much, much better loot
- All your survival talents have been reset. There are new 6 new talents available with more coming soon (14 total).

Bugs:
- Unholy Hafermann is now correctly spawning monsters from levels 100-110
- Fixed a bug with Darting Boots on non-Warrior characters. It was ending like Pureboots instead but should work correctly now.
- Morris wasn't calculating when to spawn a new mushroom and it was much slower than intended. He should spawn them more frequently.
- There was a treasure table error for Hafermann and Krampus. They should drop the scrolls for Wizard and Necromancer now. The drop rates have been slightly boosted to make up for them missing.

Title: Re: It Lurks Below
Post by: Asid on January 09, 2022, 11:30:35 PM
Patch notes for v1.01.69
Sun, January 9, 2022

Features:
- I have changed the way that objects such as sticks/rocks/carrots/etc respawn over time on the surface. I have added carrots and cabbages back into the mix and checked to see if there are already enough of a type of spawn before I choose.

Bugs:
- I have re-fixed the Lode Miner recipe reveal bug. I accidentally made the last build with the fix turned off. I had to turn the fix off to create the bug, then turn it on to test it and left it off. It should be fixed again. Sorry all.