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General Discussion / Re: Happy Birthday Beef
« Last post by Rinix on Today at 05:05:54 PM »
Happy birthday Beef!
Games Discussion / Re: Interstellar Transport Company
« Last post by Asid on Today at 04:42:59 PM »
November 18th, 2017 Patch notes lots of small improvements, balance and bug fixes
Interstellar Transport Company - mt_worlds

-Now possible to select multiple ships in the ships screen
-Random galaxy generation tweaks, now always starts with a moon
-Added jump to light-speed graphics when ship jumps out of system
-Made distance of jump out of a system much closer than it was before
-Custom game cash and loan sliders now round to 50k
-Balanced early game ship fuel costs
-Balanced gate prices
-Now get a free gate with upgrading of a spaceport
-AU orbit distance of planets now shown in planet hover panel
-Repair ships should now come from the closet planet
-Add notification for when ship is waiting for repair ship and when is waiting for free gate
-Tweaked AI to be more active on lower difficulties
-Fixed bug where number of ships in route screen would be wrong
-Fixed interstellar events not firing
-AI now name there routes to help analyse there actions
-Fixed bug where loading a game with ships on interstellar leg would adjust their current course
-Fixed bug where ship days to delivery would go negative while waiting for a gate
-Fixed machinery pickup next demand bug
-Other multiplayer bugs fixes and improvements
Some nice screens there Rinix.  :thumbsup

Thank you
General Discussion / Happy Birthday Beef
« Last post by Asid on Today at 04:39:27 PM »
Happy Birthday Beef

I hope you have a great day my friend...Eat the cake sloooowwwllllyyyyy

 :big_band   :cheers   :happyhappy   :Happy birthday   :grouphugg
" As Ssnake has also said, "Contracts have priority."

It has always been this way. I remember when this point was pushed harder and it was implied that we were lucky to get SB Pro, even though we paid more than $115 for it.

I have many products from many developers. Some are better than others at dealing with their customer base than others.

Whenever I read an update about SB Pro, I just think "maybe someday it will come out". I am used to it now.
Quote from: BigBadVuk
We are talking here about delay of 12+ months, not day or two or weeks because patch with terrain was supposed to happen somewhere around summer 2016, i cant even recall the exact month.... And even by saying that i really dont have any grudge against SSnake or his company - they are giving us something we could only dream off before year 2000...
AS someone with 10+ years of Xp in gaming community handling, im simply stating dont go public with date or announcements until you are 110% sure you can hit that date. It is bad for company image and it aggravate players without a reason because they expect the patch. Nothing more.. If you thought im pushing your buttons on purpose, then i apologize.  I had zero intentions to troll you or any other member of this community.

I've also been thinking more about Ssnake's previously quoted post. It's dysfunctional of him to say "The only way around that would be to remain extremely vague and non-committal in all public communication," and then be generally exactly that over the past several months. But never mind that "Both options, I think, are not in your interest as mature consumers of our product. You want to be informed in time, you want to know what to expect, you want adherence to deadlines, and you want mature and stable software at a reasonably low price." As Ssnake has also said, "Contracts have priority."
Games Discussion / Re: Tank Crew Clash at Prokhorovka
« Last post by Frankie on Today at 02:32:05 PM »
A multicrew WW2 tank simulation from the makers of IL2 Sturmovik. What can be better than "Tank Crew Clash at Prokhorovka"? Can't wait. For more on the clash, read here: http://wartime-blog.com/battle-prokhorovka/

By the way, the artwork for the simulation is done by Antonis Karidis, a self-taught artist from Greece.

See a set of artworks that Antonis did for 777 and 1C GAME studios for their featured products !

and this:

and still more:

and yet even more:

Still more here:

One more:

And finally:

All images are copyrighted by Antonis Karidis. His artwork is nothing short of amazing.

IMHO, Antonis' artwork is simply breathtaking. If you were to use one word to describe his artwork, what would that word be?
FSX/P3D/X-Plane / Re: X-Plane 11 PA-28R Arrow III: Just Flight
« Last post by Frankie on Today at 01:39:04 PM »
The Grand Canyon scenery is astounding! They rendered all those buildings and skyscrapers of New York? Wow.
Games Discussion / Re: Command: Modern Air/Naval Ops Discussion
« Last post by Dimitris on Today at 09:39:14 AM »

Very nice screenshots Rinix! Thanks for sharing. :)


It would be very useful if it would be possible to order missile teams only to engage tanks.  -  namely... vehicles that CV90s could not engage safely.

this was very nice mission, and I enjoyed greatly playing it with Rinix.

However, this just made me feel that AI in steelbeast does still need lot kicking in the ass.  infantry is just so stubit and helpless.

I think. 

It would be possible to make intantry to retreat upon its ammunition is spend. Or if its under fire. But...  not without lot scripting to do first, and what if enemy does something unexpected? D:   

That it cannot assume what kind of fire it could linger on waiting to take shot. Like.. if missile team is far away. and tank is not yet hitting them. They could take the shot and kill it, instead of running away.

and that... they do not seem to be able to told what targets to focus on without commander telling them specifically to "shoot at this unit"   


and then.

"Sir - That tank is looking at us"
"oh yes.. it is"
"Sir - What should we do?"
"We stay here. We were told to hold our position."
"Sir..  it can see us."
"No we stay frosen on the spot."
"sir it will drive over us."
"Oh... fine then. Move politely little bit."
"Sir. it turned and comes back. I think it is trying to drive over me."
"Oh... well keep making space for it. Those drivers can hardly see."
most distant man. "Sir I could shoot at it."
Squad leader "No.. keep crawling around it since we do
Yes sir.

"Sir were taking fire. Should I trow smoke to cover us?"
"No.. we wait commander order to do so. Those smokes are expensive."


just sometimes


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