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Winter 2020 Creative Competition
Fri, 11 December 2020



Hey feudalists!
As the winter draws near, we have decided to prepare a special event for this occasion. We know well that you are a creative bunch with lots of amazing ideas, so the competition weve planned will test those creative minds as you will work together to create something special and memorable.

Event duration:
Winter 2020 Creative Competition begins today (2020-12-11) and will be held until the end of December (2020-12-31). Winners will be announced in the first half of January 2021.

Competition rules:
The goal is to use various materials (soil, clay and various minerals) in combination with small movable objects, such as barrels, crates, etc, to create large drawings on the ground surface.

1. The drawings should be roughly the size of a single fief. The theme of these drawings is, as youve probably guessed it, winter.
2. There are no limitations as to what materials you can use. Weve chosen this form to provide you with creative freedom where you can use a relatively wide palette of colors to create something unique in addition with small movable objects.
3. The making of the art should be documented with screenshots/videos,...

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Dev News #193 Christmas is coming
Fri, 11 December 2020



Hello, Feudalists!

The Christmas holidays are coming, which means that most of you will be away in two weeks to meet with your families and friends. And even though life is feudal, sometimes everyone needs a break. Thats why we plan to disable claim maintenance on Thursday, December 24th, and will enable them back on January 7th. During that time both personal and guild claims shouldnt consume Support Points, which, unfortunately, means that production from outposts will be halted. Judgement Hours will also be disabled for the holidays. We will also decrease the amount of breeding maintenances from five per day to one (meaning that there will be 24 hours between each breeding ticks). The forest and crops calendar will remain unchanged.

Now, about the next update. Unfortunately, we ran into some issues while working on it, so now were figuring out what we can salvage in order to deliver at least part of what was planned.

Heres a little teaser:



Were also happy to say that development of our own game engine has made significant progress from the last time it was mentioned. In fact, a couple of weeks ago we held an internal test to check...

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SOW Waterloo Multiplayer Saturday 12/12/2020 at 21:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
The room will be open at 20:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


Commanders and leaders:
Jakmin
Biondo
...

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