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JUST FLIGHT 146 Professional

Compatibility: P3D v5, P3D v4
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Manual



Just Flight's all-new Professional-level simulation of the 146 'Whisper Jet' comes in 30 liveries and includes eight stunningly detailed variants, each with its own unique flight dynamics, custom effects, immersive dynamic lighting, accurate animations and PBR materials. The Captain's and First Officer's cockpit positions are modelled with hundreds of functional switches, knobs and controls.

Complex custom-coded systems include hydraulic, electrical, fuel and pressurisation and the cockpit features a functional Thrust Management System (TMS) and comprehensive navigation equipment which includes an FMC.

Following on from their award-winning L-1011 Tristar Professional, Hawk T1/A Advanced Trainer and PA-28 family of aircraft, this highly detailed simulation of the 146 regional jet has been developed by Just Flight's in-house team following comprehensive, hands-on research with a real-life aircraft, G-JEAO, which retired from service with British European Airways in 2000 and is now preserved at the de Havilland Aircraft Museum, and the CC.Mk2 and C.Mk3 aircraft of Royal Air Force, 32 (The Royal) Squadron.

Just Flight...

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Defend America from an alternate-universe America using state-of-the-art 1980s military hardware in this intricate and tactical turn-based strategy game.


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Single-player, Online PvP


Mbius Front '83, by Zachtronics




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The year is 1983 and the United States of America must defend itself from an enemy it could have never imagined an America from an alternate universe that will stop at nothing to seize control of the countrys heartland!

In Mbius Front 83 you will fight tactical, turn-based battles with the cutting-edge military hardware of the early 1980s. Use every tool available -- powerful tanks, fast-moving attack helicopters, long-ranged artillery, tenacious infantry, and more -- to control the complex and rapidly-changing battlefield of the era.

Who are the Americans attacking America, and why? Find out in the games extensive single-player campaign and its fully voiced cutscenes. When youre ready for some R&R, play a new kind of solitaire, solve Zachtronics-style puzzles, and even read the U.S. military manuals that inspired the game.

MULTIPLAYER & SOVIET ARMY UPDATE: You can now also play one-off skirmish missions against the AI or your Steam friends
...

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State of Production #16
Fri, 15 January 2021



Hello everyone, my name is Tim Perreault and Im the Production Director at New World Interactive. The team and I are all back at work after our much needed studio closure over the holidays. This SOP will be a bit of a deviation from prior updates. Instead of discussing ongoing and upcoming development, I am going to reflect back on 2020 both in terms of successes and failures, discuss some of the key learnings weve made from both of these, and look forward to what 2021 has in store for Insurgency: Sandstorm and all of us at NWI!

Key Points for State of Production #16

2020 In Review
Lessons Learned
Looking Forward

2020 In Review
2020 was not the year any of us expected. There were many challenges, successes, and failures. The running theme for the year at NWI was growth. Taken literally, the company grew significantly in size, hiring many key roles throughout the organization even creating entirely new departments, such as our Player Support group, as well as heavily expanding the size of other departments. The growth of the company also helped us mature the organization as a whole; both through the experienced individuals who joined us and...

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