Translations for our friends around the world.

Recent Posts

Pages: [1] 2 3 ... 10
1
Flight Simulation / Re: Screenshots: Real World/Simulation
« Last post by Asid on Today at 01:05:15 PM »
Sim Skunk Works FIAT-AERITALIA G-91 "Gina"

Little warrior PBR test











2
FSX/P3D/X-Plane / Re: Sim Skunk Works FIAT-AERITALIA G-91 "Gina"
« Last post by Asid on Today at 01:04:02 PM »
Little warrior PBR test,part II.





3
FSX/P3D/X-Plane / Re: Sim Skunk Works FIAT-AERITALIA G-91 "Gina"
« Last post by Asid on Today at 01:02:49 PM »
Little warrior PBR test





4
Games Discussion / Re: Heathen Engineering's Terran
« Last post by Asid on Today at 12:50:53 PM »
Skirmish battles






5
Games Discussion / Re: Derail Valley
« Last post by Asid on Today at 12:48:12 PM »
Build #57 - Several bug fixes, better nonVR UI
18 FEB - ALTFUTURE


Quick patch - while we're working on some bigger improvements, we managed to squeeze in a few bug fixes and another CPU optimization for today.

Full changelog:

Performance:

- Further optimized CPU usage by not rendering various off-camera text elements

Controls:

- Fixed teleport imprecision/offset when used on moving trains
- Fixed reverser sometimes getting inverted and causing infinite acceleration as of #56

UI:

- Further improved nonVR HUD

Jobs:

- Fixed lack of available jobs as of #56

Debug:

- Pressing i no longer activates spawn mode
6
Games Discussion / Re: Nib
« Last post by Asid on Today at 12:46:43 PM »
Update 1.16
18 FEB - ENK


Greetings!

Update 1.16 should be live any second, here are some of the major changes:

   New Introduction level (smaller scope, 10 waves, basic game mechanics explained etc.) It will move the player through the major steps, building orders and some of the mechanics that most people seemed to have missed.
   Another building order change: Barracks is available by default
   Tourist difficulty is now slightly easier
   Fixed drag selection bug when selecting buildings and units at the same time
   End game performance improved
   Some of the very intensive unit physics impacts have been fixed

Another Announcement: Nib will be on sale for this week beginning from 18.2 - 25.2
7
Games Discussion / Re: Strategic Mind: The Pacific
« Last post by Asid on Today at 12:44:47 PM »
Early gameplay video of Clemson-class destroyer
18 FEB @ 3:51PM   - DAIZOR



Meet Clemson-class destroyer in Strategic Mind: The Pacific. The Clemson-class ships were commissioned by the United States Navy from 1919 to 1922.

Until the Fletcher-class destroyer, the Clemsons were the most numerous class of destroyers commissioned in the United States Navy and were known colloquially as "flush-deckers", "four-stackers" or "four-pipers".

In 1944, the ship was converted into a high-speed transport and transferred to the Pacific taking part in several invasions.

8
Games Discussion / Re: On The Western Front
« Last post by Asid on Today at 12:41:43 PM »
Hotfix 6
posted by Aggroblakh on February 18, 2019

Hi all,

Some critical (although minor) changes I felt deserved a new build this weekend.

Bugfixes/Changes:
   Have changed the default manner in which companies and platoons are named. Now their numbers/names are relative to their commanding unit ie. each company will have its own 1st Platoon, etc.
   Fixed crash that would occur when scheduling orders if order was issued after its intended start time.
   Have separated terrain effects into separate effects depending on terrain type. This allows me to customize things, like having forests impede movement, or buildings obscure units based on their condition.
   Morale and readiness regain is now halted when on watch duty. I'm hoping this gives players more of a reason to rotate units between watch duty and rest.
   Machine gunners can now explicitly be ordered on watch duty. Previously they could only be ordered to rest, and would switch to guard duty during the day.

I'm also working on getting Help text into the game, accessible from the pause menu. Let me know if there's anything that needs more explaining and I'll make sure it gets in right away.


Thanks for playing!

9
Great screens Rinix  :thumbsup

Thank you for posting them.
10
Games Discussion / Re: More Panzer Campaigns Gold!
« Last post by Asid on Today at 12:38:10 PM »
Thanks for the updates David.

These colours will help to preserve my eyesight  :thumbsup
Pages: [1] 2 3 ... 10