(http://cdn.akamai.steamstatic.com/steam/apps/401250/header.jpg?t=1474440103)
Available: 12 October 2016 Early Access
Official Site: Here (http://www.zuluresponse.com/game/)
Official forum: Here (http://www.zuluresponse.com/phpBB3/)
YouTube Channel:Here (https://www.youtube.com/channel/UCdraIKw721XLljM1WetfMag)
Steam: Here (http://store.steampowered.com/app/401250)
Price: $14.99
Published on 26 Oct 2015
https://youtu.be/j2L9Kva1wQc
About This Game
In Zulu Response play either as a British soldier or Zulu warrior in first person in a simulated tactical game for singleplayer, 4 person co-op or 8 person mulitplayer.
The game is based off true stories from the African Anglo Zulu wars of 1879 where each player has a squad of intelligent AI plus reserves at their command.
Single-player
Multi-player
Co-op
(http://cdn.akamai.steamstatic.com/steam/apps/401250/ss_b8d110d1e5eebc190bdda33402c8e7d9331f4c5e.600x338.jpg?t=1474440103)
Command a Squad of AI
There are different classes of player with each having a unique squad of Zulu or British AI to command. The AI can be commanded as a whole unit, smaller groups or individually.
The size of a squad and number of reserves depend on the player class and whether they are Zulu or British.
The player can:
assign rally point destinations, generic target areas or have AI follow you
command the British AI to form up in battle lines of standing and crouched
assign British AI target locations and order them to fire on command
Command each line of AI to fire at once or alternate between standing and crouched soldiers to create a constant hail of bullets
Configurable Options
There are many configurable game options which make each game unique. Adjust realism settings for weapons, AI skill, environment, movement and tiredness during battle:
Tiredness impacting player movement
Weapons and melee effectiveness, adjust for each player and AI class
Adjust levels that impact AI tiredness in battle
Update the speed and frequency that AI move, fight and detect a target
Adjust Zulu speed and movement based on health
Command distance: will AI only respond to orders if in hearing range
Select game objectives like walls to breach, target spawn areas and numbers to escape
Game timer
Choose to have weapons smoke linger on the battlefield and create an eerie smoky battlefield
Iron sight or cross hair
Re-spawn or have it hardcore and realistic where player death ends game
Options for AI quick recognition: choose none, name or have symbol tags appear above AI in your squad
Reload: auto or player initiates
Spear impalement
Soldier cowardice: set a level that impacts desertion and AI morale in battle
Frequency of player requested Zulu charges
Percentage of Zulus that form an Impi charge
Number of reserves for a player
Choose an in game marker cursor
Medals and Rewards
Earn medals (British) or rewards (zulu) in game. Your AI will respect a commander who has earned medals and rewards and will fight harder or trade them in whilst in game for a benefit.
Realistic Maps
The maps are realistic and based on the actual battlefields of 1879. They have been scaled to the real world and based off satellite images, old drawings and maps from the period.
Relive the Battles
We've based our maps and gameplay off the actual battles or flash points from the war.
(http://cdn.akamai.steamstatic.com/steam/apps/401250/ss_11e76a19261233a053968d2c2fa0435c787d3d4b.600x338.jpg?t=1474440103)
Detachments
Each player has a detachment of soldiers or warriors under their command. These detachments can be:
ordered to take position around the battlefield
split into smaller groups and ordered into different positions
take offensive and defensive positions
subject to configurable game settings that restrict command orders (i.e. is the player within audio range)
British Detachments
Each player has 6 soldiers under their command
When a soldier dies a reserve will take the dead soldier's place
There are 10 reserves available
If the player dies his reserves are impacted
Each soldier can be ordered to attack independently or under player command
Soldiers can be ordered into lines of crouched and standing. The player can set a target and order soldiers to fire (alternating firing between crouched and standing soldiers maximises effect)
Zulu Detachments
Three Zulu players (armed with assegai ) have 11 warriors under their command and 120 reserves
One player, the sniper role (armed with a Martini Henry rifle) has 5 warriors and 10 reserves to command
When a warrior dies a reserve will take the dead warrior's place
If the player dies his reserves are impacted
Warriors automatically attack any British in range