Point Of Attack 2
Part of the TACTICAL STUDIES SERIES
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"Ultra-Realistic" Modeling
HPS Simulations, working with the United States Air Force Office of Scientific Research, is proud to announce the release of Point of Attack 2, a Scott Hamilton simulation.
POA2 is a modern tactical level simulation that depicts combat over a wide range of circumstances and levels, from platoons and individual vehicles to company or higher sized units. It features complete depiction of supporting artillery, air strikes, electronic warfare, engineer, chemical warfare, helicopter, naval, and psyop units, network communications, and satellites.
Units are depicted with official NATO symbology. Scenarios include Germany, Korea, Southwest Asia, and the US Army's National Training Center, along with hypothetical terrorist attacks on US soil.
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Details
POA-2 is not a beer-and-pretzels type of game, though it does include user-settable modes that allow it to be played in a more relaxed manner. Instead, POA-2 is:
Exactingly realistic, using rigorous physics and empirical material properties in firing, damage, sighting, communications, and weather modeling.
Profoundly detailed, including individual round calculations, positions to the nearest meters for each weapon system (tank, soldier, gun, etc.), exact communications transmissions (including radio, visual, smoke, and runners), dust trails, forest fires, and urban warfare among many other things.
Comprehensive, encompassing land, naval, and air combat systems, along with a myriad of combat support types such as combat/construction engineers, spotters, command and control units, mines, obstacles, improved positions, airborne drops, naval landings, special operations, tunnels, rail units, and much more.
Military-based. It incorporates many types of military command and control measures such as SOP's, DF/IF targeting points, and communication messages.
Supremely customizable, as players can change fog of war levels, command/control delay, unit values, force structures, weather, map scale, time scale, and a host of other factors. It also uses geo-morphic maps which allow players to quickly create playing areas of their choice in terms of terrain and size.
Official site: http://www.hpssims.com/pages/products/poa2/poa2b.html
Official Updates: http://www.hpssims.com/pages/updates/up_TSS/Up_TSS.ASP
Tactical Studies Series Manual: http://www.hpssims.com/Pages/updates/up_TSS/TSS%20User%20Manual.pdf
Capable AI
The AI in POA-2 can do almost everything a human player can, including force selection and placement, placement of obstacles and engineering works, formulating and issuing unit orders, targeting, calling for artillery and air support, and managing information. In fact, the AI Adjutant is always at the player's side to help him with these functions as well
Price
$59.95 (CD + Download)
$49.95 (Download Only)
POA-2 Play Options
Single player vs. the AI
Play by email (PBEM)
Two player hot-seat
AI vs. AI
Note: There is no direct Internet/LAN play option.
System Requirements
2.5 GHz Pentium/equivalent
Windows 98/ME/NT/2000 / XP / VISTA / 7 / 8
1 GB MB of RAM
1.2 GB free space on hard drive
Modem/LAN for PBEM.
Astonishing Simulation
Continuing, and expanding upon, the tradition of the critically-acclaimed
Point of Attack, Tigers on the Prowl, and Panthers in the Shadows,
Point of Attack 2 is an astonishingly comprehensive and detailed modern combat simulator. The weapons database includes hundreds of systems from circa 1960 into those the might be fielded the near future, all modeled in amazing detail. The ammunition types include cluster munitions, missiles, bombs, rockets, kinetic energy rounds, and even hypothetical energy weapons. Systems that are modeled include:
Point Missile Defense
Radar
Laser
Decoy systems
Jamming systems
NBC defense
Mines
Remote sensors
Naval units
Air forces
Terrorists
Civilians
Satellites
Communications Networks
and much more. http://www.hpssims.com/pages/products/poa2/POA2.htm
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No mere "Shooter" game
Point of Attack 2 is a "game" unlike any other ever available for the civilian market. It is not for everyone--it is a product designed to accurately model the minute intricacies of modern weapons systems to a degree which casual gamers may find cumbersome, even excessive. POA2 values 'brutal' realism above all else.
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Want to see more?
Click here for additional screen shots.
http://www.hpssims.com/pages/products/poa2/scrShots3/poa2-ScreenShots.html
Click here for a list of included weapons systems (~1085 Total) Updated 22 Oct 07
http://www.hpssims.com/pages/products/poa2/Wpn%20Sys%20Name%20List.TXT
Click here to download the series manual in .PDF format (41 MB) Updated 23 May 07
http://www.hpssims.com/pages/updates/up_TSS/TSS%20User%20Manual.pdf
Click here for the latest Program Update and FAQ.
http://www.hpssims.com/pages/updates/up_TSS/Up_TSS.ASP
NOTE: Per our agreement with the US Government, the civilian release version allows users to customize and edit many of the data tables including TO&E's and force structures, leaders, nationality values, weather, and the TEC (terrain effects). However, it does not support editing of the weapons or ammunition related tables, although they may be viewed.
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