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D.O.W. Wednesday Open Mission 31/1/24 @ GMT18:00


This scenario is a simulation and does not have any political message.




OperationCharger_m01_v3 by Apocalypse 31


Operation Charger I
by Apocalypse & Ben

I. SITUATION

a. Enemy.
An enemy Mechanized Rifle Regiment is positioned across the river. We anticipate an attack into our area to seize river crossing sites that they can continue their offensive to the west. They are composed of T-90 tanks and BMP-3s with support from Brigade enablers (scout, artillery, engineer). We anticipate three possible axis that the enemy will attack along, as depicted on the map. We expect probing attacks at all crossing sites, and a decisive attack where it will suite the enemy best. We have also detected an enemy command node in Sayra.

b. Friendly.
To our north, our sister Battalion is defending along the river, but have detached C Co to our task force to support operations in the our AO.

To our front, Brigade Recon is established in several small observation posts to provide early warning against advancing enemy forces.

Our BN HQ is established in Gorre, to our north and brought its Unit Maintenance Control Point (UMCP) forward...

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Graviteam Roadmap 2024
28 Dec, 2023



2024 Plans

Mius Front



After some time (approximately 2-3 months), the game will switch to the updated operational phase system. 1x1 km cells will be a thing of the past, the seizure of territory will proceed node by node, with all the associated changes in the operational and tactical game phases.


Due to the fact that the changes will be quite serious, in a sense, a new game will be raised, a separate beta branch of the game will be created in which you can try out the changes.


Tank Warfare



When the system is fully operational, it will also be implemented in Tank Warfare.


Updated operational system
Community Created Artwork for Graviteam Tactics: Mius-Front
By: andrey12345 v2.0
...

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Tacview 1.9.3 is available now

Download: HERE

Release Date: Wed, 24 Jan 2024
Operating System: Windows 32-bit / 64-bit
File Size: 775.0 MB

First, we would like to wish you all a happy new year 2024!

Thank you very much for all the invaluable feedback and support you provided during the last year. We appreciate every community addon, simulator improvement and bug report. While we do not have the time to answer as many of your questions as we would like, we are doing our best to take all your feedback into account. Some improvements have already been implemented, other are coming, and some which require more thoughts and work will be probably come in Tacview 2.

Speaking of Tacview 2, as you can guess seeing the slow pace of change in Tacview 1.9, our focus has now mainly shifted to the future: Progress has been steady over the past year.

So, here's a glimpse of what we've achieved so far in Tacview 2 pre-alpha:

The new 3D engine is operational: It is a blend of modern technology and simplicity: Fully multithreaded and built on Vulkan, it's optimized for performance and portability. While it can display both photo-real and synthetic data effectively, its focus remains to render a clear view...

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