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Shadow Empire is announced
10/9/2019




It is the year 8200. It has been several hundred years since the Dissolution War destroyed human civilization.

You and your people are rising out of the ashes and rediscovering technology and the concept of civilization.

Chances are you'll find yourself on a hellhole of a planet. One with very meagre resources, savage enemies on all sides, toxic atmosphere and irradiated lands. Though you could get luckier than that, nothing is certain...

You have been given the opportunity to lead the small city-state that you call home and that you have always served with honour.

You will have to create a strong military to expand, but youll also need to manage your budgets, direct your R&D, engage in diplomacy, guide your economy and plan your logistics.

And your henchmen and subjects are looking to you for guidance as well as judgement.

Can you make your people climb the ladder of civilization and technology once again? Can you conquer and reunite the planet?

Shadow Empire is the new ambitious project from VR Designs, the Developer Studio behind the renowned wargame series of Decisive Campaigns.

Shadow Empire is an immersive and rather complex turn-based wargame with...

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Tacview Tutorial - Using Mapview for Enhanced Terrain Textures
07/10/19




A new tutorial is available to demonstrate an easy way to customize your terrain textures.




This is a short video about how to use Mapview, a Tacview add-on that downloads terrain textures from various sources. Big thanks to Jacques Deyrieux for writing this add-on and saving us all a lot of trouble!

Download Mapview here: https://www.tacview.net/download/addons#mapview

Generally, to display textures to the ground, you need to obtain a .png or .jpg of 1 degree latitude by 1 degree longitude, name it after the coordinate in the bottom left corner of the tile (with leading zeros if necessary so there are always 2 digits for the latitude and 3 digits for the longitude) and place it in

%ProgramData%\Tacview\Data\Terrain\Textures\

or

%APPDATA%\Tacview\Data\Terrain\Textures\

Mapview will allow you to download textures from any of the following sources:

https://skyvector.com
https://www.thunderforest.com
https://www.openstreetmap.org
https://www.openflightmaps.org

If you want to use Thunderforests maps you will need to simply sign up for a Thunderforest account and choose the free Hobby Project level. You will obtain an API key which...

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Alpha 16 Released
Wed, 9 October 2019

Hey squaddies!




Its been a heck of a ride getting here and we certainly couldnt have done it without the uncountable hours of testing you folks have put in to make sure we can get choppers off the ground! Were finally ready to release the first iteration of choppers to the official Squad client! Helicopters represent one of our last milestones on the road to release http://joinsquad.com/roadmap/ and represent a big change to the flow of a match, so be sure to keep your feedback coming theres still work to be done.

Of course, theres more to the patch than a few game-changing airborne vehicles, so lets dig in for the complete list of changes:

Alpha 16 Changelog




Systems

Added Helicopters. Helicopters are an exciting new system of transport that (literally) brings about a new dimension to the battlefield. Each conventional faction will get access to medium-lift helicopters capable of transporting troops and supplies. Helicopters are piloted by special Pilot roles, similar to heavy vehicles requiring a dedicated Crewmen. Helicopters carry ammo as well as construction supplies. Additionally, all kit roles are available via choppers. (Just make sure someones...

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