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SOW Waterloo Multiplayer Friday 02/03/18 @ 21:00GMT




Immersive, friendly session.


Played with full fog of war.




All information to follow

Map:

Excerpts of the Commanders orders (D.O.W.)

1) SITUATION:


a) Enemy:


b) Own:


c) Attachments and detachments:


2) MISSION:


3) EXECUTION:

To follow.

4) Service and Support:


c) Additional assets:


Extra Notes:
TIME LIMIT: 150 minutes
The room will be open @ 20:00GMT for planning etc
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


********************************
** Notes **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by: Biondo
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Friday 02/03/18
Time: 21:00GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


You must apply in advance

...

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D.O.W. Steel Beasts Sunday Mission 04/03/18 @ GMT19:00


This scenario is a simulation and does not have any political message.



On the Road to Oberaula by Wiglif



1) SITUATION:
a) Enemy:
Soviet forces have attacked across Checkpoint Charlie in force and are flooding into Western Germany. Our preparations over the last month has allowed our defense to briefly crystalize and hold back the initial attack into the Fulda gap, but follow on Soviet forces are overrunning many of our positions. Soviet forces are currently exploiting the penetrations in our defenses to cause further confusion in our rear areas and hit our reserves before they are prepared and committed. These exploitation columns are in company to Brigade strength and threaten to surround our remaining defenses if not stopped or delayed.
A Soviet exploitation column is pushing west down N454 from Kirchheim in approximately Battalion strength comprised of T-64 tanks with BMP-1 mounted infantry supporting the column.
They are reported to be entering Kirchheim at this time and will be in contact with you in approximately 5-10 minutes. They are assumed to be travelling down N454 at speed and most likely will attempt to exit your...

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Wednesday, February 28, 2018
By: JC
Arma 3 AAR - Executing an Observation Plan


I have been exploring several options to create scenarios about fire support observation planning and how it relates to a given scheme of maneuver. I am still not there, but I had fun with this draft of a mission and I thought about sharing it.





Mission:
NLT 173423FEB2035 establish observation of EA0045 from OP 024 or 027 in order to refine targets and neutralize EN armor and personnel. OPs may displace once EA0045 is fired or effective EN fires are received.




Pardon the graphics, but Arma 3's drawing options are really very basic.


There are two EN bunkers right where the positions of OP 024 and 027 have been chosen. In addition to this, both bunkers have a hasty minefield in front of them.



Given the dreadful prospect of navigating through a minefield while under fire, I decided to engage the most exposed EN targets with the team's sniper.


Note that I switch back and forth between the different members of my team. This is off course not realistic, but it maximizes the fun factor.

A couple of head shots can be seen here and here.

The mission execution needs to be fast, so I move my team uphill (team leader FSO, explosives
...

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