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1
News / Announcements: SB Pro / Re: CodeMeter Runtime 8.10 released
« Last post by Asid on Today at 05:01:51 PM »

New:
Country-specific Licenses
CodeMeter licenses can now be issued on a country-specific basis. The software manufacturer can use a positive or negative list to specify that licenses are not available in certain countries. The location of the license or the license server itself is relevant here. This allows export restrictions to be enforced or markets to be separated, for example.




2
Racing / Richard Burns Rally, openRBRTriples Release Trailer
« Last post by Asid on Today at 04:58:34 PM »
openRBRTriples Release Trailer
Apr 25, 2024



openRBRTriples is a true triple screen implementation for Richard Burns Rally, created by torttuP.

It's based on the openRBRVR framework. You can find more information and access the GitHub repository here: https://github.com/Detegr/openRBRVR

This project will be released as open source after its initial launch and will soon be available on RallySimFans.

Video created by Mister Arek.

3
Games Discussion / Re: SAELIG
« Last post by Asid on Today at 02:51:03 PM »
Update 45.6 - Fixing bugs, improving lives
Sat, 27 April 2024



It's time for another small update. Hopefully this is the last small update before I do another big one.

- Sometimes people would freeze during combat, hopefully they shall no longer do this.
- You can now give items to your workers while they're at work.
- Fixed a bug where archery targets would not work.
- If your payer is working or sleeping when you save a game, they will continue to do said tasks when you load back into the game.
- When you go inside your pet horse will now go away and find somewhere to graze, instead of standing near the door.
- Your horse will no longer follow in front of the player.
- Reduced the wage at markets making it a less desirable job for the AI. Have also reduced the max market workers.
- Fixed a bug where chopping firewood at a wood block would stop after each successful chop.
- When declared an outlaw while renting, you will now lose said rental. Previously the rental would bug out.
- Added a new slider to options to control camera rotation speed.
- Fixed a bug where one of the rooms in the Alehouse was inaccessible by characters.
- You can now view building info on Bunkhouses, which will show you everyone who lives in said Bunkhouse.
- Employees in the hire menu are now sorted by skill rather than distance.
- Children will no longer waylay carts that have drivers who have weapons.


Thank you as always for all the support. This has been a very long journey for us all, but SAELIG continues to live!

Now to start in update 46.

Cheers,
Atorcoppe.

4
News / Announcements: SB Pro / CodeMeter Runtime 8.10 released
« Last post by Rinix on Today at 02:50:37 PM »
CodeMeter 8.10
Release Date: 2024-Apr-23
Operating Systems Windows, Linux, Mac OS X
Download Windows (126.09MB): Click Here

New:
Country-specific Licenses
CodeMeter licenses can now be issued on a country-specific basis. The software manufacturer can use a positive or negative list to specify that licenses are not available in certain countries. The location of the license or the license server itself is relevant here. This allows export restrictions to be enforced or markets to be separated, for example.

Features:
FB85056: CodeMeter License Server: CmWAN: When accessing a license via CmWAN with CmAccess2(), the dedicated server can now be specified without the associated login data. If no login data is provided with the call, CodeMeter License Server uses the login data stored in the server search list.

FB93606: CodeMeter License Server: The references to OpenSource licenses are no longer explicitly listed in the documentation. Instead, the OpenSource document is installed as a single document during installation. The documentation contains references to the storage locations. The current OpenSource document is also available on the website.

FB90810: CodeMeter License Server: The license tracking log files are now compressed in zip format during the configurable rotation of the log files. The compression can be deactivated via a profiling switch if required. CodeMeter WebAdmin and CmBoxPgm can now read and process both compressed and uncompressed files.

FB78836: CodeMeter License Server: CmCloud: A CodeMeter license server running as an application with user rights can now use CmCloudContainer. The credentials of the CmCloudContainer can be temporarily imported using cmu, for example, and the imported CmCloudContainer is then available until CodeMeter license server is terminated. This means that CmCloudContainers can be used with normal user rights, e.g. in container environments, such as Kubernetes.

Bugfixes:
FB95593: CodeMeter Installer: Windows: Following the switch to 64-bit installation programs from version 8.00, the entry for the installed CodeMeter Runtime version in the registry (HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\ WIBU-SYSTEMS\CodeMeter\RuntimeVersion) was no longer written. This is now also written again for 64-bit installation programs and thus enables the installed version to be recognized by other (installation) programs.

FB95134: CodeMeter Runtime Installer: Windows: During the update installation or uninstallation of CodeMeter Runtime, you may be prompted to close Windows Explorer. Windows Explorer is then closed via the Microsoft installer mechanism. After the end of the installation process, Windows Explorer is often not restarted successfully.

FB92999: CodeMeter Installation: Linux: The detection and warning due to missing support of the CPU of SSE4 was faulty and also displayed this warning on some systems with SSE4.

FB93017: CodeMeter License Server: On some systems, CodeMeter terminated immediately after starting. This was caused by checks for the use of typical debugger functions. However, as these functions can also be used legitimately, the detection in CodeMeter has been adapted.

FB92926: CodeMeter License Server: Windows: In individual cases, the DNS name could not be resolved quickly enough on the client, which resulted in incorrect handling during the access control.

FB81239: CodeMeter License Server: If the system time on a system is set to a date before 1.1.2000, a crash occurred when a Context File was created.

FB93640: CodeMeter License Server: CmActLicense: When reprogramming user data to empty user data, these were not changed for Universal Firm Code, i.e. the content was not deleted. This is now possible again.

FB95759: CodeMeter License Server: The query via CodeMeter core API, e.g. with CmGetInfo(), only returned the start of the Usage Period with a delay.

FB88570: CodeMeter License Server: Linux clients with domain identifiers were not resolved correctly during the list check of License Access Permissions. The determined user information is now correctly distributed to the internal fields on the Linux client. In addition, there is a mechanism on the server side that corrects any incorrect user information that arrives there. This means that it is usually sufficient to update CodeMeter on the server in order to perform the check correctly.

FB82071: CodeMeter License Server: Windows: The use of group access control rules in Active Directory Forest is now supported under Windows. For this purpose, the required user information is transferred from CodeMeter on the network client to the CodeMeter license server on the network server. The queries required for the check are then sent to the Active Directory on the network server. This allows users to access software whose group is not directly managed by the Active Directory controller responsible for this server. both the client and the server must be updated to version 8.10 in order to use this functionality.

FB96036: CodeMeter License Server: When borrowing a Product Item with Module Item, a NameList was required for the license provided by the Module Item when using the Named User NameList access control. The borrowed Module Item license now works like the Product Item without NameList.

FB95726: CodeMeter License Server: macOS: The discontinued Preference Pane was not uninstalled during an update installation.

FB90688: CodeMeter WibuCmNET.dll: If special characters were contained in a file name specification for remote activation, characters were cut off at the end. Now the complete file name is retained again.

FB95656: CodeMeter Control Center: In the remote activation wizard (CodeMeter Field Activation Assistant, CmFAS), some text appeared in English due to a technical localization error in the Japanese localization.

FB94751: CodeMeter WebAdmin: Under Windows, the default setting for communication between the CodeMeter library and CodeMeter License Server, which was changed in version 8.00, was not adjusted in CodeMeter WebAdmin. The setting for these communication properties displayed in the "Settings | Extras" area has now been adjusted so that the shared memory, which is no longer activated by default, is no longer checked.

FB94928: CodeMeter WebAdmin: CodeMeter WebAdmin could no longer display an evaluation of the license tracking data.

FB90688: CodeMeter WibuCmNET.dll: If special characters were contained in a file name specification for remote activation, characters were cut off at the end. Now the complete file name is retained again.
5
Games Discussion / Re: UBOAT submarine simulator UBOOT
« Last post by Asid on Yesterday at 11:13:03 PM »
Full Release Dev Log #4: New Ports, Kiel Canal, Explosion physics
Tue, December 19, 2023



Upgraded tools, VR edition

Dear captains,

We are back with another dev diary. This time, we will dive into polishing, quality of life improvements, as well as several world upgrades we were working on.

Kiel & Kiel Canal
Kiel was completely reworked to look more like the historic port. There is also Kiel Canal present next to it that extends to Brunsbüttel and after entering the canal, it's possible to quickly travel to the North Sea.

This addition makes it much more comfortable to operate from Kiel, since it's no longer necessary to travel all around the Jutland Peninsula to participate in The Battle of Atlantic.




Brest
We've added two new French ports to the game, in which it's possible to dock. First one is Brest. In this port, U-boats dock at barges that move vertically with the tides. There is an old castle present near the docking area, as well as the historic tower.

It's possible to build a submarine pen in here, like in the other French ports. It's a convenient port to operate from, as it's the closest French port to busy traffic areas on the North Atlantic.




Marseille
Another French port is Marseille on the Mediterranean Sea. The large structure seen on the screenshot is the Marseille Transporter Bridge. It was built above the entrance to the port and was one of the engineering marvels of the turn of XIX and XX centuries that sadly no longer exists due to war.

The addition of this port was a part of our larger efforts in this update, to add more content to the Mediterranean Sea to make it a more interesting area of operations.




Explosion physics
Sailors on the enemy ships now fall or sometimes even are thrown away off the deck when your torpedoes explode. It makes the torpedo hits much more convincing.



It was something we always wanted to implement, as it was an immersion killer when there was no proper reaction modelled on the enemy crew. It required extra care to do it right. It's something that could easily affect the performance and stability of the game, if not carefully optimized, considering the number of sailors present on large convoys.


Upgrades to interface tools
There are major quality of life improvements coming to the tools in the user interface. It's now possible to drag the tools, as well as keep several of them open at once. It's a long standing request from the community that we are happy declare as done.

We've also added a completely new chronometer tool, which no doubt will prove to be useful on many occasions.




Underwater upgrades
On popular request, underwater environment is now much brighter than it used to be, which coincides with a more realistic look. It's now also possible to use periscopes deeper under the water and use it to look at the enemy ships passing above, depth charges or mines on the seabed.




UBOAT: The Silent Wolf VR
We also have an exciting news about a second UBOAT game in the family, developed by a friendly studio, Titan GameZ. The game has multiplayer capabilities and is designed for VR platforms. It was currently published for Oculus Quest, but there are plans to bring it also to PC VR headsets.

The studio has put their hearts into this title and it's our utmost pleasure to recommend it to you! You can read more about the game and if you decide so, also buy it, by following this link:

UBOAT: The Silent Wolf https://www.meta.com/en-gb/experiences/uboat-the-silent-wolf/4028925843825801/




Release date estimate
Our current estimate to finish this work is March - April 2024. The main thing that extends the development time right now, are interior models for the new playable U-boats, that will be introduced in the Full Release Update. You can read more about them in this dev diary https://steamcommunity.com/games/494840/announcements/detail/3740860043618362780?snr=1_2108_9__2107

While our artist is busy finishing the new U-boats, the rest of the team, among other things, gathers feedback on the forum, so if you have something you always wanted added or changed, feel free to post. It's important to us, to make you satisfied with the upcoming release.

Also, we still have much more to share about the upcoming update and will soon in the upcoming dev logs.

Using this opportunity, we also send you our best wishes of great holidays and a Happy New Year! ✨ Have a good time in the upcoming weeks and see you in the next diary.

Yours,
DWS


6
Games Discussion / Re: Armoured Commander II
« Last post by Asid on Yesterday at 10:58:49 PM »
Update 1.2.50
Fri, 26 April 2024



ADD: New campaign option "ACs and TDs Only": Only Armoured Cars and Tank Destroyers will be available as vehicle options for the player. If a campaign has no such vehicle options, then the player will have access to the normal full vehicle list.
ADD: Co-Loader position, used in 8.8cm FlaK 18 Sfl., Jagdtiger, Sturmtiger, etc.; both Loader and Co-Loader can provide a RoF bonus if they are reloading; this change will not apply to already spawned vehicles in an ongoing campaign

CNG: D-Pad up/down input will now repeat when scrolling through lists
CNG: AI units will now be much more likely to reposition when they have no LoS to any enemy targets
CNG: If player ends bail-out early, all crewman actions will be set to display as None for clarity

FIX: Incorrect button display for controller inputs in Shooting Phase
FIX: Weapons should now no longer select a friendly unit as the first possible target unless it's firing Smoke, or if there are no enemy targets in the covered firing area
FIX: Minor changes to some German open-topped tank destroyers, changing positions and adding forward-facing AAMGs (thanks PowderTrail!)
FIX: In bailout sequence, crew that are in Open Topped positions will no longer be labelled as No Hatch
FIX: Player vehicles that had two Loaders in the same location made crew moving positions during the bailout sequence not work properly


7
Games Discussion / Re: Bargains / Sale
« Last post by Asid on April 26, 2024, 12:52:25 AM »
Avalon Digital Publisher Sale 2024
Thu, April 25, 2024



World of Wargames growth continues


Discover and enjoy the still expanding collection of fine computer wargames

Since 2021 we have 2022 we have been taking this operation in the Spring and we are once more happy to renew the Avalon Publisher Sale weekend for 2024.

The company’s catalogue has been largely enriched in 2023, with some brand new titles that have received a wide popular success, such as SGS Taipings or SGS NATO’s Nightmare.

This year too, as our new titles list show, will bring a big load of games.

Our latest release was about the battle of Hue (1968)

Steam: https://store.steampowered.com/news/group/36173274/view/4035857237846603275

8
Games Discussion / Re: Victory at Sea Atlantic - World War II Naval Warfare
« Last post by Asid on April 26, 2024, 12:52:15 AM »
Atlantic Update 0.27.1.0
Thu, 25 April 2024



We hear you loud and clear! Your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.


Gameplay:

- Structures may be built in occupied territories.
- Added alert popups when enemy aircraft come into range of player forces and structures.
- Adjusted the balance of dogfighting in combat autoresolve.
- Combat air patrols will pursue enemy aircraft further in friendly radar coverage.
- Allowed scrapping and switching payloads of flights with no planes.
- Hedgehogs use a contact-only projectile, without a depth fuse.
- Increased projectile sink rate and ammo capacity for Hedgehog and Squid weapons.
- Added more aircraft detail on the battle results popup.
- In combat, enemy fleets will not decide to retreat without first engaging.


Visuals:

- Reworked coastal structure counters on the map.


Bug fixes:

- Prevented escort ships that are merged into a convoy fleet from hauling cargo.
- Ensured all enemy ship models get hidden correctly when out of visual range.
- Fixed a bug that could prevent laboratories from demolishing.
- Fixed a bug that could cause ship guns to be unmanned.
- Prevented a game freeze on capturing enemy territory with an airfield.
- Prevented a game freeze that could occur on entering combat.
- Fixed a bug that could prevent all units on the map from moving.
- Ensured port based flights stay in the correct squadron after loading a save.
- Prevented a case of empty flights showing up as counters on the map.
- Stopped UI elements appearing over the initial splash loading screen.
- Ship stopping distances compensate for their deceleration rate.
- Stopped flight UI overlapping ship UI when a ship's aircraft is shot down.


9
Games Discussion / Avalon Digital Publisher Sale 2024
« Last post by Asid on April 26, 2024, 12:52:08 AM »
Avalon Digital Publisher Sale 2024
Thu, April 25, 2024



World of Wargames growth continues


Discover and enjoy the still expanding collection of fine computer wargames

Since 2021 we have 2022 we have been taking this operation in the Spring and we are once more happy to renew the Avalon Publisher Sale weekend for 2024.

The company’s catalogue has been largely enriched in 2023, with some brand new titles that have received a wide popular success, such as SGS Taipings or SGS NATO’s Nightmare.

This year too, as our new titles list show, will bring a big load of games.

Our latest release was about the battle of Hue (1968)

Steam: https://store.steampowered.com/news/group/36173274/view/4035857237846603275

10
Steel Beasts Pro / Re: Steel Beasts 5.0 Thread
« Last post by Rinix on April 25, 2024, 05:05:27 PM »
https://www.steelbeasts.com/topic/17505-t-72-crewable-with-damaged-crew/#comment-239535
Volcano is talking about being a player being ejected from a crew member view if the crew member that the player is currently in is killed:
Quote from: Volcano
Yeah maybe in 5.0, one day, we just create some all new purgatory type position for people to be ejected to. They don't have access to 3D view, they aren't technically anywhere, but they are sent to the map view.
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