Dogs Of War Vu
Sim/Strategy/War => Games Discussion => Insurgency + Sandstorm => Topic started by: Asid on March 09, 2019, 12:42:48 AM
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Patch 1.1.2 Released
8 Mar - NWI Alex
(https://newworldinteractive.com/isl/uploads/2019/03/patchy-1024x576.jpg)
Today we have released patch 1.1.2 which contains numerous bug fixes and improvements.
As previously announced https://newworldinteractive.com/insurgency-sandstorm-patch-1-1-1-released/ , we are dedicating the month of March to resolving some of the biggest issues reported by community. Expect more updates over the next few weeks.
Optimization
• Optimized first-person weapon loading, reduce streaming during gameplay.
• Optimized cosmetic mesh creation.
Bug Fixes
• Fixed an issue where the top of the player’s leg mesh was visible when kicking a door while looking down.
• Potential fix to mitigate door dysnc issues, if you continue to experience any issues with door dsync please report it to us.
• Fixed an issue where gas masks were not visible while watching a player in third person spectator.
• Fixed an issue with the M45 safety switch being weighted to the slide causing odd visual effects.
• Fixed an issue where third person gas mask animations were not playing correctly.
• Fixed an issue where wooden foregrip materials were being rendered in normal scope quality.
• Fixed an issue where ammo weight was not being calculated correctly if the player was not wearing an Ammo Carrier in the Loadout menu.
• Fixed an issue where singly loaded weapons were not calculating their ammo weight correctly in the Loadout menu.
• Fixed bad morph targets for the Security Patrol Headgear unlock.
• Regenerated LODs to fix morph target issues on the Baseball and Too Cool Security Headgear unlocks.
• Regenerated LODs on all Security Headgear to fix all potential LOD morph target issues.
• Fixed an issue where gas masks would not show on the third person mesh at the start of the round until it was equipped.
• Fixed an issue where the player’s appearance credit balance would not update if it was zero.
• Fixed an issue where the gamma setting in the graphics options was not being saved.
• Fixed an issue where if the player made changes to their gamma setting it was not updated until the user clicked apply. Gamma settings will now update immediately.
User Experience
• Set a 20 character limit to Loadout custom presets.
• Gas masks will now show on the Loadout character’s hip when equipped in the player’s Loadout.
• Updated Commander icon in Profile.
Gameplay
• Foliage interactions will now play as non-positional audio for the interacting player and positional audio for all other players to avoid any confusion as to who is generating them.
• Foliage interaction sounds will now properly reflect the speed of the player and create different audio effects based on that speed.
Map Balance & Fixes
• Farmhouse
o Fixed bad counter attack spawn on Checkpoint Insurgents at objective A.
o Addressed an exploit where players could leave the playable area.
• Precinct
o Improved objective C capture zone on Checkpoint Security.
• Summit
o Fixed an exploit near objective A on Push Security.
o Fixed an exploit near objective C on Push Security.
o Fixed an exploit where the player could jump on a ventilation unit and oversee a large part of the market main road.
o Fixed an issue where a player could get stuck between a wall and locker.
o Tweaked a restricted area in the far back of the market area on Team Deathmatch.