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State of Production 7
Fri, 10 April 2020


Greetings!

My name is Derek, and I am the Head of Production at New World Interactive. I hope that everyone has been staying inside, and staying safe during these unprecedented times. With COVID-19 affecting everyone across the globe, we sincerely hope that all of our players within the community have been minimally impacted thus far, and continue to remain healthy. While theres no telling how long this pandemic will continue to drastically impact all of our lives, the best we can do as game creators is to take full advantage of the opportunities we have in our field to continue fine-tuning our game, and to supply an added reason to stay indoors! Weve got a somewhat light SoP this month, with the 1.6 update going live last month, as well as our hotfix patches that were deployed within the past week. Without further ado, lets jump right into it.

Key Points of State of Production #7

COVID-19 Statement and Update from New World Interactive
1.6.2 Patch Overview
Free week retrospective
Fixing spawn issue on Frontline and Power Plant exploit fixes
Potential improvement for SKMM timetable and
Clipping Fixes + Tavor 7 1x Kobra alignment fix
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Dev News #189
Fri, 10 April 2020



Hello, Feudalists!

Last week we announced an upcoming update. Even though it was on an April Fools day, there was a grain of truth in it. We do, indeed, have some big news we want to share with you.

First, an AMA with Bobik will be hosted this Sunday, April 12th, at 16:00 UTC. You can leave your questions in advance in our #ama_questions chat on the official Life is Feudal AMA server. The session will be hosted with the help of one of our players, a known member of our community mod team, Eele#9413, and we sincerely thank her for all the help.

Second, an update is coming next week. This update will include several big changes, one of which will be a Godenland wipe. We want to provide you, in advance, with as much information about it as possible, so here are the rules that will be followed during the procedure:

What will be wiped:

All in-game player-built objects will be destroyed
All inventory and equipped items will be removed
All terraforming changes will be reverted to the original state
What will be kept:
Skills and other parameters of your characters will remain untouched
Guilds will be kept, however, with certain limitations
Premium inventory...

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Graviteam Tactics: Grim of Death DLC

Requires Mius Front




STEAM

Price: 11.39

15% off at launch = 9.68


About This Content

In the April 1942 the Soviet command conducted regrouping of the forces at the Pogost-Konduya front. This area was occupied by 8 A units, which were to conduct a local operation to capture the area of village Vinyagolovo with a further development of the offensive in the direction of Belovo and gaining the rear of the German 28 Corps, which was defending on the southern shore of lake Ladoga. The German command was expecting an attack in the Vinyagolovo area since the beginning of April. In this area the defense was held by 96 ID with a total strength of more than 8 thousand people, having brought together over 10 battalions from various units.

Two operations of 34 turns for each of the parties (Vinyagolovo, April 9-13, 1942).
Precisely recreated area of over 45 sq. km in the bend of the Mga river, village Vinyagolovo.
Historical organizational structure of units at the time of the offensive.
Usage of captured tanks and SPGs.











































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