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(Dev News #126) Futures Past, Plans and Events
19 October



Hey, Feudalists!

This week we have continued polishing our current build version along with working on bigger features for Second Major Update, and have released another small patch that contains fixes for some annoying bugs. You can see the detailed description in the patch notes here

At the beginning of the next week we are planning to fully transfer Iriy (and its battle servers) to the .nix OS servers for better performance (in case you’re wondering what this means, check our previous devblog entry about this), this will require some maintenance, and we will let you know about when it is going to be happening. In addition, we are also working on a patch for LiF:YO - animal sounds should be back with this update, and the grass won’t grow where it is not supposed to. Stay tuned to the updates next week!

Last week ...

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Tacview 1.7.4 beta 2 is available Now

Download:HERE

•   Release Date: Fri, 19 Oct 2018
•   Operating System: Windows® 32-bit / 64-bit
•   File Size: 262.6 MB

Release notes

FEATURES & CHANGES
•   Added brand new C# SDK to develop addons (Tacview Enterprise)
•   Integrated BMS VFR maps from Olivier Beaumont aka Red Dog (http://www.combatsimchecklist.net/)
•   Added a tool to trim telemetry data before and after current point in time
•   It is now possible to remove objects from the telemetry data
•   Optimized the telemetry manager, file loading is now 15% faster

FIXES
•   Fixed minor bugs in Lua and C++ APIs
•   Only valid DLL add-ons are now added to the Add-ons menu (secondary DLL are now ignored)
•   Tacview does not crash anymore when trying to load a DLL addon with invalid dependencies

[...

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18 Oct 2018 - Accu-sim in X-Plane?

Accu-sim in X-Plane?



From the developer of A2A
PostPosted: Wed Oct 10, 2018

I spoke with Austin at the recent FlightSimExpo about porting in our Accu-Sim engine and flight physics into X-plane, and he said it was possible. We are continuing to develop Accu-Sim to me even more modular and independent. However ultimately our developing for X-plane has a lot to do with how their engine is able to accept our code. P3D and FSX has been effortless in making this work with their robust back end support via SimConnect, and has resulted in us being able to do everything we've managed to do. Also P3D / FSX continues to expand, but like I said, we do want to get Accu-Sim into any platform that accepts it.

Scott.

Original post here

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