Dogs Of War Vu
Network of Friends => Russo German War 1941-1944 => Schwerpunkt => Patches/Updates => Topic started by: Asid on May 27, 2016, 10:32:45 PM
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Russo-German War 41-44
Patch v1.5
Released: 30 July 2002
Size: 331 KB
Download: Click Here (https://www.dropbox.com/s/97dcu1g31q1dh1b/rgwv15.exe?dl=0)
Changes (from v1.4)
1. The Play by Turn optional phase sequence has been replaced
by the following sequence. The sequence can be used for
either standard play or PBEM. PBEM File transfers are shown.
Note PBEM file transfers #5 and #6 can be skipped, if a trusted
player performs the supply check without looking at the
opposing player's units. Note #7 is necessary to ensure PBEM
sequence is maintined if initiative changes.
I = Player with initiative. NI = Player without initiative.
Turn Deployment (NI)
Air Ops (NI)
PBEM File Transfer #1
Turn Deployment (I)
Air Ops (I)
Ground Ops (I)
1st Combat (I)
PBEM File Transfer #2
Ground Ops (NI)
1st Combat (NI)
PBEM File Transfer #3
Exploit/React Move (I)
2nd Combat (I)
PBEM File Transfer #4
Exploit/React Move (NI)
2nd Combat (NI)
PBEM File Transfer #5
Turn Completion (I)
PBEM File Transfer #6
Turn Completion (NI)
PBEM File Transfer #7
2. Reserves stay allocated until the Turn Completion phase,
where RGW returns the reserve to the HQ unit. In previous
RGW versions, reserves were returned at the end of the
1st Combat phase. Air CAP is determined in the second
Air Phase regardless of Phase sequence selection. Also,
enemy air units are not visible during Turn Deployment and
Air Phases.
3. The Tikhvin-Leningrad-Oranienbaum Supply rule now works
for all scenarios, if the Scenario Unique optional rule
is chosen.
4. The defense modifier for each unit in a city is now equal
to the number of city points divided by two, then plus one.
5. The Hold Ground defense modifer now allocates double losses
for the defenders as well as the attackers.
6. The time delay for RGW to display valid hex detinations for
a unit move with MF of six is now less. This speeds up
Strategic RR moves, AI plan and execution of Strategic RR
moves, and Supply checking during the Turn Completion Phase.
About one second for a 700 MHz PC. "Your mileage will vary . . ".
7. A new CRT has been implemented. The sum of two die rolls
are used in determining combat results. Both die rolls are
displayed. The 3 characters shown are r = retreat, followed
by attacker losses, followed by defender losses.
2 3 4 5 6 7 8 9 10 11 12
1-3 r11 -11 -20 -20 -20 -20 -30 -30 -30 -40 -40
1-2 r02 r12 -21 -21 -20 -20 -20 -20 -30 -30 -30
1-1 r02 r02 r12 -11 -11 -20 -20 -20 -20 -30 -30
2-1 r03 r03 r03 r12 r12 r11 -11 -20 -20 -20 -20
3-1 r04 r03 r03 r03 r12 r12 r12 r11 -21 -21 -20
4-1 r05 r04 r04 r03 r03 r02 r12 r12 r11 -21 -21
5-1 r06 r05 r05 r04 r03 r03 r02 r02 r12 r11 -21
8. All cities are considered to be garrisoned with a unit based
on the current control of the city. This means that supply
tracing stops at these cities as if an enemy unit was present
if the unit is in enemy control.
9. The RR Conversion map segment boundaries and time periods have
been changed:
Zone y coord 1-5 6-20 21-44 45-72 73-125 126-176
Fin 0-9 3,2 3,2 2,2 2,2 2,2 2,4
AGN 10-40 15,2 10,2 4,3 8,4 5,6 4,8
AGC 41-67 20,2 15,2 4,3 8,4 5,6 4,12
AGS 68-99 20,2 20,2 4,3 8,4 5,8 4,12
Black 100-135 8,2 8,2 4,3 12,4 5,8 4,15
Also, The Status screen now displays the number of RR
conversions remaining under Limited Operations. The
five numbers displayed correspond to the 5 Zones from
Finland to the Black Sea.
10. All units are set to normal defend mode at scenarios start if
Advanced Combat option is not selected.
11. Naval Supply ops cause a temporary supply source hex to be
setup, including supply trace and RR converted. Trace and
RR conversion are removed on the next supply check in the
Turn Completion phase.
12. Fighter air units are now allowed to perform air interdiction ops.
Previously, fighter air units could perform air interdiction,
but no supply losses would result due to the operation.
13. The MF of the supply truck can now be set to 4, 5 or 6. The
higher the number, the longer supply checking will take during
Turn Completion phase. Setting can be done using the Menu,
under Options/Supply Truck MF. The default is 6.
14. Historical Replacements is now an option. Choosing this option
means the historical number of replacements will be available
regardless of the city point control currently in the scenario.
Setting can be done using the Menu, under Options/Historical
Replacements.
15. The AI method has changed slightly. A message is displayed in
the Status bar at the bottom of the screen (instead of a dialog box),
that informs the player that "Feldmarschall/Comrade General is
planning". The cursor is a wait hourglass. When the AI has finished
planning, a message (instead of a dialog box) is displayed "Plan
Complete, Next Step". During AI operations, keep pressing the AI
Next Step button, until RGW takes you to the Next Phase. Pressing
the Next Phase before the AI plan has been fully executed results
in an error message. RGW will take you to the Next Phase when the
plan has been executed.
16. The AI plans for Strategic RR moves up to the maximum divided by 2
for each ground phase, but no longer plans for more than the
maximum allowed. This speeds up AI planning and execution, since
execution previously included moves past the maximum.
17. All combat losses incurred by the attacker during combat are
allocated, even if they cause elimination of the attacking unit.
Previously, attacker losses that caused the attacker to be
eliminated were ignored.
18. For attacks at less than 1-1 odds, the remainder can cause a shift
to a lower odds, not to a higher one as previously done. e.g. If
the die roll divided by 7 is less than the attacker remainder divided
by the attacker total, then the odds are rounded down by one.
(e.g. 1-2 odds become 1-3 odds).
19. The AI plans and executes RR Conversions.
20. The bug responsible for replacements of about 1000 or 2000 in one turn
has been found and fixed.
21. The following hexes have been fixed in the terrain array:
59,51 53,81 53,82 83,96 89,50
62,46 61,49 62,33 63,33 60,43
94,24 105,72 107,59 151,132 23,110
23,111 12,52 20,130 1,87 94,58
103,63 133,87 140,99 39,107
22. Once you have installed patch 1.5, it is necessary to download
all of the scenarios. This is due to the terrain array fixes
that affect initial supply conditions. Also, several OOB changes
have been corrected. Scenario 1, 7, 8, 10, and 51 have changes.
End