Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on February 06, 2018, 01:30:07 PM

Title: First Feudal
Post by: Asid on February 06, 2018, 01:30:07 PM
(http://cdn.edgecast.steamstatic.com/steam/apps/733460/header.jpg?t=1516740197)

Become a feudal lord and develop your settlement, turning it from a small village into a huge castle. Defend yourself from the outlaws, controlling your peasants or taking up arms.


Steam: Here (http://store.steampowered.com/app/733460/First_Feudal/)
Official forum: Here (http://steamcommunity.com/app/733460/discussions/)
YouTube Channel: Here (https://www.youtube.com/channel/UCZG_RiDH6_iaUbJR5YAUiHw)
Twitter: Here (https://twitter.com/firstfeudal?lang=en)


Single-player


Trailer
https://youtu.be/25-rhAgR6nc


About

Starting the game with a couple of peasants and thin resource endowment, you can develop your settlement into a full-fledged city. You can engage on construction, resources processing, farming, equipment production and science development - by giving orders to your subjects or doing work by your own. Greedy robbers will regularly raid your settlement, forcing you to raise a militia and fight back.

Key features:

• Peasant management: Each peasant can be appointed to one of eight professions and will do the tasks and orders corresponding to it. You don't need to monitor every resident. However, if you think that an ordinary peasant is not good in tactics after the first three grades of education you can give orders to squads or individual soldiers directly during the battles.

• Development: start your way from the stone and wood processing and improve your technology, opening new buildings, types of weapons and armour. Your character and peasants can also evolve, improving their characteristics during the work.

• Settlers: To make your village attractive to new settlers, you need to take care of your residents' comfort. You should provide cozy dwellings and delicious food to your peasants.

• Battles: Robbers will regularly raid your settlement. You can stand at the head of the militia or stay away from the battle, leaving all work to your subjects.

• Agriculture: gathering and hunting solve the problem of hunger only in the initial stages. For a developed settlement, it is necessary to cultivate various plant species and domesticate wild animals.


(http://cdn.edgecast.steamstatic.com/steam/apps/733460/ss_295a4060fdce69e4ae043a9379a8f087273612a9.1920x1080.jpg?t=1516740197)

(http://cdn.edgecast.steamstatic.com/steam/apps/733460/ss_af4c4848a504411c2eaaf8ae314dca3bda212309.1920x1080.jpg?t=1516740197)

(http://cdn.edgecast.steamstatic.com/steam/apps/733460/ss_16d2c29b82639a839831a3480e4f46cc2b1f2cab.1920x1080.jpg?t=1516740197)

(http://cdn.edgecast.steamstatic.com/steam/apps/733460/ss_92a73361d159ca8a927344ec07a952c3d564fdb5.1920x1080.jpg?t=1516740197)

(http://cdn.edgecast.steamstatic.com/steam/apps/733460/ss_95308c4143cbfa8ba12764708ef4bd8d06425c74.1920x1080.jpg?t=1516740197)

(http://cdn.edgecast.steamstatic.com/steam/apps/733460/ss_a8dade82b13fa79fc4bf7de5d7eb47b8170d5990.1920x1080.jpg?t=1516740197)

(http://cdn.edgecast.steamstatic.com/steam/apps/733460/ss_68763c736d4f746ee0b40b213078c36abe395dfc.1920x1080.jpg?t=1516740197)
Title: Re: First Feudal
Post by: Asid on February 12, 2018, 12:48:24 PM
0.7 Update is coming soon!
9 FEBRUARY   - TASSADAR

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/c019b09646882d24428f54d5bcfe446c8532b3dd.png)
Title: Re: First Feudal
Post by: Asid on February 15, 2018, 08:41:54 PM
Update "Brave New World" (0.7.2)
First Feudal - Tassadar

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31155142/0c054a2e48dea847379a2eb530de68d07478138a.jpg)

New features:

- Map generation fully reworked. Added new terrain types: floodplains - crops increased by 25%, unsuitable for building, decreased movement speed; semi-dry grass - crops decreased by 25%, contain less food for animals; deserts - unsuitable for farms and animals.
- Graphic improvements for terrain, trees, farms and some buildings.
- Whip is added. Unlocked after researching of bronze tools. You can whip peasants to increase their movement, craft and attack speed and decrease their happiness for few minutes.
- Additional effects (such as slowdown) are displayed in character menu and above characters.
- Added road as a building. Movement speed on the road is increased by 50%.
- Added 3 new achievements.
- Added new articles in game encyclopedia.
- Huge game optimization.

Gameplay rebalance:

- Decreased amount of trees, but increased amount of logs dropped from each tree. Trees can't be planted too close. Science bonuses for farms are now work for trees as well.
- Equipment craft speed can now be changed (increase craft speed and decrease craft quality, or vice versa).
- New floor and walls can be built over existing floor and walls.
- Stats for new peasants set more randomly.
- Changed radius for building's happiness.
- Builders and artisans can now work while no free slots in the chests (but peasants shall have at least few free slots).
Increased hp gained from each CON stat. Increased inventory slots gained from STR and CON.
- You can set max quality and durability for equipment in filters.
- Added notification after gaining new stat for main character.
- Quest for tools craft gave a bit early.

Fixed bugs:

- Shadows are not displayed for unfinished buildings.
- Archers will use towers only while war.
- Fixed lightning map displaying near edge of the map.
- Peasants amount for each profession is correctly recalc after calling to arms.

!WARNING!
Old saves are not supported in this version. If you want to finish your old game you shall change version of the game in Steam game settings.
Title: Re: First Feudal
Post by: Asid on April 21, 2018, 10:35:22 PM
Update 0.8 is already in beta!
17 APRIL   - TASSADAR

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/5db7ef60fcc60128516b2ead89ba8c87f2630079.png)

New features:
- Trade: incoming merchants and own traders.
- Building connection system: artisans, weaponsmith and traders will automatically use resources from chests attached to current workbench. Also chests and workbenches can be used by peasants only from certain point.
- Ingame tips.
- Traps (wooden spikes and bear trap).
- And first steps in modding: localization mods (short manual for modding: https://steamcdn-a.akamaihd.net/steam/apps/733460/manuals/modding_en.pdf?t=1523991877 ).
- Also there is a lot of optimization for AI (especially for warriors).

Full patch note will be posted after releasing version in the default branch.

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta"
Title: Re: First Feudal
Post by: Asid on April 26, 2018, 07:29:47 PM
Update "Trade and production" (0.8.4)
First Feudal - Tassadar

New features:
- Added "Trade" science. It's unlock trade tent building and trader profession. You can set buy/sell orders in the trade tent. Everyday foreign caravan will arrive, buy prepared goods and sell some of items that you ordered.
- Also merchant with own tent will come to your settlement every few days.
- Added ingame tips system. Most of tips will be shown only if player make some mistakes. You can disable tips in the game settings.
- Traps are added: wooden spikes and bear traps. Spikes will only damage enemies and bear traps will also stun them.
- You can use resources for crafting from attached to workbench boxes and barrels. Peasants will interact with boxes and workbenches only from one side. You can see those connections and side on the special map (you can switch maps on M by default). For better compatibility with old saves rotation of chests was added.
- First steps for mods! Localization modding is added (manual: https://steamcdn-a.akamaihd.net/steam/apps/733460/manuals/modding_en.pdf?t=1523991877 ).
- Improved sprites for many buildings.
- New music is added.

Gameplay rebalance:
- Increased amount of exp gained by main character.
- Added autosorting after opening inventory or box menu.
- Basic cooking science gain exp from gathering wild plants.
- You can set max limit in chest for certain resource in the filters menu.
- HP of animals increased from 80 to 150.

Fixed bugs:
- Huge optimization of peasant logic (especially for warriors).
- Fixed rare crashes after destroying selected building (or peasant).
- Fixed an issue where peasants can move through walls after building new wall over old one.
- Text corrections.


Also if you want to support our composer - you can preorder First Feudal OST here: https://nickcarella.bandcamp.com/releases
Title: Re: First Feudal
Post by: Asid on May 09, 2018, 04:07:42 PM
Update 0.8.6
First Feudal - Tassadar

- Animals will breed sometimes even with food deficit (previously they didn't breed with huge grass deficit and it could cause extinction of herd. For fixing this problem you could slaughter half of herd from time to time, but it's pretty boring if you don't have one glove with shiny stones).
- Warrior's logic fixes: peasants will continue after colliding with an enemy; fixed an issue when peasant approached to animal and didn't hit it; few warriors will not go to loot one corpse.
- Light optimization - significantly reduced FPS drop after building/destroying a wall.
- Probably fixed a rare crash after trap's triggering.
- Fixed wrong determination of homes on happiness map if main square is built inside a house.
- Image of animals and human remains changed to corpses.
- Improved art for mountains and iron quarry.
- Fixed a crash after screen resizing while any special map (for example happiness map) is opened.
- Dish is added in lunar tincture and ointment recipes.
Title: Re: First Feudal
Post by: Asid on June 05, 2018, 12:37:11 AM
Update 0.8.9
First Feudal - Tassadar

- Added a new building "Feeder". Animals will eat from feeder after eating obtainable grass. As food you can use any plants.
- Resource's stack size was doubled.
- Damage from weapon hit will be decreased by 10% after hitting each enemy.
- Default warrior's "Loot remains" edict changed from "Selected" to "All" corpses.
- Fixed an issue where enemies may stuck sometimes while retreating.
- Fixed a rare crash after animal birth during game loading.
- Fixed a place for resources dropped from destroyed building.
- Skeleton from animals and humans will remain a bit longer after looting a corpse.
- Texts corrections.
- Small art corrections.
Title: Re: First Feudal
Post by: Asid on June 21, 2018, 01:26:17 PM
Update "Cask, Pier and Two Smoking Peasants" (0.9.1)
First Feudal - Tassadar

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/9702fbc17d45d46c9c469c90ba9d0b8e69ee3fb5.png)

New features:
- New building "Cask" with prolonged craft of wine and medicines.
- New buildings "Pier" and "Well" for water gathering. Water is used in many crafts.
- New building "Big monument".
- Peasants without work will get "Rest" buff.
- New start screen and loading screens.


Minor features/Fixed bugs:
- New tips will appear at the center of the screen before moving to the right border.
- Added animations for resting and for crafting.
- Added seeds for wheat, flowers and moonlight grass.
- Better animations for new quests and new sciences.
- Shepherd spend stamina on sheering and milking.
- Blocked building "entrance" will be shown as red arrow now.
- Warriors will return to fight after healing.
- Spear attack distance is increased.
- Enemies attack rate is decreased a bit.
- Fixed few issues where AI may stuck.
- Fixed broken "increased efficiency" of production buildings.
- You can't sleep if there's enemy nearby.
- Magnification in settings renamed to "UI Scaling".
- Optimizations for UI.
- Other small fixes.


Also steam trading cards and OST DLC will be available soon!


We remind you that localization mods were added in the previous patch. If you want to help us and get into the credits you can translate game to your language =)
If you have any questions about localization modding or want to cooperate with other people -
Title: Re: First Feudal
Post by: Asid on July 04, 2018, 07:52:42 PM
Update 0.9.3
First Feudal - Tassadar

- You can build few structures in a row without holding a ctrl. To finish press Esc or RMB. Also there is additional info is displayed in right bottom menu during building.
- Added new building with prolonged craft "Charcoal kiln".
- After completing a task "Craft until X" will be paused for 15-120 sec (or until this resource become deficit).
- Added new battle soundtrack (it is also added to OST DLC!).
- Confirmation will be needed after closing a filter menu without saving.
- All peasants without work will collect remains (previously only warriors can do that).
- Minimal age for prey is available in the warrior's edicts.
- Edicts for warrior's aggression distance and farmer's seeds amount are removed (they were not useful enough).
- Rotating for finished craft buildings is added.
- You can scroll peasants' list in city info with mouse scroll.
- Fixed a bug where woodcutter could stuck in tree with broken weapon sometimes.
- Fixed a bug where enemies could stuck near the map edge while retreating.
- Text corrections.
Title: Re: First Feudal
Post by: Asid on July 24, 2018, 01:08:43 PM
First Feudal - OST and digital art pack DLC

(https://steamcdn-a.akamaihd.net/steam/apps/885720/ss_8335cf95d6f65224958a2edf96feb719e97350fb.1920x1080.jpg?t=1530798759)

 Steam page (https://store.steampowered.com/app/885720/First_Feudal__OST_and_digital_art_pack/)

ABOUT THIS CONTENT
DLC contains official soundtrack for First Feudal - 13 tracks and 5 bonus tracks (unused or edited tracks) and digital art pack - loading and menu screens (15 images).

Track list by Nick Carella:
- 1. Drinks
- 2. Sorrow
- 3. All Around Us
- 4. Battle (unused demo)
- 5. Origin
- 6. Away
- 7. Peace
- 8. Drinks (game edit)
- 9. Sorrow (short)
- 10. Peace (demo)
- 11. All She Wrote(Acoustic Intro)
- 12. All She Wrote
- 13. April
- 14. Hot Blood
- 15. Reach For The Sky
- 16. So Many Times
- 17. Steel
- 18. Wild Creature
- 19. Skirmish


DLC will be downloaded to steamapp folder (RMB on First Feudal in the steam library -> Local Files -> Browse Local Files -> OST+Artwork folder).

Note: This content requires the base game First Feudal on Steam in order to play.

Title: Re: First Feudal
Post by: Asid on August 16, 2018, 07:38:10 PM
Update 0.10
First Feudal - Tassadar

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/2097b2289fa2ac236a0a8499d36ced3b019a692e.png)

New update will contain science upgrades feature, rain and roofs, UI improvements and plenty of other features!

New features:
- Science upgrades
- Rain and roofs
- Pop-ups
- Controls tips screen

Also new buildings, edicts, UI improvements and bugfixes.


If you want to see rain video

https://youtu.be/Q1GfWmQtop8

Another big news - we've launched our site - you can check it too! https://www.holistic.games/
Title: Re: First Feudal
Post by: Asid on August 16, 2018, 07:39:38 PM
Update "Innovations" (0.10.3)
First Feudal - Tassadar

Main features:
- Almost all UI is reworked, popups are added for most of UI elements, craft orders amount is increased up to 20 orders and many other UI features.
- Added science upgrades system (for now there are 20 different upgrades). You can get upgrade points by leveling science.
- Added rain: people under rain have increased hunger rate but plants will grow faster. You can hide from rain under the roof.
- Roof will have a shadow. Also there is new map for roof.
- Control tips screen is added before starting new game. You can disable showing this screen in the settings.
- Added new buildings: creamery, flowerbed, stockade (wall that can be built over floodplains).
- Shield blocking system is reworked: you can block certain amount of damage before blocking will be disabled for a while. Stamina will not be spent on block anymore. Slowdown from blocking is increased.

Other features and fixes:
- Most of game texts was corrected by our player Hef.
- Walls won't give happiness anymore, but people under roofs will get 15 happiness points.
- Decreased vigor restoring bonus from luxury bed.
- Happiness gained from eating good food is significantly increased.
- Added new tips.
- Warrior AI is improved.
- Added warrior's edicts for arrow amount and healings amount.
- Added groups for trade tents (for transferring trade settings from one tent to another).
- Added new icons for peasant notifications.
- Fixed an issue where arrows damage was too big.
- Fixed an issues in warrior, farmer, woodcutter and builder AI.
- Fixed unstable crash after AI chest searching.
- Fixed unstable crash after selecting a squad with dead peasants.
- Fixed an issue where you can build over plowed land.
- Fixed few issues with modification loading.
- Settings were reset to default.
- Many other small fixes.
Title: Re: First Feudal
Post by: Asid on August 29, 2018, 01:10:40 PM
Hotfix 0.10.5
First Feudal - Tassadar

- Fixed an issue where woodcutter's attacks misses tree sometimes
- Fixed an issue where warrior could duplicate shield after taking it. Shield taking logic was also improved a bit
- Food happiness from knight lunch is increased
- Peasant arriving rate is decreased a bit (because we've increased happiness from ~all sources and peasants now arrive too quickly)
- Stockade can be built on the bank now
- Removed excess notifications about new upgrade availability
- Fixed "Enable All" and "Disable All" buttons in Mods menu
- Fixed an issue where peasant dropdown menu was selected sometimes after selecting a peasant from city info screen
Title: Re: First Feudal
Post by: Asid on November 23, 2018, 12:56:48 AM
Update 0.11 already in beta!
First Feudal - Tassadar


New update features:
- Fully reworked art for peasants, armor and weapon with animations
- New event system
- Peasant and feudal traits
- Wild animals (bears and wolves)
- Throne for those, who don't want to direct control main characte

Full list of changes will be published upon release to default version (in 2 days, probably).

You can switch game version to beta in steam game settings.
Title: Re: First Feudal
Post by: Asid on November 23, 2018, 12:57:23 AM
Update "Reforged" (0.11.1)
First Feudal - Tassadar


Main features:
- Art for people (all armor, weapon and animations) is fully "reforged"
- Event system added (few events is already added and we will continue to add them in future updates), also for those who don't want to fight with enemies there is an opportunity to pay off enemies
- Wolves and bears added as new enemies
- Peasants and feudal lord can get traits which give diffirent bonuses
- Added new buildings "Stone throne" and "Ivory throne" for those who don't want to direct control main character

Other features:
- Fixed unstable crash after destroying a chest
- Fixed an issue where equipment may be duplicated by peasants
- Enemies drop less equipment but with better durability
- Optimization for light and shadows
- Fixed an issue where trees marked for cut may stay red-colored after closing farm menu
- Added support for localizations that use hieroglyphs
- Other small fixes
Title: Re: First Feudal
Post by: Asid on December 12, 2018, 02:07:33 PM
Xmas update (0.11.5)
First Feudal - Tassadar


- Christmas tree is installed on the central square
- Added animations and sounds for wild animals
- Added new event
- Event buttons locked for one second after appearing for preventing accidentally clicks
- Free peasants will now collect items from destroyed chests
- Added buttons for destroying buildings, farms and trees in right bottom peasant menu for corresponding professions
- Fixed issues with hunter logic when wild animal is near
- Fixed an issue when you can build main square over mountains or water
- Fixed unstable crashed after loading a game
- Fixed unstable issue when peasant can be simultaneously work and "sleep" in bed
Title: Re: First Feudal
Post by: Asid on February 04, 2019, 01:32:29 PM
Update "Disasters" (0.12.2) is released!
First Feudal - Tassadar

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/331d18d6f08ec2ebd32f8c4f388638a52194ca0f.png)

Main features:
- Added new buildings: Apiary, Crossbow Trap, Fence
- Added production of Honey and Mead, also new recipes for Knight Lunch and Luxury Breakfast
- Added two new events
- Added wolves animations

Other changes:
- Fixed a rare crash caused by lighting issues after loading
- Improved warrior logic for hunting beasts
- Improved event system
- Improved art of merchants
- Fixed merchant event (merchant may not come after the event)
- Christmas tree is burned down :)
- Other fixes
Title: Re: First Feudal
Post by: Asid on August 31, 2019, 04:40:03 PM
Update "Food spoilage" (0.13.2) is released!
29 Mar @ 12:21pm - Tassadar


Main features:
- Added food spoilage feature
- Reworked food happiness system
- Reworked food types and supply science tree
- Added two events
- Improved art and added animations for cows and sheeps
- Added new building "Smokehouse"

Other changes:
- Fixed an issue where warriors didn't take heal items after calling to arms
- Peasants drops equip and items before leaving a village or die by events
- Improved interface of game difficulty setting
- Added camera speed setting
- Robbers will wait a bit after spawning before attacking a village
- Changed color of the rope between animal and feudal lord
- Minor UI changes
- Minor quest and achievement changes

Please note that new update doesn't support saves from previous versions, but previous version still able in steam.

If you want switch to previous version - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.12.3".
Title: Re: First Feudal
Post by: Asid on August 31, 2019, 04:40:53 PM
Winter is coming!
20 May @ 7:40pm - Tassadar

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/73ba653a0de788c70afe253b281467ec6c2b9149.png)

Title: Re: First Feudal
Post by: Asid on August 31, 2019, 04:41:44 PM
Update "Seasons" (0.14.2) is released!
21 Jun @ 10:49pm - Tassadar   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/57781b4cf07df4c64df290c3ef6e04c8e15bc14d.jpg)

Main features:
- Implemented feature of changing seasons with unique mechanics. Detailed description can be found in the ingame wiki
- Added five new science perks and possibility for exchanging perk points of different tiers
- Reworked stamina and vigor system
- Added two events "Commet sighted" and "Enemy caravan". Caravan event will appear instead of some enemies events
- Added new building "Cellar"
- Rebalanced animals life cycle

Other changes:
- Added six achievements
- Added new quest
- Added new tips
- Improved UI of production and ingame wiki
- Added new popups
- Rebalanced spoil time for some food
- Rebalanced resource cost for some buildings
- Missing resources will be displayed in resource UI (in the right top corner)
- Enemies falled into the trap will be immune to other traps for few seconds
- Straw drops from all farms
- Added lineseed receipt on the kitchen. Lineseeds will no longer drop from linen farms
- Improved some alerts in the top left corner
- All buildings with same length and width are able to rotate
- Fixed rare issue with resetting of selected filter
- Music between peace and battle changes smoother
- Farms under the roof will no longer growth faster during the rain
- Fixed issues with dash of non-warrior peasants
- All items except straw removed from default feeder chest filter
- Caravan guardians will drop more gold after death
- Fixed issue with feudal lord food consuming after sitting on the throne while starving
- Improved quality of effect icons
- Text corrections
- Other minor fixes and changes

After loading an old game save current day number will be resetted to previous "first day of summer". So you will be able to prepare for winter.

Title: Re: First Feudal
Post by: Asid on August 31, 2019, 04:42:44 PM
Hello everyone!
29 Aug @ 12:05pm - Tassadar

Last week we released the official Chinese language for test, and we got useful feedbacks from you! And if you tell us something about translation or just prefer to write in Chinese you could write a comment in this discussion https://steamcommunity.com/app/733460/discussions/0/1637543304827203949/

Also we are glad to introduce our Chinese publishier GameraGame who are translating First Feudal.

The final version will be released in the first week of September. Thank you for your interest in the First Feudal!

Xie xie da jia guan zhu wo men de you xi!


Title: Re: First Feudal
Post by: Asid on September 23, 2019, 11:57:33 AM
Chinese version released!
Mon, 23 September 2019


Hello everyone, we are Chinese publisher GameraGame. We are glad that we got this chance to translate such an interesting game First Feudal.
 
Today, the final Chinese version has been released!
 
If you have any questions about the game, you can feel free to contact us through the following ways:Discussion https://steamcommunity.com/app/733460/discussions/0/1637543304827203949/
 
Thank you for your interest in the First Feudal!


Title: Re: First Feudal
Post by: Asid on October 21, 2019, 07:59:01 PM
Halloween update in beta!
Mon, 21 October 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/373ca0a9d7263e5d6def792081d497789a80ec73.png)

Halloween artwork, improved icons and new events!

Update includes improved icons for all items and two new events!

Halloween artwork will be available from 21st October till 3rd November.

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".
Title: Re: First Feudal
Post by: Asid on October 25, 2019, 11:31:48 PM
Halloween update is released!
Fri, 25 October 2019

Halloween artwork, improved icons and new events!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/14312a44417265436182c8085c858a339f3652bc.png)

Halloween artwork will be available till 3rd November.

Update includes improved icons for all items and two new events!

Title: Re: First Feudal
Post by: Asid on December 20, 2019, 02:26:27 PM
Update 0.15 already in beta
Thu, 19 December 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/b49b9561769741f870f90aba6e2319da5a1aa5a6.png)

- Added second profession for peasants
- Refactored notification system
- Additional settings for shepherds, farmers and woodcutters

Full list of changes will be published upon release to default version.

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

Title: Re: First Feudal
Post by: Asid on December 22, 2019, 03:42:35 PM
Update "Customization" (0.15.1) is released!
Sat, 21 December 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/afedce676ea57255acd904a07bac6038bb1c5ea6.png)


List of changes:
- Added second profession for peasants
- Added new profession "Mover"
- Notification system fully refactored
- New building "Slaughterhouse" has different settings for shepherd and unlocks to shepherd ability to slaughter domestic animals
- Animals will not drop resources after death from old age
- After a lot of requests we added a changing peasant's name feature
- Added settings for farmer and woodcutters to the farm menu
- Added ability to change craft and other numbers by entering it instead of slider moving
- Added new information to the game wiki
- Other changes

Title: Re: First Feudal
Post by: Asid on February 13, 2020, 08:53:39 PM
Update 0.16 is coming soon
Thu, 13 February 2020


New update will include:
- Map generation improvements and different map sizes: largest map is four time bigger than now. Also it's possible to choose smaller map for slow PC
- Pathfind rework: peasants will calculate path considering roads, wetlands, darkness and traps
- Available relocation of almost all types of buildings
- Improvements and fixes for the notification system
- Lots of smaller features

New update will be released in about a month

Title: Re: First Feudal
Post by: Asid on February 29, 2020, 12:19:08 AM
Update 0.16 already in beta
Fri, 28 February 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/c2771a3c3b14cb8e51d3bb742cc947b993c5e5e4.png)


New features:
- Peasants and enemies become smarter and will use better path find logic
- Added map size setting and map generation was improved
- Added new fishing science with new buildings and recipes
- Added building relocation ability
- Added new building for improving production speed. Old buildings with increased production speed were removed from the game
- Added embankment which can be built over water areas
- Increased capacity of small and big wooden chests
- Rebalanced many game aspects (events, farming, gold amount progression)
- Added deficit resource info for each profession on the village resources screen
- Game begin in the spring instead of summer
- Notification improvements
- Text improvements
- New cursor and other art improvements

Also we are created discord server for your feedback! https://discord.gg/sQYKCEu

Full list of changes will be published upon release to default version

Please note that new update will not support saves from previous versions, but previous version will be still able in steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".


Title: Re: First Feudal
Post by: Asid on March 05, 2020, 11:46:57 PM
Update "New Horizons" (0.16.4) is released!
Thu, 5 March 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/92bd41fdb67deed3529705d5b14a448e1d267dd2.png)


New features:
- Implemented advanced pathfind logic: peasants and enemies will build better paths considering roads, wetlands and darkness. Also enemies will more often attack walls instead of walking around
- Added map size setting and map generation was improved
- Added science "Fishing" with new building "Fish Trap" and new craft recipes
- Added building relocation ability to the build menu
- Added building "Wind turbine" for improving production speed. Old buildings with increased production speed were removed from the game
- Added building "Embankment" which can be built for walking over water areas
- Added buildings "Smelting furnace" and "Bloomery". Ingot recipes moved to this buildings from "Smithy"
- Added building "Iron Barrel" which is more durable than simple "Barrel"
- Part of events were rebalanced and improved. Also name of peasant that can be lost by event choice is displayed now
- Farming became easier especially at early game
- Added deficit resource info for each profession on the village resources screen
- Added new filter buttons "Connected benches input" and "Connected benches output" for quick setup of chest's filters

Minor improvements:
- Increased capacity of small (15->25) and big (25->40) wooden chests
- Increased durability of "Iron Chest", reduced decoration points (10->6), increased decoration radius (2->3 meters)
- Added new notifications for missing seeds or tools craft order
- Game begins in the spring instead of summer
- Increased amount and quality for starting tools
- Reduced "gold inflation"
- Throne doesn't disable starving now but peasants will "feed" feudal lord. Added slow max stamina regeneration for throne
- Edges of roof shadows, decoration areas and lighting areas became softer
- Some buildings moved to the "Production" tab
- Added grid for building and added visualization of forbidden zones near the map edges
- Barrels have default priority 3 instead of 2
- Peasant without any job becomes "Hunter/Mover" on call to arms
- Changed peasants fasting rate settings (60%->70% for very low and 150%->130% for very high)
- Better sorting for food in chests depending on spoiling. Average amount of spoiled food becomes less because of it
- Increased amount of science points get by food crafting
- New cursor and other art improvements

Bug fixes:
- Fixed issue where artisans didn't load prolonged craft buildings
- Fixed issue where artisans stuck near to chest sometimes instead of going to craft
- Optimizations for slow video cards (especially for smaller maps and disabled shadows)
- Disabled looting for sleeping (or sitting on the throne) persons
- Fixed "Geppetto" achievement (it required 5000 crafts instead of 1000)
- Fixed "jumps" of notification scroll
- Fixed issue with woodcutters which didn't work when "Chop only big trees" setting was selected in the edicts
- Text improvements
- Sound fixes

Also we are created discord server for your feedback! https://discord.gg/sQYKCEu

Game settings will be reset to default after updating

Please note that new update doesn't not support saves from previous versions, but you can manually switch to previous version: press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.15.7".

Title: Re: First Feudal
Post by: Asid on April 30, 2020, 02:18:00 PM
Update 0.17 already in beta
Thu, 30 April 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/0ec97493bc89aa63515383044c12b20cba40207f.png)


New features:
- Fully reworked tutorial quests and interface
- Added game pause
- Improved walls, doors, gates and tower artwork
- Added building/planting for selected area for walls, floors and farms
- Many interfaces were improved
- Reworked science tree
- Reworked game start


Full list of changes will be published upon release to default version

Please note that new update will not support saves from previous versions, but previous version will be still able in steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

Title: Re: First Feudal
Post by: Asid on May 09, 2020, 12:39:12 AM
Update "Pause, UI, Tutorial" (0.17.3) is released!
Fri, 8 May 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/0a9ceb0defc272d1bb387324a44656ae6038f915.png)


New features:
- Added new tutorial (previous tutorial quests were removed from the game)
- Added game pause
- Reworked science tree
- Reworked interface for the game start menu, build, craft, science and city info screens
- Added starting bonus (copper sword or stone throne)
- Improved artwork for all walls, doors, gates and tower
- Added building/planting for selected area for walls, floors, roads, chests and farms
- Added recommendation system for peasant professions, new buildings and farms
- Game start become more comfortable

Minor improvements:
- Peasants will choose to which chest they shall drop resources depending on the distance to chest and not only chest priority. You could adjust this by changing corresponding edict
- Added lighting for recommended square place
- Spawn point moved near to the "recommended" place
- Improved decor, roof and lighting display maps
- Added list for quick selection of displayed map
- Notification improvements
- Changed required resources for many buildings
- Added button for moving camera to selected peasant
- Changed starting resources (in the cart) for all difficulties
- Changed some achievements affected by this update
- Added seeds drop from wild farms
- Reduced amount of hide dropped by animals
- Reduced "hp" of stone piles
- Call to arms and wake up buttons were moved near to the bottom right corner menu
- Added notification for barrels without any filter
- Other improvements

Bug fixes:
- Fixed few issues with peasants and enemies retreating
- Fixed effect of wind turbine to the well
- Fixed issue where peasants can't find food if part of chests with food were blocked
- Optimization for AI
- Fixed Geppetto achievement
- Fixed prices for equipment bought with trade tent
- Fixed issue with possible wrong quality for equipment bought from merchant tent


Game settings will be reset to default after updating

Please note that new update doesn't not support saves from previous versions, but you can manually switch to previous version: press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.16.8".


Title: Re: First Feudal
Post by: Asid on May 12, 2020, 12:02:19 AM
Game Development Progress


List of features made during early access and upcoming development plans

Version 0.4

(https://steamuserimages-a.akamaihd.net/ugc/1028454512719617585/DDDE5AB26E565370004CCC1E2DE86B6DA521C2BD/)

- Release to the early access!
- Changing game speed
- Barrel building
- Mover's logic for peasants without current tasks
- "Favorite" resource list in the top right corner
- Lots of UI improvements
- UI scale setting

Read on.... (https://steamcommunity.com/sharedfiles/filedetails/?id=2090141856)



Title: Re: First Feudal
Post by: Asid on September 22, 2020, 11:31:32 PM
Multiplayer update announce
Tue, 22 September 2020

(https://cdn.cloudflare.steamstatic.com/steam/apps/733460/ss_25184e18dfcd710c26e3b90485b7a64fa626a570.1920x1080.jpg?t=1591259278)

New update will include:
- Cooperative multiplayer!
- Removed 30 FPS lock: standard game speed supports 60 FPS now and reduced requirements for x2 and x3 game speed
- Reworked trade interface
- Hairstyle customization
- Lots of smaller improvements

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31155142/b4f7ed331905bdb14f4d00ccb221047bf3cb4488.png)

The work is in full swing but we had to delay this patch because the task is really ambitious.

We didn't undertake it for a long time because of the need to introduce a number of deep architectural changes.

But finally decided to do it because the game is worth the candle and we have wanted for a long time to run three feudal lords on the same map together)

An additional workload was created by a large update of the engine on which we are developing the game (Game Maker Studio).

But we still here and we are working to the full and planning to release this update in few month.

Best regards, Harpoon Games.


Title: Re: First Feudal
Post by: Asid on December 22, 2020, 04:32:13 AM
Multiplayer update already in beta!
Mon, 21 December 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/d79e1008ba276e8c47a14e7a9b3741d322da3b10.png)

New features:
- Cooperative multiplayer for up to 6 players!
- Removed 30 FPS lock: standard game speed supports 60 FPS now and reduced requirements for x2 and x3 game speed
- Reworked trade interface and trade logic
- Added multithreading which increases performance on most PCs
- Hairstyle customization (for peasants and feudal lords) and emblems (for feudal lords in coop)
- 4 new events and reworking of few old events
- Science tree reworked to make progression smoother
- New building: Windmill
- Smoother movement for the feudal lord and camera
- Improvements for peasants and beasts AI

Full list of changes will be published upon release to default version

Please note that new update doesn't support saves from previous versions but current version will be still able in Steam

Game settings will be reset to default after updating

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

There were major changes in the game architecture and we've also used new version of the game engine. So current beta version is pretty unstable but we are currently working on fixing issues. Thank you for understanding!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31155142/a8acb42912b17b635b8813d775e00f1530053240.png)

Title: Re: First Feudal
Post by: Asid on January 21, 2021, 01:43:09 AM
Multiplayer update is released!
Wed, 20 January 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/aa5a9b97b5ff1d9bf7f550acdda3a1e4b9195ede.jpg)

New features:
- Cooperative multiplayer for up to 6 players!
- Removed 30 FPS lock: standard game speed supports 60 FPS now and reduced requirements for x2 and x3 game speed
- Reworked trade interface and trade logic
- Added multithreading which increases performance on most PCs
- Hairstyle customization (for peasants and feudal lords) and emblems (for feudal lords in coop)
- New building: Windmill increases production speed of attached craft bench by 100%
- Four new events: Thiefs, Weaponsmith, Armor master and Smith
- Voting system for events in cooperative game
- In multiplayer game feudal lord will be knocked down after taking lethal damage. Knocked down person can only slowly move until another feudal lord will help him
- Added ability to sheer and milking for feudal lord
- Reworked science tree to make village development smoother


Minor improvements:
- Reworked interface of main menu and settings screen
- Added Continue button for quick loading last save game
- Smoother movement for feudal lord and camera
- Improvements of beasts and peasants AI
- Reduced happiness penalty for feudal lords (from 5 to 2) and for peasants (from 5 to 4). That will increase arrival rate for peasants especially in late game
- Event decision can be selected by pressing 1-5 buttons
- Added detailed information of enemy and ally forces for events with enemies
- Event decisions which increased feudal lord stats or reset his traits changed. Now it will give potion with the same effect which can be used by any feudal lord or it could be given to peasants
- Alcohol gives effect "Warmed"
- Removed ability to link squads to buttons 1-5. This system will be reworked in future
- Enemies will not use dash while retreating. So it will be easier to pursue them especially for peasants
- Reworked system of damping damage when single attack hits multiple targets
- Trees can be damaged only by slashing weapon (previously it can be damaged with any weapon but non-slashing damage was greatly reduced)
- Loading menu will open much quickly
- It's possible to change craft queue by entering queue number in addition to pressing arrows
- Revenant achievement is easier to get (now you need to kill 100 enemies to get it)
- Improved sounds for crafting benches
- Dash animation is improved

Bug fixes:
- Fixed displaying of message/notification history
- Fixed Gourmet achievement

Game settings will be reset to default after updating
[
color=red]Please note that the new update doesn't not support saves from previous versions[/color] but you can manually switch to previous version: press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.17.10".

Title: Re: First Feudal
Post by: Asid on March 19, 2021, 11:26:34 PM
Update 1.0 will be available soon!
Thu, 18 March 2021

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31155142/6c5fe90cc569221a938351ff2c14e21ec7cfffa5.png)

First Feudal releases from early access on April 8th.


Release update will include:
- Three different endgame victory goals
- Ironman mode
- Map (available in the game menu)
- New events
- New science upgrades
- New achievements and refactoring of some old achievements
- Game statistics
- New buildings:
Autonomous Drill
Autonomous Smelter
Mint
Bronze Defender (reduces enemy events frequency)
Bronze Knight (increases enemy power and reward)
Stone Pillar (useful for making a roof in big houses)

Final price will be increased upon release to $19.99 / €18.49 / 68CNY / ₽475

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31155142/a8acb42912b17b635b8813d775e00f1530053240.png)

Title: Re: First Feudal
Post by: Asid on April 08, 2021, 11:36:47 PM
First Feudal leaves Early Access, 1.0 is released!
Thu, 8 April 2021

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31155142/fe4f3c3bee316b954884399b5251592878477c02.png)

First Feudal is released, which means that it is no longer in early access! Thank you to everyone involved for these 4 years of development, for bug reports, suggestions and their discussions, for the joy of pleasant reviews and tears from angry ones, for streams, articles, help, and just for playing and passing this way with us https://steamcommunity.com/sharedfiles/filedetails/?id=2090141856&snr=2_groupannouncements_detail_ ! But we are not going to stop there and our team is already preparing the next update for you! Hooray! :)

Main features:

- Three victory goals (scientific, military, and economic)
- New events, including lore events
- Ironman (game mode with only one save which automatically will be erased after the feudal lord's death)
- Map (available in the game menu)
- Game statistics
- Five new science upgrades
- "Mini-games" for mining, felling, and farming which makes these activities more fun and effective for players
- Rebalanced enemy events:
•   Frequency of enemy events is slightly decreased
•   Amount of enemies is slightly increased
•   Enemies evolution speed from the bronze to the steel age is decreased
•   Enemies difficulty cap is increased
•   Difficulty of caravan events is increased a bit in the early game and decreased in the late game

- Six new buildings:
•   Autonomous Drill
•   Autonomous Smelter
•   Mint
•   Bronze Defender (reduces enemy events frequency)
•   Bronze Knight (increases enemy power and reward)
•   Stone Pillar (useful for making a roof in big houses)

- Added French localization

Minor improvements:

- Added debris on the map which can be dug to get resources
- Added six new achievements and refactored some old achievements (achievements that required at least 100% difficulty now require Ironman mode). Also, amount of the chests for "Greedy" achievement is reduced from 100 to 50
- Added sounds for crafting on many workbenches
- Crafted items trying to get in the nearest peasant's inventory with higher priority than in the player's inventory
- Updated in-game encyclopedia
- Armor of all helmets is increased by 20%
- Durability of all breastplates and helmets is increased by 50%
- Changed chances to hit different part of body/armor. Helmet: 15% => 23%, breastplate: 55% => 36%, leggings: 20% => 25%, boots: 10% => 16%
- Improved icons for displaying enemies, beasts, and selected allies outside of the screen
- Improved displaying of the resources searched by LMB in the resources menu
- Improved chests and barrels filter interface
- Reduced needed amount of wood for part of smelting recipes
- Added small icon for items in the trade good's selection screen. This icon shows is good's price lower or higher than the base price
- Added new hotkey (Home by default) for showing the main character (in the strategic mode) or for showing the direction to the main square (in the default mode)
- Bed's happiness is not displayed on the decoration map anymore (but the happiness bonus from sleeping in the bed remains the same)
- Added notification for buildings with blocked interaction point
- Prolonged craft buildings automatically switch to the first group after building and use recipes for this group
- Slowed down price rising for goods with changing price
- Price can't fall lower than 20% of the base price or rise higher than 1000%
- Stack limit removed from goods in trade tent - all resources of the same type stacked in one slot
- Improved "Trader" and "Masking The Village" traits
- Trait "Light-footed" no longer gives immune to slowdown from traps. This ability moved to military bonuses
- Added icon for disabled crossbow trap
- Added crafting time info into recipe description
- Farmers won't harvest farms if the crops amount in storage is higher than the limit set in the farm menu. Previously this limit checked only before farms planting
- Frequency of spawning new trees is increased
- The settings for mountains and water amount for map generation changed to the humidity setting
- Added random rotation angle for spawned enemies
- Rotation angle of peasants and enemies is now saved
- Updated game credits
- Improved fonts quality

Bug fixes:

- Fixed an issue where traders didn't pack item if it was stored in the chest with zero priority or if the path to the chest was blocked
- A trader can pack not full stacks now
- Fixed an issue where a player could walk through the tower
- Fixed an issue where farmers couldn't plant trees if a farm blueprint was made before save-loading
- Fixed a crash that could occur sometimes after felling the tree which is cut by peasant-feller at this moment
- Fixed an unstable crash caused by the death of a peasant while an enemy with a bow was aiming at this peasant
- Fixed an issue where buying goods with trade tent didn't affect its price
- Fixed an issue with frequent refreshing of the peasant's inventory which caused the closing of the trait interface while the player choosing which trait to learn
- Fixed a blink of trait button after player opens his inventory
- Main square can be covered by roof now
- Fixed an issue where the priority of the ranged weapon was significantly lower than melee weapon priority for the militia
- Fixed an issue in multiplayer game where craft animation and progress bar could still be displayed on one client when peasant's profession was changed by another client
- Fixed an issue where the recipe list was refreshed only after closing and opening craft interface if another player researched a science with new recipes
- Fixed an issue where hunters continue to follow a wild animal for a long time instead of going home
- Fixed an issue where some tutorial quests required to do a task again
- Fixed an issue where merchant with a cart was displayed in the same place for a long time with moving animation
- Fixed an issue where a player could collect resources from an animal while moving
- Peasants without selected profession can eat and sleep now
- Arrows don't hit knocked down targets anymore
- Fixed an issue where corpses disappear after 30 seconds after loading
- Enemies stop a moving animation after getting a stun now
- Fixed an issue where the icon for peasant-archer which goes to the tower wasn't displayed
- Fixed an issue with pathfind where enemies stopped on peasant's corpse instead of continuing the attack
- Fixed an issue where trader couldn't retreat after getting a hit by an enemy
- Fixed a rare issue where resource amount displayed by thieves event was higher than the actually stolen amount of resources
- Fixed a rare issue where bow attack animation was stopped if peasant's profession was changed during the attack and this peasant couldn't change his weapon after that
- Added more conditions for enemies spawning point so they won't retreat through mounts or water anymore
- Fixed an issue where enemies could retreat with dash speed bonus if they were start to retreat while dashing
- Death sound doesn't play after enemy retreat anymore
- Fixed hp bar displaying for some buildings
- Fixed an order for displaying trade tents, merchant tents, and corpses
- Fixed an issue where deactivated traps image changed to the image of activated trap after loading
- Fixed an issue where crossbow trap didn't spend arrows for shots
- Fixed the "Highlander" trait. Now it restores 50% of player's health
- Fixed the "Masking The Village" trait. Reducing of enemies event frequency was not so effective as written in the description
- Fixed an issue where peasant didn't get "Rest" buff during the sleep
- Fixed an issue where loot could be displayed on the ground after it actually disappears
- Fixed an issue where sheep's wool could display for recently spawned sheep without wool
- Fixed an issue with cursor displaying while ordering to attack or to move for selected peasants
- Fixed an issue where some tips were displayed too often
- Fixed an issue where sound of working craft bench could remain on the old place after relocating this craft bench
- Ambient sound stops while an event or game menu is displayed
- The music volume is changed right after changing it in the Settings (previously it was changed only after applying setting changes)
- Lots of text improvements and fixes

Game settings will be reset to default after the updating.

Title: Re: First Feudal
Post by: Asid on April 15, 2021, 11:49:27 PM
The plan for update 1.1
Wed, 14 April 2021

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31155142/09497866615fb0871d54d0d7c497dfcfdc676df6.jpg)

Hello everyone!

We've fixed critical issues, which were reported by players, so we are starting to develop an update 1.1. According to the Steam statistic, players who played more than 1-2 hours and understand basic game mechanics often play more than 20 hours. That is really nice, but we see big issues in the early game. We've fixed some of these issues in hotfixes, but the main changes will be done in 1.1.

First of all, we are planning to improve game interfaces to make the game more understandable for players. We'll add detailed information about science progression on the science screen and will add a new screen with all unlocked buildings, farms, and recipes after researching the science. Also, we are thinking about extending tutorial quests and improving other interfaces.

Secondly, we are planning to add several new buildings:
Barn for storing lots of resources in one place in the late game
Hotbed for seeds production (seeds recipes will be removed from the kitchen)
Brazier for arrows, which can be set on the tower to add more damage for archers on it

It is only a short list of planned changes. We will write about other features after we start to develop them.
Thank you for your support and feedback!

(https://cdn.cloudflare.steamstatic.com/steam/apps/733460/ss_25184e18dfcd710c26e3b90485b7a64fa626a570.1920x1080.jpg)


Title: Re: First Feudal
Post by: Asid on May 19, 2021, 11:50:50 PM
Update 1.1 already in beta
Wed, 19 May 2021

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/31155142/ed43946686e20158584515ede86f777fd7a39f4d.jpg)

New features:

- Improved peasant's notification interface
- Improved science interface
- Improved chest's filter interface
- New buildings: Barn, Seed Extraction Table and Arrow Brazier
- Improved client-server intercation, which should fix lots of issues with loading or creating a new game

Full list of changes will be published upon release to default version

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

Title: Re: First Feudal
Post by: Asid on July 27, 2021, 12:38:28 AM
Update 1.2 is already in beta
Mon, August 2, 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/3d2f12de53790f89b66972dd9133dfcd570b03cb.jpg)

New features:
- Origin is a special trait that affects all villagers, giving significant bonuses, new mechanics, and also penalties. You can choose one of five origin before starting a new game: Tribe, Druids, Highlanders, Nomads, Merchants. Origin allows you to emphasize your play style from the beginning or try a new challenge when you become an experienced feudal lord.
- The fortress system is completely reworked: the current fortress walls and towers are removed from the game, and they replaced by a wide fortress wall on which archers can climb to receive bonuses on defense, accuracy and firing range. So you can use all of your archers power to defend your village from any side. Also, durability of the walls will become much higher and enemies will have more archers and less melee warriors
- Added new event: lightning can strike a storage placed not under the roof
- Science tree is reworked a bit
- Improved art of some game elements: crosshair cursor, mountains, death animation, burning animation
- Dirty dishes remain after some food. This dishes need to be washed before re-using
- Main square can be relocated and throne can be built/relocated on the square now

Full list of changes will be published upon release to default version

Please note that new update doesn't support saves from previous versions but current version will be still able in Steam

If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".

Title: Re: First Feudal
Post by: Asid on August 05, 2021, 11:37:11 PM
Update "Origins" (1.2) is released!
Thu, 5 August 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/65a9d224c93810900db2195ff6107c2d52508f05.jpg)

New features:

- Origin is a special trait that affects all villagers, giving significant bonuses, new mechanics, and also penalties. You can choose one of five origins before starting a game: Tribe, Druids, Highlanders, Nomads, Merchants. Origin allows you to emphasize your play style from the beginning or try a new challenge when you become an experienced feudal lord.
- The fortress system is completely reworked: the current fortress walls and towers are removed from the game, and they replaced by a wide fortress wall on which archers can climb to receive bonuses on defense, accuracy and firing range. So you can use all of your archers power to defend your village from any side. Also, durability of the walls will become much higher and enemies will have more archers and less melee warriors
- Added new event: lightning can strike a storage placed not under the roof
- Improved art of some game elements: crosshair cursor, mountains, death animation, burning animation
- Main square can be relocated and throne can be built/relocated on the square now
- Added saving for new game difficulty settings

Minor features:

- Added decision "Ignore" to the herbalist event
- Peasants will follow the feudal lord after calling to arms instead of gathering on the square. They will stop following the feudal lord after receiving any order or if the feudal lord will go to sleep/sit on a throne
- - Science tree is reworked a bit
- Dirty dishes remain after some food. These dishes need to be washed before re-using
- Reduced enemy damage to buildings
- Added mass exchange for science upgrade points
- Added notification for a happy peasants
- Added info about second (not only current) profession to a resting peasant notification
- Added animation for the wake up button after restoring all maximum stamina during sleep
- Wound and burning debuff can now be applied to sheeps and cows
- Trait "Highlander" renamed to "Berserk" (to avoid confusion with highlanders origin)
- Science screen is automatically scrolled to the new available science after pressing on the science notification
- Citizens can drink milk now
- Citizens get Warmed buff during snowstorm if they drunk alcohol recently
- Improved bonuses for light and heavy armor with researched "School of Warfare" science upgrade
- Added maximum player setting for the multiplayer games
- Roads can be built under doors now
- Added description for some items
- Improved shepherd logic, so he'll go home and drop loot less often
- Minor improvements in AI logic
- Increased durability of the whip

Bugfixes:

- Fixed an issue where mover or artisan took and droped items to chests instead of going to load prolonged craft buildings
- Fixed an issue where a peasant couldn't sleep after force waking up (until save-loading the game)
- Fixed an issue where science screen was closed after the second pressing a new science notification
- Fixed an issue where milking/shearing animation could stuck after changing profession of the shepherd
- Fixed an issue where Barn can be selected after pressing on the barrel notification
- Fixed an issue with home calculations near mountains for new games (until save-loading)
- Fixed an issue with wild animals who stayed near a knocked down peasants instead of going to attack other peasants
- Fixed an issue where enemies could stuck in the map border while retreating
- Fixed a lags caused by farmer who stays far away from the chest with seeds if path to this chest is blocked or chest has "Ignore" priority
- Fixed an issue where people on fortifications can be damaged with melee enemies under the fortification

Please note that new update doesn't support saves from previous versions but current version will be still able in Steam
 
(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/a8acb42912b17b635b8813d775e00f1530053240.png)

Title: Re: First Feudal
Post by: Asid on October 01, 2021, 12:57:15 AM
Update "Karma" (1.3) is released!
Thu, 30 September 2021

New features:

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/469518f8b938b9c86a613215c8c6c85b72b1b87e.png)

- Added two new events. Happening of these events depends on player's behavior - how aggressive or friendly decisions he make during other events
- Changes for "Druid" origin:
• Peasants near any tree get happiness bonus similar to roof bonus and lightning will not hit storages near to trees. Tiles near to trees are displayed on the roof map
• Darkness penalty is reduced and small visibility zone is added for citizens without torches
• Added a map for displaying all tiles in 3-meter radius from trees
• Light armor and ranged weapons have increased priority for peasants by default
- Changes for "Nomad" origin:
• Removed equipment craft quality penalty
• Added 10% penalty for getting science points
• Light armor and ranged weapons have increased priority for peasants by default
- Heavy armor has increased priority for "Highlander" peasants by default
- List of interface improvements:
• Decision buttons locked for a short time after event appearing so buttons will not be pressed by mistake
• Added a message after switching to strategic or tactics mode
• Added blackout at the edges of the screen during the pause
• Improved animation for stamina and health spending
• Origin info added to the statistic screen
• List of positive and negative effects is added to popup for next peasant timer
• Fortress stairs can now be built only in right places near to the castle wall
- Significantly increased stamina regeneration rate

Minor features:

- Farmer profession can now be unlocked by building seed extractor
- Added "mute all sound" setting to the audio settings
- Peasant "calls" neighbor peasants to battle after detecting an enemy (previously all peasants have separate enemy detecting radius)

Bugfixes:

- Significantly improved game memory usage especially on saving and loading. Previously lack of memory can cause a game crash
- Fixed a rare crash caused by checking is lightning hit any storage or not
- Fixed an issue where massive farm removing didn't work on farms planted before last loading
- Fixed an issue in cooperative mode where only player who completed task heard the sound of it
- Fixed an issue where peasant could return outside during snowstorm before getting "Warmed" buff
- Fixed an issue where hunters with shields used block sometimes during hunting
- Fixed an issue where starving peasant notification didn't disappeared after feeding peasants by event decision


French localization for the new update is not ready yet and will be added in future updates

(https://cdn.akamai.steamstatic.com/steam/apps/733460/ss_25184e18dfcd710c26e3b90485b7a64fa626a570.1920x1080.jpg)
Title: Re: First Feudal
Post by: Asid on December 17, 2021, 11:53:05 PM
Update "Map Editor" (1.4) is released!
Fri, 17 December 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/2b280d0cf4cccc63813726fad540e596e1bc79a9.png)

New features:

- Map editor to create custom maps and share it with steam workshop. Map pack from developers is already available in the game
- We've reworked map generation: it became much faster, you can preview the map before launching a game and you can choose one of six different terrain types
- New "Aristocrat" origin: noble feudal lord who serves his suzerain to gain his loyalty, which can be traded to various useful things
- New trade events affecting goods price. Price changes during winter also moved to this system
- New building: Arrow Basket. It can be placed on fortress wall. People shooting from this wall have 50% chance not to spend ammo on shot
- Added crossplay between Steam and GOG game versions
- Developer mode with additional functions. This mode can be enabled by creating a game with name "GodModeOn" and achievements will be disabled for this game

Minor features:

- Peasants called to arms will "reserve" weapon before taking it, so peasants will try to take different weapons instead of going to same chest. It will highly speed up gathering speed after calling to arms
- Main square can now be built above farms and trees (they will be automatically destroyed)
- Trees amount is increased for smaller maps and reduced for bigger one. It will make playing on different maps more balanced
- Stone drop rate from quarries is increased by ~15-20%
- Wolf and bear attack types changed to blunt. It will make beasts less powerless against buildings
- Reduced amount of bears coming with north barbarians by 20%
- Warriors attack priorities for beasts are now lower than for enemies
- Improved AI behaviour for friendly archers on the castle wall
- Camera speed is depends on current camera zoom
- Minor interface improvements

Bugfixes:

- Achievement for all victories in the ironman mode is fixed (previously you could get it only during one game, and not after taking one and save-loading)
- Warriors will not switch to peaceful mode after killing a beast, if enemies are still on the map
- Fixed a rare crash caused by mover who tried to load up a long craft building
- Fixed an issue where food price with low freshness can be negative on selling with trade tent
- Dirty dish is no more marked as deficit
- Fixed an issue where "Druid Among the Trees" buff checked old position for persons who sleeping or sitting on the throne
- Fixed an issue where bear which tried to destroy a chest didn't notice relocating that chest and continued hitting nothing
- Fixed an issue where Arrow Brazier can't be built sometimes


Title: Re: First Feudal
Post by: Asid on December 17, 2021, 11:53:32 PM
(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/1d9bb76768b89df4f436752aec421922747c25b3.png)
Title: Re: First Feudal
Post by: Asid on March 04, 2022, 12:05:00 AM
Update "Wikipedia" (1.5) is released!
Thu, 3 March 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31155142/bc338274ac5f7ba4a2bc9e60f1615ed85a6612a7.png)

New features:

- External game Wikipedia https://firstfeudal.harpoon.games/
Lots of content is already added by the dev team, but feel free to expand existing articles or add a new one!
- Import map feature which allows you to make a map based on an uploaded png image (you can use a part from the real world or some fantasy map, for example)
- Rebalanced prices for almost all goods and rebalanced resource amounts for all events

Minor features:

- Spend and given resources are displayed near to the citizen. The amount of displayed resources can be set in the game settings.
- Wooden Chest can now be upgraded to Big Wooden Chest
- Added edict for changing priority of ranged weapons for a militia
- Added edict for forbidding to plant new farms a few hours before the winter
- Added new interfaces sound
- Total price is now displayed near to the buy order on a trade tent interface
- Chance to enslave enemy while playing nomads is now depends on citizens' amount: it's higher for small villages and lower for big villages. Characteristics of enslaved people will most depends on enemy characteristics (previously it depended only on citizens' characteristics)
- Maximum amount of enemies is increased in the late game for the medium and high difficulty
- Improved AI logic for bears which come with northern army
- Improved AI logic for enemies who attack buildings
- Buildings can be transferred or destroyed using hotkeys even if buttons with those hotkeys are not displayed in the bottom right menu

Bugfixes:

- Map 12. Bastion is fixed - previously this map became larger on save-loading. Same issue also could occur on some workshop maps
- Fixed "invisible" wetlands on the maps
- Ability to plant farms during the winter is disabled for the feudal lord
- The event "Our region became calm and prosperous" will not occur so often. Previously, chance of this event weren't reset after event occurring
- Fixed an issue where farmers don't plant part of the farms after the winter if some farms were destroyed by the event before the winter
- Fixed a very rare crash caused by shooting using a bow
- Fixed a crash which may occur when there are no chests and a hungry peasant is searching for food
- Fixed an issue which caused buildings' animation to stop
- Fixed an issue with Traders origin where Add Trait button can be blocked even if there was enough money to add a trait
- Amount of required resources for building is now displayed properly for 100+ resource amount
- Clicking on tools or seeds notification will select the not finished Tool Bench or Seed Extractor if there are no finished buildings
- Description for the Tribe origin is expanded
- Fixed an issue where price for items bought using a trade tent depended on set quality, even if those items have no quality parameter
- Fixed an issue where current amount of food wasn't correctly displayed in the events if there were not enough food for decision
- Fixed an issue where knocked down allies could move after save-loading
- Fixed an issue where enemies enslaved by Nomads can get stuck sometimes during their job
- Fixed Thrifty trait for the trader profession
- Science exp for killing domestic animals is now given to Sheep Breeding/Animal Breeding sciences instead of Primitive Technology science
- Fixed an issue where Autonomous Drill's recipes for the current recipe's group were not loaded after Drill's building
- Small interface fixes
- Text fixes