Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on August 19, 2015, 12:58:03 PM

Title: Why Star Citizen Is Taking So Long
Post by: Asid on August 19, 2015, 12:58:03 PM
Why Star Citizen Is Taking So Long


(http://i.kinja-img.com/gawker-media/image/upload/s--cNuaKdlm--/c_fit,fl_progressive,q_80,w_636/1391365554069622676.gif)

On September 17, 2013, Star Citizen director Chris Roberts wrote a public letter in celebration of a milestone achievement: He and his team had raised a whopping $19 million from fans, significantly more than any other crowdfunding project in history.

Roberts, best known as the designer of Wing Commander and a pioneer of the space-sim genre, had announced Star Citizen in October 2012 with an ambitious crowdfunding drive (followed shortly by a Kickstarter) that made tons of lofty promises. Pitched as “a rich universe focused on epic space adventure, trading and dogfighting in first person,” Star Citizen had drawn instant attention—and millions of dollars—from PC gamers who wanted to live out the fantasy of space traversal in a huge, persistent universe full of alien starships and futuristic mercenaries. Roberts and crew would go on to continue raising money outside of Kickstarter, selling millions worth of pricey luxury ships on their website with promises that more money would lead to bigger, better things for the game......

Full article here: http://kotaku.com/why-star-citizen-is-taking-so-long-1724835913
by Nathan Grayson. 8/18/15 3:00pm