Announcement #17530 November - Life is Feudal (Bobik)
It has been a while since we posted the previous patch notes. Each one of our recent patches has brought a relatively small number of features and fixes, but cumulatively, they have all contributed considerably to the game. So today, we would like to present the summary of a few recent patches:
Patch Notes (ver. 0.13.32.2):Bug Fixes and Optimizations: Optimized the amounts of data sent by the server when loading terrain
Reduced the number of net events required to be sent client side when reporting changes to claims
Fixed an issue where movable objects could not be taken out of ruins
Some minor localization updates
Patch Notes (ver. 0.13.31.1):New Features and Tweaks: Made numerous sound effect tweaks and fixes
You can now interact with new Signs and do not need both a Hammer and Saw to construct them
Bug Fixes and Optimizations: Fixed glitchy collision model of the Keep, players should no longer get stuck and slide on the top floors
Fixed Dispatcher server crash
Some Unit and Formation code fixes and optimizations
Patch Notes (ver. 0.13.30.2):New Features and Tweaks: Multiple loot totems now spawn at the end of...
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