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1
Tornado / Re: Modding Tornado
« Last post by Frankie on Today at 01:59:02 AM »
79.  Spectator View (F4) can now be pitched up and down

Mod: Pitch-variable Spectator View
By Frankie
Description: The Spectator View has always been pannable left-to-right via the Z and X keys. Now I have added a "press 1 pitch up and 0 to pitch down" feature. Therefore immediately after pressing F4 to go into the Spectator View, you can adjust the horizon vertically (newly added) and swivel horizontally (exists in stock Tornado).


Tornado is  retreating into the distance after F4 is pressed.
Horizon can be raised (Key 1) and lowered (Key 0)

This is a trivial feature which allows for more screenshot (Ctrl+F5) artistic angles. One more to hit 80 hacks/mods.
Attached the FLIGHT.EXE as usual.
2
Games Discussion / Re: It Lurks Below
« Last post by Asid on Today at 12:17:11 AM »
Patch notes for EAv0.7.21a
It Lurks Below - Graybeard Games


Features:
- I changed the damage on the dash digging to scale with your player level. There were some reports of deep-down digging being a problem.
- I changed the way the dash calculates your final position. You should be able to dash into smaller spaces now.
- Added a combat-style description string when starting a character so you can tell if it is ranged or melee
- Changed the recipe reveal tip from "Improved wand and iron armor" to "Improved weapon and iron armor"
- Many missile sounds were not being changed due to position in the world, but now are. This should help with Surface Eye (Seeker) bombs.
- Intelligence shrines have been changed to give you Grit if you are melee

Bugs:
- Fixed a bug where if you dashed right next to you, the dash particles would never end. Though it looked cool, it was not the intent.
- Fixed a terrible bug where you would lose your arms while switching items mid-swing. You couldn't get them back until you died.
- You could dash into the ground. Though I saw it done a million times, I had a tough time repeating it. I put in a fix. We will see.
- Fixed a typo: dealt
3
Games Discussion / Re: It Lurks Below
« Last post by Asid on Today at 12:16:40 AM »
Patch notes for EAv0.7.20a
It Lurks Below - Graybeard Games

Features:
- Warrior has been unlocked! Dash and slay your way to fun!
- I changed the way percentage regeneration works in the game. Instead of just being 1%, it can be any percent and it can stack.
- Endless Elixir got the health regeneration increased from 1% to 5%
- The Golden Goblet also got increased from 1% to 5%
- I put the changes to regeneration in that inventory stats window. It now displays HPs/sec and percent HP/sec.
- I changed the audio engine to only play 1 "copy" of a sound in a given frame. This should stop the sounds bursting to really loud.
- I reduced the damage on the Imp Riders, but I'm not sure if they were really doing too much damage. It looked okay to me, but reports were different.
- Ring of Critical Protection has been reduced from 5 seconds to 3 seconds of immunity
- The Holy Vial grants you 3 seconds of immunity when it triggers

Bugs:
- Elemental damage increases were not working for swords/melee. It will now be working and show properly in the stats window.
4
Games Discussion / Re: Ground Branch
« Last post by Asid on Today at 12:15:06 AM »
Update to yesterday's Testing branch build
21 July - JohnJ

This is mainly a bug fix update to yesterday's Testing branch build that also brings with it many VOIP improvements.

Major Known Issues
   Still some crashes when using VOIP. Mainly during and after a map change


Highlights
   Continued rework of VOIP for better use

Game
Steam Build ID: 2965352
Approx. Size: 589mb


Dedicated Server
Steam Build ID: 2965356
Approx. Size: 93mb


CHANGELIST:

FIXES
* FIXED Male 04 head protruding through balaclava
* FIXED missing icon for Male 04
* fixed zoom in character & item editors
* FIXED some bad UVs in TacticalVest platform
* FIXED Nameplates on vests now light properly while in shadows

CONTENT
* Removed AN_PVS27 from build (Not ready for use yet)
* Ready Room
    * Performance increases due to ongoing optimizations


CODE

* updated GBVOIPManager
    * instead of stopping/starting existing voice audio component, will now remove it if switching between voice/radio
    * adds/removes voice audio component to/from root to absolutely ensure there is no garbage collection while in use.
    * rearranged various pieces of code to work better together.

* split VOIP sound class into VOIP_Radio & VOIP_Voice classes
* updated BP_VOIPManager
    * set voice & radio sound classes
    * setup attentuaion settings
* updated GBPlayerSettings
    * added bToggleVoice variable to give player choice of push to talk or toggle on/off.
    * added bShowVoiceIcon, bShowVoiceMutedIcon & bShowRadioIcon variables to control which VOIP icons are visible.
* updated GBVOIPManager
    * separated radio & voice functions.
    * added support for toggle and push to talk voice.
* updated WBP_Settings_Audio
    * added widgets to set voice toggle & VOIP icons
    * added volume slider to control radio
    * updated test sounds for voice & radio to distinguish between them
* updated WBP_HUD to adjust positoin of VOIP icons
* updated WBP_VOIP_Indicator
    * added voice mute icons
    * added support for voip icon player settings.
* created SoundOcclusion collision trace type
    * defaults to ignore
    * added it to block all, block all dynamic profiles and similar.
    * updated attenuations that had occlusion enabled to use this channel
* updated BP_ChainlinkFence to ignore SoundOcclusion tracetype
* updated BP_Character & BP_VOIPManager to set voice attentuaion tracetype to SoundOcclusion
* updated ReadyRoom
    * set blocking volume naerest to shooting area to block player
    * set exit volume to block sound occlusion to muffle sounds of firing etc.
5
IL-2 Sturmovik / Re: IL-2 Sturmovik: DO NOT BUY FROM GREY/BLACK MARKET WEBSITES
« Last post by Asid on Yesterday at 11:27:48 PM »
I sent in a request as well and my fingers are crossed too.

The link in the original post works, but the link in your post Asid doesn't. The "All" at the end is the problem I think.

Thanks!

Fixed.

That was direct from their site :-X

Hope it gets sorted my friends :)
6
I got a response so im waiting patiently
7
IL-2 Sturmovik / Re: IL-2 Sturmovik: DO NOT BUY FROM GREY/BLACK MARKET WEBSITES
« Last post by Beef on Yesterday at 08:05:00 PM »
I sent in a request as well and my fingers are crossed too.

The link in the original post works, but the link in your post Asid doesn't. The "All" at the end is the problem I think.

Thanks!
8
I'm back :), any tank for me.
Added. :)
9
IL-2 Sturmovik / Re: IL-2 Sturmovik: DO NOT BUY FROM GREY/BLACK MARKET WEBSITES
« Last post by Asid on Yesterday at 11:21:20 AM »
Thanks for the update Asid.
I have send in my information......fingers crossed

Let us know how you get on  :thumbsup
10
Thanks for the update Asid.
I have send in my information......fingers crossed
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