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1



SOW Waterloo Multiplayer Friday 26/10/18 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Friday 26/10/18
Time: 20:00 GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 00.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 19:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI




You must apply in advance. For this rule is set for good reasons, not having signed up until 19.50 GMT latest, means you wont play. If you signed up, but cannot make it or arent sure you can make it in time, post it here! When signing up, you declare that you most probably will be able to participate and that you are ready to play at 20.00 GMT latest. If you re not sure that this applies, dont sign up. You still can inform, that you might come, but in any case, confirm until the given deadline.

20.00 GMT is the starting time for the MP game to be launched! It is NOT the time when we begin to meet pre battle. Make sure you appear 10 or at least 5 minutes before 20.00 GMT. Joining the host after, but before 20.00 GMT latest is only tolerated. Keep in mind, that not letting wait your comrades is simply a matter of respect!
2



SOW Waterloo Multiplayer Friday 26/10/18 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Friday 26/10/18
Time: 20:00 GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 00.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 19:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI




You must apply in advance. For this rule is set for good reasons, not having signed up until 19.50 GMT latest, means you wont play. If you signed up, but cannot make it or arent sure you can make it in time, post it here! When signing up, you declare that you most probably will be able to participate and that you are ready to play at 20.00 GMT latest. If you re not sure that this applies, dont sign up. You still can inform, that you might come, but in any case, confirm until the given deadline.

20.00 GMT is the starting time for the MP game to be launched! It is NOT the time when we begin to meet pre battle. Make sure you appear 10 or at least 5 minutes before 20.00 GMT. Joining the host after, but before 20.00 GMT latest is only tolerated. Keep in mind, that not letting wait your comrades is simply a matter of respect!


Commanders and leaders:



3
General Discussion / Re: Happy birthday Stardog
« Last post by Asid on Today at 10:56:00 AM »
Thank you all, I very much appreciate that.

Hope everyone here is well and staying out of trouble  :)

 :whistle
4
General Discussion / Re: Happy birthday Stardog
« Last post by Stardog765 on Today at 01:59:42 AM »
Thank you all, I very much appreciate that.

Hope everyone here is well and staying out of trouble  :)

5
Games Discussion / Re: Panzer Corps 2
« Last post by Asid on Today at 12:07:21 AM »
Panzer Corps 2 - Dev Diary #5




Our previous dev diary on gameplay has sparked some very interesting discussions, so we have decided to follow up on the same topic and tell about a few more gameplay mechanics which are being changed in the sequel.


Major and minor victories

Although major and minor victories have been a signature feature of the series, we felt that this mechanic had a number of problems. In many cases the abrupt transition from major to minor felt extremely artificial. Players wondered why finishing on turn 10 is a major victory with all its inherent bonuses, but finishing on turn 11 is already a minor victory, and finishing on turn 9 did not give any additional bonus. The latter also motivated the players to linger in the scenario and “harvest” more prestige and experience before the major victory limit.

On the other hand, we found that many players refused to settle for a minor victory and had to replay a scenario several times in order to achieve a major. And this detracted a lot from the fun of the game.
To fix all this, we introduce a new approach in Panzer Corps 2. The faster you achieve successes on the battlefield (be it capturing flags, killing enemy units or forcing them to surrender), the more prestige you will earn for these achievements. And the final reward when finishing the mission will be based on the number of remaining turns. This will give you enough incentive to finish the mission as fast and as decisively as possible, but at the same time, you will not be punished too severely when you miss that major victory by a single turn because of the stupid random generator.


Heroes

We felt that in Panzer Corps heroes were too numerous, to a point where getting a new hero was not so exciting any more. We are going to take a step back on this. The number of heroes which you are going to get in Panzer Corps 2 in the course of a campaign will be several times smaller. On the other hand, heroes will be more powerful and important in the new game.

Each unit can still have up to three heroes assigned to it, but we are adding controls to dismiss unwanted heroes and move them freely between units (within certain constraints, i.e. some hero abilities can be class-specific). This will allow you to concentrate heroes with synergistic abilities in a single unit without relying on pure luck.
Depending on the difficulty level, heroes can be wounded or even die when their unit is destroyed. But there is always a good chance that a hero will survive and can be assigned to a different unit before the next mission.
As for hero abilities themselves, we already have around 50 unique abilities in our list, and most of these are not simple stats changes, but more fundamental abilities affecting the unit and other units (friendly or enemy) around it.





Awards

Awards are also getting a significant overhaul. In Panzer Corps awards were purely decorative and represented elite veteran units, even if they lost their experience in a series of green replacements. But we felt that as a gameplay mechanic, awards were wasted to a large extent.

In Panzer Corps 2 awards will not be given for a certain number of kills (which all units in the core achieve eventually, and often at about the same time), but for doing something outstanding on the battlefield. For example, for killing a certain number of units in a single scenario, or for surviving several attacks in a single turn.
Each award earned like this will not only be a memorable text note in unit’s dossier but will also give a small bonus to various stats. Unlike heroes, awards cannot be transferred between units.


Bonus units

Bonus (SE) units as such are eliminated from the game. We felt that they were redundant since we are introducing a number of new mechanics.

First, some heroes can have a special ability to reduce the number of slots occupied by the unit to zero, which would mimic the most important trait of bonus units, but will also allow you to apply this trait to any unit in the core.
Second, we introduce the concept of prototypes. Prototypes are more advanced and cool units which can be made available to you before their “official” availability date in limited numbers. Prototypes can appear randomly, or based on various conditions, meeting secondary objectives etc. They are available directly in Purchase interface and can be used to raise new units or replace and upgrade existing ones until you run out of available points. Just as in real life, prototypes can have reliability problems, which are shown in the game by occasional loss of move points and attack action at the beginning of a turn.

Finally, in Panzer Corps 2 it is possible to assign any custom camouflage and insignia to any unit in the core, including the characteristic “SE” camouflage from Panzer Corps, in order to give them some visual distinction.


Naval, air and rail transports

Naval, air and rail transports remain essentially the same. You have a pool of available transports, and you can embark on them in the right hexes (ports for naval transports, airfields for air transports etc.). But there is one small change which will fundamentally change how all these transports are used.

In Panzer Corps, a unit must have unused move action in order to embark. If you have 10 units and a single embarkation point, you would need 10 turns (!) to embark this whole group.
In Panzer Corps 2 embark command only spends attack action. You can move into a port or airfield, embark and move out, all in a single turn. The same group of 10 units could be embarked in a single turn. We expect that this change will make transports a much more useful strategic and tactical asset, especially on fictional random maps with a lot of sea, lakes and islands. You still cannot disembark on the same turn you embarked on, so your opponent has a chance to react and catch your units in defenceless transports on the move.
6
Games Discussion / Re: Bargains / Sale
« Last post by Asid on Today at 12:04:42 AM »


-95%  £14.99   £0.75


https://www.fanatical.com/en/game/sniper-ghost-warrior-trilogy

Sniper Ghost Warrior Trilogy is delivered as a single Steam key and includes:

•   Sniper Art of Victory
•   Sniper: Ghost Warrior
•   Sniper: Ghost Warrior - Map Pack
•   Sniper: Ghost Warrior - Second Strike
•   Sniper: Ghost Warrior 2
•   Sniper: Ghost Warrior 2: Digital Extras
•   Sniper: Ghost Warrior 2: Multiplayer Expansion Pack
•   Sniper: Ghost Warrior 2: Soundtrack



7
IL-2 Sturmovik / IL-2 Sturmovik/ROF: Autumn sale
« Last post by Asid on Yesterday at 11:53:19 PM »
IL-2 Sturmovik: Autumn sale



Dear Pilots,

The leaves are changing color and the weather is cooling off rapidly here in Moscow and even in Las Vegas where Jason lives, although we don’t think the sand and cacti turn color like our beautiful trees! But as another Autumn comes, so does further progress on all our products in development. More on that below, but first we must announce our AUTUMN SALE! 

Today we are launching our Autumn Sale on Steam and our IL-2 and ROF websites! The sale will run from Monday Oct. 22nd (10:00 PST) through Oct 29th (10:00 PST).

The Discounts are as follows:

66% OFF Battle of Stalingrad (Steam, website). Please note that having at least the base game (Stalingrad) on Steam means you can launch it from the Steam client without entering a login and password and you can access your IL-2 content purchased elsewhere if you link the accounts.

66% OFF Battle of Moscow (Steam, website)

25% OFF Battle of Kuban - for the first time ever! (Steam, website)

30% OFF Bf 109 G-6, Hs 129 B-2, La-5FN (Series 2), Spitfire Mk.VB Collector Planes (Bf 109 G-6 on Steam, Hs 129 B-2 on Steam, La-5FN (Series 2) on Steam, Spitfire Mk.VB on Steam, website)

40% OFF Ju 52/3m and Yak-1b Collector Planes (Ju 52/3m on Steam, Yak-1b on Steam, website)

50% OFF Fw-190 A-3, La-5 series 8, P-40E-1 and MC202 Collector Planes (Fw-190 A-3 on Steam, La-5 on Steam, P-40E-1 on Steam, MC202 on Steam, website)

50% OFF 10 Days of Autumn and Blazing Steppe historical campaigns (website, only Blazing Steppe is available on Steam)

66% OFF all Rise of Flight content (Steam, website)

As usual, if you purchase a plane you already have you can send it as a Gift to a friend or squadron mate.

https://riseofflight.com/store/

https://il2sturmovik.com/
8
Flight Simulation / Re: Screenshots: Real World/Simulation
« Last post by Lusik on Yesterday at 04:48:37 PM »
All clean and new at that time. :)


Sent from my iPhone using Tapatalk
9
Flight Simulation / Re: Screenshots: Real World/Simulation
« Last post by Asid on Yesterday at 04:31:25 PM »
A USAF F-15C flanked by Luftwaffe and RAF Tornados in 1987



camera operator: SSgt. David Nolan, USAF - U.S. defenseimagery photo no. DF-ST-89-01717

A Boeing F-15C Eagle flying over Germany with two Panavia Tornado IDS on 6 Apr 1987. The U.S. Air Force F-15C-27-MC (s/n 80-0005) was assigned to the 36th Tactical Fighter Wing at Bitburg Air Base, Rheinland-Pfalz (Germany). The right-hand Tornado belonged to No. 14 Squadron, Royal Air Force Germany, based at RAF Brόggen, Nordrhein-Westfalen (Germany), the left-hand Tornado (s/n 44+37) was from the (then West-) German Luftwaffe Jagdbombergeschwader 32 (JaboG 32) (32nd Fighter-Bomber Wing) at Lechfeld, Bayern (Germany). These aircraft were part of a larger, 15-aircraft formation taking part in an aerial review for departing General Charles L. Donnelly Jr., commander in chief, U.S. Air Force, Europe (USAFE) and commander, Allied Air Forces Central Europe.
10
Slitherine giving away free book at Speil in Essen! Hall 6 B111



From October 25th to 28th one of the biggest game conventions in the world will be held in Essen, Germany.

Even if it is usually dedicated to a broader audience, it is also an extraordinary place for wargamers.

We will be there and are eager to meet any players and fans that might attend!

During the 4 days of the exhibition, you will be able to find us in Hall 6, booth B111. We are really looking forward to the event and to be able to meet some of the community. Of course, we will also have a lot of games for you to see, talk and buy!

We also will be giving away free Field of Glory Books, from the ancient world all the way through the Renaissance and on to Napoleonic times! All you have to do is turn up and get a free book! No catch, no cost, it’s completely free! While stocks last!

SPIEL in Essen means: Four days of fun, meeting friends, playing and testing thousands of games and novelties together with gamers from all over the world. Make up your own mind about the quality of the international gaming market and feel free to buy your favourite ones!
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